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A Don Corneo henchman. He wields a deadly dagger and makes monsters do his bidding. He puts these skills to good use in the Corneo Cup.

Enemy Intel

The Beastmaster is a minor character and a mini boss in Final Fantasy VII Remake. He is fought in the Corneo Colosseum in Sector 6 during the "Underground Colosseum" main quest in Chapter 9, "The Town That Never Sleeps". He is the first round and thus the easiest, appearing alongside two bloodhounds. After being defeated, he will appear in the opponents' dressing room in the back stage where the player can talk to him.

In Chapter 14, "In Search of Hope", he returns in the "Tomboy Bandit" odd job where the player party takes Kyrie Canaan's spot in the colosseum and end up fighting the Beastmaster again, this time accompanied by a hellhound.



Physical damage = Physical damage
Magic damage = Magical damage
Attack Pic Description Block KB(Knockback)
Physical damageKick Kicks at a target. Can knock the player down if the Beastmaster is "doped up". Y N
Physical damageWild Stab Stabs with a knife. Y N
Physical damageWild Slash Knife slash at a target five times. Y N
Physical damageFull Nelson Bind his target. N N
Physical damageGrenade Throws a grenade that detonates in 3 seconds. Y Y
Physical damageSpiderweb Spiderweb EA from FFVII Remake Inflicts Slow Slow on a target for 40 seconds. N N


The Beastmaster arrives from FFVII Remake.jpg

The Beastmaster is a special variation of the Hoodlum and Corneo Lackey. He is not particularly strong, specially since he is not fought in a large group. He wields a knife and only uses physical attacks. He can also throw grenades, spiderwebs, and orbs of gravity, as well use Full Nelson to bind the player temporarily; this move is often used from behind.

The Beastmaster will fight alongside his animal companions, often attempting to sync his attacks with the creatures to pressure the player. Once he loses about 50% HP, he'll attempt to buff himself to a state where he no longer builds stagger; when buffed, he'll sparkle with an orange visual effect, and his moves will deal increased damage, as well have a higher interrupt power. Once the Beastmaster starts drinking the concoction, it is very hard to interrupt him.

Much like most of the human enemies, the Beastmaster is weak to Fire Fire.

In the first match he is fought alongside two bloodhounds, while in the second match, during the "Tomboy Bandit" odd job, he is fought alongside a hellhound. Both creatures are weak to Ice Ice.


Ideally, the player should focus on dispatching the Beastmaster first, since he is much weaker than the beasts that follow him. Triple Slash works well to hit both the Beastmaster and the creatures.

Due to his minimal Magic Defense Magic Defense, Fire Fire or Fira Fira will instantly pressure him and greatly raise the stagger gauge, giving the player opening to use Focused Thrust, followed by Infinity's End, to dispose of him. Since most of his attacks can be blocked, Steadfast Block Materia Steadfast Block Materia helps mitigate damage, as well build ATB quicker.

If he starts drinking his concoction, the player should cast Fire to interrupt him. Elemental Materia Elemental Materia is better paired with Ice Materia Ice Materia in Cloud's weapon to help deal with his beasts.

Hard Mode[]

Beastmaster uses "Spiderweb".

On the hard difficulty, the first few matches in the Underground Colosseum main quest are not significantly harder than those in a normal playthrough, but it is crucial to save or restore MP throughout them. Aerith can use Soul Drain offensively, and any spells she uses should be on materia paired with MP Absorption Materia MP Absorption Materia. It is best to avoid healing and instead use the bench in the dressing room to restore HP between matches. If not being controlled, Cloud can use Provoke Materia Provoke Materia to protect Aerith, who can equip First Strike Materia First Strike Materia and/or Whistlewind Scarf to open matches with Arcane Ward and a powerful spell.

During the odd job "Tomboy Bandit", the Beastmaster is simple to defeat, but hellhound is more durable and MP should be conserved. Pairing Ice Materia Ice Materia and elemental on Cloud and Tifa's weapons remains a good strategy, and Barret should use Lifesaver with Regen Regen cast on him. While Cloud and Tifa use melee attacks, Barret should use Focused Shot from a distance at two ATB bars, while Cloud and Tifa use their Focused Thrust and Focused Strike, respectively, to stagger the Beastmaster and his hound. Once staggered, Tifa's Unbridled Strength techniques and True Strike can be used to build up their stagger bonus damage, while Barret's Maximum Fury and Cloud's Infinity's End destroy them for good.

In both fights, pairing one of the characters with Synergy Materia Synergy Materia and Ice is great to quickly unleash a flurry of spells to pressure the enemies.

Defeating the hellhound that accompanies the Beastmaster earns Cloud The Art of Swordplay Vol. XI.


Related enemies[]