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A guard dog at the Magitek Research Facility. Like the Commandos, these are tough to kill. You'll have to resort to magic and tools.

Final Fantasy VI PlayStation Bestiary entry

The Belzecue, also called Garm, is an enemy in Final Fantasy VI.

Stats Edit

Battle Edit

Like most enemies in the Magitek Research Facility, it has high Defense. When they are alone, they use Program 95 to confuse party members. They are always accompanied by Sergeants.


It is recommended to use multi-target magic attacks to take them out. Thunder spells work since they are weak to Lightning, or else Edgar's Bioblaster/Flash or Sabin's Rising Phoenix, since they deal magic damage and hit all enemies.

Formations Edit

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Normal Back Surrounded Side
115 Belzecue x2, Sergeant x2 Y Y Y Y Sides, individual Battle 2
116 Belzecue x2, Sergeant Y Y Y Y Sides, individual Battle 2

AI script Edit

If monster is by itself: Attack (66%) or Program 95 (33%)

Attack Turns:
1st Turn: Attack (100%)

Other appearances Edit

Pictlogica Final Fantasy Edit

PFF Belzecue FFVI
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Etymology Edit

In Dante's Divine Comedy, Inferno has twelve demons employed in pushing barrators under the surface of boiling pitch. One of them is Malacoda, called Belzecue in English. Unlike other characters that are based on mythical characters, Malacoda was invented by Dante and is not a mythological reference.

The enemy is called Garm in the SNES version. In Norse mythology, Garm is a dog associated with both Hel and Ragnarök, and described as a blood-stained watchdog that guards Hel's gate.

Related enemies Edit

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