Behemoth King is an Elite Mark in Final Fantasy XII. The hunt becomes available after most of the marks up to Fafnir have been vanquished.

Behemoth King can be found in the Edge of Reason area of the Feywood. Although it is a behemoth, its body is wyrm-like, resembling Fafnir. Behemoth King is also fought in the Trial Mode at Stage 90 in the Zodiac versions where the Grand Helm and Armor can sometimes be stolen from it.

Although encountered late in the game, the Behemoth King is briefly mentioned earlier: one of the garif gatekeepers in the entrance to Jahara will tell the player how his grandfather told him a tale of a forest south of Jahara where the Mist runs thick, and that there lives a great Wyrm of Earth. As the Feywood is the only forest located south of Jahara, and is overfilled with Mist, the Behemoth King fits the description. The garif wondered how the story went, referring to how both he and Koqmihn learned about the Behemoth King through a fairy tale.

Clan Primer[edit | edit source]

Hunt 42: Truth Shrouded in Mist[edit | edit source]

Mark Bill.

Petitioner: Koqmihn
Petitioner's Location: Rabanastre Lowtown / South Sprawl
  • A petition has been submitted for the hunting of the Behemoth King (Rank VII). The petitioner is Koqmihn in Dalan's house in Rabanastre.
  • Hunt accepted. Koqmihn wants you to discover what truth lies behind the legend of the Behemoth King said to live on a snowy plain deep within a forest.
  • Behemoth King defeated! Report to Koqmihn in Dalan's house in Rabanastre.
  • Hunt reported. Koqmihn rejoiced to hear the legend was true. His friend's dying wish had been to find out once and for all. Koqmihn then told you the continuation of the legend.
  • Following the legend's trail, you investigated the dragon's head on Mt Bur-Omisace and were rewarded for your curiosity.

Bestiary entry[edit | edit source]

Being a legendary Guardian, Protector of all that lives within the Feywood. Long thought to exist only in Myth, until one brave Soul ventured into the Wood in search of proof, only to lose his life in the attempt. His friend petitioned the hunt for this Mark.

Stats[edit | edit source]

AI script[edit | edit source]

HolyOpponent is close (5%)
Opponent is far (25%)
FiragaUse all battle (5%)
BlizzagaUse all battle (5%)
ThundagaUse all battle (5%)
ArdorUse all battle (5%)
SlowgaOpponent is close (5%)
Opponent is far (25%)
DarkgaUse all battle (5%)
Greater BarrierHP <50%; use once (100%)
RakeOpponent is close (25%)
White BreathOpponent is close (25%)
Magick Wall*(Lasts two minutes)Alternates with Anti-Magick
Anti-Magick*(Lasts two minutes)Alternates with Magick Wall
Counter+When HP <50%
Magick CT0When HP <50%
Reduce DamageAfter using Greater Barrier

How to find[edit | edit source]

This mark can be tedious to spawn, since all of the monsters in Ice Field of Clearsight, and the Giruveganus in Edge of Reason, must be cleared, including respawned enemies. The quickest way of doing this is by killing the Giruveganus in the Edge of Reason section first, then returning and killing the 29 enemies in the Ice Field of Clearsight and Behemoth King will spawn in place of the Giruveganus. The player does not need to kill any other enemies in Edge of Reason apart from the Giruveganus, or spawn the Mandragoras, to fight Behemoth King.

Battle[edit | edit source]

Behemoth King uses elemental spells, including Ardor, as well as Slowga. Its physical attacks are powerful and it uses White Breath, which damages the party and can inflict Stop.

After a bit of time has passed it will throw up a Magick Wall and become immune to physical attacks. It lapses after two minutes, after which the King will put up an Anti-Magick becoming immune to spells. One can trigger the changing of its immunity by casting Arise on it twice. After two minutes the protection will fall, but the Behemoth King will quickly erect the barrier of the opposite type.

Strategy[edit | edit source]

Having a Ally:Any = Chronos Tear gambit may come to use against Slow and Stop. The player can also set up a Haste gambit, as Haste cancels Slow.

One strategy is to cast a Reverse/Decoy on one character and use the tanking teammates to pound it. A good tactic would be to use a Masamune/Kumbha + Genji Gloves combo. The player can keep the King in its magick-immune phase by always casting Arise twice on it after it becomes immune to physicals.

The player will be hard-pressed to heal, as the Behemoth's Kings physical blows can do several thousand damage even with Protect in effect. Its various elemental spells can be guarded against with the right equipment, and the player can use the spell Shock for offense when it is immune to physicals, as it animates quickly and does a lot of damage.

When it is in low health, a Quickening chain, if the player can do one long enough, can kill it quickly.

Rewards[edit | edit source]

While that may not seem like much at first, on Mt Bur-Omisace the player can find a rock shaped like a wyrm's head near Relj. The player can strike the rock to obtain the full reward for the hunt.

Defeating Behemoth King adds its sprite to the Sky Pirate's Den and awards the "Lord of the Kings" trophy/achievement in The Zodiac Age.

Other appearances[edit | edit source]

Pictlogica Final Fantasy[edit | edit source]

PFF King Behemoth FFXII.png

Behemoth King appears as an enemy.

Final Fantasy Record Keeper[edit | edit source]

FFRK Ultimate+ Behemoth King FFXII.png
Baknamy FFTA2.pngThis section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery[edit | edit source]

Etymology[edit | edit source]

Behemoth is a beast mentioned in Job 40:15–24. In addition to mythological creatures, it is likened to elephants, hippos, rhinos, and bison. Metaphorically, the term behemoth denotes "an extremely large or powerful entity."

Related enemies[edit | edit source]

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