I couldn't miss the chance to practice my drawing!
Temporarily raises attack.
Berserk is a Black Magic spell which increases the attack power of one or all allies in battle, allowing them to inflict more physical damage per hit. This increment increases with the spell's level and with the caster's Intelligence. The effect can stack; however, attack power is capped at 255 and further castings will have no effect.
Unlike later editions, the player retains control of berserked characters. Any character can learn Berserk by having them use the Berserk Tome (called the Berserk Scroll in Origins).
|Effect||Allows the target to learn Berserk when used outside of battle. Casts Berserk VIII on all allies when used in battle.|
|Buy||Jade Passage, Raqia|
|Drop||Dark Magician, Magician|
|Cost||10,000 gil (all releases)|
Berserk is a White Magic spell learned by Rosa (level 20; 2D versions or level 30; 3D versions), Porom (level 29), and Fusoya (default). It has a casting time of 1. It cost 18 MP to cast in 2D versions, and 15 MP in the 3D versions.
In the 2D versions the spell has a 100% accuracy, and in 3D versions it has 50% versions. It increases the target's Strength by 50% as long as they are in the status. Berserk can be cast by Elder Treant, and it only uses it on its own party.
Berserk is a White Magic spell that inflicts Berserk to a single target at the cost of 15 MP. It is learned initially by Rosa and Porom.
Berserk is a level 5 White Magic that costs 8 MP to cast, and can be bought in Moore for 6,000 gil. Berserk is also an ability Berserker can learn, which gives the character Auto-Berserk. Berserk can be cast by Enuo, Fury, Mammon, and Treant. The player may use this ability by catching and releasing a Mammon. Berserk is one of the spells that can be cast from the Wonder Wand for free.
Inflicts berserk status on the target.
Berserk is an Effect spell that costs 16 MP and can be learned from the Phantom Magicite at x3 rate, and Celes can learn it naturally at level 40. It has a hit rate of 150 and is vulnerable to Runic. Berserk can be cast by Level 50 Magic, Abaddon, and Flan Princess.
Casting Berserk in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus and Carbuncle by 0.2. When Magic Booster is used in the 2013 PC re-release, the player's inventory gains 100 Berserk spells, among other basic spells.
|Draw from||Level 1-100: Snow Lion, Wendigo|
Level 20-100: Grat
|Draw points||D-District Prison 9th Floor|
|Refine||ST Mag-RF: Magic Stone x1 = Berserk x5, Steel Pipe x1 = Berserk x20|
|no effect||no effect||Berserk +1.0%||Berserk +1.0%|
Causes single/multiple targets to attack uncontrollably.
Berserk is a White Magic spell that inflicts the Berserk status. Dagger learns it from the Magic Racket for 30 AP, and the spell costs 6 MP to cast. It can be reflected and works with Return Magic. Armstrong and Ozma can both cast Berserk. The spell has a 75% Accuracy rate.
Boost the user's Strength but lose control of her actions.
The Berserker dressphere has Berserk as a command ability, and the girl can choose to inflict the status on herself during a battle. Berserk can also be cast on enemies through Yuna's Festivalist dressphere ability Flare Sandals, though the outcome is random. The Fury Shock accessory lets the user cast Berserk.
The Warrior ability Assault also casts Berserk on the party, along with Haste, Shell, and Protect, making it useful for quickly disposing of weaker enemies. Berserk can be cast by various enemies, and appears more often than in the previous installment.
Anyone afflicted with Berserk also receives 25% boost from recovery items.
Berserk is an unique ability that can be used by any character when using the Berserker dressphere as the main dress, it costs 4 MP to cast. It makes the character enter the Berserk status on command, but it will fail if the character has the Berserkproof auto-ability.
Berserk is a specific job ability for Warriors. Rather than having the character attack relentlessly, it increases Attack power and simultaneously reduces Defense power.
The character has given in to rage, fighting relentlessly with heightened attack power. Remove by casting Dispel.
In the original version, Berserk is an Arcane Magick 1 license costing 25 LP. The spell costs 1,000 gil, and casting it expends 10 MP. It makes the afflicted stronger and faster, but they lose control and only attack relentlessly. It can be bought after the events in Dreadnought Leviathan.
In the Zodiac versions, Berserk is a Time Magick 7 license, costing 80 LP, and can only be used by Time Battlemage. It is bought from Mt Bur-Omisace onwards and found as a treasure in Trial Mode Stage 66 treasure (with Diamond Armlet).
Berserk is an ability learned by Ba'Gamnan at level 12 and it inflicts the Berserk status on a single ally for 20 seconds.
A spellblade technique that releases a thirst for destruction, rendering the target mad for blood.
"No need for reasons! Act as you please! Berserk!"
Berserk is an ability learned by the Templar job for 200 JP. It inflicts Berserk to one target with a range of 4 for 16 MP.
Berserk is a White Magic spell and costs 2 AP to cast. Berserk functions similar to the Bravery spell and gives a character a physical attack boost of 10%. The spell can be given to any character by having a Berserk Tome in the character's inventory. It can only be purchased for 1,000 gil in Guera at night.
Berserk is the job level 7 ability for the Pirate. It raises physical attack by 50% and continue to making conventional attacks for six turns. Berserk's P.Atk increase does not stack with other P.Atk boost effects.
Berserk is the level 1 command ability for the Ranger. It allows the user to enter berserk mode. While in berserk mode, P.Atk will be increased by 50%, and the user will repeatedly perform conventional attacks. The P.Atk bonus provided by berserk will stack with similar bonuses. It lasts for 6 turns.
Berserk (Lv1) is a reactive ability that costs 5 CP to equip. It is activated when the player has completed 1/4 of the song. It adds 50 to Strength, but the blocks user's other abilities thereafter. It is learned by Firion (level 25), Kain (default), Sephiroth (default), Seifer (level 20), Jecht (default), Cloud #2 (level 25), and Chaos (level 5). It can be taught to any character by using the Berserk Scroll I.
Berserk (Lv2) is a reactive ability that costs 10 CP to equip. It is activated when the player has completed 1/4 of the song. It adds 100 to Strength, but blocks the user's other abilities thereafter. It is learned by Firion (level 65), Kain (level 35), Sephiroth (level 35), Seifer (level 60), Jecht (level 30), Fran (level 90), Cloud #2 (level 60), Chaos (level 30), and Machina (level 35). It can be taught to any character by using the Berserk Scroll II.
Berserk (Lv3) is a reactive ability that costs 15 CP to equip. It is activated when the player has completed 1/4 of the song. It adds 150 to Strength, but the blocks user's other abilities thereafter. It is learned by Firion (level 95), Kain (level 80), Sephiroth (level 75), Seifer (level 95), Jecht (level 70), Orlandeau (level 70), Cloud #2 (level 95), and Chaos (level 75). It can be taught to any character by using the Berserk Scroll III.
Sacrifice physical defense and continually expend AP in order to raise your physical attack and critical rate. Causes some abilities to evolve.
Berserk is an active ability that forces a target to use the Attack command, but for greater damage on a single target for 2 AP. It can be used by Mecha Chocobo, Mecha Chocobo★, and Vampire Prime.
It is also an enemy ability used by Mecha Chocobo.
Other appearances Edit
Kingdom Hearts series Edit
Berserk is an ability in Kingdom Hearts, Chain of Memories and Re:Chain of Memories as the effect of the Hades card, and Birth by Sleep as an effect of the Zack D-Link. Berserk raises the user's attack strength when they are low on HP.