Always berserk in battle, these feral warriors sacrifice commands to gain attack strength and power.
The Berserker is a job in Final Fantasy V obtained after the Water Crystal shatters. The Berserker possesses high Stamina and Strength, making it a powerful job early in the game, and is one of the few jobs capable of equipping axes and hammers. Berserkers are in a constant Auto-Berserk state, meaning the player will have no control over what they do, and as such, support abilities outside of those that give stat bonuses are useless to give to a Berserker.
Berserkers are innately immune to the Confuse status. Berserkers start to decline in use the further the game progresses, and after a certain point, become irrelevant compared to many other jobs. Due to their low ABP cost to master compared to many other physical jobs, they are ideal to master early on for the bonuses they provide to Freelancers.
Berserkers wear animal pelts: wolves for the males and tigers for the females. Bartz, Galuf, and Faris have similar clothes, Lenna's is more revealing, and Krile's covers her up similar to a Japanese "disguise pajama".
The Berserker has no actual job command, because of its innate ability Berserk. The Berserker will attack every turn without a prompt. As such, it is not practical in vital boss battles; instead, it is more of a novelty to be used in random battles (though some use exists early game if given a Barehand or Doublehand, producing high damage for that point). Berserk prevents Confuse and will increase physical damage by 50%.
Berserkers do have MP, which they can put to use by equipping a Rune Axe or Rune Edge (or even both, if they have the Ninja Dual-Wield ability). These weapons drain the wielder's MP to increase their Attack power.
Equipping an ability that boosts the Magic stat, such as !Summon or !Black, might be a good idea if the Berserker is using either the Gaia Hammer or the Rune Axe. The Magic stat is used in the damage calculation for the random quake attack of the former, and the attack bonus for any attack of the latter that uses MP.
A Thief's Agility is a useful ability for a Berserker. Two-Handed is another obvious choice. The job is vulnerable to the Berserker class glitch where, if all party members are in the Berserk job, they are unable to run away from battles, and crashes the game if a Berserker is equipped with the Chicken Knife.
Since this job is constantly berserked, three sprites can never be seen, and they go unused. They are the Defend or ready stance (after confirming an action and target), and the two-frame animation sprites for casting magic spells. Berserked characters ignore the ready stance completely, and players cannot select and use magic during battle while using the Berserker job.
Equip Axes gives characters the Berserker's base Strength unless otherwise at a higher value.
|Level 1 Ability|
|Description||Continuously attack until all enemies have been defeated.|
|Information||Equip any other job with this ability, and they will automatically begin a battle in Berserk mode. Not only will they always attack, but they get a 25-50% boost to their Attack.|
|Level 2 Ability|
|Mobile/PC Name||Equip Axes|
|Advance Name||Equip Axes|
|Description||Gain the ability to wield axes.|
|Information||Any job with this ability will be able to equip axes.|
The appears as a character card.
Berserker was originally a term for Norse warriors who fought with uncontrollable rage and reckless disregard for their own lives. The term itself is typically translated as "bear's skin" in reference to the animal skins Vikings would wear into battle. Theories about what causes berserkergang, the fury Berserkers go into, include possession by an animal spirit, drunken rage, and ritualistic dancing. Berserkers are often depicted in art as men with crazed eyes biting their shields in anticipation of battle.