I couldn't miss the chance to practice my drawing!
Bio (バイオ, Baio?), also known as Virus, is a recurring Black Magic spell from the Final Fantasy series. It usually deals Poison-elemental damage to one or more opponents and inflicts the Poison status.
In Final Fantasy IV, Final Fantasy V, and Final Fantasy XII, Bio inflicts the ailment status Sap (gradual HP loss), which coexists with the Poison status in both installments, and Bio inflicts its own unique status called the Bio effect in Final Fantasy XI. Bio is usually an advanced Black Magic spell, often obtained midway through the game. In most Final Fantasy titles, Bio heals undead and Poison-based enemies.
Releases a virus that causes damage.
Bio (Virus on the SNES) is a Black Magic spell that inflicts Sap, which saps away 2 HP at alarming speed and inflicts moderate non-elemental damage to one or all enemies. It has a casting time of 0, costs 20 MP to cast. It is learned by Rydia (level 26) and Palom (level 19). Bio has a spell power of 128 in 2D versions, and 40 in the 3D versions.
Bio inflicts non-elemental damage to the target and inflicts the Sap status on the targets. It costs 20 MP to cast, and is learned by Palom (level 30), Rydia (level 32), and initially by Fusoya and Golbez.
Releases a virus that deals damage.
Bio is a level 4 Black Magic spell that can be bought for 3,000 gil at Regole, Castle of Bal, Quelb, and Castle Surgate. It costs 16 MP to cast, and inflicts moderate Poison-elemental damage as well as Sap to one or all enemies.
It is also an enemy ability used by Bio Soldier, Calofisteri, Enuo, Exdeath (first battle), Flaremancer, Fury, Omniscient, and Phobos. The player may utilize this ability by catching and releasing a Bio Soldier. Bio is one of the spells that can be cast from the Wonder Wand for free.
Releases a bacterial cloud.
Bio is an Attack spell that is taught by the Catoblepas esper at a rate of x8. It deals Poison-elemental damage and inflicts the Poison status, and costs 26 MP to cast. It has a hit rate of 120, an attack power of 53, and is vulnerable to Runic.
It is also an enemy ability used by Vampire Thorn, Daedalus, Level 50 Magic, Level 80 Magic, Magic, Magic Master, Master Tonberry, Kamui, Tentacle, Ultima Weapon, Ouroboros, Skull Dragon (Dragon's Den version), Kaiser Dragon, Hidon, and Borghese.
Bio is the level 1 spell of the Poison Materia, costing 8 MP to cast. It inflicts minor Poison-elemental damage, has a 48% chance of inflicting the Poison status, and has a base spell power equal to 0.625x the base magic damage. Although Lost Number (magical form) have defined this ability, it never uses in battle.
Bio is a Non-Elemental Magic Materia that deals non-elemental damage and can cause the Poison status.
- MP Cost: N/A
- Target Type: N/A
- Materia Generation System: Dark Green
- Level 1 - Default - Base Damage: N/A
Poison damage + status change/one enemy
Bio is a Poison-elemental attack that can inflict the Poison status. Effective against human enemies, but useless against Poison-based and mechanical enemies. Casting Bio in battle increases compatibility with Doomtrain by 1, but lowers compatibility with Alexander by 1 as well. When Magic Booster is used in the 2013 PC re-release, the player's inventory gains 100 Bio spells, among other basic spells.
|Draw from||Level 1-100: Gargantua, Griever, Malboro|
Level 20-100: Blue Dragon, Chimera, Left Orb, Tri-Face
Level 30-100: Anacondaur, Lefty, Vysage
|Draw points||Deling City Sewers (hidden), Balamb Garden level B2 (hidden)|
|Refine||ST Mag-RF: Antidote x1 = Bio x1; Wizard Stone x1 = Bio x5; Malboro Tentacle x1 = Bio x40|
|Poison: +1.0%||Poison: +1.5%||Poison: +1.00%||Poison: +1.00%|
Causes Non-elemental damage and Poison to single/multiple targets.
It is stronger than Vivi's second-tier spells Fira, Blizzara, and Thundara, making it an indispensable weapon in Vivi's arsenal for much of the middle-game adventuring. It requires 40 AP to learn, and can be learned through the Oak Staff.
If Steiner is paired with Vivi at the same time in the player's active party, he will gain the Sword Magic skill Bio Sword, which has the same effect as Vivi's incarnation of the spell but can only be cast on one opponent, and costs 20 MP for Steiner to cast. Bio has a spell power of 42.
Bio is found in Lulu's section of the Sphere Grid and it inflicts Poison status on an enemy for the cost of 10 MP. It never fails unless the target is completely immune to Poison. The enemies Dark Element, Dark Flan, and Nega Elemental all use the spell.
Bio is learned by the Dark Knight as part of the Arcana skill set, requiring 30 AP to master and costing 16 MP to cast. It inflicts Poison on all enemies. It can also be used by equipping the Venom Shock accessory as well as equipping the Restless Sleep Garment Grid, or used via Lady Luck's Magic Reels by rolling two Cherries.
It is also an enemy ability used by Angra Mainyu, Barong (Oversoul), Critical Bug, Dark Elemental, Duo, Flan Azabache, Flan Rojo (Oversoul), King Takouba (Oversoul), Left Bulwark, Precepts Guard, Tomb, Tonberry (Oversoul), and Watcher-S.
Bio is an ability that can be used by any character when using the Black Mage dressphere, it costs 4 MP to cast. It inflicts the Poison status without dealing any other damage. Its range is one tile ahead of the character.
Final Fantasy XI SpellBio
|Effect||Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.|
|Casting Time||1.5 seconds|
|Recast Time||5 seconds|
|Magic Type||Dark Magic|
|Jobs||BLM 10, RDM 10, Dark Spirit 10, Automaton 11, DRK 15|
The spell inflicts the Bio status, which causes damage every tick, but cannot be cured by an Antidote or the spell Poisona, and it also weakens the afflicted target's attack stat. The Bio effect can be removed with Erase, Esuna, Exuviation, Winds of Promyvion, and various items.
Bio is a Black Magick spell that causes damage and inflicts the Sap status instead of Poison; this is employed by its counterpart, the magick Poison. Its license is Black Magick 4 that costs 40 LP. The spell can be bought in Rabanastre, Nalbina Fortress, and the Phon Coast after the Mt Bur-Omisace events for 4900 gil. Its upgrade is Scourge, which causes heavier damage and inflicts Sap to all targets in range.
In the Zodiac versions, Bio's license is Black Magick 7 that costs 60 LP. It can be used by the job classes Black Mage and Uhlan, although the Uhlan must obtain the Esper Chaos license first. It is now available in shops after the events in Stilshrine of Miriam, and is also found in a treasure in Trial Mode Stage 73 with the Diamond Armlet equipped.
Bio is the third spell learned by Kytes, at level 12. It inflicts Poison on all foes in the spell's radius.
Poison target and deal magic damage.
Poison (Bio in the Japanese version) is a Saboteur ability that constantly damages the target's HP by draining a constant percentage of the target's total health with a base chance of 30%. It has an ATB cost of 1. It can be learned by Lightning (stage 7), Sazh (stage 7), Vanille (stage 4).
It is also an enemy ability used by Chonchon.
Poison is a Saboteur skill that Poisons a target and deals magic damage. It has an ATB cost of 1 and a modifier of 0.35. It is learned by Serah (role level 9), Noel (role level 28), Dendrobium (1), Nabaat (1), and Schrodinger (62).
Debilitating attacks that deals magic damage and poisons the target, which damages the target continually over time.
Poison is an ailment-type ability that deals magic damage and poisons targets, damaging them over a period of time. It is dropped by Gorgonopsids. It has ATB cost of 25, multiplier of 0.20, and duration of 15. At level 1 it also gives Magic +40.
Bio appeared as an ability in the Legacy version. At the initial release, Bio was a spell learned by Thaumaturges at rank 12 and cost 3 action points to set. The ability inflicted umbral-elemental damage over time to all enemies within an area of effect for 45 seconds. Bio could be assigned to any Disciple of War or Disciple of Magic class. After the release of patch 1.20, both Bio and Bio II became unusable by any class.
Bio is an Arcanist ability available at level 2. It deals unaspected damage over time with a potency of 40 for a period of 18 seconds. The ability has an instant cast time and a recast time of 2.5 seconds. Once the player learns the Corruption Mastery trait at level 26, Bio will automatically upgrade to Bio II.
Magick that inflicts damage with foul spirits.
Go to the land of the dead! Bio!
There are ten Bio spells in total. Bio and Bioga are the names of three spells each, while four are labeled Biora. Each Bio spell inflicts a particular ailment status to targets within its effect area and is characterized by an unique animation sequence and chanting line.
In addition, Bio and Bioga deals non-elemental Magick damage. All Bio spells are exclusively available to enemy units, including Cúchulainn, Reaver and Rune Knight (this job only possesses the Bioga which inflicts Instant Death). However, it is possible for a player unit to counter any Bio spell with the reaction ability Magick Counter when hit by any of them.
Creates viscous waves to damage and poison target.
Bio is available to the nu mou Sage job. It is learned from the Mandragora Mace for 300 AP and has a moderate chance of inflicting the Poison status. It costs 12 MP to cast, has a Magic Power of 45, and has a range of 3. It cannot be reflected, but can be countered with Return Magic, and MP can be absorbed from it from Absorb MP. It is stealable through the ability Steal: Ability.
Bio sends out a wave around the user inflicting Poison. It can be learned by completing The Keziah Diversion on Officer difficulty. It requires all magic stats to be at 10.
Bio is a status that can be inflicted by King Leo, the Little Pirate monster, and the Evil Puppet Show artifact. It lowers the Attack power of the target and deals damage over time.
Bio is a level 4 black magic, it deals non-elemental damage and inflicts Sap. It costs 20 MP to use. It can be bought for 1500 gil at shops.
Bio is one of Shantotto's Brave attacks. It fires a slow-moving cloud of toxins that saps the opponent's Brave periodically over several seconds when it makes contact. Shantotto can use it in the air and on the ground, and learns both versions at Level 3. Bio costs 30 CP to equip and 120 AP to master.
Bio is also an ability that can be chosen in Onion Knight's Sage EX Burst command window, but does nothing when selected.
Bio is one of Shantotto's Brave attacks. The damage output has been increased, but its duration was shortened. Therefore, it is important to keep track of the projectile while on the field to avoid getting hit by one's own spell. Bio costs 80 AP to master.
Bio is a Black Magic ability with a Rarity of 2☆. It deals light poison magic damage to one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Lesser Black Orb x5, Lesser Dark Orb x8, and 3000 gil.
Create a cloud of damaging magical toxins that raise poison levels.
Bio is an active, magic ability that inflicts neutral magical damage and poison on a single target for 3 AP. It can be used by 2P Tama, Chrome Giant, Garchimacera, Lesser Coeurl, Lich, Magna Roader (Purple), Mindflayer, and Mordskull.
It is also an enemy ability used by Shantotto.
Bio may be cast by using a Spell Book. It deals non-elemental damage to a single targeted enemy in addition to inflicting the Poison status on it. Casting Bio instead of one of the book's other possible randomly-chosen spells can be guaranteed if Chocobo possesses a Bio feather.