Behemoth King can be found in the Edge of Reason area of the Feywood. Although it is a behemoth, its body is wyrm-like, resembling Fafnir. Behemoth King is also fought in the Trial Mode at Stage 90 in the Zodiac versions where the Grand Helm and Armor can sometimes be stolen from it.
Although encountered late in the game, the Behemoth King is briefly mentioned earlier: one of the garif gatekeepers in the entrance to Jahara will tell the player how his grandfather told him a tale of a forest south of Jahara where the Mist runs thick, and that there lives a great Wyrm of Earth. As the Feywood is the only forest located south of Jahara, and is overfilled with Mist, the Behemoth King fits the description. The garif wondered how the story went, referring to how both he and Koqmihn learned about the Behemoth King through a fairy tale.
Hunt 42: Truth Shrouded in Mist
- A petition has been submitted for the hunting of the Behemoth King (Rank VII). The petitioner is Koqmihn in Dalan's house in Rabanastre.
- Hunt accepted. Koqmihn wants you to discover what truth lies behind the legend of the Behemoth King said to live on a snowy plain deep within a forest.
- Behemoth King defeated! Report to Koqmihn in Dalan's house in Rabanastre.
- Hunt reported. Koqmihn rejoiced to hear the legend was true. His friend's dying wish had been to find out once and for all. Koqmihn then told you the continuation of the legend.
- Following the legend's trail, you investigated the dragon's head on Mt Bur-Omisace and were rewarded for your curiosity.
- Being a legendary Guardian, Protector of all that lives within the Feywood. Long thought to exist only in Myth, until one brave Soul ventured into the Wood in search of proof, only to lose his life in the attempt. His friend petitioned the hunt for this Mark.
|Holy||Opponent is close (5%)|
Opponent is far (25%)
|Firaga||Use all battle (5%)|
|Blizzaga||Use all battle (5%)|
|Thundaga||Use all battle (5%)|
|Ardor||Use all battle (5%)|
|Slowga||Opponent is close (5%)|
Opponent is far (25%)
|Darkga||Use all battle (5%)|
|Greater Barrier||HP <50%; use once (100%)|
|Rake||Opponent is close (25%)|
|White Breath||Opponent is close (25%)|
|Magick Wall (Lasts two minutes)||Alternates with Anti-Magick|
|Anti-Magick (Lasts two minutes)||Alternates with Magick Wall|
|Counter+||When HP <50%|
|Magick CT0||When HP <50%|
|Reduce Damage||After using Greater Barrier|
How to find
This mark can be tedious to spawn, since all of the monsters in Ice Field of Clearsight, and the Giruveganus in Edge of Reason, must be cleared, including respawned enemies. The quickest way of doing this is by killing the Giruveganus in the Edge of Reason section first, then returning and killing the 30 enemies in the Ice Field of Clearsight and Behemoth King will spawn in place of the Giruveganus. The player does not need to kill any other enemies in Edge of Reason apart from the Giruveganus, or spawn the Mandragoras, to fight Behemoth King.
After a bit of time has passed it will throw up a Magick Wall and become immune to physical attacks. It lapses after two minutes, after which the King will put up an Anti-Magick becoming immune to spells. One can trigger the changing of its immunity by casting Arise on it twice. After two minutes the protection will fall, but the Behemoth King will quickly erect the barrier of the opposite type.
Having an Ally:Any = Chronos Tear gambit may be useful to counteract Slow and Stop. The player can also set up a Haste gambit, as Haste cancels Slow.
One strategy is to cast Reverse and Decoy on one character to distract the Behemoth King, allowing the other characters to attack in relative safety. The Decoy character could also be equipped with a ranged weapon and be manually controlled to stay on the opposite side of an environmental object (e.g. a boulder) from the Behemoth King; this will keep them safe from its dangerous physical attacks, so the player may not even need to give them Reverse.
For dealing damage, a good tactic would be to use a Masamune/Kumbha + Genji Gloves combo. The player can keep the Behemoth King in its magick-immune phase (and thus vulnerable to physical attacks) by always casting Arise twice on it after it becomes immune to physicals. Alternatively, they can use the spell Shock for offense when it is in its physical-immune phase, as Shock animates quickly and does a lot of damage.
The player will be hard-pressed to heal, as the Behemoth King's physical attacks can do several thousand damage even with Protect in effect. It's possible to avoid the physical attacks by using an environmental object as a shield. The Behemoth King's various elemental spells can be guarded against with the right equipment. Using the Reverse status will remove the need to heal, but it will need to be re-applied frequently.
When the Behemoth King is at low health, a long enough Quickening chain can kill it.
- 250 gil
- Bacchus's Wine
While that may not seem like much at first, on Mt Bur-Omisace, Temple Approach, the player can find a rock shaped like a wyrm's head near Relj. The player can strike the rock while Vaan is not equipped with a weapon to obtain the full reward for the hunt.
- 500,000 gil
- Rod of Faith
Behemoth King appears as an enemy.
Behemoth is a beast mentioned in Job 40:15–24. In addition to mythological creatures, it is likened to dinosaurs, especially sauropods, as well as hippos, rhinos, and bison. Metaphorically, the term behemoth denotes "an extremely large or powerful entity".