Besaid Island [biˈseɪd] is a location from Final Fantasy X and Final Fantasy X-2. It is a small tropical island at the southernmost point of the world of Spira. The island features a large beach and seaport, a small village surrounded by forests and waterfalls, and a temple of Yevon. The island has a blitzball team called Besaid Aurochs, notorious for being the worst team in the Spiran league. Besaid houses a chapter of the Crusaders, a military branch of Yevon, led by Luzzu.
- 1 Locations
- 2 Story
- 3 Quests
- 4 Items
- 5 Enemies
- 6 Musical themes
- 7 Other appearances
- 8 Non-Final Fantasy guest appearances
- 9 Gallery
- 10 Etymology
- Besaid Beach and Port
A large beach that contains a port. It is the only way on and off Besaid Island.
- Besaid Lake
A large lake in the center of Besaid Island. It contains a long underwater passage that can be used to reach the village.
Besaid Village is a small village surrounded by forests and waterfalls, and Besaid Temple. It is the childhood home of Yuna, Wakka, Lulu and Chappu. Besaid Village is the home base of the Besaid Aurochs, one of the six blitzball teams of Spira.
- Besaid Temple
- Besaid Falls
Introduced in Chapter 1 as a new area in Spira to be explored in Final Fantasy X-2, the completion of its mission is required to advance the story. To the first right of the cave, just after the entrance/exit, there is a wall guarding a treasure—its lock can be broken with four ciphers.
Ten years ago Summoner Braska arrived in Besaid during his pilgrimage and fell in love with the island's peace. He asked his guardian Auron to bring his daughter Yuna to come live in Besaid after his pilgrimage would be over. After Braska performed the Final Summoning and perished, Auron passed down the request to a Ronso named Kimahri who brought Yuna to Besaid and stayed by her side on her request. Yuna became an apprentice summoner, wishing to follow in her father's footsteps.
Ten years later Tidus washes ashore on the beach following his second encounter with Sin and is greeted by Wakka and the Besaid Aurochs who had been training on the beach. Wakka is impressed by Tidus's blitzball prowess as he returns their wayward ball, and asks for what team he plays for. As Tidus claims to play for the Zanarkand Abes Wakka puts it down to disorientation brought on by being subjected to Sin's toxin, and decides to help Tidus and takes him to the village.
Yuna graduates into a full-fledged summoner and summons Valefor at the village square to awe the villagers. A celebration is held as she is to depart on her pilgrimage the next day. Tidus is introduced to her and her guardians, Wakka being one of them. In the morning Yuna and her guardians depart Besaid for Kilika with Wakka taking Tidus along so he can find the blitzball team he belongs to in Luca. Along the way, Tidus encounters Kimahri, and after battling him, they introduce Kimahri to Tidus as Yuna's guardian.
Yuna returns to Besaid after to relax and enjoy her life after defeating Sin. She practices holding her breath for extended periods of time to play blitzball, and is frequented by people from all over Spira who wish to receive advice from the high summoner.
During one of her visits to Besaid, Rikku shows Yuna an ancient sphere recording of a man bearing an uncanny likeness to Tidus jailed in Bevelle. Yuna joins Rikku's sphere hunting group to search for him, absconding Besaid without telling anyone.
Wakka and Lulu have married and live in Besaid expecting their first child. The Crusaders are disbanded with the downfall of Yevon after Sin's defeat. The Besaid Aurochs join the newly established Youth League and Beclem is sent to Besaid to train them, but finds the place lackluster and stuck in obsolete traditions. Yuna and her Gullwings companions, Rikku and Paine, visit the island time to time and explore a cave near the beach for an old sphere they make into a new dressphere. Yuna shows Beclem she is not just a relic of the past by competing against him in the Gunner's Gauntlet and Shinra installs a CommSphere at the village.
The fayth disappears from the temple leaving a deep hole in its wake from where fiends pour out of. Beclem wants to burn the temple to stop the outbreak, but Wakka disagrees. He ventures inside alone to stop the fiends and ends up injured and saved by the Gullwings. Yuna and her friends stop the fiend outpour by defeating a possessed Valefor.
The Gullwings keep in contact with Besaid villager via the CommSphere until it is broken. Beclem is called back to Youth League headquarters and makes amends with Wakka with whom he hadn't gotten along with before. Wakka and Lulu have their baby and she lets Wakka come up with a name. After Yuna and her friends fell Shuyin in the Farplane restoring peace to the world, she returns to Besaid on the Gullwings' airship and finds Tidus in the water off the coast of Besaid and the two are reunited at long last.
Everyone returns to the village to celebrate Yuna and Tidus's return. Yuna is welcomed back at the temple by the village elders and she spends a long while telling them of her adventures with the Gullwings. The elderly, who had lived by Yevon's teachings all their lives, feel displaced, and Yuna feels culpable for Yevon's downfall and the elders' struggles. The village is said to be more prosperous than ever due to tourism brought on by Yuna's fame and a newly established fishery.
While out looking for Yuna, Tidus boards a boat at the shore and falls asleep in the cabin. Yuna finds him and takes the boat out and when he awakes the two argue over Yuna's feelings of guilt, but soon make up. As they try to return to Besaid they are caught in a storm and end up shipwrecked on a mysterious island that resembles Besaid, with Tidus eventually theorizing they have traveled back in time a thousand years.
It is revealed Besaid used to be a place where ancient summoners trained during the Machina War a thousand years ago, back before Yevon existed and people used to worship a different set of deities. Yuna and Tidus come in contact with ghosts of the past and Tidus dies after mistaking a bomb for a blitzball. Yuna unknowingly beckons him back with Tidus none the wiser on what happened. They find an ancient temple that resembles the Besaid Temple, but its Cloister of Trials is different and there is no fayth.
Yuna and Tidus eventually escape the island via separate means, Tidus meeting a spirit who grants him the power to return while Yuna is shipped back by another ancient spirit in a boat while learning the island was but a summoning.
Three months later, the Gullwings have gone their separate ways. Yuna stays in Besaid with Tidus, but receives a letter that calls her to reunite with Rikku and Paine to investigate the newly discovered Iutycyr Tower.
Tidus has joined a blitzball team in Bevelle and left Besaid. Chuami and Kurgum are sent to Besaid by Baralai, the leader of Spira Council, to meet with Yuna. Reaching Besaid on their airship, Chuami and Kurgum meet Lulu and Wakka who take them to Yuna, who has returned to the mannerisms and dress style of her summoner days and spends her time praying for Spira's peace in the temple. Kurgum shows Yuna a movie sphere with a recording of two shoopufs at the Moonflow. The shoopuf was the last of its kind, but it mysteriously reappeared one morning, causing Yuna to speculate the shoopuf had been "beckoned".
Kurgum tells Yuna she must accompany him and Chuami back to Bevelle and address the Spira Council. When Yuna refuses, Chuami tells her about the injured Tidus she had met in Bevelle, compelling Yuna to take action. Kurgum and Chuami's airship needs repairs, so the pair, Yuna and Wakka journey to Bevelle on foot.
Final Fantasy X
Once the party has gained control of the airship, should they decide to revisit Besaid Village, Dark Valefor will be summoned at the entrance and will attack. This is available in the International, PAL, and HD Remaster versions.
Final Fantasy X-2
Gunner's Gauntlet is a minigame where the player must kill monsters and make it in time to the end of the track. It becomes available in Chapter 2. The better the player's score, the better rewards they can obtain. An alternate version is available to play within the Cloister of Trials later.
The Besaid Key item unlocks the chest in a room in Besaid Temple that contains a Search Sphere. The item is available from the Besaid Village shop for 900,000 gil from the start of the game, but the player can get it for free from a mission in the Cavern of the Stolen Fayth in Chapter 3 or Chapter 5 where the Gullwings must free tourists that have got lost in the cave. The shopkeeper eventually says the key has been sold to a traveler, but if the player reloads their game and inquires about the key again it may be offered for buying again.
The Search Sphere only works on Besaid and once the player leaves they'll have to return to same room and regain it.
After obtaining the Search Sphere and exiting the temple, there will be a blue orb in lower right of the screen. Holding when walking makes a blue bar eject from the orb. These can be used to find four spheres scattered across Besaid. When the player is close to a sphere, the bar will start 'pulsating' and when the player is almost on the sphere the bar will flash red. Pressing here will have Yuna will dig out the sphere which can be used as a camera to view the nearby area. D-pad moves the camera around, zooms in three times and then resets, and leaves the screen.
The first sphere is on the path between a shop and a lodge that is grayed out on the left side of the minimap. The sphere is buried in the ruined structure. Using the sphere the player should zoom in on the roof of Besaid Temple. Above the entrance there is a green ball with a number on it.
The second sphere is outside the village on the slope hidden in the ground. The player should direct the sphere to the upper left to find a green numbered ball above some trees.
The third sphere is found in the waterfall area before the first bridge. Walking southwest from the bridge the sphere is at the 12th pole on Yuna's right. With the sphere the player should look below the waterfall to find a green numbered ball.
The fourth sphere is in the valley that is normally a dead-end area. With the uncovered sphere the player should look to the right to a sole palm tree in the distance. It has the green ball on top of it.
After finding all the numbers, the player should head to the cave where Wakka was found in Chapter 1. There is a door that requires a code right by the entrance. Entering in the code unlocks a new part of the cave where the player will find an Ether and the Raging Giant Garment Grid.
Sending a chocobo to Besaid to look for treasures finds the following items (depending on the chocobo's level):
|1||Potion, Potion x2, Potion x3, Potion x4|
|2||Hi-Potion, Phoenix Down, Ether, Turbo Ether|
|3||Hi-Potion x2, Phoenix Down x2, Ether x2, Turbo Ether x2|
|4||Hi-Potion x3, Phoenix Down x3, Ether x3, X-Potion|
|5||Hi-Potion x4, Phoenix Down x4, Ether x4, Elixir|
- This is a compulsory mission in Chapter 1 required to complete the game.
Wakka sure is acting weird. And now he's gone off to some cave? Gather clues from the villagers and track him down! Maybe you'll find treasure along the way...
- Objective: Find Wakka, and maybe something else...
- Unlock: Becomes available when the party returns to the Celsius after "Outrun the Leblanc Syndicate".
- Reward: White Mage dressphere, Besaid Sphere, and Protection Halo Garment Grid
Run the Gunner's Gauntlet
- This is not a compulsory mission.
Gun down fiends and make your way to the beach within the time limit! Score high and put Beclem's score to shame.
- Objective: Score more then 500 points and make your way to the beach.
- Unlock: Becomes available when the party returns to the Celsius after they hand over the 'Awesome Sphere' in Chapter 2.
- Reward: Enigma Plate Garment Grid
Wonder how little Vidina is doing.Besaid Island highlighted on Celsius locations list
Lulu and Wakka's baby is born and revealed to be a boy, and after time of struggling to find how to be a good parent, Wakka gives him the name Vidina. Meanwhile, Beclem was called back to the Youth League headquarters, and left the island, leaving behind a sphere for Wakka to give him reassurance of his fatherhood, as well as a glimpse of his own blitzball skills.
To get Episode Complete the player must fulfill the following requirements:
- Chapter 4 - After the Tobli Hunt mission, the player must view CommSphere scenes until Beclem mentions his departure.
- Chapter 5 - The player will find Beclem at the dock and get the War Buddy sphere to give to Wakka.
It is not necessary to visit Besaid in Chapter 2 or participate in the Gunner's Gauntlet to achieve Episode Complete.
Looks like Wakka still can't make up his mind about a name!Besaid Island highlighted on Celsius locations list
Lulu and Wakka's baby is born and revealed to be a boy, but Wakka hasn't decided on a name for him yet. Meanwhile, Beclem was called back to the Youth League headquarters, and left the island before Wakka had a chance to patch things up with him.
Final Fantasy X
- Antidote x2
- Moon Crest (found in alcove on beach)
- 200 gil (talk to Keepa twice)
- Potion x3 (talk to Jassu twice)
- Hi-Potion (talk to Datto four times)
- Potion x2 (talk to Botta twice)
- Phoenix Down (underwater)
- Hi-Potion (underwater)
- Antidote x2 (underwater)
- Phoenix Down x3 (talk to woman in brown twice on dock, after tutorials)
- Ether (talk to man in long pants on dock, after tutorials)
- Seeker's Ring (talk to priest on dock, after tutorials)
- Remedy (talk to boy twice on dock, after tutorials)
- 400 gil (talk to the man in tan shorts on dock, after tutorials)
- Victorious (input password VICTORIOUS on airship)
- Murasame (input password MURASAME on airship)
- Dragoon Lance (Besaid Falls secret area)
Final Fantasy X-2
Final Fantasy X
- Dingo (tutorial)
- Condor (tutorial)
- Water Flan (tutorial)
- ??? (Boss)
- Garuda (two separate tutorials)
- Condor, Dingo, Water Flan (tutorial)
- Village Slope (after completing all tutorials)
- Waterfall Way, Besaid Falls secret area
Final Fantasy X-2
Note: Watcher-A, R, and S will no longer appear after the Machina Panzer boss is defeated.
- Chapter 1
- Chapter 2
- Chapter 3
In Final Fantasy X, "Besaid Island" was composed by Masashi Hamauzu. The piece was one of sixteen tracks selected from the original soundtrack to be rearranged by Hamauzu in the Piano Collections: Final Fantasy X album. "The Blitzers" plays on the beach after Tidus meets the Aurochs.
In Final Fantasy X-2, "Besaid" is the new theme for the Besaid Island, including the village, and was composed by Noriko Matsueda and Takahito Eguchi. It is a calm track which starts as a piano solo, but later more instruments appear although the piano is the main instrument. Certain parts of "Besaid" are integrated into "Epilogue - A Reunion!".
One of the original servers was named Besaid. It was the most popular server at the time. Currently, it is part of the Balmung server along with Fabul.
Dissidia Final Fantasy (2008)
One of the rooms from the Online Lobby is named Besaid.
Besaid is present as a room for preset characters of the Multiplayer Mode Online Lobby.
Besaid Island is one of the six default stages available in the initial arcade release.
It is one of the more open stages. Previously, the water shores could slow down movement, requiring more strategy for ground-based characters, but as of the April 2016 update, the stage hazard has been removed.
Tidus washes into the shallows off a beach where a practice game of blitzball is in session. He meets the team's captain, Wakka, who brings him to Besaid Village.Description
- Classic Rewards
|Mastery Reward||Chakram (III)||1|
|First Time Completion||Wakka||1|
- Elite Rewards
|Mastery Reward||Greater Power Orb||3|
|First Time Completion||Mythril||1|
Port Besaid, also known simply as Besaid, is a town located in the Besaid Region of Grymoire. The port is a small seaside village nestled among the sun and the waves.
Non-Final Fantasy guest appearances
Dragon Quest & Final Fantasy in Itadaki Street Mobile
The Besaid and Kilika islands form a stage.
- Final Fantasy X
- Final Fantasy X-2
"Besaid" is derived from word "beside", which describes the island's calm and passive nature.