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FFVIIR wiki icon {{infobox equipment |name=Binding Materia |release=FFVIIR |japanese= |romaji= |image=Sleep from FFVII Remake |price= |type=Magic Materia Magic Materia |abilities=Sleep Sleep, Silence Silence, Script error

Allows you to use disruptive spells.

Description

Binding materia is a Magic Materia Magic Materia in Final Fantasy VII Remake equipped to provide the user spells that inflict debuffs that disable enemies. These spells are Sleep Sleep, Silence Silence, and {{icon|FFVIIR|spell|berserk}.

Binding materia can also be paired with Warding Materia Warding Materia to provide resistance to the Sleep Sleep, Silence Silence, and Berserk Berserk debuffs, reducing their duration or providing full immunity.

ObtainedEdit

A binding materia orb can be found in the second robotic arm puzzle in the Collapsed Expressway of Sector 6 during the quest "Working Together" in "The Town That Never Sleeps".

StatsEdit

GrowthEdit

Level AP required Effect
1 0 Sleep
2 300 Silence
3 900 Berserk

AbilitiesEdit

Magic MP Effect
Sleep 5 Inflicts Sleep Sleep, preventing a target from acting until awoken.
Silence 4 Inflicts Silence Silence, preventing a target from casting spells.
Berserk 5 Inflicts Berserk Berserk, increasing the amount of damage received, but also the amount of damage dealt.

UseEdit

Binding materia grants three different spells that disable enemies. Sleep will prevent a target from acting until they are awoken by a physical attack or until its duration ends, effectively removing them from battle until then. Silence prevents a target from casting spells for its duration, which can be useful on enemies whoo use spells often. Berserk will increase the amount of damage received, but also the amount of damage dealt.

Spells from binding materia can turn the tide of a battle by crippling an enemy, but they will only be effective if an enemy is not simply immune to the debuffs. In cases where the enemy is not immune, using a binding materia spell can allow the party crucial time to breathe and heal in a fight, or to take out nearby enemies before then focusing on the debuffed enemy.

There are many cases where bosses are not immune to Sleep, or to the Stop Stop debuff from the Time Materia Time Materia. Equipping binding and time materia can therefore make several bosses, especially in hard mode, less difficult.

Binding materia can be paired with warding materia to reduce the lengths of all three of its debuffs. As all these debuffs can have critical effects, this is an effective use of the materia.

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