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{{sideicon|LR}}
 
{{sideicon|LR}}
  +
{{infobox enemy
{{LRFFXIII Enemy
 
| Enemy = Final Boss
+
| release = LR
 
| name = Bhunivelze
 
| name = Bhunivelze
 
| image = LRFFXIII Bhunivelze (Boss).png
| Japanese = ブーニベルゼ
+
| japanese = ブーニベルゼ
| Romaji = Būniberuze
+
| romaji = Būniberuze
| image = [[File:LRFFXIII Bhunivelze (Boss).png|250px]]
 
  +
| type = Final boss
| HP = 600,000 (1st Form)<br>700,000 (2nd Form)<br>900,000 (3rd Form)<br>1,050,000 (4th Form, Staggered 4th Form)
 
  +
| location = [[Cosmogenesis]] (Sanct of Theogenesis)
| Strength = 300{{foot|1st Form}}/350{{foot|2nd Form}}/420{{foot|3rd Form}}/700 {{foot|4th Form, Staggered (4th Form)}}
 
  +
| character = Bhunivelze (character)
| Magic = 300{{foot|1st Form}}/350{{foot|2nd Form}}/420{{foot|3rd Form}}/700 {{foot|4th Form, Staggered (4th Form)}}
 
| Keep = 95
 
| Launch = {{X}}
 
| Disruption = {{X}}
 
| Extinction = -
 
| Gil = 0
 
| EP = 0.00
 
| Fire = 100%
 
| Ice = 100%
 
| Lightning = 100%
 
| Wind = 100%
 
| Physical = 100%{{foot|1st, 2nd, 3rd Form}}/1%{{foot|4th Form}}/500%{{foot|Staggered (4th Form)}}
 
| Magical = 100%{{foot|1st, 2nd, 3rd Form}}/1%{{foot|4th Form}}/500%{{foot|Staggered (4th Form)}}
 
| Debrave = 100
 
| Defaith = 100
 
| Deprotect = 60{{foot|1st, 2nd, 3rd Form, Staggered (4th Form)}}/100{{foot|4th Form}}
 
| Deshell = 60{{foot|1st, 2nd, 3rd Form, Staggered (4th Form)}}/100{{foot|4th Form}}
 
| Imperil = 60{{foot|1st, 2nd, 3rd Form, Staggered (4th Form)}}/100{{foot|4th Form}}
 
| Slow = 100
 
| Poison = 100
 
| Curse = 100
 
| Daze = 100
 
| Dispel = 100
 
| Quake = 100
 
| Magnet = 100
 
| Habitat = [[Luxerion Cathedral]] (Final Day)
 
| Type = [[Special (Lightning Returns Enemy Type)|Special]]
 
| Subtype = God
 
| Item Drops = Double Deity<br>Elementaga<br>Crystal Malistone
 
| Abilities = '''1st Form''': Doom, Weapon Swipe, Weapon Throw, Almagest, Ruin, Ruinga, Graviton, Giga-Graviton, Debrave, Defaith, Deprotect, Deshell<br>'''2nd Form''': Wings of Destruction, Monad Beget: Mine Explosion, Fira, Blizzara, Thundara, Aerora, Firaga, Blizzaga, Thundaga, Aeroga, Flare, Chill, Surge, Tornado, Fire Spirit, Ice Spirit, Thunder Spirit, Wind Spirit, Genethliac Hymn: Lightning Bolt, Genethliac Hymn: Dancing Mad, Genethliac Hymn: Falling Star<br>'''3rd Form''': Holy Blade, Weapon Throw (first hit), Weapon Throw (combo), Weapon Spin, Almagest, Divine Punishment, Ultima, Hypernova<br>'''4th Form''': Divine Efflux, Elementaga, Disaster, Cataclysm, Damnatio Memoriae, Heartless Angel
 
| Notes = 1: Unleash physical and magic attacks. The effect is greater in the instant following the enemy's attack.
 
 
}}
 
}}
  +
'''Bhunivelze''' is the [[List of final bosses|final boss]] of ''[[Lightning Returns: Final Fantasy XIII]]''. When playing [[New Game Plus#Lightning Returns: Final Fantasy XIII|New Game+]], if the player completes the [[Ultimate Lair]] he is upgraded to [[Bhunivelze+]]. [[Elementaga]] is a guaranteed [[Item drop|drop]] on [[Difficulty level#Lightning Returns: Final Fantasy XIII|hard mode]]. Losing the battle lets the player run back to the Crystal of Atonement and start New Game+ without actually completing the game yet.
{{See Also|Bhunivelze (Character)}}
 
'''Bhunivelze''' is the final boss of ''[[Lightning Returns: Final Fantasy XIII]]''. If played in hard mode, he is [[Bhunivelze+]].
 
   
  +
Winning the battle earns the [[Lightning Returns: Final Fantasy XIII achievements and trophies#A Legend from Times Past|A Legend from Times Past]] achievement.
==[[Stagger]]==
 
  +
{{LRFFXIII Stagger
 
  +
== Stats ==
| Stagger Point = '''1st Form''': 600<br>'''2nd Form''': 450<br>'''Genethalic Hymn''': 600<br>'''3rd Form''': 600<br>'''4th Form''': 2,000
 
  +
{{infobox enemy stats LR
| Stagger Decay = '''1st Form''': 45<br>'''2nd Form''': 45<br>'''Genethalic Hymn''': 60<br>'''3rd Form''': 45<br>'''4th Form''': 60
 
  +
| sec 1 = 1st form
| Max Preservation = '''1st Form''': 600<br>'''2nd Form''': 600<br>'''Genethalic Hymn''': 600<br>'''3rd Form''': 600<br>'''4th Form''': 600
 
  +
| habitat = [[Cosmogenesis]] (Sanct of Theogenesis)
| Preservation Decay = '''1st Form''': 50<br>'''2nd Form''': 37.5<br>'''Genethalic Hymn''': 87.5<br>'''3rd Form''': 50<br>'''4th Form''': 55
 
  +
| type = Special
| Stagger Modifiers = '''Stagger Power (1st Form)''': all attacks x1<br>'''Stagger Power (2nd Form)''': all attacks x1; during Spirit phases, attacks imbued with strong element x0, attacks imbued with weak element x1.3, other attacks x1<br>'''Stagger Power (Genethalic Hymn)''': all attacks x1; during Spirit phases, attacks imbued with strong element x0, attacks imbued with weak element x1.3, other attacks x1<br>'''Stagger Power (3rd Form)''': all attacks x1<br>'''4th Form''': all attacks x1
 
 
| subtype = God
| 1 Condition = Staggered (1st Form)
 
| 1 Duration = 5s
+
| day start = 13
  +
| day end = 14
| 1 Added Effect = Unprotected
 
  +
| last one = Cactair
| 1 Effect Duration = 15s
 
  +
| hp = 600000
| 1 Iterative Resistance = 0%
 
  +
| strength = 300
| 1 Stagger Modifiers = No further staggering
 
  +
| magic = 300
| 2 Condition = Staggered (2nd Form)
 
| 2 Duration = 0s
+
| keep = 95
 
| disruption = {{X}}
| 2 Added Effect = Unshelled
 
 
| launch = {{X}}
| 2 Effect Duration = 15s
 
 
| debrave = 100
| 2 Iterative Resistance = 0
 
 
| defaith = 100
| 2 Stagger Modifiers = No further staggering
 
  +
| deprotect = 60
| 3 Condition = Staggered (3rd Form)
 
| 3 Duration = 5s
+
| deshell = 60
| 3 Added Effect = Dazed
+
| imperil = 60
 
| slow = 100
| 3 Effect Duration = 15s
 
 
| poison = 100
| 3 Iterative Resistance = 0
 
 
| curse = 100
| 3 Stagger Modifiers = No further staggering
 
 
| daze = 100
| 4 Condition = Staggered (4th Form)
 
| 4 Duration = 60s
+
| dispel = 100
 
| quake = 100
| 4 Added Effect = Infected
 
 
| magnet = 100
| 4 Effect Duration = 64.5s
 
  +
| item drop = '''Hard:''' [[Crystal Malistone]]
| 4 Iterative Resistance = 0
 
  +
| ability drop = '''Hard:''' [[Elementaga]]
| 4 Stagger Modifiers = No further staggering
 
  +
| weapon drop = [[Double Deity]] (5%)
  +
| abilities = [[Lightning Returns: Final Fantasy XIII enemy abilities#Doom|Doom]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Almagest|Almagest]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Ruin|Ruin]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Ruinga|Ruinga]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Graviton|Graviton]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Giga-Graviton|Giga-Graviton]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Debrave|Debrave]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Defaith|Defaith]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Deprotect|Deprotect]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Deshell|Deshell]]
 
| notes = 1: Unleash physical and magic attacks. The effect is greater in the instant following the enemy's attack.
  +
| stagger point = 600
  +
| stagger decay = 45
  +
| stagger preserve = 600
  +
| preserve decay = 50
  +
| stagger mod = '''All attacks:''' x1
  +
| stagger duration 1 = 5s
  +
| stagger resistance 1 = 0%
  +
| stagger further 1 = {{X}}
  +
| stagger effect 1 = [[File:Unprotected-lrffxiii-icon.png|20x20px|Unprotected]] [[Stagger (Final Fantasy XIII)#Unprotected|Unprotected]] (15s)
  +
| stagger modifier 1 = '''All attacks:''' x1
  +
| sec 2 = 2nd form
  +
| 2 hp = 700000
  +
| 2 strength = 350
  +
| 2 magic = 350
  +
| 2 fire = 100%<br/>/130%{{note|reference=During Ice Spirit|name=Ice Spirit}}<br/>/<span class="neg">-100%{{note|reference=During Fire Spirit|name=Fire Spirit}}</span>
  +
| 2 ice = 100%<br/>/130%{{note|name=Fire Spirit}}<br/>/<span class="neg">-100%{{note|name=Ice Spirit}}</span>
  +
| 2 lightning = 100%<br/>/130%{{note|reference=During Wind Spirit|name=Wind Spirit}}<br/>/<span class="neg">-100%{{note|reference=During Thunder Spirit|name=Thunder Spirit}}</span>
  +
| 2 wind = 100%<br/>/130%{{note|name=Thunder Spirit}}<br/><br/>/<span class="neg">-100%{{note|name=Wind Spirit}}</span>
  +
| 2 abilities = [[Lightning Returns: Final Fantasy XIII enemy abilities#Wings of Destruction|Wings of Destruction]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Monad Beget|Monad Beget]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Firaga|Firaga]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Blizzaga|Blizzaga]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Thundaga|Thundaga]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Aeroga|Aeroga]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Flare|Flare]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Chill|Chill]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Surge|Surge]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Tornado|Tornado]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Fire Spirit|Fire Spirit,]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Ice Spirit|Ice Spirit]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Thunder Spirit|Thunder Spirit]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Wind Spirit|Wind Spirit]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Genethliac Hymn|Genethliac Hymn]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Dancing Mad|Dancing Mad]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Falling Star|Falling Star]]
  +
| 2 stagger point = 450
  +
| 2 stagger decay = 45/60{{note|reference=Genethliac Hymn|name=Genethliac Hymn}}
  +
| 2 preserve decay = 37.5/87.5{{note|name=Genethliac Hymn}}
  +
| 2 stagger duration 1 = 0s
  +
| 2 stagger effect 1 = [[File:Unshelled-lrffxiii-ixon.png|20x20px|Unshelled]] [[Stagger (Final Fantasy XIII)#Unshelled|Unshelled]] (15s)
  +
| sec 3 = 3rd form
  +
| 3 hp = 900000
  +
| 3 strength = 420
  +
| 3 magic = 420
  +
| 3 abilities = [[Lightning Returns: Final Fantasy XIII enemy abilities#Holy Blade|Holy Blade]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Almagest|Almagest]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Divine Punishment|Divine Punishment]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Ultima|Ultima]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Hypernova|Hypernova]]
  +
| 3 stagger point = 600
  +
| 3 preserve decay = 50
  +
| 3 stagger duration 1 = 5s
  +
| 3 stagger effect 1 = [[File:Dazed-lrffxiii-icon.png|20x20px|Dazed]] [[Stagger (Final Fantasy XIII)#Dazed|Dazed]] (15s)
  +
| sec 4 = 4th form
  +
| 4 hp = 1050000
  +
| 4 strength = 700
  +
| 4 magic = 700
  +
| 4 physical = 1%{{note|reference=Default|name=Default}}<br/>/500%{{note|reference=Staggered|name=Staggered}}
  +
| 4 magical = 1%{{note|name=Default}}<br/>/500%{{note|name=Staggered}}
  +
| 4 deprotect = 100%{{note|name=Default}}<br/>/60{{note|name=Staggered}}
  +
| 4 deshell = 100%{{note|name=Default}}<br/>/60{{note|name=Staggered}}
  +
| 4 imperil = 100%{{note|name=Default}}<br/>/60{{note|name=Staggered}}
  +
| 4 abilities = [[Lightning Returns: Final Fantasy XIII enemy abilities#Divine Efflux|Divine Efflux]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Elementaga|Elementaga]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Disaster|Disaster]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Cataclysm|Cataclysm]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Damnatio Memoriae|Damnatio Memoriae]], [[Lightning Returns: Final Fantasy XIII enemy abilities#Heartless Angel|Heartless Angel]]
  +
| 4 stagger point = 2000
  +
| 4 preserve decay = 55
  +
| 4 stagger duration 1 = 60s
  +
| 4 stagger effect 1 = [[File:Infected-lrffxiii-icon.png|20x20px|Infected]] [[Stagger (Final Fantasy XIII)#Infected|Infected]] (64.5s)
 
}}
 
}}
  +
{{Notelist}}
;Conditional Changes
 
*Elemental Damage Modifiers: during Spirit, 130% for weak element, -100% for strong element, 100% for the other two elements
 
   
==Battle==
+
== Battle ==
  +
{{Quote|Your arrogance will kill you!|Lightning when performing [[Army of One (ability)|Army of One]] against Bhunivelze}}
On Easy and Normal Modes, the fight consists of four phases, while the Hard Mode consists of only two, but the first phase uses many abilities from the first three phases available on Easy and Normal Modes. The player can also get to fight Bhunivelze+ in lower difficulties by completing the [[Ultimate Lair]].
 
  +
This fight consists of four phases, but on New Game+ players can fight his enhanced Bhunivelze+ form with only two phases so long as they complete the Ultimate Lair. Contrary to popular belief, the normal form of Bhunivelze can be fought on Hard Mode, as all one has to do is avoid unlocking the [[Lightning Returns: Final Fantasy XIII days|extra day]] and in turn the Ultimate Lair.
   
  +
[[File:LRFFXIII Almagest.png|Almagest.|thumb]]
===1st Phase===
 
Bhunivelze will start casting Doom on the player (this is the only time he will do it). He can use his scythe as a boomerang, which will deal more hits if Lightning is too far away. If she is next to Bhunivelze, he will toss her away with his scythe. He will also periodically cast Almagest. When near loss, Bhunivelze will cast Ruinga and Giga-Graviton back-to-back and sometimes simultaneously. He often Debraves and Defaiths too. Keep in mind that Doom will be dispelled after this phase.
+
Bhunivelze will start casting Doom on [[Lightning (Final Fantasy XIII)/Gameplay|Lightning]] (this is the only time he will do it). He can use his scythe as a boomerang, which will deal more hits if Lightning is too far away. If she is next to Bhunivelze, he will toss her away with his scythe. He will also periodically cast Almagest. When near loss, Bhunivelze will cast Ruinga and Giga-Graviton back-to-back and sometimes simultaneously. He often uses Debrave and Defaith. Doom will be dispelled after this phase.
   
 
In the second phase Bhunivelze adopts a bird-like form. He summons three Monads that follow Lightning and when he has the chance, he uses Wings of Destruction to detonate the Monads. The attack itself also inflicts damage, but can be mitigated by destroying the Monads first. He can shift between four spirits: Fire, Wind, Ice and Thunder. This grants him the En- status. When in one of them, he will cast the respective tier 2 (-ra) elemental spell multiple times.
===2nd Phase===
 
Bhunivelze now adopts a bird-like form. As a starting attack, he will summon three Monads that follow Lightning. When he has the chance to, he can use Wings of Destruction to make these Monads explode. The attack itself also inflicts damage, but can be reduced by destroying the Monads first. He can shift between four spirits: Fire, Wind, Ice and Thunder. This grants him the En- status. When in one of them, he will cast the respective tier 2 (-ra) elemental spell multiple times.
 
   
  +
[[File:LRFFXIII Genethliac Hymn.png|Genethliac Hymn.|thumb|left]]
When Lightning is too far away and Bhunivelze has more than half of his HP, he will randomly use Genethliac Hymn, making himself resistant to all kinds of damage, summoning random thunders across the stage and charging a massive blue orb over his head. If the player manages to stagger Bhunivelze before he drops his massive orb, he will be stunned and forced to drop an incomplete orb, resulting in an attack called Falling Star. However, if the player doesn't stagger him, he will drop a complete orb, resulting in Dancing Mad. After that, he can either summon new Monads or change his elemental affinities.
+
When Lightning is too far away and Bhunivelze has more than half of his HP, he will randomly use Genethliac Hymn, making himself resist all kinds of damage, summoning random lightning bolts across the stage and charging a massive blue orb over his head. If the player manages to stagger Bhunivelze before he drops his massive orb, he will be stunned and forced to drop an incomplete orb, resulting in an attack called Falling Star. If the player doesn't stagger him, he will drop a complete orb, resulting in Dancing Mad. After that, he can either summon new Monads or change his elemental affinities.
   
 
In the third phase Bhunivelze returns to his familiar appearance and gains more HP, as well as several new abilities that deal great damage, including Ultima, Divine Punishment, and Hypernova. He uses his scythe more often and can launch Lightning if he catches her off-guard, and employs Divine Punishment as a finisher. Divine Punishment comes at any time and he will frequently cast it two or three times in a row, though only when near death. When far from Lightning, he can either toss his scythe or cast Ultima. When Lightning is next to him, Bhunivelze will toss his scythe in a yo-yo fashion across a wide area. Hypernova is his strongest attack and can be cast when he is near loss and the player can't perform any action during the cinematic. When staggered in this phase, he won't do anything in particular.
===3rd Phase===
 
Bhunivelze returns to his familiar appearance and gains more HP, as well as several new abilities that deal great damage, including Ultima, Divine Punishment, and Hypernova. He uses his scythe more often and with great violence. He can launch Lightning if he catches her off-guard, and can often employ Divine Punishment as a finisher. Divine Punishment comes at any time and he will frequently cast it 2 or 3 times in a row, though only when near death. When far from Lightning, he can either toss his scythe or cast Ultima. When Lightning is next to him, Bhunivelze will toss his scythe in a yo-yo fashion across a wide area. Hypernova is his strongest attack and can be cast when he is near loss. This works similarly to [[Jet Bahamut]]'s Giga/Tera/Exa Flare, as the player won't be allowed to perform any action during the cinematic. When staggered, he won't do anything in particular.
 
   
  +
[[File:LRFFXIII Divine Efflux.png|Divine Efflux.|thumb]]
===Final Phase===
 
He will fall down, losing his scythe in the act, but will eventually kneel and half of the stage folds vertically. Any attack does minimal damage during this phase, until he's been staggered, which can be difficult to do since he's resilient to damage and, unlike the previous phases, has total immunity to debuffs. The player can assign Aerora to every schemata and use wantonly to keep the stagger gauge up. Overclock can be used to give Lightning more time, especially after Bhunivelze begins casting Heartless Angel when he naturally idles for a bit. After Bhunivelze is staggered he is easy to damage.
+
In the final phase Bhunivelze falls down and loses his scythe. He will eventually kneel and half of the stage folds vertically. Any attack does minimal damage during this phase until he's been staggered, which can be difficult to do since he resists damage and, unlike the previous phases, has total immunity to debuffs. He will cast Disaster and Cataclysm randomly, the last one being the most dangerous because of the number of hits, although it works like Quake. Divine Efflux is his most used ability, used while crouching and covering his face, then shooting beams from his eyes. He can shoot one, two or three times at once.
   
 
Damnatio Memoriae is his strongest attack at this time: he will fire two beams at Lightning before bombarding her with several [[Ruin (ability)|Ruin]] spells. This attack is easily mitigated if one blocks the first beams, otherwise the player will be launched into the air and cannot block, and will likely be killed by the cumulative damage. [[Heartless Angel]] comes at any time, which will [[HP to one ability|reduce Lightning's HP to 1]] via two [[Eden (fal'Cie)|Eden]] minions that surround her for 10 seconds. He can also cast Elementaga, which will do high damage, and even if guarding it will deal moderate damage, so the player should perform a Perfect Guard to prevent the hit.
He will cast Disaster and Cataclysm randomly, the last one being the most dangerous because of the number of hits, although it works like Quake. Divine Efflux is his most used ability, used while crouching and covering his face, then shooting beams from his eyes. He can shoot one, two or three times at once so the player should pay attention to guard properly and attack instantly after the attack in order to maintain the Stagger level constant.
 
   
  +
=== Strategy ===
Damnatio Memoriae is his strongest attack this time: first he will fire two beams at Lightning, then he bombards her with several [[Ruin (Ability)|Ruin]] spells, but this attack is easily mitigated if one blocks the first beams, otherwise the player will be launched into the air and unable to block, and likely killed by the cumulative damage. Heartless Angel comes at any time, which will reduce Lightning's HP to 1 via two Eden minions that surround her for 10 seconds. During this time, Bhunivelze does nothing and he can be attacked to keep the Stagger level running, but the player should be mindful of the two minions and guard when the camera zooms in on Lightning, as Heartless Angel will then do nothing. Overclock can be a great alternative as it stops Bhunivelze from casting hazardous spells like Heartless Angel or Damnatio Memoriae. He can also cast Elementaga, which will do high damage, and even if guarding it will deal moderate damage, so the player should perform a perfect Guard to prevent the hit.
 
  +
[[File:LRFFXIII Heartless Angel.png|Heartless Angel.|thumb]]
  +
The player can assign [[Aerora (Lightning Returns)|Aerora]] to every [[schema]], which will come to use in the final battle phase; when Bhunivelze resists damage and needs to be staggered, Lightning can use Aerora wantonly to keep the stagger gauge up. [[Overclock (Lightning Returns)|Overclock]] can give more time, especially after Bhunivelze begins casting Heartless Angel when he naturally idles for a bit. After Bhunivelze is staggered he is easy to damage. The player should pay attention to guard properly, and in the final battle phase attack instantly after Bhunivelze uses Divine Efflux to maintain the stagger level constant.
   
  +
During the time the two [[Eden (fal'Cie)|Eden]] minions surround Lightning when Bhunivelze uses Heartless Angel, Bhunivelze does nothing, and can be attacked to keep the stagger level running. The player should mind the two minions and guard when the camera zooms in on Lightning, as Heartless Angel will then do nothing. Overclock can be a great alternative, as it stops Bhunivelze from casting hazardous spells like Heartless Angel or Damnatio Memoriae. The player should aim for Perfect Guard for Bhunivelze's Elementaga.
==Gallery==
 
  +
{{Gallery|class=LRa
 
  +
== Musical themes ==
|File:Bhunivelze Form 2.png|Bhunivelze's Second Form.
 
  +
"[[Divine Love]]" plays during the first, second, and third phases of the battle. It is composed and arranged by Naoshi Mizuta. "[[Almighty Bhunivelze]]" plays during the fourth phase and serves as the game's [[final boss theme]].
|File:Bhunivelze Form 3.png|Bhunivelze's Third Form.
 
  +
|File:Bhunivelze Form 4.png|Bhunivelze's Final Form.
 
  +
==Behind the scenes==
}}
 
 
Some of Bhunivelze's abilities allude to previous [[Final Fantasy series|''Final Fantasy'']] games:
 
* Falling Star is a synonym of [[Starfall]], used by the [[Emperor Mateus|Emperor]] from ''[[Final Fantasy II]]'', and they both share similar animations (a falling meteorite).
 
* [[Almagest]] originates from ''[[Final Fantasy V]]'', used by [[Neo Exdeath (Final Fantasy V)|Neo-Exdeath]].
  +
[[File:LRFFXIII Dancing Mad.png|Dancing Mad.|thumb]]
 
* "[[Dancing Mad (theme)|Dancing Mad]]" is [[Kefka Palazzo]]'s [[Final boss theme|final battle theme]] in ''[[Final Fantasy VI]]'', and the visual effects seen when the massive orb hits the ground resembles [[Forsaken]].
 
* Wings of Destruction is a synonym of [[Havoc Wing]], a lethal ability used by Kefka.
 
* Heartless Angel is originally used by Kefka. It is also used by [[Sephiroth]].
 
* Hypernova can be considered a stronger version of [[Safer∙Sephiroth]]'s [[Supernova (ability)|Supernova]]. Hypernova's animation resembles the animation of Supernova from the Japanese version of ''[[Final Fantasy VII]]''.
  +
* Giga-Graviton is [[Sin]]'s ultimate attack in ''[[Final Fantasy X]]''.
 
* Divine Efflux resembles [[Orphan]]'s Requiem from ''[[Final Fantasy XIII]]'', both having the appearance of narrow beams and being fired through the eyes.
 
* Genethliac Hymn resembles the Emperor's Starfall as seen in ''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'': The casters' respective weapons spin over their heads and during the spell's casting time, they resist damage (the Emperor blocks all magical attacks while casting).
 
* Divine Punishment originates from ''Dissidia Final Fantasy'' and is used by [[Chaos (Final Fantasy)/Dissidia|Chaos]].
  +
 
Bhunivelze's final phase has a similar pose to that of [[Cloud of Darkness]] from ''[[Final Fantasy III]]''. The final battle itself alludes to the previous two games' memorable bosses:
 
* Bhunivelze's first phase alludes to Orphan (Doom at the beginning) and [[Barthandelus (boss)|Barthandelus]]/[[Caius Ballad (Final Fantasy XIII-2 boss)|Caius]] (Ruinga/Giga-Graviton).
 
* His second phase, especially his Genethliac Hymn, alludes to Barthandelus's Destrudo, as it will deal less damage if certain conditions are met (staggered/high chain gauge respectively).
 
* His third phase alludes to [[Valfodr (boss)|Valfodr's]] fight at his highest level. They both acquire a dark aura when they cast Holy Blade/Divine Awakening respectively. Before using Hypernova, Bhunivelze will add a final third buff to himself; Valfodr, before using Gagnrath, will heavily debuff the party.** His final phase also resembles Orphan, as he needs to be staggered to be defeated.
  +
 
== Gallery ==
  +
<gallery>
 
Bhunivelze Form 2.png|Bhunivelze's second form.
 
Bhunivelze Form 3.png|Bhunivelze's third form.
 
Bhunivelze Form 4.png|Bhunivelze's final form.
  +
LRFFXIII Giga-Graviton.png|Giga-Graviton.
  +
LRFFXIII Monad Beget.png|Monad Beget.
  +
LRFFXIII Ice Spirit.png|Ice Spirit.
  +
LRFFXIII Thunder Spirit.png|Thunder Spirit.
  +
LRFFXIII Wind Spirit.png|Wind Spirit.
  +
LRFFXIII Holy Blade.png|Holy Blade.
  +
LRFFXIII Divine Punishment.png|Divine Punishment.
  +
LRFFXIII Hypernova.png|Hypernova.
  +
LRFFXIII Damnatio Memoriae.png|Damnatio Memoriae.
  +
</gallery>
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== Etymology and symbolism ==
 
The ability "Genethliac Hymn" suggests a connection to "Genethliac" or "Natal" astrology. Genethliac Hymn is therefore a synonym for "[[Nascent Requiem]]", [[Orphan (final boss)|Orphan's]] theme. Natal astrology is the art of determining a person's path in life through pinpointing the locations of heavenly bodies at the point of their birth and could refer to Lightning having been marked as the [[Savior (Lightning Returns)|savior]] as well as a [[l'Cie]] and Champion of [[Etro]].
   
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A monad is translated from Greek meaning "unit" or "alone" from the word ''mono''—single. It is used by Pythagoras in creation theories as meaning the totality and origin of all things. It also had a counterpart that reflected its opposite and in eastern philosophies is represented by the ''taijitu'', or yin and yang of which black and white is a large theme throughout the game, representing Lightning and Bhunivelze.
==Trivia==
 
*Some of Bhunivelze's abilities allude to previous ''Final Fantasy'' games:
 
**Falling Star is a synonym of [[Starfall]], used by [[The Emperor]] from ''[[Final Fantasy II]]'', and they both share similar animations (a falling meteorite).
 
**[[Almagest]] originally comes from ''[[Final Fantasy V]]'' and is used by [[Neo Exdeath (Final Fantasy V)|Neo-Exdeath]].
 
**Dancing Mad is [[Kefka Palazzo]]'s final battle theme in ''[[Final Fantasy VI]]'' and the visual effects seen when the massive orb hits the ground resemble [[Forsaken]].
 
**Wings of Destruction is a synonym of [[Havoc Wing]], a lethal ability used by Kefka.
 
**[[Heartless Angel]] is originally used by Kefka.
 
**Hypernova can be considered a much stronger version of [[Safer∙Sephiroth]]'s [[Supernova]]. Hypernova's animation resembles the animation of Supernova from the Japanese version of ''[[Final Fantasy VII]]''.
 
**Divine Efflux resembles [[Orphan]]'s Requiem from ''[[Final Fantasy XIII]]'', both having the appearance of narrow beams and being fired through the eyes.
 
**Genethliac Hymn strongly resembles The Emperor's Starfall, as seen in ''[[Dissidia Final Fantasy]]'': when being cast, their respective weapons spin quickly over their heads and during this time, they are resistant to damage (The Emperor blocks all magical attacks while casting).
 
**Divine Punishment originally comes from ''Dissidia Final Fantasy'' and is used by [[Chaos (Final Fantasy)/Dissidia|Chaos]].
 
*Bhunivelze's final phase has a similar pose to that of Cloud of Darkness from ''[[Final Fantasy III]]''
 
*The final battle itself alludes to the previous two games memorable bosses:
 
**Bhunivelze's first phase alludes to Orphan (Doom at the beginning) and Barthandelus/Caius (Ruinga/Giga-Graviton).
 
**His second phase, especially his Genethliac Hymn, alludes to Barthandelus's Destrudo, as it will deal less damage if certain conditions are met (staggered/high chain gauge respectively).
 
**His third phase alludes to Valfodr's fight at his highest level. They will both acquire a dark aura around their bodies when they cast Holy Blade/Divine Awakening respectively, allowing them to grow stronger and massacre the player with brutal combos. They also advise the time when they use their signature moves. Before using Hypernova, Bhunivelze will add a final third buff to himself; Valfodr, before using Gagnrath, will heavily debuff the party.
 
**His final phase also resembles Orphan, as he needs to be staggered to be defeated.
 
*The ability "Genethliac Hymn" suggests a connection to "Genethliac" or "Natal" astrology. Genethliac Hymn is therefore a synonym for Nascent Requiem, Orphan's theme. Natal astrology is the art of determining a person's path in life through pinpointing the locations of heavenly bodies at the point of their birth and could refer to Lightning having been marked as the savior as well as a [[l'Cie]] and Champion of Etro.
 
   
==Related Enemies==
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== Related enemies ==
*[[Bhunivelze+]]
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* [[Bhunivelze+]]
   
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[[Category:Lightning Returns: Final Fantasy XIII Bosses]]
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[[Category:Bosses in Lightning Returns: Final Fantasy XIII]]
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[[Category:Final bosses]]

Revision as of 17:56, 30 August 2020

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Bhunivelze is the final boss of Lightning Returns: Final Fantasy XIII. When playing New Game+, if the player completes the Ultimate Lair he is upgraded to Bhunivelze+. Elementaga is a guaranteed drop on hard mode. Losing the battle lets the player run back to the Crystal of Atonement and start New Game+ without actually completing the game yet.

Winning the battle earns the A Legend from Times Past achievement.

Stats

1st form

2nd form

3rd form

4th form

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Battle

Your arrogance will kill you!

Lightning when performing Army of One against Bhunivelze

This fight consists of four phases, but on New Game+ players can fight his enhanced Bhunivelze+ form with only two phases so long as they complete the Ultimate Lair. Contrary to popular belief, the normal form of Bhunivelze can be fought on Hard Mode, as all one has to do is avoid unlocking the extra day and in turn the Ultimate Lair.

File:LRFFXIII Almagest.png

Almagest.

Bhunivelze will start casting Doom on Lightning (this is the only time he will do it). He can use his scythe as a boomerang, which will deal more hits if Lightning is too far away. If she is next to Bhunivelze, he will toss her away with his scythe. He will also periodically cast Almagest. When near loss, Bhunivelze will cast Ruinga and Giga-Graviton back-to-back and sometimes simultaneously. He often uses Debrave and Defaith. Doom will be dispelled after this phase.

In the second phase Bhunivelze adopts a bird-like form. He summons three Monads that follow Lightning and when he has the chance, he uses Wings of Destruction to detonate the Monads. The attack itself also inflicts damage, but can be mitigated by destroying the Monads first. He can shift between four spirits: Fire, Wind, Ice and Thunder. This grants him the En- status. When in one of them, he will cast the respective tier 2 (-ra) elemental spell multiple times.

LRFFXIII Genethliac Hymn

Genethliac Hymn.

When Lightning is too far away and Bhunivelze has more than half of his HP, he will randomly use Genethliac Hymn, making himself resist all kinds of damage, summoning random lightning bolts across the stage and charging a massive blue orb over his head. If the player manages to stagger Bhunivelze before he drops his massive orb, he will be stunned and forced to drop an incomplete orb, resulting in an attack called Falling Star. If the player doesn't stagger him, he will drop a complete orb, resulting in Dancing Mad. After that, he can either summon new Monads or change his elemental affinities.

In the third phase Bhunivelze returns to his familiar appearance and gains more HP, as well as several new abilities that deal great damage, including Ultima, Divine Punishment, and Hypernova. He uses his scythe more often and can launch Lightning if he catches her off-guard, and employs Divine Punishment as a finisher. Divine Punishment comes at any time and he will frequently cast it two or three times in a row, though only when near death. When far from Lightning, he can either toss his scythe or cast Ultima. When Lightning is next to him, Bhunivelze will toss his scythe in a yo-yo fashion across a wide area. Hypernova is his strongest attack and can be cast when he is near loss and the player can't perform any action during the cinematic. When staggered in this phase, he won't do anything in particular.

LRFFXIII Divine Efflux

Divine Efflux.

In the final phase Bhunivelze falls down and loses his scythe. He will eventually kneel and half of the stage folds vertically. Any attack does minimal damage during this phase until he's been staggered, which can be difficult to do since he resists damage and, unlike the previous phases, has total immunity to debuffs. He will cast Disaster and Cataclysm randomly, the last one being the most dangerous because of the number of hits, although it works like Quake. Divine Efflux is his most used ability, used while crouching and covering his face, then shooting beams from his eyes. He can shoot one, two or three times at once.

Damnatio Memoriae is his strongest attack at this time: he will fire two beams at Lightning before bombarding her with several Ruin spells. This attack is easily mitigated if one blocks the first beams, otherwise the player will be launched into the air and cannot block, and will likely be killed by the cumulative damage. Heartless Angel comes at any time, which will reduce Lightning's HP to 1 via two Eden minions that surround her for 10 seconds. He can also cast Elementaga, which will do high damage, and even if guarding it will deal moderate damage, so the player should perform a Perfect Guard to prevent the hit.

Strategy

LRFFXIII Heartless Angel

Heartless Angel.

The player can assign Aerora to every schema, which will come to use in the final battle phase; when Bhunivelze resists damage and needs to be staggered, Lightning can use Aerora wantonly to keep the stagger gauge up. Overclock can give more time, especially after Bhunivelze begins casting Heartless Angel when he naturally idles for a bit. After Bhunivelze is staggered he is easy to damage. The player should pay attention to guard properly, and in the final battle phase attack instantly after Bhunivelze uses Divine Efflux to maintain the stagger level constant.

During the time the two Eden minions surround Lightning when Bhunivelze uses Heartless Angel, Bhunivelze does nothing, and can be attacked to keep the stagger level running. The player should mind the two minions and guard when the camera zooms in on Lightning, as Heartless Angel will then do nothing. Overclock can be a great alternative, as it stops Bhunivelze from casting hazardous spells like Heartless Angel or Damnatio Memoriae. The player should aim for Perfect Guard for Bhunivelze's Elementaga.

Musical themes

"Divine Love" plays during the first, second, and third phases of the battle. It is composed and arranged by Naoshi Mizuta. "Almighty Bhunivelze" plays during the fourth phase and serves as the game's final boss theme.

Behind the scenes

Some of Bhunivelze's abilities allude to previous Final Fantasy games:

File:LRFFXIII Dancing Mad.png

Dancing Mad.

  • "Dancing Mad" is Kefka Palazzo's final battle theme in Final Fantasy VI, and the visual effects seen when the massive orb hits the ground resembles Forsaken.
  • Wings of Destruction is a synonym of Havoc Wing, a lethal ability used by Kefka.
  • Heartless Angel is originally used by Kefka. It is also used by Sephiroth.
  • Hypernova can be considered a stronger version of Safer∙Sephiroth's Supernova. Hypernova's animation resembles the animation of Supernova from the Japanese version of Final Fantasy VII.
  • Giga-Graviton is Sin's ultimate attack in Final Fantasy X.
  • Divine Efflux resembles Orphan's Requiem from Final Fantasy XIII, both having the appearance of narrow beams and being fired through the eyes.
  • Genethliac Hymn resembles the Emperor's Starfall as seen in Dissidia Final Fantasy: The casters' respective weapons spin over their heads and during the spell's casting time, they resist damage (the Emperor blocks all magical attacks while casting).
  • Divine Punishment originates from Dissidia Final Fantasy and is used by Chaos.

Bhunivelze's final phase has a similar pose to that of Cloud of Darkness from Final Fantasy III. The final battle itself alludes to the previous two games' memorable bosses:

  • Bhunivelze's first phase alludes to Orphan (Doom at the beginning) and Barthandelus/Caius (Ruinga/Giga-Graviton).
  • His second phase, especially his Genethliac Hymn, alludes to Barthandelus's Destrudo, as it will deal less damage if certain conditions are met (staggered/high chain gauge respectively).
  • His third phase alludes to Valfodr's fight at his highest level. They both acquire a dark aura when they cast Holy Blade/Divine Awakening respectively. Before using Hypernova, Bhunivelze will add a final third buff to himself; Valfodr, before using Gagnrath, will heavily debuff the party.** His final phase also resembles Orphan, as he needs to be staggered to be defeated.

Gallery

Etymology and symbolism

The ability "Genethliac Hymn" suggests a connection to "Genethliac" or "Natal" astrology. Genethliac Hymn is therefore a synonym for "Nascent Requiem", Orphan's theme. Natal astrology is the art of determining a person's path in life through pinpointing the locations of heavenly bodies at the point of their birth and could refer to Lightning having been marked as the savior as well as a l'Cie and Champion of Etro.

A monad is translated from Greek meaning "unit" or "alone" from the word mono—single. It is used by Pythagoras in creation theories as meaning the totality and origin of all things. It also had a counterpart that reflected its opposite and in eastern philosophies is represented by the taijitu, or yin and yang of which black and white is a large theme throughout the game, representing Lightning and Bhunivelze.

Related enemies


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