Oh, shut up and help me remodel the Bella (boss) page!
- add table.
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I couldn't miss the chance to practice my drawing!
Bella uses Heat Wall, often as her first action, and repeats it once every 3 turns, assaulting the player with Arrow spellcraft in the meantime.
The player should attack on this turn and perform Default on the next turns, as her attacks are strong and the counter from her Wall magic can deal severe damage. Once the three turns of Wall pass, Brave and assault her with four turns worth of attack accumulated after Defaulting. After she sets Wall, repeat the aforementioned strategy and heal when needed.
Bella fights with Cú Chulainn, but her HP and battle style are unchanged. She uses the Frost variant of spirit magic. Bella tends to protect only one of them (mostly Cú Chulainn and later herself) with Wall.
Since Bella only protects only one of them at a time, the player should assault whoever is not under Wall. Regardless, get at least some hits on Cú Chulainn before Wall is cast, as it will weaken his Trample ability. Since the player has access to the Wizard they can use their own spells to bypass Wall and hit the duo regardless, and employ Halfsies with a Potion to heal themselves.
Bella utilizes the Rain variant of Spellcraft, dealing damage to four random targets. She still uses Wall, but her magic is now non-elemental in nature, so elemental resistances won't help. Bella is more aggressive and also casts Mist that will deal damage at the end of each turn. Cú Chulainn remains more or less the same.
The duo is tougher and has much more HP, but should not be too difficult. One can use magic from earned jobs in order to bypass Wall or employ the Exorcist's Purgation in order to clear the Wall status, rendering both of them susceptible to physical attacks. The Monk, Ranger, Thief (with a bow) and the Fencer job are ideal to deal a large amount of physical damage. A Bishop or White Mage should be available to heal after the damage of Mist as it can pile up quick if not careful.