Ferocious beasts with regal, fluttering manes and roars violent enough to shake the earth itself. After rending foes with long claws and horns, they usually use their sharp teeth to deal the killing blow. Also known to use high-level magic, Behemoths are enemies of the top rank.
Dissidia Final Fantasy description
Behemoths are large, purple, canine-esque creatures with two bull-like horns and flowing manes. Depending on the game, Behemoths may be quadrupedal or bipedal—when bipedal, they often wield weapons. They appear in the game's later areas, and are sometimes treated as bosses. Due to their great power, Behemoths usually attack alone, but occasionally attack in small groups of two or three. Behemoths use strong physical attacks and often counter attacks with an attack of their own. If the player casts magic on them, the Behemoth will retaliate with a powerful spell like Flare or Meteor. They are known to use a similar spell as a final attack. Due to their great strength and high HP, Behemoths are among the strongest enemies encountered in most games.
A common variant is the King Behemoth, also known as the Behemoth King. King Behemoths are usually yellow and are stronger versions of the normal Behemoth. Other variants include the Humbaba, usually gray, that is even stronger than the King Behemoth. The Catoblepas makes a number of appearances as a member of the Behemoth family, but also commonly appears as a Basilisk-type enemy.
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy II
- 1.3 Final Fantasy III
- 1.4 Final Fantasy IV
- 1.5 Final Fantasy V
- 1.6 Final Fantasy VI
- 1.7 Final Fantasy VII
- 1.8 Final Fantasy VIII
- 1.9 Final Fantasy IX
- 1.10 Final Fantasy X
- 1.11 Final Fantasy XI
- 1.12 Final Fantasy XII
- 1.13 Final Fantasy XIII
- 1.14 Final Fantasy XIV
- 1.15 Final Fantasy XV
- 1.16 Final Fantasy Tactics
- 1.17 Final Fantasy Tactics S
- 1.18 Crystal Defenders
- 1.19 Final Fantasy Type-0
- 1.20 Final Fantasy Crystal Chronicles
- 1.21 Final Fantasy Mystic Quest
- 1.22 The Final Fantasy Legend
- 1.23 Final Fantasy Legend II
- 1.24 Final Fantasy: The 4 Heroes of Light
- 1.25 Bravely Default
- 1.26 Final Fantasy Dimensions
- 1.27 Final Fantasy Dimensions II
- 1.28 Dissidia Final Fantasy (2008)
- 1.29 Theatrhythm Final Fantasy
- 1.30 Pictlogica Final Fantasy
- 1.31 Final Fantasy Airborne Brigade
- 1.32 Final Fantasy All the Bravest
- 1.33 Final Fantasy Record Keeper
- 1.34 Final Fantasy Explorers
- 1.35 Final Fantasy World Wide Words
- 1.36 Final Fantasy Brave Exvius
- 1.37 Mobius Final Fantasy
- 1.38 World of Final Fantasy
- 1.39 Final Fantasy Trading Card Game
- 1.40 Triple Triad (Portal App)
- 1.41 Chocobo series
- 2 Non-Final Fantasy guest appearances
- 2.1 Dragon Quest & Final Fantasy in Itadaki Street Portable
- 2.2 Kingdom Hearts
- 2.3 Live A Live
- 2.4 Bahamut Lagoon
- 2.5 Lord of Vermilion
- 2.6 Lost Odyssey
- 2.7 Mahouka Koukou no Rettousei: Lost Zero
- 2.8 Mario Sports Mix
- 2.9 Puzzle & Dragons
- 2.10 Xenoblade Chronicles
- 2.11 Square Enix Legend World
- 2.12 Knights of the Crystals
- 2.13 Monster Hunter: World
- 3 Gallery
- 4 Etymology
Concept art depicting a winged Behemoth facing a Warrior of Light was created for the original Final Fantasy (the piece having been used extensively in promotional material), but the creature itself is not in the game. A winged Behemoth based on this artwork is featured in Final Fantasy XV.
The Behemoth is initially fought as a boss, unleashed by the Emperor of Palamecia to battle Firion and his allies. Behemoths appear as normal enemies in the forests around Mysidia. They focus on powerful physical attacks and boast high HP and Defense, but use no magic.
Other Behemoth types:
Three Behemoths appear as mini-bosses in the Lair of the Father on the Moon, and they can be fought as random encounters in the Lunar Core. Behemoths counter magic with Maelstrom, reducing the HP of all party members to single digits. King Behemoths appear in the Advance and Complete Collection versions in the Lunar Ruins.
In the 3D release, the Behemoth has more HP and its attacks can kill high-level party members in a couple of hits, even with Protect. In addition, it is now immune to a whole host of status effects, though it is still vulnerable to Slow.
The Behemoth is a powerful enemy fought only in the Subterrane. They counter physical attacks with a powerful attack, and spells with Maelstrom. King Behemoth is a boss fought in the Depths, along with other bosses from Final Fantasy II, and thus its sprite is derived from its appearance in that game rather than the Behemoths of Final Fantasy IV.
The Behemoth is exclusive to the Advance and mobile/Steam releases, found in the Sealed Temple. They only attack when the player attacks them, and when low on HP have a chance to cast Meteor. The King Behemoth appears in the Void in all releases.
Behemoths appear on the Floating Continent, where they use powerful physical attacks and have a chance to counter a summon with Meteor. They can sometimes appear in pairs or with other enemies, but are susceptible to Break.
The stronger Great Behemoth appears in Kefka's Tower, and has a greater chance of using Meteor. The Behemoth King is fought twice in a row as a boss in the Cave on the Veldt. The second version of the Behemoth King can appear on the Veldt, and is unique among behemoths as it is an undead monster, and can be instantly killed with a Phoenix Down. The Intangir, a behemoth-type enemy, appears on Triangle Island in the World of Balance, rewarding 10 Magic Points, more than any other monster in the World of Balance, to anyone able to beat them. Dark Behemoth appears in the Advance and mobile/Steam versions as an optional boss.
Final Fantasy VI marks the first time the Behemoth appears as a bipedal enemy.
Behemoths appear during the raid when the party returns to Midgar. They rely on physical attacks and the Flare spell, and are one of only two monsters that the Enemy Skill ???? can be obtained from. King Behemoths appear in the Northern Cave, and use stronger physical attacks as well as Flare and Comet2.
There is also a weapon for Red XIII called the Behemoth Horn found in the Shinra Headquarters stairwell during the return to Midgar on disc 2. Although the weapon has no graphic, like all of Red XIII's weapons, its artwork looks like the long, curving horn of the Behemoth.
Two types of Behemoths appear: the normal Behemoth, and the stronger King Behemoth, the same types that appeared in the original Final Fantasy VII.
A Behemoth appears as a boss in Chapter 1, in the virtual Sector 8 Plaza. Experiment No. 88 is a stronger virtual copy of Behemoth, and is fought during Chapter 4 in the Shinra Building's Training Room. Behemoth King appears as a boss in the Banora Underground during Chapter 11.
Other Behemoth type enemies:
In Chapter 9, after being defeated, Azul the Cerulean transforms into Arch Azul, a giant beast which resembles a blue, armor-plated Behemoth. Vincent can also transform into his Behemoth-like Galian Beast form from the original game via the Limit Breaker item.
An actual Behemoth is also fought within a side mission, being one of the strongest foes.
Behemoth appeared as an enemy.
Behemoths appear on the Great Plains of Esthar after the Lunar Cry, and in the lower floors of Deep Sea Research Center. Level 1 Behemoths also appear in the Lunatic Pandora. Regardless of their level they can use Meteor, Mighty Guard and Flare, but are vulnerable to Instant Death. Quistis Trepe can learn the Behemoth's Mighty Guard as a Blue Magic and Behemoths can be devoured to gain a stat boost to Magic. A Behemoth-like boss called Catoblepas appears in Ultimecia Castle as one of the eight minions sealing the party's abilities.
Behemoth's Triple Triad card can be obtained from Behemoths or other card players.
|Refine||10 refine into 1 Barrier|
|Level 5 (Monster Card)||Win||N/A|
Behemoths appear in Memoria, and the player can fight one in the Treno weapon shop in disc 4. Behemoths use powerful physical attacks and counter attacks with the ability Meteor Counter, which works identically to the normal Meteor spell.
Behemoths appear as fiends at Mt. Gagazet and in the ruins of Zanarkand. They strike with both Thundara and physical attacks. A stronger version, Behemoth King, appears inside Sin and casts Meteor upon its death, a spell exclusive to it. The Catoblepas can be fought in the Monster Arena, battling identically to the normal Behemoths, but with higher stats. It casts Ultima upon being defeated.
Regular Behemoths is a random encounter in the Zanarkand Ruins in Chapter 1 and are formidable foes, until Chapter Five when they are generally eclipsed by most other random encounters. The Behemoth King creature type is replaced by Humbaba, which looks exactly like a Behemoth King. It appears as a boss in the Thunder Plains during Chapter 5. Both versions also appear in Via Infinito. Behemoth types take 20 kills to Oversoul.
|Coin No.||20||Coin Value||7|
|Location||Found in the Western or Southern Expanses of the Bikanel Desert.|
Two Behemoths are seen in the introductory FMV sequence, which depicts the beastman attack on Tavnazia. They were used by the orcs as living siege weaponry, using their great size and strength to break through the city walls. A similar Behemoth is used by the Dark Kindred as a warbeast during Campaign Battles.
The Behemoth also appears as a large constellation in the northern sky. This great curve of stars is meant to represent the gargantuan Behemoth's horns. Legends founded by the Federation of Windurst say it appears as if it is about to be vanquished by Odin.
The concept artwork for theBehemoth shows a winged Behemoth, despite the in-game Behemoths being wingless. This is the only other instance of a winged Behemoth in the series besides the unused concept art for the original Final Fantasy.
Behemoths appear as both an individually named enemy and an entire classification of similar enemies. Behemoths wield weapons and wear primitive armor and clothing. The Behemoth King mark, walks on all fours and is more bestial and wyrm-like than the other Behemoth-type enemies. Behemoth-type enemies rely mostly on powerful physical attacks, and some can use Bacchus's Wine to increase their damage output.
Behemoth type enemies:
- High Reaver
- Alteci (Rare)
- Catoblepas (Mark)
- Behemoth King (Elite Mark)
- Humbaba Mistant (Optional Boss)
- Fenrir (Boss)
The Behemoths of Gran Pulse wear pants and sleeves on their forearms. On Cocoon, Behemoths are used by PSICOM and come in two forms: cyborgs trained for combat use, and feral ones which resemble the Pulse varieties more closely. Pulsian Behemoths are noticeably tougher.
Upon losing half of their health, many Behemoths will stand on their hind legs and pull the crest from along their head and upper spine, creating a sword or chainsaw-like weapon. This can either completely heal their HP while removing all negative status effects, or grant them an array of boosts. It will also increase the Behemoth's damage output while sometimes increasing or lowering its defenses.
Behemoth type enemies:
- Beta Behemoth
- Alpha Behemoth
- Feral Behemoth
- Lodestar Behemoth
- Greater Behemoth
- Behemoth King
- Kaiser Behemoth
There are six types of Behemoths:
While not in the original version, a Behemoth appears in A Realm Reborn where it is howling near what's believed to be the Crystal Tower and serves as a boss in a two part FATE event taking place in the far west of the Coerthas Central Highlands.
In the update "A Realm Awoken," the King Behemoth is featured as a boss in the raid dungeon "Labyrinth of the Ancients."
Final Fantasy XIII-style behemoths appear as enemies in the quests that make up the crossover event Lightning Strikes.
Many variants of behemoths can be fought:
- Rogue Behemoth
- Behemoth King/Dread Behemoth
- Behemoth Tyrant
- Kaiser Behemoth (Episode Prompto)
Behemoths were featured extensively in promotional material and Deadeye appeared during the Final Fantasy XV Episode Duscae demo. Behemoths were already shown for the game when it was known as Final Fantasy Versus XIII, where a mechanized Behemoth appeared in a trailer. The behemoth king variant is based on the artwork for behemoths for the original Final Fantasy, although this winged beast never appeared in the original game.
The Behemoth appears as an obtainable R monster. It is a Fire-elemental monster whose type is Climb, class is Beat and its specialty is HP. Its hero tech is Primal Roar which unleashes a large circular shockwave. Its leader bonus is Blazing Soul which increases Fire damage dealt by 50%. Its auto-effect is SOS Attack +30% which boosts Attack by 30% when below 30% HP.
Behemoths appear as a family of monsters with high HP as well as great physical and magickal strength. Behemoths possess powerful attacks and can inflict instant death. Behemoth-type monsters can use powerful spells when aided by a unit with the Beastmaster ability.
There are three different types:
The are three Behemoth variants: Behemoth, Reaver, and a red-colored Mutadragon. Their Hell Assault is a powerful move that boosts their next attack and damages enemies at the same time. There is also a dish called "Behemoth Steak," as Cid mentions he will buy it after selling the "Alraune Drill" at mission "You Say Tomato."
The Behemoth appears as an enemy. They move at an average pace and resist magick. Each unit's health varies, but they are at their strongest in the first mission, The Bisga Greenlands, with 630 HP.
A stronger variant, the Reaver, also resists magick and moves at an average pace. Their health varies, although they achieve a higher average than the ordinary Behemoth, ranging from 614 HP to 1365 HP.
The Behemoth first appears as a boss in Chapter 4. They are fought as regular encounters in Bethnel Caverns. There are also a type of Behemoth known as the Behemash used by the Concordian royal army, and the Behemoth King, as well as unused artwork for a Mecha Behemoth.
In the HD remaster, the Behemoth's and King Behemoth's models have been changed to resemble their Final Fantasy XV incarnations, while in the original PSP version, a more detailed version of the Crisis Core -Final Fantasy VII- models were used.
Behemoth appeared in a trailer.
The Behemoth appears as a regular enemy in Conall Curach. It is generally considered to be one of the strongest and most difficult enemies that the player has faced up to that point in the game. The Behemoths are based on the appearance of the Behemoth enemy from Final Fantasy IX.
The Behemoth is a roaming monster that randomly travels from dungeon to dungeon under the name "The Unstoppable Fiend" on the world map. It is a dangerous enemy that usually cannot be defeated until the player's adventurers are considerably leveled up. If the player's adventurers do defeat it, it can drop the unique item, the Behemoth Bracers, which raises all stats and has no stat penalties. It is fought off-screen and has no image or animations.
The Behemoth appears as a summon. It is a melee summon with sluggish speed that takes up one slot when summoned. It has the second-highest attack power of the melee summons.
The Behemoth appears as a boss in Old Town.
The Behemoth makes its return as an optional boss in the Library, along with the other bosses from Ring of Fates. Its appearance is exactly the same as the Ring of Fates Behemoth. The monster has been renamed Baby Behemoth.
Behemoth appears in the Snowfields outside of Rivelgauge Monastery. There is also a boss Behemoth, the King Behemoth, in this area.
Regular Behemoths are relatively strong quadruped monsters with low defense. Their attacks consist solely of swipes and charges. The Behemoth King, however, is a large, bipedal creature with an enormous club. The King Behemoth can also use a fire breath attack and use the Meteor spell to launch four meteors at anything within range. It is rare as a boss in that it will attack anything in the area, including other monsters, especially if left alone. The player can break its horn and use it as a projectile against it.
A giant black Behemoth, thought to be a Dark Behemoth, appears as part of a chase sequence, during which the player must escape from both it and the Lilty army.
The Behemoth is the first boss fought at Hill of Destiny. As the first boss, it only uses physical attacks. It takes four attacks from it to deplete all of Benjamin's HP. As it is encountered before any equipment or items can be bought, defeating it is merely a matter of attacking it over and over and hoping that the player's attacks do not miss as there's a chance of it defeating Benjamin if the player is unlucky striking it down. The Gorgon is a similar monster encountered elsewhere in the Foresta region.
The Behemoth is an enemy and also a possible monster that the party's monster unit(s) can transform into. It can be found on the sixteenth floor of the Tower.
The Behemoth is an enemy and also a possible monster that the party's monster unit(s) can transform into.
The Behugemoth is a boss inside the Ice Caverns and on the tenth floor of the Moonsand Ruins. In addition, a weaker variant called the Behugemore, appears as a powerful enemy on the final floors of the Star Chamber. Both variants have access to the Lightning Bolt ability.
Behemoths are fought in the Massive Cavern in fixed encounters. Behemoth is an enemy family.
Dissidia Final Fantasy (2008)
Behemoth appears as a summon that doubles the summoner's Bravery, but reduces 60 Bravery per tick for a period of time. The artwork used for the summon is from Final Fantasy II. Behemoth can be obtained as a Stage Bonus in the Destiny Odyssey X storyline.
The Behemoth is also a Ghost Card, bearing the Final Fantasy II Behemoth Player Icon. The Behemoth is a Level 74 Emperor, and has the Cyan Gem and Wyvern Egg to be won through battlegen. The quote on the card, "To the victor goes Hilda, Princess of Fynn" is what the Emperor said to the party before unleashing the Behemoth against them.
The Behemoth is a summonstone with the same function as in Dissidia. It can be purchased from the Cornelian Moogle Shop for 50 KP. This summonstone is unlocked at the shop as a limited offer after earning 340 KP total.
Behemoth is also mentioned in the Mognet letter sent by Kathy, whom was thinking of matching up the player with a 'soulmate.' She picked 'Behemoth' as the match, for thinking its Meteor ability 'a knock-out for sure.'
- Your Luck Today
Mognet fortune-teller sees your soulmate! For the outlaw in you that seeks danger, fate matches you with "Behemoth," kupo! Its Meteor is a knock-out for sure, kupo!
Your lucky number today is "41269", kupo!
Fierce lords among beastkind, behemoths are extremely territorial and no mercy is shown to those who invade their domain. They are to the last proud creatures, wishing for naught but to conquer and expand their own territories.
Behemoths appear as enemies during Battle Music Sequences (BMS).
This is the true king of beasts, its unbelievable size and unparalleled ferocity setting it on a level beyond all other behemoths. Any who dare draw a sword against it will be met with angry blows, while magic wielders must face the rage of the very heavens.
King Behemoth's CollectaCard
Behemoths appear as enemies during Battle Music Sequences, along with a new, larger Behemoth King, based on its appearance in Final Fantasy XIV.
Behemoths from across the series appear as enemies.
The Behemoth King appears as a boss inside the Planet's Core. In battle, the Behemoth King uses Meteorite.
Where does a behemoth sit at the faire? It kills everyone and destroys the grounds.
The Behemoth appears as an enemy on the Narshe Plains and inside the Zanarkand Ruins. It uses Beatdown and drops the Dragon Claws. The Final Fantasy VI version of the Behemoth King also appears as an enemy inside the Eureka Forest.
Behemoths from many games from the series appear as enemies.
Behemoth family monsters appear as enemies, usually as story mode bosses and at times in Events although with different names. Noteworthy among them is the Behemoth K a member of Hess' Eight Sages who is the rare exception of a monster who achieved a high degree of intelligence. Further setting him apart from his kin are some physical traits such as his unique grayish coloured fur and distinctive black wings on his back, a rather unseen characteristic among Behemoths.
Behemoth are a group of Mirage, as well as the name of one of the creatures. The group includes two families, one made up of Babyhemoth / Behemoth / Behemonster and the other of Kuza Kit / Kuza Beast. A third family made up of Dark Behemoth, was made available as DLC and was later released in the standalone Maxima version.
Behemoth can be transfigured from a Babyhemoth above level 23 and into a Behemonster above level 40. They can also be switched to a Kuza Beast board above level 35. They can be switched to a Dark Behemoth board after capturing one with the DLC/Maxima version.
Behemoth appears on Thunder-elemental cards.
Behemoths from the series appear on Triple Triad cards.
Non-Final Fantasy guest appearances
Behemoth is a chance card. The card's ability is stated as "Magic attack, reduce houses value in target street by 20%".
The Behemoth makes an appearance in Kingdom Hearts as a Heartless boss in Hollow Bastion. A weaker version appears as a normal enemy in End of the World and in the Hades Cup at Olympus Coliseum. In Kingdom Hearts Final Mix, two other versions with different color schemes and patterns appear, named Destroyed Behemoth and Arch Behemoth. The Behemoth later returned in Kingdom Hearts Re:coded and in Kingdom Hearts χ[chi] as a Raid Boss. It also appears in the remake, Kingdom Hearts Union χ[Cross], on several medals.
In early Kingdom Hearts II trailers, two Behemoths can be seen before the battle of 1000 Heartless; however, the Behemoths were removed from the cutscene in the finalized version and were never seen in the game, save through the use of cheat devices.
A Behemoth appears within the Sci-fi chapter. It is said be a successfully extraction of a large quadruped alien life form from another planet, for the mission to those onboard the spaceship Cogito Ergosum. The military wants to use this this as some sort of weapon.
The Behemoth is locked away in storage on board the spacecraft the chapter takes place in. As the story progresses, the Behemoth is released from its prison and roams freely around the ship. If the player encounters it, they are met with an instant Game Over. The Behemoth ends up being killed by Corporal Darth near the end of the scenario. The Behemoth is yellow, making it more similar to the King Behemoth variety of Behemoth.
Behemoth has a single ability, Transform, which allows it to turn into any other dragon form in the game including the Holy Dragons and use their special attacks in hand-to-hand battles, but the only drawback is that it has no field abilities.
Lord of Vermilion
Behemoth appears in Lord of Vermilion and Lord of Vermilion II.
An enemy called Behemoth appears in the Ice Canyon area. It is a large purple beast with fierce physical attacks. A behemoth is also shown being fought by the king of Gohtza and Kaim in a flashback scene.
Mahouka Koukou no Rettousei: Lost Zero
Behemoths appear as enemies as part of a collaboration event with Final Fantasy Type-0 and Final Fantasy Agito.
A Behemoth appears as the final boss. It appears when a dark crystal takes the player's team to another world after they obtain four crystals from each of the playable sports. The objective is to completely deplete its HP meter to 0 through the use of small meteorites to attack or utilizing Mario series items such as Koopa Shells and Bob-ombs to interrupt its attack patterns.
After defeating the Behemoth, the Sports Mix mode is unlocked, which makes the player play through tournaments like before, but the sports played in each round are selected at random and the difficulty is set at Expert. When the Star Cup of this mode is beaten, the player is taken to another boss battle, this time against a Behemoth King who is much more difficult.
Both versions of the Behemoth utilize the same attacks, such as hurling fireballs that home in on the characters, summoning lightning bolts to crash down on everyone at once, and invoking a brutal meteor shower. They can also ram into characters with their horns or stomp down on them after leaping high into the air.
Behemoth appeared as part of the Crystal Defenders collaboration.
The Behemoth is a class of large, purple monsters that appear towards the end of the game, and look very similar to the Final Fantasy Behemoth. There are three types of Behemoths, the regular Sanjibal Behemoth, a unique monster called Demon Pavlovsk, and an extremely large and powerful super-boss called Blizzard Belgazas.
All three Behemoth type monsters are powerful enemies that can wipe out a lower-leveled party easily. Blizzard Belgazas especially, at level 114, should be avoided at all costs, as it is the second most powerful enemy.
Square Enix Legend World
The version of King Behemoth from Final Fantasy Crystal Chronicles: The Crystal Bearers appears as an enemy.
The Behemoth appears on an ultimate card.
Monster Hunter: World
Behemoth appears as part of a collaboration with Final Fantasy XIV as a new Elder Dragon. It can use many of the same attacks as it does in Final Fantasy XIV, like Ecliptic Meteor. In the story it emerges from a wormhole and crashes into the New World due to the instability of the aether. The fight against the Behemoth is designed in such a way that it feels similar to a raid boss, contrary to the other monsters in the game. It has an aggro mechanic that allows players to effectively assume the role of a tank during the fight and its HP pool is always scaled for multiplayer, encouraging team play. The materials acquired from the Behemoth let players craft the powerful Dragoon armor and an Insect Glaive weapon.
A baby Behemoth costume is also available for the player's pet Poogie.
Behemoth is a beast mentioned in Job 40:15–24. In addition to mythological creatures, it is likened to elephants, hippos, rhinos, and bison. Metaphorically, the term behemoth denotes "an extremely large or powerful entity."
In the Spanish versions, the Final Fantasy variant of Behemoth is known as "Bégimo", the phonetic adaptation of its name.