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Beastmasters use the innate gifts of the nu mou to command beasts to do their bidding.

Description

Beastmaster is a job from Final Fantasy Tactics A2: Grimoire of the Rift exclusive to the nu mou.

Profile[]

They control various monsters (one at a time) for a turn, mainly to help the Blue Mages gain their spells; beyond that, they are considered more of a gimmick class.

The Beastmasters' abilities are limited. The controlled monster cannot execute command 'Move', but remain stationary and only rely on any adjacent target, or their ranged skills or magicks. The under 'Control' status is removed, and they cannot be controlled until the Beastmaster's turn comes up again. As compensation, the Beast Lore ability ignores hit rate or the target monster's evasion, and unlike the previous game, the ability is now instantaneous.

The Beastmaster's impressive HP growth can be exploited through leveling, to compensate for the frailty of nu mou units. Although the nu mou have no physical job classes, this class is the closest to being one. Beastmasters' Speed growth is the best among the nu mou jobs and the only way to improve a nu mou's Speed efficiently is to level them up as Beastmaster.

The improvement about Beastmaster's Beast Lore is that the abilities can be performed regardless of Accuracy or Evasion since all of them cannot resist against being controlled. The downside of Beast Lore ability is that the monsters can no longer be controlled to move and can only perform Actions statically. Beastmasters can no longer control Tonberries.

Beastmasters' Beast Lore abilities are best to only be used as secondary A-ability.

Abilities[]

Beast Lore[]

The powers of the BEASTMASTER are the powers of the beasts themselves.

Description
Skill Equipment Range AP
Dreamhare Lamia Harp 2 150
Take control of dreamhares.
Deadly Nightshade Lamia Harp 2 150
Take control of deadly nightshades.
Baknamy Demon Bell 2 150
Take control of baknamy.
Flan Demon Bell 2 150
Take control of flans.
Lamia Glass Bell 2 150
Take control of lamias.
Wolf War Trumpet 2 150
Take control of wolves.
Werewolf Frigid Viol 2 150
Take control of werewolves.
Shelling Conch Shell 2 150
Take control of shellings.
Headless Satyr Flute 2 150
Take control of headlesses.
Zombie Black Quena 2 150
Take control of zombies.
Ghost Black Quena 2 150
Take control of ghosts.
Deathscythe Black Quena 2 150
Take control of deathscythes.
Malboro Blueleaf Flute 2 150
Takes control of malboros.
Bomb Blueleaf Flute 2 150
Take control of bombs.
Ahriman Brilliant Theorbo 2 150
Take control of ahrimans.
Floating Eye Brilliant Theorbo 2 150
Take control of floating eyes.
Sprite Fairie Harp 2 150
Take control of sprites.
Antlion Fairie Harp 2 150
Take control of antlions.
Cockatrice Heal Chime 2 150
Take control of cockatrices.
Drake Hurdy-Gurdy 2 150
Take control of drakes.
Behemoth Shining Lute 2 150
Take control of behemoths.

Reaction[]

Skill Equipment Effect AP
Critical: Haste Ninja Gear Gain HASTE when user becomes HP Critical. 250

Support[]

Skill Equipment Effect AP
Immunity Survival Vest Neither buffs nor debuffs can be removed from the user. 150
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