Oh, shut up and help me remodel the Binding Coil of Bahamut - Turn 3 page!
I couldn't miss the chance to practice my drawing!
Unlike other raid instances, Turn 3 does not contain a boss fight or equivalent combat challenge, and does not give rewards as if a raid fight were cleared. All future raids are split into 4 segments, instead of the 5 that The Binding Coil of Bahamut is, likely to avoid creating more instances like this.
At the depth of 1,233 yalms, your party comes upon the fragment of Dalamud the Garleans had sought. Its true identity is the Ragnarok, a colossal starship which fell away from the lesser moon moments before Bahamut burst free of his prison over the Carteneau Flats. To reach your destination, you must venture through this relic of ancient Allag. Stay ever on your guard, for every shadow may conceal dangers.In-game Description
The party enters the Ragnarok, an ancient Allagan vessel docked on Dalamud for thousands of years. Like the exploratory site above it, the Ragnarok is filled with Allagan biotech and robots which seek to prevent the party from advancing onward and discovering the truth.
- Breach the aetherial field: 0/2
- Activate the Allagan terminal: 0/1
The party travels through a series of engine rooms known as "Blades", e.g. the Eleventh Blade, the Tenth Blade, and so on. One must activate Silent Terminals to turn on platforming arrows which allow players to jump between Blades. As long as the party continues to descend, they will encounter trash packs, but these can be Sprinted past and ignored.
The Duty is completed when one activates the last Silent Terminal before the exit, and all party members will automatically be cleared out of the turn 5 minutes after this Terminal is activated, if they do not leave themselves.
- Dark Matter Aurelia
- Dark Matter Slug
- Dark Matter Golem
- Dark Matter Mantis
"Primal Timbre" plays during the duty while not in combat. "Spiral" plays while engaging enemies.