Final Fantasy Wiki
m (Bot: Automated text replacement (-avbox recurring elements +avbox recurring))
No edit summary
Tag: Source edit
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{sideicon|FFI|FFII|FFIII|FFIV|IVCCI|IVTAY|FFV|FFVI|FFVIII|FFIX|FFX|X2|X2LM|FFXII|FFXIII|XIII2|LR|FFXV|Type0|FFATB|BravelyD|BravelyS}}
+
{{sideicon|FFI|FFII|FFIII|FFIV|IVCCI|IVTAY|FFV|FFVI|FFVIIR|FFVIII|FFIX|FFX|X2|X2LM|FFXII|FFXIII|XIII2|LR|FFXV|Type0|FFATB|BravelyD|BravelyS|WoFF}}
 
[[File:FFDoSBestiary.png|thumb|right|250px|The Bestiary from ''[[Final Fantasy I & II: Dawn of Souls|Dawn of Souls]]''.]]
 
[[File:FFDoSBestiary.png|thumb|right|250px|The Bestiary from ''[[Final Fantasy I & II: Dawn of Souls|Dawn of Souls]]''.]]
 
The '''Bestiary''' {{J|モンスター図鑑|Monsutā Zukan}} is a [[menu]] element in more recent ''[[Final Fantasy series|Final Fantasy]]'' games that displays a list of all enemies that the player has defeated. When a monster's name is selected, a page of their stats is usually displayed.
 
The '''Bestiary''' {{J|モンスター図鑑|Monsutā Zukan}} is a [[menu]] element in more recent ''[[Final Fantasy series|Final Fantasy]]'' games that displays a list of all enemies that the player has defeated. When a monster's name is selected, a page of their stats is usually displayed.
Line 5: Line 5:
 
==Appearances==
 
==Appearances==
 
===''[[Final Fantasy]]'' and ''[[Final Fantasy II]]''===
 
===''[[Final Fantasy]]'' and ''[[Final Fantasy II]]''===
 
{{main|Bestiary (Final Fantasy)|Bestiary (Final Fantasy II)}}
 
 
The Bestiary for both ''Final Fantasy'' and ''Final Fantasy II'' first appeared in the ''[[Final Fantasy Origins|Origins]]'' release, and later was followed by the bestiary in the ''[[Final Fantasy I & II: Dawn of Souls|Dawn of Souls]]''. The ''Origins'' release houses the bestiary in the [[Collections]] section of the [[Config]], only accessible after completing the game once. In the ''Dawn of Souls'' version, the bestiary could be accessed from the game select screen. For the games' respective ''[[Final Fantasy 20th Anniversary|20th Anniversary]]'' editions, their bestiaries could be found within the Extra option on the main menu.
 
{{main|Bestiary (Final Fantasy)}}
 
{{main|Bestiary (Final Fantasy II)}}
 
The Bestiary for both ''Final Fantasy'' and ''Final Fantasy II'' first appeared in the ''[[Final Fantasy Origins|Origins]]'' release, and later was followed by the bestiary in the ''[[Final Fantasy I & II: Dawn of Souls|Dawn of Souls]]''. The ''Origins'' release houses the bestiary in the [[Collections]] section of the [[Config]], only accessible after completing the game once. In the ''Dawn of Souls'' version, the bestiary could be accessed from the game select screen. For the games' respective ''[[Final Fantasy 20th Anniversary|20th Anniversary]]'' Editions, their bestiaries could be found within the Extra option on the main menu.
 
   
 
===''[[Final Fantasy III]]''===
 
===''[[Final Fantasy III]]''===
 
 
{{main|Bestiary (Final Fantasy III)}}
 
{{main|Bestiary (Final Fantasy III)}}
 
In the [[Nintendo DS]] version, the Bestiary is accessed in the village of [[Gysahl (Final Fantasy III)|Gysahl]]. The iOS/PSP versions includes another moogle right next the the mognet moogle, speaking to him will bring up the Bestiary.
 
In the [[Nintendo DS]] version, the Bestiary is accessed in the village of [[Gysahl (Final Fantasy III)|Gysahl]]. The iOS/PSP versions includes another moogle right next the the mognet moogle, speaking to him will bring up the Bestiary.
   
 
===''[[Final Fantasy IV]]''===
 
===''[[Final Fantasy IV]]''===
 
[[File:FFIV Bestiary GBA.png|thumb|right|The Bestiary (GBA).]]
 
[[File:FFIV Bestiary GBA.png|thumb|right|The Bestiary in the ''Advance'' remake.]]
 
 
{{main|Bestiary (Final Fantasy IV)}}
 
{{main|Bestiary (Final Fantasy IV)}}
 
The ''[[Finest Fantasy for Advance|Advance]]'' remake and ''[[Final Fantasy IV: The Complete Collection|The Complete Collection]]'' version feature an in-game bestiary which can be found at the Config menu in the ''Advance'' version, in the Bestiary section of the menu in ''The Complete Collection'', or on the title screen for both.
 
The ''[[Finest Fantasy for Advance|Advance]]'' remake and ''[[Final Fantasy IV: The Complete Collection|The Complete Collection]]'' version feature an in-game bestiary which can be found at the Config menu in the ''Advance'' version, in the Bestiary section of the menu in ''The Complete Collection'', or on the title screen for both.
   
 
In the 3D version, [[Namingway]], now "Livingway", lets [[Cecil Harvey]] look at a proper Bestiary in [[Kaipo]]. This responsibility is later passed on to [[Fat Chocobo]], including the robotic one aboard the ''[[Lunar Whale]]''. If one touches the bottom screen, they can see the enemies' attack animation.
 
In the 3D version, [[Namingway]], now "Livingway", lets [[Cecil Harvey]] look at a proper Bestiary in [[Kaipo]]. This responsibility is later passed on to [[Fat Chocobo]], including the robotic one aboard the ''[[Lunar Whale]]''. If one touches the bottom screen, they can see the enemies' attack animation.
{{-}}
+
{{clear}}
   
 
====''[[Final Fantasy IV -Interlude-]]''====
 
====''[[Final Fantasy IV -Interlude-]]''====
 
 
{{main|Bestiary (Final Fantasy IV -Interlude-)}}
 
{{main|Bestiary (Final Fantasy IV -Interlude-)}}
 
''The Complete Collection'' also includes a bestiary. It can be accessed in the Bestiary section of the menu or the ''Interlude'' section of the title screen.
 
''The Complete Collection'' also includes a bestiary. It can be accessed in the Bestiary section of the menu or the ''Interlude'' section of the title screen.
{{-}}
+
{{clear}}
   
 
====''[[Final Fantasy IV: The After Years]]''====
 
====''[[Final Fantasy IV: The After Years]]''====
 
 
[[File:TAY PSP Bestiary.png|right|thumb|The bestiary (PSP).]]
 
[[File:TAY PSP Bestiary.png|right|thumb|The bestiary (PSP).]]
 
{{main|Bestiary (The After Years)}}
 
{{main|Bestiary (The After Years)}}
 
''The Complete Collection'' also includes a bestiary. It can be accessed in the Bestiary section of the menu or the ''The After Years'' section of the title screen.
 
''The Complete Collection'' also includes a bestiary. It can be accessed in the Bestiary section of the menu or the ''The After Years'' section of the title screen.
{{-}}
+
{{clear}}
   
 
===''[[Final Fantasy V]]''===
 
===''[[Final Fantasy V]]''===
 
[[File:FFV Bestiary.png|right|thumb|The Bestiary (GBA).]]
 
[[File:FFV Bestiary.png|right|thumb|The Bestiary in the ''Advance'' remake.]]
 
 
{{main|Bestiary (Final Fantasy V)}}
 
{{main|Bestiary (Final Fantasy V)}}
 
The ''Advance'' remake included a bestiary. The bestiary may be accessed from the title screen or in-game from the Config menu.
 
The ''Advance'' remake included a bestiary. The bestiary may be accessed from the title screen or in-game from the Config menu.
{{-}}
+
{{clear}}
   
 
===''[[Final Fantasy VI]]''===
 
===''[[Final Fantasy VI]]''===
 
 
[[File:FFVI Bestiary GBA.png|right|thumb|The Bestiary (GBA).]]
 
[[File:FFVI Bestiary GBA.png|right|thumb|The Bestiary (GBA).]]
 
{{main|Bestiary (Final Fantasy VI)}}
 
{{main|Bestiary (Final Fantasy VI)}}
Line 56: Line 47:
   
 
In the iOS/Android version, the bestiary works the same as in the ''Advance'' version, but the order of enemies in the bestiary is different.
 
In the iOS/Android version, the bestiary works the same as in the ''Advance'' version, but the order of enemies in the bestiary is different.
  +
  +
===''[[Final Fantasy VII Remake]]''===
  +
[[File:Security Officer enemy intel from FFVII Remake.jpg|thumb]]
  +
{{Main|Enemy Intel (VII Remake)}}
  +
The enemies the player has fought are collected in the Enemy Intel section of the [[Menu (VII Remake)|menu]]. The information can be viewed mid battle. The player can unveil all enemy information to the current enemy version they are fighting with [[Assess]]. There are 114 Enemy Intel entries in total.
   
 
===''[[Final Fantasy VIII]]''===
 
===''[[Final Fantasy VIII]]''===
 
 
{{main|Monster (Final Fantasy VIII)}}
 
{{main|Monster (Final Fantasy VIII)}}
While a bestiary doesn't appear, a section of the ''[[Final Fantasy VIII Ultimania]]'' entitled "Monster" lists 124 of the enemies in the game. Since the Ultimania makes an attempt to remain spoiler-free, enemies fought in the final battle are not included, and it ends at [[Omega Weapon (Final Fantasy VIII)|Omega Weapon]].
+
While a bestiary doesn't appear, a section of the ''[[Final Fantasy VIII Ultimania]]'' entitled "Monster" lists 124 of the enemies. Since the Ultimania makes an attempt to remain spoiler-free, enemies fought in the final battle are not included, and it ends at [[Omega Weapon (Final Fantasy VIII)|Omega Weapon]].
   
 
===''[[Final Fantasy IX]]''===
 
===''[[Final Fantasy IX]]''===
 
 
{{main|Monster (Final Fantasy IX)}}
 
{{main|Monster (Final Fantasy IX)}}
 
While a bestiary does not appear, a section of the ''[[List of guide books|Final Fantasy IX Ultimania]]'' entitled "Monster" lists the 197 enemies.
 
While a bestiary does not appear, a section of the ''[[List of guide books|Final Fantasy IX Ultimania]]'' entitled "Monster" lists the 197 enemies.
   
 
===''[[Final Fantasy X]]''===
 
===''[[Final Fantasy X]]''===
 
 
{{main|Sphere of Monster}}
 
{{main|Sphere of Monster}}
 
While there is no bestiary, players can view a list of enemies they have caught at the [[Monster Arena]]. Enemies not yet caught won't have their names shown, and to technically complete the Monster Arena the player has to defeat and capture ten of every enemy. It is through capturing enemies the player can unlock [[Area Conquest]], [[Species Conquest]], and [[Original (Monster Arena)|Original]] enemies.
 
While there is no bestiary, players can view a list of enemies they have caught at the [[Monster Arena]]. Enemies not yet caught won't have their names shown, and to technically complete the Monster Arena the player has to defeat and capture ten of every enemy. It is through capturing enemies the player can unlock [[Area Conquest]], [[Species Conquest]], and [[Original (Monster Arena)|Original]] enemies.
Line 81: Line 74:
   
 
====''[[Final Fantasy X-2]]''====
 
====''[[Final Fantasy X-2]]''====
 
 
{{main|Shinra's Bestiary}}
 
{{main|Shinra's Bestiary}}
 
When aboard the ''[[Celsius]]'', the player can talk to [[Shinra (Final Fantasy X-2)|Shinra]] and select "Shinra's Bestiary". Shinra's Bestiary has information on all the fiends the [[Gullwings]] have defeated including an Oversoul page which is helpful if the player wants to obtain the [[Garment Grid#The End|The End]] Garment Grid.
 
When aboard the ''[[Celsius]]'', the player can talk to [[Shinra (Final Fantasy X-2)|Shinra]] and select "Shinra's Bestiary". Shinra's Bestiary has information on all the fiends the [[Gullwings]] have defeated including an Oversoul page which is helpful if the player wants to obtain the [[Garment Grid#The End|The End]] Garment Grid.
Line 88: Line 80:
   
 
====''[[Final Fantasy X-2: Last Mission]]''====
 
====''[[Final Fantasy X-2: Last Mission]]''====
 
 
{{main|Bestiary (Last Mission)}}
 
{{main|Bestiary (Last Mission)}}
{{Stub|Final Fantasy X-2: Last Mission}}
+
{{Section|Final Fantasy X-2: Last Mission}}
   
 
===''[[Final Fantasy XII]]''===
 
===''[[Final Fantasy XII]]''===
 
 
{{main|Bestiary (Final Fantasy XII)}}
 
{{main|Bestiary (Final Fantasy XII)}}
 
The Bestiary is an option in the [[Clan Primer]]. It does not give enemy stats, just general background information about them. Additionally in certain entries it gives assorted side-stories not directly involved with that enemy, and a few hints about creating [[Bazaar (Final Fantasy XII)|Bazaar]] items.
 
The Bestiary is an option in the [[Clan Primer]]. It does not give enemy stats, just general background information about them. Additionally in certain entries it gives assorted side-stories not directly involved with that enemy, and a few hints about creating [[Bazaar (Final Fantasy XII)|Bazaar]] items.
   
 
===''[[Final Fantasy XIII]]''===
 
===''[[Final Fantasy XIII]]''===
 
 
{{main|Datalog (Final Fantasy XIII)/Enemy Intel}}
 
{{main|Datalog (Final Fantasy XIII)/Enemy Intel}}
 
Enemy Intel is one of the sub-menus within the [[Datalog (Final Fantasy XIII)|Datalog]]. The Enemy Intel lists enemies by their type and subtype, and contain stats such as elemental affinities and status immunities. It also lists notable remarks on the attribute of an enemy.
 
Enemy Intel is one of the sub-menus within the [[Datalog (Final Fantasy XIII)|Datalog]]. The Enemy Intel lists enemies by their type and subtype, and contain stats such as elemental affinities and status immunities. It also lists notable remarks on the attribute of an enemy.
   
 
====''[[Final Fantasy XIII-2]]''====
 
====''[[Final Fantasy XIII-2]]''====
 
 
{{Main|Bestiary (Final Fantasy XIII-2)}}
 
{{Main|Bestiary (Final Fantasy XIII-2)}}
 
Bestiary (Enemy Reports in Japanese release) is one of the main menu options. The Bestiary lists enemies by their type and subtype, and contain stats such as elemental affinities and status immunities. It also lists notable remarks on the attribute of an enemy.
 
Bestiary (Enemy Reports in Japanese release) is one of the main menu options. The Bestiary lists enemies by their type and subtype, and contain stats such as elemental affinities and status immunities. It also lists notable remarks on the attribute of an enemy.
   
 
====''[[Lightning Returns: Final Fantasy XIII]]''====
 
====''[[Lightning Returns: Final Fantasy XIII]]''====
 
 
{{main|Bestiary (Lightning Returns)}}
 
{{main|Bestiary (Lightning Returns)}}
 
The Bestiary is a sub-option of the Datalog that provides the player with detailed descriptions of enemy encounters.
 
The Bestiary is a sub-option of the Datalog that provides the player with detailed descriptions of enemy encounters.
   
 
===''[[Final Fantasy XV]]''===
 
===''[[Final Fantasy XV]]''===
 
 
{{Main|Bestiary (Final Fantasy XV)}}
 
{{Main|Bestiary (Final Fantasy XV)}}
 
A bestiary was added with [[Final Fantasy XV patches|patch 1.15]]. It shows enemy stats, item drop information, and lore. It can be accessed through the in-game Archives menu. Enemies from [[Final Fantasy XV downloadable content|downloadable content]] are not included in the bestiary, but the [[Astral]]s are, even the ones not fought as bosses.
 
A bestiary was added with [[Final Fantasy XV patches|patch 1.15]]. It shows enemy stats, item drop information, and lore. It can be accessed through the in-game Archives menu. Enemies from [[Final Fantasy XV downloadable content|downloadable content]] are not included in the bestiary, but the [[Astral]]s are, even the ones not fought as bosses.
   
 
===''[[Final Fantasy Type-0]]''===
 
===''[[Final Fantasy Type-0]]''===
 
 
{{Main|Rubicus/Enemy Compendium}}
 
{{Main|Rubicus/Enemy Compendium}}
 
The [[Rubicus]] has an enemy compendium where all battled enemies are listed. Rubicus can be viewed from the [[title screen]] or from the [[Akademeia]] [[library]] (in the HD remake).
 
The [[Rubicus]] has an enemy compendium where all battled enemies are listed. Rubicus can be viewed from the [[title screen]] or from the [[Akademeia]] [[library]] (in the HD remake).
   
 
===''[[Final Fantasy All the Bravest]]''===
 
===''[[Final Fantasy All the Bravest]]''===
 
 
{{Main|Catalog (All the Bravest)}}
 
{{Main|Catalog (All the Bravest)}}
 
The Catalog acts like a typical bestiary, displaying the enemies the player has fought, EXP, and gil along with their item drops.
 
The Catalog acts like a typical bestiary, displaying the enemies the player has fought, EXP, and gil along with their item drops.
   
 
===''[[Bravely Default]]''===
 
===''[[Bravely Default]]''===
 
 
The bestiary can be accessed from the Encyclopedia submenu of [[D's Journal]].
 
The bestiary can be accessed from the Encyclopedia submenu of [[D's Journal]].
   
 
====''[[Bravely Second: End Layer]]''====
 
====''[[Bravely Second: End Layer]]''====
 
The bestiary can be accessed from the Bestiary submenu of [[Yew's Diary]].
   
  +
===''[[World of Final Fantasy]]''===
The bestiary can be accessed from the Bestiary submenu of [[Yew's Diary]].
 
  +
{{Main|Mirage Manual}}
  +
The Mirage Manual acts as a bestiary for playable versions of [[Mirage (World of Final Fantasy)|Mirages]], while also listing general item drop(s) and locations for enemy versions.
   
 
==Gallery==
 
==Gallery==
Line 149: Line 135:
 
{{navbox recurring}}
 
{{navbox recurring}}
   
[[Category:Menu elements]]
 
[[Category:Bestiaries]]
 
   
 
[[de:Monsterfibel]]
 
[[de:Monsterfibel]]
 
[[es:Bestiario]]
 
[[es:Bestiario]]
 
[[Category:Bestiaries]]
 
[[Category:Menu elements]]

Revision as of 19:27, 20 September 2020

Template:Sideicon

FFDoSBestiary

The Bestiary from Dawn of Souls.

The Bestiary (モンスター図鑑, Monsutā Zukan?) is a menu element in more recent Final Fantasy games that displays a list of all enemies that the player has defeated. When a monster's name is selected, a page of their stats is usually displayed.

Appearances

Final Fantasy and Final Fantasy II

The Bestiary for both Final Fantasy and Final Fantasy II first appeared in the Origins release, and later was followed by the bestiary in the Dawn of Souls. The Origins release houses the bestiary in the Collections section of the Config, only accessible after completing the game once. In the Dawn of Souls version, the bestiary could be accessed from the game select screen. For the games' respective 20th Anniversary editions, their bestiaries could be found within the Extra option on the main menu.

Final Fantasy III

In the Nintendo DS version, the Bestiary is accessed in the village of Gysahl. The iOS/PSP versions includes another moogle right next the the mognet moogle, speaking to him will bring up the Bestiary.

Final Fantasy IV

FFIV Bestiary GBA

The Bestiary (GBA).

The Advance remake and The Complete Collection version feature an in-game bestiary which can be found at the Config menu in the Advance version, in the Bestiary section of the menu in The Complete Collection, or on the title screen for both.

In the 3D version, Namingway, now "Livingway", lets Cecil Harvey look at a proper Bestiary in Kaipo. This responsibility is later passed on to Fat Chocobo, including the robotic one aboard the Lunar Whale. If one touches the bottom screen, they can see the enemies' attack animation.

Final Fantasy IV -Interlude-

The Complete Collection also includes a bestiary. It can be accessed in the Bestiary section of the menu or the Interlude section of the title screen.

Final Fantasy IV: The After Years

TAY PSP Bestiary

The bestiary (PSP).

The Complete Collection also includes a bestiary. It can be accessed in the Bestiary section of the menu or the The After Years section of the title screen.

Final Fantasy V

FFV Bestiary

The Bestiary (GBA).

The Advance remake included a bestiary. The bestiary may be accessed from the title screen or in-game from the Config menu.

Final Fantasy VI

FFVI Bestiary GBA

The Bestiary (GBA).

The bestiary first appeared in the PlayStation releases, and later a bestiary appeared in the Advance and the iOS/Android/Steam versions.

In the PlayStation version, the Bestiary can be found in the Secret menu after selecting Bonus on the main menu, and unlike other games, the player isn't required to defeat enemies for them to appear in the Bestiary. The Bestiary is split into two categories: World of Balance, which can be viewed at any time, and in the World of Ruin, which can only be viewed after completing the game and a system file is saved onto the memory card. Enemies are further divided into locations they appear in. For each enemy, their sprite, statistics, item drops, strengths and weaknesses are listed, as well as a short description of their abilities and recommended strategy to defeat them.

In the Advance version, the player must defeat enemies to fill the bestiary that can be viewed from the menu.

In the iOS/Android version, the bestiary works the same as in the Advance version, but the order of enemies in the bestiary is different.

Final Fantasy VII Remake

Security Officer enemy intel from FFVII Remake

The enemies the player has fought are collected in the Enemy Intel section of the menu. The information can be viewed mid battle. The player can unveil all enemy information to the current enemy version they are fighting with Assess. There are 114 Enemy Intel entries in total.

Final Fantasy VIII

While a bestiary doesn't appear, a section of the Final Fantasy VIII Ultimania entitled "Monster" lists 124 of the enemies. Since the Ultimania makes an attempt to remain spoiler-free, enemies fought in the final battle are not included, and it ends at Omega Weapon.

Final Fantasy IX

While a bestiary does not appear, a section of the Final Fantasy IX Ultimania entitled "Monster" lists the 197 enemies.

Final Fantasy X

While there is no bestiary, players can view a list of enemies they have caught at the Monster Arena. Enemies not yet caught won't have their names shown, and to technically complete the Monster Arena the player has to defeat and capture ten of every enemy. It is through capturing enemies the player can unlock Area Conquest, Species Conquest, and Original enemies.

However, this system functions different from a bestiary as the player has to capture enemies instead of just defeating them, and since the player doesn't always have the Capture ability, certain enemies in unrevisitable locations cannot be caught, Machina also cannot be caught, and nor can bosses. While not an official bestiary, there are also panels in certain areas that show the fiends that appear in the area. The party is also given a chance to practice fighting the monster without being penalized. No AP is awarded, and Kimahri cannot gain new Overdrives from the practice monsters.

Despite a bestiary not appearing, a section of the Final Fantasy X Battle Ultimania entitled Sphere of Monster gives a numbered list of enemies in the game based on appearance. It lists 197 enemies in total, the final listed storyline boss is Seymour Omnis, and then it details the Omega Ruins enemies leaving Omega Weapon at the 197th spot. There are notably no enemies from the final battle, the Monster Arena, nor Belgemine's aeons listed.

The Final Fantasy X Ultimania Omega has a section entitled Hall of Monsters. This section continues from the bestiary given in the Battle Ultimania, and lists the Monster Arena enemies from 198 to Nemesis at 232. While the rest of the section is just an overview of the enemies, stats for Braska's Final Aeon and Yu Pagoda fill the next two numbers to make 234. Yu Yevon is not included, nor are any of the aeons.

With the Final Fantasy X Ultimania Omega comes a short section called Final Fantasy International Omega which is separated from the book and has its own page number system. A section entitled Sphere of Monster, like the section name from the Final Fantasy X Battle Ultimania. This section lists the Dark Aeons, continuing the numbering system from 235 to 244. The section does not neglect to mention Penance, however it and its arms do not have an entry with stats or a number.

Final Fantasy X-2

When aboard the Celsius, the player can talk to Shinra and select "Shinra's Bestiary". Shinra's Bestiary has information on all the fiends the Gullwings have defeated including an Oversoul page which is helpful if the player wants to obtain the The End Garment Grid.

An extended version of the bestiary including all non-fiends and bosses is featured in the Final Fantasy X-2 Ultimania Omega in chapter 3 entitled (魔物事典, "Fiend Encyclopedia"?).

Final Fantasy X-2: Last Mission

Impresario-ffvi-iosThis section in Final Fantasy X-2: Last Mission is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy XII

The Bestiary is an option in the Clan Primer. It does not give enemy stats, just general background information about them. Additionally in certain entries it gives assorted side-stories not directly involved with that enemy, and a few hints about creating Bazaar items.

Final Fantasy XIII

Enemy Intel is one of the sub-menus within the Datalog. The Enemy Intel lists enemies by their type and subtype, and contain stats such as elemental affinities and status immunities. It also lists notable remarks on the attribute of an enemy.

Final Fantasy XIII-2

Bestiary (Enemy Reports in Japanese release) is one of the main menu options. The Bestiary lists enemies by their type and subtype, and contain stats such as elemental affinities and status immunities. It also lists notable remarks on the attribute of an enemy.

Lightning Returns: Final Fantasy XIII

The Bestiary is a sub-option of the Datalog that provides the player with detailed descriptions of enemy encounters.

Final Fantasy XV

A bestiary was added with patch 1.15. It shows enemy stats, item drop information, and lore. It can be accessed through the in-game Archives menu. Enemies from downloadable content are not included in the bestiary, but the Astrals are, even the ones not fought as bosses.

Final Fantasy Type-0

The Rubicus has an enemy compendium where all battled enemies are listed. Rubicus can be viewed from the title screen or from the Akademeia library (in the HD remake).

Final Fantasy All the Bravest

The Catalog acts like a typical bestiary, displaying the enemies the player has fought, EXP, and gil along with their item drops.

Bravely Default

The bestiary can be accessed from the Encyclopedia submenu of D's Journal.

Bravely Second: End Layer

The bestiary can be accessed from the Bestiary submenu of Yew's Diary.

World of Final Fantasy

The Mirage Manual acts as a bestiary for playable versions of Mirages, while also listing general item drop(s) and locations for enemy versions.

Gallery