The Bevelle Underground is a location in Spira, appearing only in Final Fantasy X-2. It is located under the holy city of Bevelle.
Opening the chest that contains a Ribbon in the Final Fantasy X-2 HD Remaster version earns the trophy/achievement Treasure Hunter.
Story[]
The Gullwings learn from the Leblanc Syndicate that an ancient machina weapon called Vegnagun is hidden beneath Bevelle. The two groups infiltrate Bevelle, jump into the hole in the Chamber of the Fayth, and discover the Bevelle Underground, a hidden complex filled with machina remaining from the Machina War. They make their way through a labyrinth, and they find Baralai who battles them to prevent them from touching Vegnagun. Baralai flees after being defeated and the Gullwings are confronted by an possessed Bahamut, and forced to fight it. After defeating Bahamut, they find Vegnagun missing from its chamber with a large hole in the ground in its place. While Leblanc orders Logos and Ormi to record everything, Yuna fears that the Eternal Calm will end as Brother contacts them, telling them to return to the Celsius.
After Baralai disappears, Bevelle falls into turmoil. In the Bevelle Underground, Yuna, Rikku, and Paine witness Nooj, Baralai, and Gippal conversing. It ends in a confrontation with Shuyin leaving Nooj's body and possessing Baralai. Paine runs to them only for a Malboro to ambush them. After defeating the fiend, Baralai escapes with Nooj and Gippal following him. Paine reveals details about her past with the three leaders. In Chapter 5, Isaaru might leave Zanarkand and try to help the New Yevon party get back on its feet. The Gullwings and Kinderguardians can discover a hidden maze-like dungeon called Via Infinito.
Locations[]
- Restricted Area
- Labyrinth
- Gaol
- Limbo
Quests[]
Note: The puzzles can be completed in Chapters 2, 3, and 5. Also, the items can only be received once per new game/new game+.
Plate puzzle[]
In the Restricted Area, after jumping down the chain, Yuna will be standing near one of six towers. This tower will called be Tower 1. Going in a counter-clockwise direction the rest will be called Tower 2, Tower 3, Tower 4, Tower 5, and Tower 6. Start by taking stairs leading to Tower 1 and activate it, a battle with a YSLS-Zero will ensue. After the battle, a message stating a security lock was disabled and the 1st plate is ejected and put into place. Now go up, skip Tower 2 and activate Tower 3 and defeat another YSLS-Zero. Another security lock is disabled and the 3rd plate is ejected and put into place. Now skip Tower 4 and activate Tower 5. A battle against Precepts Guard will ensue. After its defeat the security system is disabled and the 2nd plate is ejected and put into place. Now the passageway to the lower sanctum now is accessible.
Now activate Tower 6 and defeat a YSLS-99, after its defeat the 4th plate (controlled by Tower 6) will emerge in the pit. Count backwards to Tower 3 and defeat YSLS-99 two times. This moves the 4th plate into place. Then activate Tower 2 and defeat another YSLS-99. Tower 2 controls the 6th plate, which will now emerge. Return to Tower 1 and defeat Precepts Guard two times, moving the 6th plate into place. Finally, activate Tower 4 and a battle against Georapella will ensue. After its defeat the 5th plate (which is controlled by Tower 4) will emerge. Choose Tower 5 to move the plate to the correct position (the opposite side). When the plate is in place, jump all the way down and go through the opening, leading to a single treasure chest that contains a Ribbon.
If the player gets lost or activates the wrong tower, here's a resume of what each tower-activating will do once all plates are out:
- Tower 1 = Move chosen plate clockwise (fight Precepts Guard)
- Tower 2 = Choose 6th plate
- Tower 3 = Move chosen plate counter-clockwise (fight Georapella)
- Tower 4 = Choose 5th plate
- Tower 5 = Move chosen plate to the other side (moves chosen plate 3 spaces, no battle)
- Tower 6 = Choose 4th plate
The chosen plate is the only one to move, changing the chosen plate doesn't move one and only towers 1 and 3 will trigger a fight.
Gaol From Afar![]
- Press to signal to Rikku to operate the platforms. You can only call to Rikku when Yuna is standing in a safe place.
In Gaol, go southwest until Yuna falls off the ledge onto a large platform with a switch plate behind Ormi and Logos. Step on the switch to stop the gaol, step on it again to get the gaol moving. Now watch the platforms, wait until one of them rotates into position, so that it is aligned with Logos and Ormi, when it does step on the switch to stop the gaol. Now climb onto the platform and go up the ramp.
Yuna will have to signal to Rikku, by pressing , to move the platforms. Rikku can only be called when Yuna is standing in a safe place, meaning one of the ledges on the back wall. Only two of the platforms can point toward back wall at any given time. These will be called the left-rear platform and right-rear platform. Platforms can be in the highest, middle or lowest position.
Have Yuna jump onto one of the ledges in the back and press . The platforms will begin to move, pay attention to the two platforms that will become rear-left platform and rear-right platform. As soon as the left-rear platform rises to the highest level and the rear-right platform is on the middle level, press again. Jump on the rear-right platform, climb the ramp onto the rear-left platform and use it to jump on the ledge, to a chest containing the Bloodlust accessory.
Press again, this time wait for the rear-left platform to be on the highest level and the rear-right platform to be on the lowest level. Go to the rear-right platform, jump on the ledge and go through the opening, a chest containing the Wring accessory can be found here.
To get back press to signal Rikku and wait until either of rear platforms is on the lowest level, press again. Now jump on either platform, go to the front platform's top and simply jump down.
Lift puzzle[]
In the Labyrinth, approaching the wall will cause it fall away revealing three lifts. Use the left lift first, climb on to the two elevated spots to drop the lift in the north down. Do not use the lift yet, go south and drop off the edge to return to the previous area. Use the center lift and climb on the elevated spot to cause two pillars to rise elsewhere. Go back down and use the right lift to go to the upper area again. Go over and take the left lift back to the room that had the three lifts and use the center lift again. This will take Yuna to another area with an elevated section. Activate it and another two pillars will rise giving access to a chest. Use the lift to go back down and take the north lift up to an area with a save sphere, jump down the pillars to the chest containing the Dark Knight dressphere.
Crimson Sphere 1[]
The chronologically first recording is found following the meeting between Nooj, Baralai, and Gippal in Chapter 3. The player must return to where they fought Bahamut after Djose Temple becomes a hotspot. It is found on the floor after defeating the Malboro. The sphere is permanently missable if not found before completing all the chapter's hotspot locations.
The recording shows the squad in Bikanel desert during a drill operation.
Via Infinito[]
Though also located under Bevelle, Via Infinito is a different and optional dungeon.
Items[]
- Chapter 2
- 500 gil
- Glass Buckle
- Pearl Necklace
- Ribbon (solve plate puzzle in Restricted Area, in Chapters 3/5)
- Ether x4
- Remedy x4
- Downtrodder Garment Grid
- Phoenix Down x5
- Bloodlust (solve Gaol puzzle, in Chapters 3/5)
- Wring (solve Gaol puzzle, in Chapters 3/5)
- Hi-Potion
- Dark Knight dressphere (solve lift puzzle, in Chapters 3/5)
- Chapter 3
- 800 gil
- Faerie Earrings
- Beaded Brooch
- Ether x5
- Remedy x5
- Phoenix Down x6
- Remedy
- Blood of the Beast Garment Grid (must have sided with New Yevon; talk to Pacce, say 'Go for it', must be done BEFORE completing both Besaid and Kilika hot spots)
- Crimson Sphere 1 (after scene with Baralai, Gippal, and Nooj, must be done AFTER completing both Besaid and Kilika but BEFORE completing Djose)
- Chapter 5
- 1200 gil
- Oath Veil
- White Lore
- Ether x6
- Remedy x6
- Phoenix Down x8
- Dispel Tonic
Enemies[]
- Chapter 2
- YAC-13 x2
- YSLS-Zero
- YSLS-99
- Flan Amarillo x2
- Flan Amarillo, Vertigo
- YAU-28 x2
- Kukulcan, Vertigo
- Precepts Guard (Boss) (by examining blue towers)
- Georapella (Boss) (by examining red towers)
- Baralai (Boss)
- Bahamut (Boss)
- Chapter 3
- Detonator x2
- YAC-62
- Detonator x2, Skink
- YAU-71
- YSLS-99
- Skink x3
- Precepts Guard (Boss) (by examining blue towers)
- Georapella (Boss) (by examining red towers)
- Malboro (Boss)
- Chapter 5
- YAC-62
- YAU-71
- Skink x3
- Detonator x3
- Detonator x2, Skink
- YSLS-99
- Barong
- Precepts Guard (Boss) (by examining blue towers)
- Georapella (Boss) (by examining red towers)
Musical themes[]
"Bevelle's Secret" (ベベルの秘密, Beberu no Himitsu?) and "The Bevelle Underground" (アンダーベベル, Andā Beberu?) play when the Gullwings are uncovering the secrets of the temple's underground complex.