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[[File:FFVIII Berserk Status.png|right|thumb|250px|[[Squall Leonhart]] under the Berserk status in ''[[Final Fantasy VIII]]''.]]
 
[[File:FFVIII Berserk Status.png|right|thumb|250px|[[Squall Leonhart]] under the Berserk status in ''[[Final Fantasy VIII]]''.]]
'''Berserk''' {{J|バーサク|Bāsaku}} is a recurring [[status effect]] in the [[Final Fantasy series|''Final Fantasy'' series]]. Generally, berserked units have increased attack power and speed, but can only use physical attacks and cannot be controlled. The status is usually gained through a [[Berserk (ability)|spell]] of the same name and an item called [[Bacchus's Wine]]. The [[Job system|job class]] [[Berserker (job)|Berserker]] is always berserked, and uses it for greater physical damage. Characters under Berserk usually glow red and in some games also emit steam from their head.
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'''Berserk''' {{J|バーサク|Bāsaku}} is a recurring [[status effect]] in the [[Final Fantasy series|''Final Fantasy'' series]]. Generally, berserked units have increased attack power and speed, but can only use physical attacks and cannot be controlled. In the more recent games with action RPG combat, Berserk makes the afflicted powerful but makes them receive more damage in return.
  +
  +
The status is usually gained through a [[Berserk (ability)|spell of the same name]] and an item called [[Bacchus's Wine]]. The [[Job system|job class]] [[Berserker (job)|Berserker]] is always berserked, and uses it for greater physical damage. Characters under Berserk usually glow red and in some games also emit steam from their head.
   
 
Inflicting Berserk on an enemy may interrupt powerful spells or [[Final Attack|final attacks]], provided the party can mitigate the boosted physical damage.
 
Inflicting Berserk on an enemy may interrupt powerful spells or [[Final Attack|final attacks]], provided the party can mitigate the boosted physical damage.
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== Appearances ==
 
== Appearances ==
 
=== ''[[Final Fantasy II]]'' ===
 
=== ''[[Final Fantasy II]]'' ===
Berserk increases an ally's attack power and can be stacked. Players retain control of a berserked character, making the status more desirable than in later installments.
+
Berserk increases an ally's attack power and stacks. Players retain control of a berserked character, making the status more desirable than in later installments.
   
 
=== ''[[Final Fantasy IV]]'' ===
 
=== ''[[Final Fantasy IV]]'' ===
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=== ''[[Final Fantasy V]]'' ===
 
=== ''[[Final Fantasy V]]'' ===
The [[Berserker (Final Fantasy V job)|Berserker]] job is in a constant Berserk state and cannot be controlled. The Berserker also learns the state of Auto-Berserk as a passive trait that can be equipped to other classes as well. The [[Blue Magic (Final Fantasy V)|Blue Magic]] spell [[Moon Flute]] inflicts Berserk on the entire party. Via the [[Kiss of Blessing bug]] in the [[Super Nintendo Entertainment System|SNES]] version, the player can inflict Berserk on targets that are meant to be immune to it.
+
The [[Berserker (Final Fantasy V job)|Berserker]] job is in a constant Berserk state and cannot be controlled. The Berserker also learns the state of Auto-Berserk as a [[Final Fantasy V support abilities|passive trait]] that can be equipped to other classes. The [[Blue Magic (Final Fantasy V)|Blue Magic]] spell [[Moon Flute]] inflicts Berserk on the entire party. Via the [[Kiss of Blessing bug]] in the [[Super Nintendo Entertainment System|SNES]] version, the player can inflict Berserk on targets that are meant to be immune to it.
   
 
Berserk characters deal increased damage via the following formula:
 
Berserk characters deal increased damage via the following formula:
 
:<math>Attack = Attack * 3 / 2</math>
 
:<math>Attack = Attack * 3 / 2</math>
   
The status can be removed with [[Dispel]]. Berserked characters are immune to [[Confuse (status)|Confuse]], the [[Dancer (Final Fantasy V)#Flirt|Flirt]] command, and the effects of the [[Lilith Rod]]. Enemies under the influence cannot be [[Control (status)|controlled]] or execute counterattacks. However, berserked party members may still use [[Counter (ability)|Counter]].
+
The status can be removed with [[Dispel (Final Fantasy V)|Dispel]]. Berserked characters are immune to [[Confuse (Final Fantasy V status effect)|Confuse]], the [[Flirt (Final Fantasy V)|Flirt]] command, and the effects of the [[Lilith Rod (Final Fantasy V)|Lilith Rod]]. Enemies under the influence cannot be [[Control (status)|controlled]] or execute counterattacks. Berserked party members may still use [[Counter (Final Fantasy V)|Counter]]. In the mobile and Steam versions, Berserk no longer resets a character's [[Battle system|ATB bar]].
   
 
=== ''[[Final Fantasy VI]]'' ===
 
=== ''[[Final Fantasy VI]]'' ===
When a character is under the effects of the Berserk status they deal more damage and become uncontrollable, automatically attacking a random enemy on their turn. The berserk character may randomly use [[Attack (command)|Attack]], [[Mug]], [[Jump (ability)|Jump]], [[Rage (Final Fantasy VI command)|Rage]], and [[Magitek (command)|Magitek]], depending what they have available. An Attack command is added to the list of possible actions even if the character can't normally use it. Berserked monsters always do a standard physical attack. If a character selects a command before being berserked, but before they take action, then that command is still executed.
+
When a character is under the effects of the Berserk status they deal more damage and become uncontrollable, automatically attacking a random enemy on their turn. The berserk character may randomly use [[Attack (Final Fantasy VI)|Attack]], [[Mug (Final Fantasy VI)|Mug]], [[Jump (Final Fantasy VI)|Jump]], [[Rage (Final Fantasy VI command)|Rage]], and [[Magitek (command)|Magitek]], depending what they have available. An Attack command is added to the list of possible actions even if the character can't normally use it. If a character selects a command before being berserked, but before they take action, then that command is still executed.
  +
  +
Berserked monsters always do their standard physical attack.
   
[[Umaro/Gsmeplay|Umaro]] is in a constant pseudo-berserk state and cannot be controlled. [[Gau/Gameplay|Gau]] (and [[Gogo (Final Fantasy VI)/Gameplay|Gogo]], due to his/her ability to use Rage), once having chosen a monster from the Rage list, become uncontrollable for the rest of the battle. [[Mog (Final Fantasy VI)/Gameplay|Mog]] also falls into this state after successfully [[Dance (Final Fantasy VI)|dancing]]. All these states are similar to the Berserk ailment, and the Berserk status can still be applied on top of these pseudo-berserk states.
+
[[Umaro (Final Fantasy VI party member)|Umaro]] is in a constant uncontrollable pseudo-berserk state. [[Gau (Final Fantasy VI party member)|Gau]] (and [[Gogo (Final Fantasy VI party member)|Gogo]], due to his/her ability to use Rage), once having chosen a monster from the Rage list, become uncontrollable for the rest of the battle. [[Mog (Final Fantasy VI party member)|Mog]] also falls into this state after successfully [[Dance (Final Fantasy VI)|dancing]]. All these states are similar to the Berserk ailment, and the Berserk status can still be applied on top of these pseudo-berserk states.
   
 
If a character is inflicted with the Berserk status while riding a [[Magitek Armor]], they randomly attack with Fire Beam, Ice Beam, or Thunder Beam on a random enemy. This can be a problem if some of the enemies absorb elements.
 
If a character is inflicted with the Berserk status while riding a [[Magitek Armor]], they randomly attack with Fire Beam, Ice Beam, or Thunder Beam on a random enemy. This can be a problem if some of the enemies absorb elements.
   
 
=== ''[[Final Fantasy VII]]'' ===
 
=== ''[[Final Fantasy VII]]'' ===
Berserk increases the character's physical attack damage by x1.5, though at the cost of losing control of them. Berserked units physically attack a random enemy every chance they get and never deal [[Critical Hit|critical hits]].
+
Berserk increases the character's physical attack damage by x1.5 at the cost of losing control of them. Berserked units physically attack a random enemy every chance they get and never deal [[critical hit]]s.
   
An amusing glitch results with some enemies that are not immune to Berserk but do not have a specified attack to use when Berserked. The game falls back on having them use a spell that costs more [[MP (stat)|MP]] than they will ever have, and thus continually gives the message "[Enemy]'s skill power is used up". Pairing the [[Mystify (Final Fantasy VII)|Mystify]] Materia with [[Added Effect (Final Fantasy VII)|Added Effect]] lets the player add the status to a character's physical attacks, or defend against the status, depending whether the combination is set in a character's [[Final Fantasy VII weapons|weapon]] or [[Final Fantasy VII armor|armor]].
+
An amusing glitch results with some enemies that are not immune to Berserk but do not have a specified attack to use when berserked. The game falls back on having them use a spell that costs more [[MP (stat)|MP]] than they will ever have, and thus continually gives the message "[Enemy]'s skill power is used up". Pairing the [[Mystify (Final Fantasy VII)|Mystify Materia]] with [[Added Effect (Final Fantasy VII)|Added Effect]] lets the player add the status to a character's physical attacks, or defend against the status, depending whether the combination is set in a character's [[Final Fantasy VII weapons|weapon]] or [[Final Fantasy VII armor|armor]].
   
 
{|class="full-width article-table FFVII" style="text-align:center"
 
{|class="full-width article-table FFVII" style="text-align:center"
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!width=55%|Effect
 
!width=55%|Effect
 
|-
 
|-
!class="b"|[[Berserk (ability)#Final Fantasy VII|Berserk]]
+
!class="b"|[[Berserk (Final Fantasy VII)|Berserk]]
 
|Magic
 
|Magic
 
|Inflicts Berserk 80% of the time when used on enemies, and 100% of the time when used on allies.
 
|Inflicts Berserk 80% of the time when used on enemies, and 100% of the time when used on allies.
 
|-
 
|-
!class="b"|[[Final Fantasy VII items#War Gong|War Gong]]
+
!class="b"|[[War Gong (Final Fantasy VII)|War Gong]]
 
|Item
 
|Item
 
|Inflicts Berserk 80% of the time when used on enemies, and 100% of the time when used on allies.
 
|Inflicts Berserk 80% of the time when used on enemies, and 100% of the time when used on allies.
 
|-
 
|-
!class="b"|[[Limit (Final Fantasy VII)#Howling Moon|Howling Moon]]
+
!class="b"|[[Howling Moon (Final Fantasy VII)|Howling Moon]]
 
|Limit Break
 
|Limit Break
 
|Inflicts Berserk and Haste on user, and increases Attack by 60%.
 
|Inflicts Berserk and Haste on user, and increases Attack by 60%.
 
|-
 
|-
!class="b"|Berserk Needle
+
!class="b"|[[Berserk Needle]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts minor non-elemental damage and Berserk.
 
|Inflicts minor non-elemental damage and Berserk.
 
|-
 
|-
!class="b"|Crazy Claw
+
!class="b"|[[Crazy Claw]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts minor non-elemental damage and Berserk.
 
|Inflicts minor non-elemental damage and Berserk.
 
|-
 
|-
!class="b"|[[Final Fantasy VII accessories#Peace Ring|Peace Ring]]
+
!class="b"|[[Peace Ring (Final Fantasy VII)|Peace Ring]]
 
|Accessory
 
|Accessory
 
|Prevents Berserk, Fury, and Sadness.
 
|Prevents Berserk, Fury, and Sadness.
 
|-
 
|-
!class="b"|[[Final Fantasy VII accessories#Fury Ring|Fury Ring]]
+
!class="b"|[[Fury Ring (Final Fantasy VII)|Fury Ring]]
 
|Accessory
 
|Accessory
 
|Automatically puts wearer in Berserk mode.
 
|Automatically puts wearer in Berserk mode.
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=== ''[[Final Fantasy VIII]]'' ===
 
=== ''[[Final Fantasy VIII]]'' ===
 
[[File:FFVIII Berserk Symbol.PNG|right]]
 
[[File:FFVIII Berserk Symbol.PNG|right]]
  +
Berserk boosts damage by 50% and makes the afflicted attack a random opponent.
The [[Mad Rush]] command inflicts Berserk on the party, as well as [[Final Fantasy VIII statuses#Haste|Haste]] and [[Final Fantasy VIII statuses#Protect|Protect]]. Other ways to gain the status are via the [[Berserk (Final Fantasy VIII)|Berserk]] spell and certain enemy attacks, such as [[Malboro (Final Fantasy VIII)|Malboro's]] [[Bad Breath]]. The effect is removed using [[Esuna (Final Fantasy VIII)|Esuna]], the healing item [[Final Fantasy VIII items#Remedy|Remedy]] or the [[Treatment]] command.
 
   
 
The [[Mad Rush (Final Fantasy VIII)|Mad Rush]] command inflicts Berserk on the party, as well as [[Haste (Final Fantasy VIII status effect)|Haste]] and [[Protect (Final Fantasy VIII status effect)|Protect]]. Other ways to gain the status are via the [[Berserk (Final Fantasy VIII)|Berserk]] spell and certain enemy attacks, such as [[Malboro (Final Fantasy VIII)|Malboro's]] [[Bad Breath]]. The effect is removed using [[Esuna (Final Fantasy VIII)|Esuna]], the healing item [[Remedy (Final Fantasy VIII)|Remedy]] or the [[Treatment (Final Fantasy VIII)|Treatment]] command.
Berserk boosts damage by 50% and makes the afflicted attack a random enemy target. [[Rinoa Heartilly/Gameplay|Rinoa's]] [[Angel Wing (Limit)|Angel Wing]] [[Limit Break (Final Fantasy VIII)|Limit Break]] puts her in a type of Berserk status, but rather than using physical attacks, she casts a random spell from her magic stock without actually expending the spells. If there are no spells to cast, she does physical attacks with her attacks being five times stronger than normal.
 
  +
 
[[Rinoa Heartilly/Gameplay|Rinoa's]] [[Angel Wing (Limit)|Angel Wing]] [[Limit Break (Final Fantasy VIII)|Limit Break]] puts her in a type of Berserk status, but rather than using physical attacks, she casts a random spell from her magic stock without actually expending the spells. If there are no spells to cast, she does physical attacks with her attacks being five times stronger than normal.
   
 
=== ''[[Final Fantasy IX]]'' ===
 
=== ''[[Final Fantasy IX]]'' ===
 
[[File:FFIX Berserk Symbol.PNG|right]]
 
[[File:FFIX Berserk Symbol.PNG|right]]
[[Garnet Til Alexandros XVII/Gameplay|Dagger]] can inflict targets with Berserk with the [[Wht Mag (Final Fantasy IX)|White Magic]] spell [[Wht Mag (Final Fantasy IX)#Berserk|Berserk]]. It is also used by [[Ozma (Final Fantasy IX)|Ozma]] as a [[Counter (ability)|counterattack]]. [[Freya Crescent/Gameplay|Freya]] can also inflict Berserk on all allies by using [[Dragon (Final Fantasy IX command)#Luna|Luna]]. The enemy ability Buzz inflicts Berserk.
+
[[Garnet Til Alexandros XVII/Gameplay|Dagger]] can inflict targets with Berserk with the [[Wht Mag (Final Fantasy IX)|White Magic]] spell [[Berserk (Final Fantasy IX)|Berserk]]. It is also used by [[Ozma (Final Fantasy IX)|Ozma]] as a [[Counter (ability)|counterattack]]. [[Freya Crescent/Gameplay|Freya]] can also inflict Berserk on all allies by using [[Luna (Final Fantasy IX)|Luna]]. The enemy ability [[Buzz (Final Fantasy IX)|Buzz]] inflicts Berserk.
   
Berserk is cured by [[Final Fantasy IX items#Gysahl Greens|Gysahl Greens]] or the spell [[Wht Mag (Final Fantasy IX)#Esuna|Esuna]].
+
Berserk is cured by [[Gysahl Green (Final Fantasy IX)|Gysahl Greens]] or the spell [[Esuna (Final Fantasy IX)|Esuna]].
   
 
While under the Berserk status, targets cannot input commands and only use the default Attack command, gaining a +50% damage boost.
 
While under the Berserk status, targets cannot input commands and only use the default Attack command, gaining a +50% damage boost.
   
 
=== ''[[Final Fantasy X]]'' ===
 
=== ''[[Final Fantasy X]]'' ===
Berserk can only be inflicted by enemies. Berserked targets attack uncontrollably for increased damage. Berserk increases all damage, not just physical, but there is only one case where this can be seen: when a [[Guado Guardian]] casts Berserk on an [[Evil Eye (Final Fantasy X)|Evil Eye]], it increases the damage of their magical Stare attack.
+
Berserk can only be inflicted by enemies. Berserked targets attack uncontrollably for increased damage. The status increases all damage by 50%, not just physical, but there is only one case where this can be seen: when a [[Guado Guardian]] casts Berserk on an [[Evil Eye (Final Fantasy X)|Evil Eye]], it increases the damage of their magical [[Final Fantasy X enemy abilities#Gaze|Gaze]] attack.
  +
  +
The status can be cured with [[Esuna (Final Fantasy X)|Esuna]] or a [[Remedy (Final Fantasy X)|Remedy]]. [[Provoke (Final Fantasy X)|Provoke]] and [[Threaten (Final Fantasy X)|Threaten]] will also remove the Berserk status from an enemy.
   
 
==== ''[[Final Fantasy X-2]]'' ====
 
==== ''[[Final Fantasy X-2]]'' ====
 
[[File:FFX-2 Berserk Icon.png|right]]
 
[[File:FFX-2 Berserk Icon.png|right]]
  +
[[Dressphere|Dresspheres]] that normally can't attack ([[Songstress]], [[White Mage (Final Fantasy X-2)|White Mage]], [[Black Mage (Final Fantasy X-2)|Black Mage]]) can do so while under the Berserk status. Any commands that are queued before being afflicted with Berserk will still go off. Berserked party members also receive a 25% boost from recovery items.
Wearing an accessory (like [[Final Fantasy X-2 accessories#Faerie Earrings|Faerie Earrings]]) to counteract the berserk effect cast by Assault does not work.
 
   
{|class="full-width article-table X2" style="text-align:center"
+
{| class="full-width article-table X2" style="text-align:center"
|-class="a"
+
|- class="a"
!width=25%|Game Element
+
! width="25%" |Game Element
!width=20%|Type
+
! width="20%" |Type
!width=55%|Effect
+
! width="55%" |Effect
 
|-
 
|-
!class="b"|Soul Swipe
+
! class="b" |Soul Swipe
 
|[[Flimflam]]
 
|[[Flimflam]]
 
|Inflicts Berserk.
 
|Inflicts Berserk.
 
|-
 
|-
!class="b"|Assault
+
! class="b" |Assault
 
|[[Swordplay (Final Fantasy X-2)|Swordplay]]
 
|[[Swordplay (Final Fantasy X-2)|Swordplay]]
 
|Grants Berserk, Shell, Haste, and Protect to the party.
 
|Grants Berserk, Shell, Haste, and Protect to the party.
 
|-
 
|-
!class="b"|Kogoro Shock
+
! class="b" |Kogoro Shock
 
|[[Kogoro]]
 
|[[Kogoro]]
 
|Inflicts Lightning-elemental damage as well as Berserk.
 
|Inflicts Lightning-elemental damage as well as Berserk.
 
|-
 
|-
!class="b"|Pesky Ghiki
+
! class="b" |Pesky Ghiki
 
|[[Ghiki]]
 
|[[Ghiki]]
 
|Inflicts non-elemental damage and Berserk.
 
|Inflicts non-elemental damage and Berserk.
 
|-
 
|-
!class="b"|Berserk
+
! class="b" |Berserk
 
|[[Instinct (Final Fantasy X-2)|Instinct]]
 
|[[Instinct (Final Fantasy X-2)|Instinct]]
 
|Grants Berserk as well as increasing Attack power.
 
|Grants Berserk as well as increasing Attack power.
 
|-
 
|-
!class="b"|Berserk Knife
+
! class="b" |Berserk Knife
 
|[[Cutlery]]
 
|[[Cutlery]]
 
|Inflicts non-elemental damage and Berserk.
 
|Inflicts non-elemental damage and Berserk.
 
|-
 
|-
!class="b"|Mad Seeds
+
! class="b" |Mad Seeds
 
|[[Fallalery]]
 
|[[Fallalery]]
 
|Inflicts non-elemental magic damage and Berserk.
 
|Inflicts non-elemental magic damage and Berserk.
 
|-
 
|-
!class="b"|Berserk Missile
+
! class="b" |Berserk Missile
 
|[[Machinations (Final Fantasy X-2)|Machinations]]
 
|[[Machinations (Final Fantasy X-2)|Machinations]]
 
|Inflicts physical damage and Berserk.
 
|Inflicts physical damage and Berserk.
 
|-
 
|-
!class="b"|Crazy Wing
+
! class="b" |Crazy Wing
 
|[[Dextral Arts]]
 
|[[Dextral Arts]]
 
|Inflicts non-elemental magic damage and Berserk.
 
|Inflicts non-elemental magic damage and Berserk.
 
|-
 
|-
!class="b"|Cat Nip
+
! class="b" |[[Cat Nip (Final Fantasy X-2)|Cat Nip]]
 
|Accessory
 
|Accessory
|Gives the wearer the SOS ??? ability.<br/>In the International and HD Remaster versions, Cat Nip gives the wearer Auto-Berserk and Auto-Slow.
+
|Gives the wearer the SOS ??? ability.<br />In the International and HD Remaster versions, Cat Nip gives the wearer Auto-Berserk and Auto-Slow.
 
|-
  +
! class="b" |[[Bloodlust (Final Fantasy X-2)|Bloodlust]]
  +
!Accessory
  +
|Gives the wearer poison and berserk, but boosts Strength.
 
|}
 
|}
 
Similarly, the accessory [[Final Fantasy X-2 accessories#Bloodlust|Bloodlust]] inflicts poison and berserk and forces the player to only attack, but boosts their Strength.
 
   
 
==== ''[[Final Fantasy X-2: Last Mission]]'' ====
 
==== ''[[Final Fantasy X-2: Last Mission]]'' ====
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[[File:FFXII Berserk Icon.png|left|Berserk icon.]]
 
[[File:FFXII Berserk Icon.png|left|Berserk icon.]]
 
{{Quote|The character has given in to rage, fighting relentlessly with heightened attack power. Remove by casting Dispel.|Description}}
 
{{Quote|The character has given in to rage, fighting relentlessly with heightened attack power. Remove by casting Dispel.|Description}}
The Berserk spell itself is either an [[Arcane Magicks (Final Fantasy XII)|Arcane Magick]] (original) or [[Time Magicks (Final Fantasy XII)|Time Magick]] (''Zodiac'' versions). [[Final Fantasy XII items#Bacchus's Wine|Bacchus's Wine]] also inflicts the status, although in the original version it has a chance of missing (it has a 100% chance in the ''Zodiac'' versions). The weapon [[Avenger (Final Fantasy XII weapon)|Avenger]] can also inflict Berserk to an enemy. Certain monsters' attacks can inflict the Berserk status as well. The ''Zodiac'' versions introduce the [[Final Fantasy XII accessories#Berserker Bracers|Berserker Bracers]] accessory which generate a constant Berserk status.
+
The Berserk spell itself is either an [[Arcane Magicks (Final Fantasy XII)|Arcane Magick]] (original) or [[Time Magicks (Final Fantasy XII)|Time Magick]] (''Zodiac'' versions). [[Bacchus's Wine (Final Fantasy XII)|Bacchus's Wine]] also inflicts the status, although in the original version it has a chance of missing (it has a 100% chance in the ''Zodiac'' versions). The weapon [[Avenger (Final Fantasy XII weapon)|Avenger]] can also inflict Berserk to an enemy. Certain monsters' attacks can inflict the Berserk status as well. The ''Zodiac'' versions introduce the [[Berserker Bracers]] accessory which generate a constant Berserk status.
   
In addition to the increased attack power and the loss of control, berserked characters attack faster, similar to [[Final Fantasy XII statuses#Haste|Haste]]. However, the character's defense power drops. The status effect itself is considered positive, as it can be removed by using [[Dispel]], but not [[Esuna (ability)|Esuna]], and the status persists even if a [[Save point|Save Crystal]] is touched. The effect is temporary.
+
In addition to the increased attack power and the loss of control, berserked characters attack faster, similar to [[Haste (Final Fantasy XII status effect)|Haste]]. The status effect can be deemed positive in that it has a blue font, is removed with [[Dispel (Final Fantasy XII)|Dispel]] rather than [[Esuna (Final Fantasy XII)|Esuna]], isn't blocked by [[Ribbon (Final Fantasy XII)|Ribbons]], and persists even if a [[Save point|save crystal]] is touched. Though, unlike other buffs, it can be resisted and thus miss, similar to [[Decoy (ability)|Decoy]]. Enemies and [[Trap (term)|traps]] will also still inflict it maliciously against the party. The effect is temporary.
   
A character in Berserk can't be controlled as a [[party]] leader, can't use [[Quickening (ability)|Quickenings]] and is immune to [[Final Fantasy XII statuses#Confusion|Confusion]]. Berserk's attack and speed boosting traits can be further boosted by stacking the character with [[Final Fantasy XII statuses#Bravery|Bravery]] and Haste.
+
A character in Berserk can't be controlled as a [[party]] leader, can't use [[Quickening (ability)|Quickenings]], and is immune to [[Confuse (Final Fantasy XII status effect)|Confuse]]. Berserk's attack and speed enhancing traits can be further boosted by stacking the afflicted with [[Bravery (Final Fantasy XII status effect)|Bravery]] and Haste.
   
 
At one point, [[Fran/Gameplay|Fran]] automatically enters Berserk while fighting [[Vossler (boss)|Vossler]].
 
At one point, [[Fran/Gameplay|Fran]] automatically enters Berserk while fighting [[Vossler (boss)|Vossler]].
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[[File:Berserk icon in FFXV.png|right]]
 
[[File:Berserk icon in FFXV.png|right]]
 
{{Quote|Status that significantly increases attack and magic, but reduces vitality and spirit to zero.|Description}}
 
{{Quote|Status that significantly increases attack and magic, but reduces vitality and spirit to zero.|Description}}
Exclusive to some enemies, such as the [[Mindflayer (Final Fantasy XV)|mindflayers]]. Significantly increases strength and magic, but reduces vitality and spirit to zero.
+
Berserk is exclusive to some enemies, such as the [[Mindflayer (Final Fantasy XV)|mindflayers]]. The status can also be inflicted on monsters in [[Totomostro]] with the [[Horn of Madness]].
 
{{clear}}
 
{{clear}}
   
 
=== ''[[Final Fantasy Tactics]]'' ===
 
=== ''[[Final Fantasy Tactics]]'' ===
 
[[File:FFT Berserk Status Symbol.PNG|right]]
 
[[File:FFT Berserk Status Symbol.PNG|right]]
When a unit is berserked they acquire a bright red tint and a red star in a speech bubble above their head. The status can be inflicted through the [[Templar (Tactics)|Templar's]] [[Spellblade (command)|Spellblade]] or [[Mystic (Tactics)|Mystic's]] [[Mystic (Tactics)#Mystic Arts|Fervor]], an [[Orator (Tactics)|Orator's]] [[Orator (Tactics)#Speechcraft|Insult]], and the special abilities [[Mind Blast]] by [[Mindflayer (Tactics)|Mindflayer]] or [[Grand Cross (ability)#Final Fantasy Tactics|Grand Cross]] by [[Ultima (Tactics)|Ultima]]. Berserk lasts for the duration of the battle.
+
When a unit is berserked they acquire a bright red tint and a red star in a speech bubble above their head. The status can be inflicted through the [[Templar (Tactics)|Templar's]] [[Spellblade (Tactics)|Spellblade]] or [[Mystic (Tactics)|Mystic's]] [[Fervor (Tactics)|Fervor]], an [[Orator (Tactics)|Orator's]] [[Insult (Tactics)|Insult]], and the special abilities [[Mind Blast (Tactics)|Mind Blast]] by [[Mindflayer (Tactics)|Mindflayer]] or [[Grand Cross (Tactics)|Grand Cross]] by [[Ultima (Tactics)|Ultima]]. Berserk lasts for the duration of the battle.
   
 
When berserked a unit's effective PA is equal to [PA * 3/2]. The unit is uncontrollable, and always uses the ATTACK command. Thy cannot use [[Final Fantasy Tactics reaction abilities|reaction abilities]] and certain [[Final Fantasy Tactics movement abilities|move abilities]], such as Move-HP Up and Move-Get Exp. They also tend to attack in front of the opponent.
 
When berserked a unit's effective PA is equal to [PA * 3/2]. The unit is uncontrollable, and always uses the ATTACK command. Thy cannot use [[Final Fantasy Tactics reaction abilities|reaction abilities]] and certain [[Final Fantasy Tactics movement abilities|move abilities]], such as Move-HP Up and Move-Get Exp. They also tend to attack in front of the opponent.
   
[[Final Fantasy Tactics accessories#Rings|Magick Ring]], [[Final Fantasy Tactics armor#Hair Adornments|Barette]] and [[Ribbon (equipment)|Ribbon]] can all be equipped to prevent berserk.
+
Equipping [[Magick Ring (Tactics)|Magick Ring]], [[Barette (Tactics)|Barette]] or [[Ribbon (Tactics)|Ribbon]] prevents berserk.
   
 
=== ''[[Final Fantasy Tactics Advance]]'' ===
 
=== ''[[Final Fantasy Tactics Advance]]'' ===
The [[Defender (Tactics Advance)|Defender]] job class can learn the [[Final Fantasy Tactics Advance reaction abilities|reaction ability]] Last Berserk, which causes the Defender to self-Berserk when in [[HP Critical]] status. The [[Juggler (Tactics Advance)|Juggler]] job class can learn the ability Firebomb, which Berserks and deals damage. The [[Soldier (Tactics Advance)|Soldier]] job class learns [[Provoke (status)|Provoke]], which Berserks the target. [[Animist (Tactics Advance)|Animists]] learn the ability Catnip, which Berserks the target.
+
The [[Defender (Tactics Advance)|Defender]] job class can learn the [[Final Fantasy Tactics Advance reaction abilities|reaction ability]] [[Last Berserk (Tactics Advance)|Last Berserk]], which causes the Defender to self-Berserk when in [[HP Critical]] status. The [[Juggler (Tactics Advance)|Juggler]] job class can learn the ability [[Firebomb (Tactics Advance)|Firebomb]], which berserks and deals damage. The [[Soldier (Tactics Advance)|Soldier]] job class learns [[Provoke (Tactics Advance)|Provoke]], which berserks the target. [[Animist (Tactics Advance)|Animists]] learn the ability [[Catnip (Tactics Advance)|Catnip]], which brserks the target.
   
 
The Berserk status is especially useful when there is a [[Law system (Tactics Advance)|law]] prohibiting the [[Attack (command)|Fight]] command. Placing enemy units under Berserk forces them to use Fight, thus allowing them to get sent off.
 
The Berserk status is especially useful when there is a [[Law system (Tactics Advance)|law]] prohibiting the [[Attack (command)|Fight]] command. Placing enemy units under Berserk forces them to use Fight, thus allowing them to get sent off.
Line 188: Line 198:
 
==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ====
 
==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ====
 
[[File:FFTA2 Berserk Status Symbol.png|right]]
 
[[File:FFTA2 Berserk Status Symbol.png|right]]
Berserk can be inflicted through the [[Trickster (Tactics A2)|Trickster]] ability Snigger, the [[Soldier (Tactics A2)|Soldier]] ability [[Provoke (status)|Provoke]], the [[Animist (Tactics A2)|Animist]] ability Catnip, the support ability Critical: Berserk, or through the use of the enemy ability Tomato Ketchup.
+
Berserk can be inflicted through the [[Trickster (Tactics A2)|Trickster]] ability Snigger, the [[Soldier (Tactics A2)|Soldier]] ability [[Provoke (Tactics A2)|Provoke]], the [[Animist (Tactics A2)|Animist]] ability [[Catnip (Tactics A2)|Catnip]], the support ability [[Critical: Berserk (Tactics A2)|Critical: Berserk]], or through the use of the enemy ability [[Tomato Ketchup]].
   
 
The Berserk status makes the afflicted uncontrollable and the unit will only use the Fight command.
 
The Berserk status makes the afflicted uncontrollable and the unit will only use the Fight command.
 
=== ''[[Bravely Default]]'' ===
 
Makes the user berserked, raising their Physical Attack by 50%. The user attacks random enemies if there are multiple.
 
 
{|class="full-width BravelyD article-table" style="text-align:center"
 
|-class="a"
 
!width="150px"|Game Element
 
!width="100px"|Type
 
!Effect
 
|-
 
!class="b"|Berserk
 
|[[Piracy (Bravely Default)|Piracy]] ability<br/>Enemy ability
 
|Raise physical attack by 50% and continue to making conventional attacks for six turns.
 
|-
 
!class="b"|[[Bravely Default weapons#Frenzy Dagger|Frenzy Dagger]]
 
|Weapon
 
|25% chance to cause Berserk.
 
|-
 
!class="b"|Irritate
 
|Enemy ability
 
|75% chance of inflicting Berserk on target.
 
|-
 
!class="b"|Remedy
 
|Item<br/>[[Compounding]] ability
 
|Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
 
|-
 
!class="b"|Fairy Ward
 
|[[Spiritism]] ability
 
|Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.
 
|}
 
 
==== ''[[Bravely Second: End Layer]]'' ====
 
{{Section|Bravely Second: End Layer}}
 
   
 
=== ''[[Final Fantasy Dimensions]]'' ===
 
=== ''[[Final Fantasy Dimensions]]'' ===
Line 249: Line 226:
 
[[File:WoFF Berserk Icon.png|right]]
 
[[File:WoFF Berserk Icon.png|right]]
 
Berserk forces the afflicted to only use the "Attack" command on enemies uncontrollably but with increased damage.
 
Berserk forces the afflicted to only use the "Attack" command on enemies uncontrollably but with increased damage.
{|class="full-width article-table WoFF"
+
{| class="full-width article-table WoFF"
|-class="a"
+
|- class="a"
!style="width:150px"|Game Element
+
! style="width:150px" |Game Element
!style="width:100px"|Type
+
! style="width:100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="b"|{{LA|Berserk (ability)|Berserk}}
+
! class="b" |{{LA|Berserk (ability)|Berserk}}
 
|Active Ability
 
|Active Ability
 
|Inflicts Berserk on a single target.
 
|Inflicts Berserk on a single target.
 
|-
 
|-
!class="b"|{{A|Dance with me!}}
+
! class="b" |{{A|Dance with me!}}
 
|Active Ability
 
|Active Ability
 
|Inflicts Berserk on all targets.
 
|Inflicts Berserk on all targets.
 
|-
 
|-
!class="b"|{{LA|Moon Flute}}
+
! class="b" |{{LA|Moon Flute}}
 
|Active Ability
 
|Active Ability
 
|Inflicts Berserk on all targets.
 
|Inflicts Berserk on all targets.
 
|-
 
|-
!class="b"|{{A|Destroyer}}
+
! class="b" |{{A|Destroyer}}
 
|Active Ability
 
|Active Ability
 
|User gains Berserk/Haste.
 
|User gains Berserk/Haste.
 
|-
 
|-
!class="b"|{{LA|Howling Moon}}
+
! class="b" |{{LA|Howling Moon}}
 
|Active Ability
 
|Active Ability
 
|User gains Berserk/Haste/Evasion ↑.
 
|User gains Berserk/Haste/Evasion ↑.
 
|-
 
|-
!class="b"|{{A|Walnut Frenzy}}
+
! class="b" |{{A|Walnut Frenzy}}
 
|Active Ability
 
|Active Ability
 
|User recovers HP and gains Regen/Berserk.
 
|User recovers HP and gains Regen/Berserk.
 
|-
 
|-
!class="b"|{{LA|Kozuka}}
+
! class="b" |{{LA|Kozuka}}
 
|Active Ability
 
|Active Ability
 
|Inflicts neutral Physical damage/Berserk to random targets. Hits three times.
 
|Inflicts neutral Physical damage/Berserk to random targets. Hits three times.
 
|-
 
|-
!class="b"|{{A|Kuparrr!}}
+
! class="b" |{{A|Kuparrr!}}
 
|Active Ability
 
|Active Ability
 
|Inflicts neutral Physical damage/Berserk to random targets. Hits multiple times.
 
|Inflicts neutral Physical damage/Berserk to random targets. Hits multiple times.
 
|-
 
|-
!class="b"|{{A|Resist Berserk}}
+
! class="b" |{{A|Resist Berserk}}
 
|Passive Ability
 
|Passive Ability
 
|Protects the user against Berserk.
 
|Protects the user against Berserk.
 
|-
 
|-
!class="b"|{{A|Overheat}}
+
! class="b" |{{A|Overheat}}
 
|Passive Ability
 
|Passive Ability
 
|User will sometimes be bestowed Berserk upon taking Fire damage.
 
|User will sometimes be bestowed Berserk upon taking Fire damage.
 
|-
 
|-
!class="b"|{{A|Overclock}}
+
! class="b" |{{A|Overclock}}
 
|Passive Ability
 
|Passive Ability
 
|While Berserk, user gains Agility ↑ but causes HP to drain.
 
|While Berserk, user gains Agility ↑ but causes HP to drain.
 
|-
 
|-
!class="b"|{{A|War Gong}}
+
! class="b" |{{A|War Gong}}
 
|Item
 
|Item
 
|Sometimes inflicts Berserk to a single target.
 
|Sometimes inflicts Berserk to a single target.
 
|-
 
|-
!class="b"|{{LA|Tranquilizer (item)|Tranquilizer}}
+
! class="b" |{{LA|Tranquilizer (item)|Tranquilizer}}
 
|Item
 
|Item
 
|Removes Berserk from a single target.
 
|Removes Berserk from a single target.
 
|-
 
|-
!class="b"|{{A|Remedy+}}
+
! class="b" |{{A|Remedy+}}
 
|Item
 
|Item
 
|Removes all status ailments from a single target.
 
|Removes all status ailments from a single target.
 
|-
 
|-
!class="b"|{{A|Berserk Mirajewel}}
+
! class="b" |{{A|Berserk Mirajewel}}
 
|Mirajewel
 
|Mirajewel
 
|Allows Lann or Reynn to use Berserk.
 
|Allows Lann or Reynn to use Berserk.
 
|-
 
|-
!class="b"|{{A|Resist Berserk Mirajewel}}
+
! class="b" |{{A|Resist Berserk Mirajewel}}
 
|Mirajewel
 
|Mirajewel
 
|Raises Lann or Reynn's Resistance to Berserk to 100.
 
|Raises Lann or Reynn's Resistance to Berserk to 100.
 
|-
 
|-
!class="b"|{{A|Berserk Seed}}
+
! class="b" |{{A|Berserk Seed}}
 
|Ability Seed
 
|Ability Seed
 
|Allows a Mirage to use Berserk.
 
|Allows a Mirage to use Berserk.
 
|-
 
|-
!class="b"|{{A|Resist Berserk Seed}}
+
! class="b" |{{A|Resist Berserk Seed}}
 
|Ability Seed
 
|Ability Seed
 
|Raises a Mirage's Resistance to Poison to 100.
 
|Raises a Mirage's Resistance to Poison to 100.
Line 332: Line 309:
   
 
== Non-''Final Fantasy'' guest appearances ==
 
== Non-''Final Fantasy'' guest appearances ==
  +
 
=== ''[[Bravely Default]]'' ===
 
Makes the user berserked, raising their Physical Attack by 50%. The user attacks random enemies if there are multiple.
  +
 
{| class="full-width BravelyD article-table" style="text-align:center"
 
|- class="a"
 
! width="150px" |Game Element
 
! width="100px" |Type
 
!Effect
 
|-
 
! class="b" |Berserk
 
|[[Piracy (Bravely Default)|Piracy]] ability<br />Enemy ability
 
|Raise physical attack by 50% and continue to making conventional attacks for six turns.
 
|-
 
! class="b" |[[Bravely Default weapons#Frenzy Dagger|Frenzy Dagger]]
 
|Weapon
 
|25% chance to cause Berserk.
 
|-
 
! class="b" |Irritate
 
|Enemy ability
 
|75% chance of inflicting Berserk on target.
 
|-
 
! class="b" |Remedy
 
|Item<br />[[Compounding]] ability
 
|Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
  +
|-
 
! class="b" |Fairy Ward
 
|[[Spiritism]] ability
 
|Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.
 
|}
  +
 
==== ''[[Bravely Second: End Layer]]'' ====
 
{{Section|Bravely Second: End Layer}}
  +
 
=== ''{{w|Chrono Trigger}}'' ===
 
=== ''{{w|Chrono Trigger}}'' ===
 
[[File:Chrono Trigger Berserk Status.png|right|150px]]
 
[[File:Chrono Trigger Berserk Status.png|right|150px]]
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{{navbox statuses}}
 
{{navbox statuses}}
   
[[Category:Neutral status effects]]
 
   
 
[[de:Tobsucht (Zustand)]]
 
[[de:Tobsucht (Zustand)]]
 
[[Category:Neutral status effects]]

Revision as of 01:57, 1 August 2020

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FFVIII Berserk Status

Squall Leonhart under the Berserk status in Final Fantasy VIII.

Berserk (バーサク, Bāsaku?) is a recurring status effect in the Final Fantasy series. Generally, berserked units have increased attack power and speed, but can only use physical attacks and cannot be controlled. In the more recent games with action RPG combat, Berserk makes the afflicted powerful but makes them receive more damage in return.

The status is usually gained through a spell of the same name and an item called Bacchus's Wine. The job class Berserker is always berserked, and uses it for greater physical damage. Characters under Berserk usually glow red and in some games also emit steam from their head.

Inflicting Berserk on an enemy may interrupt powerful spells or final attacks, provided the party can mitigate the boosted physical damage.

Appearances

Final Fantasy II

Berserk increases an ally's attack power and stacks. Players retain control of a berserked character, making the status more desirable than in later installments.

Final Fantasy IV

Berserk symbol (DS).

A character becomes uncontrollable and attacks automatically at every turn with a 50% bonus to attack power. The Psycho Edward bug in the Game Boy Advance port involves placing Edward under Berserk status.

Final Fantasy IV -Interlude-

The Berserk status returns as a status effect and it functions the same way as its predecessor.

Final Fantasy IV: The After Years

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Final Fantasy V

The Berserker job is in a constant Berserk state and cannot be controlled. The Berserker also learns the state of Auto-Berserk as a passive trait that can be equipped to other classes. The Blue Magic spell Moon Flute inflicts Berserk on the entire party. Via the Kiss of Blessing bug in the SNES version, the player can inflict Berserk on targets that are meant to be immune to it.

Berserk characters deal increased damage via the following formula:

The status can be removed with Dispel. Berserked characters are immune to Confuse, the Flirt command, and the effects of the Lilith Rod. Enemies under the influence cannot be controlled or execute counterattacks. Berserked party members may still use Counter. In the mobile and Steam versions, Berserk no longer resets a character's ATB bar.

Final Fantasy VI

When a character is under the effects of the Berserk status they deal more damage and become uncontrollable, automatically attacking a random enemy on their turn. The berserk character may randomly use Attack, Mug, Jump, Rage, and Magitek, depending what they have available. An Attack command is added to the list of possible actions even if the character can't normally use it. If a character selects a command before being berserked, but before they take action, then that command is still executed.

Berserked monsters always do their standard physical attack.

Umaro is in a constant uncontrollable pseudo-berserk state. Gau (and Gogo, due to his/her ability to use Rage), once having chosen a monster from the Rage list, become uncontrollable for the rest of the battle. Mog also falls into this state after successfully dancing. All these states are similar to the Berserk ailment, and the Berserk status can still be applied on top of these pseudo-berserk states.

If a character is inflicted with the Berserk status while riding a Magitek Armor, they randomly attack with Fire Beam, Ice Beam, or Thunder Beam on a random enemy. This can be a problem if some of the enemies absorb elements.

Final Fantasy VII

Berserk increases the character's physical attack damage by x1.5 at the cost of losing control of them. Berserked units physically attack a random enemy every chance they get and never deal critical hits.

An amusing glitch results with some enemies that are not immune to Berserk but do not have a specified attack to use when berserked. The game falls back on having them use a spell that costs more MP than they will ever have, and thus continually gives the message "[Enemy]'s skill power is used up". Pairing the Mystify Materia with Added Effect lets the player add the status to a character's physical attacks, or defend against the status, depending whether the combination is set in a character's weapon or armor.

Game Element Type Effect
Berserk Magic Inflicts Berserk 80% of the time when used on enemies, and 100% of the time when used on allies.
War Gong Item Inflicts Berserk 80% of the time when used on enemies, and 100% of the time when used on allies.
Howling Moon Limit Break Inflicts Berserk and Haste on user, and increases Attack by 60%.
Berserk Needle Enemy Attack Inflicts minor non-elemental damage and Berserk.
Crazy Claw Enemy Attack Inflicts minor non-elemental damage and Berserk.
Peace Ring Accessory Prevents Berserk, Fury, and Sadness.
Fury Ring Accessory Automatically puts wearer in Berserk mode.

Final Fantasy VIII

FFVIII Berserk Symbol

Berserk boosts damage by 50% and makes the afflicted attack a random opponent.

The Mad Rush command inflicts Berserk on the party, as well as Haste and Protect. Other ways to gain the status are via the Berserk spell and certain enemy attacks, such as Malboro's Bad Breath. The effect is removed using Esuna, the healing item Remedy or the Treatment command.

Rinoa's Angel Wing Limit Break puts her in a type of Berserk status, but rather than using physical attacks, she casts a random spell from her magic stock without actually expending the spells. If there are no spells to cast, she does physical attacks with her attacks being five times stronger than normal.

Final Fantasy IX

FFIX Berserk Symbol

Dagger can inflict targets with Berserk with the White Magic spell Berserk. It is also used by Ozma as a counterattack. Freya can also inflict Berserk on all allies by using Luna. The enemy ability Buzz inflicts Berserk.

Berserk is cured by Gysahl Greens or the spell Esuna.

While under the Berserk status, targets cannot input commands and only use the default Attack command, gaining a +50% damage boost.

Final Fantasy X

Berserk can only be inflicted by enemies. Berserked targets attack uncontrollably for increased damage. The status increases all damage by 50%, not just physical, but there is only one case where this can be seen: when a Guado Guardian casts Berserk on an Evil Eye, it increases the damage of their magical Gaze attack.

The status can be cured with Esuna or a Remedy. Provoke and Threaten will also remove the Berserk status from an enemy.

Final Fantasy X-2

FFX-2 Berserk Icon

Dresspheres that normally can't attack (Songstress, White Mage, Black Mage) can do so while under the Berserk status. Any commands that are queued before being afflicted with Berserk will still go off. Berserked party members also receive a 25% boost from recovery items.

Game Element Type Effect
Soul Swipe Flimflam Inflicts Berserk.
Assault Swordplay Grants Berserk, Shell, Haste, and Protect to the party.
Kogoro Shock Kogoro Inflicts Lightning-elemental damage as well as Berserk.
Pesky Ghiki Ghiki Inflicts non-elemental damage and Berserk.
Berserk Instinct Grants Berserk as well as increasing Attack power.
Berserk Knife Cutlery Inflicts non-elemental damage and Berserk.
Mad Seeds Fallalery Inflicts non-elemental magic damage and Berserk.
Berserk Missile Machinations Inflicts physical damage and Berserk.
Crazy Wing Dextral Arts Inflicts non-elemental magic damage and Berserk.
Cat Nip Accessory Gives the wearer the SOS ??? ability.
In the International and HD Remaster versions, Cat Nip gives the wearer Auto-Berserk and Auto-Slow.
Bloodlust Accessory Gives the wearer poison and berserk, but boosts Strength.

Final Fantasy X-2: Last Mission

Berserk causes the character to uncontrollably move towards enemies and attack them with increased physical strength, without being able to take any other action. Some fiends inflict the status with their regular attacks. The Berserker's ability Berserk allows the character to enter the status at will. The auto-ability Berserkproof makes the character immune to the status.

Final Fantasy XI

FFXI Attack Up Status

Berserk is a beneficial status gained from a job ability used by Warriors. Rather than having the character attack relentlessly, it increases Attack power and simultaneously reduces Defense power.

Final Fantasy XII

Berserk icon.

The character has given in to rage, fighting relentlessly with heightened attack power. Remove by casting Dispel.

Description

The Berserk spell itself is either an Arcane Magick (original) or Time Magick (Zodiac versions). Bacchus's Wine also inflicts the status, although in the original version it has a chance of missing (it has a 100% chance in the Zodiac versions). The weapon Avenger can also inflict Berserk to an enemy. Certain monsters' attacks can inflict the Berserk status as well. The Zodiac versions introduce the Berserker Bracers accessory which generate a constant Berserk status.

In addition to the increased attack power and the loss of control, berserked characters attack faster, similar to Haste. The status effect can be deemed positive in that it has a blue font, is removed with Dispel rather than Esuna, isn't blocked by Ribbons, and persists even if a save crystal is touched. Though, unlike other buffs, it can be resisted and thus miss, similar to Decoy. Enemies and traps will also still inflict it maliciously against the party. The effect is temporary.

A character in Berserk can't be controlled as a party leader, can't use Quickenings, and is immune to Confuse. Berserk's attack and speed enhancing traits can be further boosted by stacking the afflicted with Bravery and Haste.

At one point, Fran automatically enters Berserk while fighting Vossler.

Final Fantasy XII: Revenant Wings

RW Berserk Status Symbol

Berserk can be used by Ba'Gamnan, who learns the spell of the same name at level 12.

Final Fantasy XV

Berserk icon in FFXV

Status that significantly increases attack and magic, but reduces vitality and spirit to zero.

Description

Berserk is exclusive to some enemies, such as the mindflayers. The status can also be inflicted on monsters in Totomostro with the Horn of Madness.

Final Fantasy Tactics

FFT Berserk Status Symbol

When a unit is berserked they acquire a bright red tint and a red star in a speech bubble above their head. The status can be inflicted through the Templar's Spellblade or Mystic's Fervor, an Orator's Insult, and the special abilities Mind Blast by Mindflayer or Grand Cross by Ultima. Berserk lasts for the duration of the battle.

When berserked a unit's effective PA is equal to [PA * 3/2]. The unit is uncontrollable, and always uses the ATTACK command. Thy cannot use reaction abilities and certain move abilities, such as Move-HP Up and Move-Get Exp. They also tend to attack in front of the opponent.

Equipping Magick Ring, Barette or Ribbon prevents berserk.

Final Fantasy Tactics Advance

The Defender job class can learn the reaction ability Last Berserk, which causes the Defender to self-Berserk when in HP Critical status. The Juggler job class can learn the ability Firebomb, which berserks and deals damage. The Soldier job class learns Provoke, which berserks the target. Animists learn the ability Catnip, which brserks the target.

The Berserk status is especially useful when there is a law prohibiting the Fight command. Placing enemy units under Berserk forces them to use Fight, thus allowing them to get sent off.

Final Fantasy Tactics A2: Grimoire of the Rift

FFTA2 Berserk Status Symbol

Berserk can be inflicted through the Trickster ability Snigger, the Soldier ability Provoke, the Animist ability Catnip, the support ability Critical: Berserk, or through the use of the enemy ability Tomato Ketchup.

The Berserk status makes the afflicted uncontrollable and the unit will only use the Fight command.

Final Fantasy Dimensions

The affected turns red and emits steam. Berserk boosts ATK, but the unit can only attack. This status also gives Attack a cast time. It wears off after a fight.

Dissidia Final Fantasy (2008)

Whenever the player engages any piece on a stage, all battle pieces adjacent to the player become Berserk and the player must engage them instantly, unable to customize their character or use any skills before the battle.

Some battle pieces start in Berserk, and fight the player if they place their piece adjacent to them. Berserked battle pieces glow red. The effects of Berserk can be nullified once by using the Blink skill, or all the time, including all the next stages of the story, with the Invisible skill.

Dissidia Final Fantasy Opera Omnia

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Final Fantasy Record Keeper

FFRK Berserk Status Icon
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Final Fantasy Brave Exvius

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Mobius Final Fantasy

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World of Final Fantasy

WoFF Berserk Icon

Berserk forces the afflicted to only use the "Attack" command on enemies uncontrollably but with increased damage.

Game Element Type Effect
Berserk Active Ability Inflicts Berserk on a single target.
Dance with me! Active Ability Inflicts Berserk on all targets.
Moon Flute Active Ability Inflicts Berserk on all targets.
Destroyer Active Ability User gains Berserk/Haste.
Howling Moon Active Ability User gains Berserk/Haste/Evasion ↑.
Walnut Frenzy Active Ability User recovers HP and gains Regen/Berserk.
Kozuka Active Ability Inflicts neutral Physical damage/Berserk to random targets. Hits three times.
Kuparrr! Active Ability Inflicts neutral Physical damage/Berserk to random targets. Hits multiple times.
Resist Berserk Passive Ability Protects the user against Berserk.
Overheat Passive Ability User will sometimes be bestowed Berserk upon taking Fire damage.
Overclock Passive Ability While Berserk, user gains Agility ↑ but causes HP to drain.
War Gong Item Sometimes inflicts Berserk to a single target.
Tranquilizer Item Removes Berserk from a single target.
Remedy+ Item Removes all status ailments from a single target.
Berserk Mirajewel Mirajewel Allows Lann or Reynn to use Berserk.
Resist Berserk Mirajewel Mirajewel Raises Lann or Reynn's Resistance to Berserk to 100.
Berserk Seed Ability Seed Allows a Mirage to use Berserk.
Resist Berserk Seed Ability Seed Raises a Mirage's Resistance to Poison to 100.


Non-Final Fantasy guest appearances

Bravely Default

Makes the user berserked, raising their Physical Attack by 50%. The user attacks random enemies if there are multiple.

Game Element Type Effect
Berserk Piracy ability
Enemy ability
Raise physical attack by 50% and continue to making conventional attacks for six turns.
Frenzy Dagger Weapon 25% chance to cause Berserk.
Irritate Enemy ability 75% chance of inflicting Berserk on target.
Remedy Item
Compounding ability
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.

Bravely Second: End Layer

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Chrono Trigger

Chrono Trigger Berserk Status

A character under the Berserk status randomly attacks an enemy without input from the player. They deal more damage than normal and have boosted defense. Characters under the status are red, in the same manner of Final Fantasy V and Final Fantasy VI.

Gallery

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