These nu mou can control enemies at will.
The Beastmaster is a job available to the nu mou in Final Fantasy Tactics Advance. They control various monsters and use bells and other musical instruments in battle. The success rate for controlling a monster varies from monster to monster. A whip appears above the Beastmaster's head (similar to status ailments/enhancements) when they are in control of a monster. Players lose control of the monster when it becomes the Beastmaster's turn again and have to use the "Control" command again to resume control. The Beastmaster cannot control the five races.
A common strategy is to use the Beastmaster in conjunction with a Blue Mage when learning monster abilities, as the Beastmaster can "force" the monster to use the ability on the Blue Mage.
Growth[edit | edit source]
The Beastmaster is the closest the nu mou get to an Attack-oriented job. Its Attack and Defense are the highest out nu mou jobs, and it has respectable HP, Resistance and Speed. The Beastmaster's MP and Magic Power are the lowest available to the nu mou, but those aren't necessary for such an Attack-oriented job.
|HP||MP||Atk||Def||Mag Pwr||Mag Res||Spd|
|7.4 B||2.1 D||8.8 B+||8.8 B+||6.8 D+||8.4 B||1.2 D+|
Abilities[edit | edit source]
Beastmaster command. Control various monsters.
Reactions do not work while using Control and all abilities have a range of 4 tiles.
|Control goblins and red caps.||50%-70%||200|
|Control ice flans, jellies, and creams.||40%-60%||200|
|Control bombs and grenades.||35%-55%||200|
|Dragon||Earth Bell||Control firewyrms, icedrakes, and thundrakes.||40%-60%||200|
|Lamia||Glass Bell||Control lamias and liliths.||30%-50%||200|
|Bug||Fairy Harp||Control antlions and jawbreakers.||50%-70%||200|
|Tonberry||Blood Strings||Control tonberries and masterberries.||10%-30%||200|
|Panther||War Trumpet||Control red panthers and coeurls.||50%-70%||200|
|Malboro||Aona Flute||Control malboros and big malboros.||60%-80%||200|
|Floateye||Black Quena||Control floateyes and ahrimans.||30%-50%||200|
|Undead||Black Quena||Control zombies and vampires.||20%-40%||200|
|Fairy||Fairy Harp||Control sprites and titanias.||20%-40%||200|
|Rockbeast||Conch Shell||Control blade biters and toughskins.||70%-90%||200|
Reaction[edit | edit source]
|Last Haste||Ninja Gear||Become hasted if severely wounded.||300|
Support[edit | edit source]
|Immunity||Survival Vest||Confers resistance to some status ailments.||300|
Combo[edit | edit source]
|Beast Combo||Mythril Bell||Failproof combo ability for beastmasters.||100|
Overview[edit | edit source]
[[File:|A Beastmaster using the Control command on a Bomb.|thumb]] Beastmasters are ill-suited for combat and their only real use is to help train Blue Mages. The instruments they wield barely qualify as weapons and the Control abilities don't have any effect on the five races. Beastmasters can significantly improve situations involving monsters, but have little to no usefulness in the late game.
Enemy Beastmasters are easy to take down since their Control abilities are useless against the player's clan. Their attack power, although unusually high, is still nothing to worry about, especially since they only use instruments.
Other appearances[edit | edit source]
Beastmaster appears on a card.