Allows you to use disruptive spells.
Description
Binding materia is a Magic Materia in Final Fantasy VII Remake and "Episode INTERmission", equipped to provide the user spells that inflict debuffs that disable enemies. These spells are Sleep, Silence, and Berserk.
Binding materia can be paired with Warding Materia to provide resistance to the Sleep, Silence, and Berserk debuffs, reducing their duration or providing full immunity.
Obtained[]
A binding materia orb is found in the second robotic arm puzzle in the Collapsed Expressway of Sector 6 Slums during the quest "Working Together" in "The Town That Never Sleeps". It can be bought from vending machines and materia shops from this point onwards as well, first being available in the Wall Market materia shop for 3,000 gil.
In INTERmission, binding materia is sold in the Sector 7 Slums item shop, and in all vending machines.
Stats[]
Growth[]
Level | AP required | Effect |
---|---|---|
1 | 0 | Sleep |
2 | 300 | Silence |
3 | 900 | Berserk |
Abilities[]
Magic | MP | Effect |
---|---|---|
Sleep | 5 | Inflicts Sleep, preventing a target from acting until awoken. |
Silence | 4 | Inflicts Silence, preventing a target from casting spells. |
Berserk | 5 | Inflicts Berserk, increasing the amount of damage received, but also the amount of damage dealt. |
Use[]
Binding materia grants three spells that disable enemies. Sleep will prevent a target from acting until they are awoken by a physical attack or until its duration ends, effectively removing them from battle until then. Silence prevents a target from casting spells for its duration, which can be useful on enemies who use spells often. Berserk will increase the amount of damage received, but also the amount of damage dealt.
Spells from binding materia can turn the tide of a battle by crippling an enemy, but they will only be effective if an enemy is not immune. In cases where the enemy is not immune, using a binding materia spell can allow the party crucial time to breathe and heal, or to take out nearby enemies before then focusing on the debuffed enemy.
Many bosses are not immune to Sleep, or to the Stop debuff from the Time Materia. Equipping binding and time materia can therefore make several bosses, especially in hard mode, less difficult.
Binding materia can be paired with warding materia to reduce the lengths of its debuffs on the equipper. As all these debuffs can have critical effects, this is an effective use of the materia.