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Revision as of 21:44, 15 May 2018
These experts in monster research have trained tirelessly to communicate with—and even control—the animals of Vana'diel.
Template:See Also The Beastmaster (獣使い, Kemonotsukai?) is an advanced job in Final Fantasy XI. Beastmasters are the equivalent of Mediators from other Final Fantasy titles. The key ability of a Beastmaster is Charm, allowing them to bend the will of certain types of enemy creatures, mostly plantoids, lizards, vermin, and animals.
The races of Vana'diel each bring different strengths and weaknesses to the job of beastmaster. Tarutaru have the highest charisma, thus are able to charm with the greatest success rate, but low HP and Vitality means they are less survivable. Humes and Elvaan offer a more balanced approach to the job with no major perks and no major disadvantages. Mithra and Galka have low charisma, making charming creatures more difficult, but even as the weakest two race choices in that regard, increased agility for Mithra and large HP and Vitality totals for Galka help them be more survivable.
- 1 Becoming a Beastmaster
- 2 Beastmaster Abilities
- 3 Gameplay
- 4 Subjobs
- 5 Other appearances
- 6 Gallery
Becoming a Beastmaster
Since Beastmaster is an advanced job, players must complete a quest before they are able to level as a beastmaster. The beastmaster quest begins in Jeuno and takes the player all of one zone away to Qufim Island to inspect a coral outcropping. In all, this is the easiest of all advanced job quests, requiring, at most, the player to be mindful of the Gigas, skeletons, weapons, and the Kraken that loiters near the actual coral outcropping. Upon returning to Jeuno after looking over the coral, the player will be able to level as a beastmaster.
|Familiar||1||1:00:00||0:30:00||Enhances your pet's powers and increases the duration of Charm.|
|Charm||1||0:00:15||—||Allows you to control your target.|
|Gauge||10||0:00:30||—||Allows you to judge whether or not a target can be charmed.|
|Reward||12||0:01:30 Recast can be reduced with Merit Points||—||Restores your pet's HP. Special items required.|
|Call Beast||23||0:05:00 Recast can be reduced with Merit Points||—||Calls a beast by using the contents of a jug.|
|Bestial Loyalty||23||0:20:00||—||Summons a beast without consuming the contents of the jug.|
|Tame||30||0:10:00 Recast can be reduced with Merit Points||—||Makes target docile and more susceptible to charm.|
|Feral Howl||75 Only unlocked with Merit Points||0:05:00||—||Terrorizes the target.|
|Killer Instinct||75 Only unlocked with Merit Points||0:05:00||0:03:00||Grants your pet's Killer Effect to party members within area of effect.|
|Unleash||96||1:00:00||0:01:00||Increases the accuracy of Charm and reduces the recast times of Sic and Ready.|
|Fight||1||0:00:10||—||Commands your pet to attack the target.|
|Heel||10||0:00:05 Recast between Heel, Stay and Leave is shared||—||Commands the pet to cease attacking and return to you.|
|Stay||15||0:00:05 Recast between Heel, Stay and Leave is shared||—||Commands the pet to stay in one place.|
|Sic / ReadyThe command Sic is changed to Ready when the pet is summoned by Call Beast||25||0:02:00 Recast can be reduced with Merit Points||—||Commands the pet to make a special attack.|
|Leave||35||0:00:05 Recast between Heel, Stay and Leave is shared||—||Sets your pet free.|
|Snarl||45||0:00:30||—||Transfer enmity to a pet invoked with the "Call Beast" ability.|
|Spur||83||0:03:00||0:01:30||Grants "Store TP" effect to pets.|
|Run Wild||93||0:15:00||0:05:00||Your familiar will gain heightened powers, but will disappear when the effect expires.|
|Vermin Killer||10 / 76||II||Gives you an edge when fighting vermin.|
|Resist Slow||15 / 35 / 55 / 75 / 81||V||Increases resistance against slow.|
|Resist Amnesia||15 / 35 / 55 / 75||IV||Gives you a slight resistance against amnesia.|
|Bird Killer||20 / 79||II||Gives you an edge when fighting birds.|
|Amorph Killer||30 / 82||II||Gives you an edge when fighting amorphs.|
|Lizard Killer||40 / 85||II||Gives you an edge when fighting lizards.|
|Aquan Killer||50 / 88||II||Gives you an edge when fighting aquans.|
|Plantoid Killer||60 / 91||II||Gives you an edge when fighting plantoids.|
|Beast Killer||70 / 94||II||Gives you an edge when fighting beasts.|
|Beast Affinity||75 Only unlocked with Merit Points||Varies||Increases the level of pets summoned with Call Beast.|
|Beast Healer||75 Only unlocked with Merit Points||Varies||Enhances the Regen effect of Reward.|
|Stout Servant||78 / 88 / 98||III||Reduces damage taken by pet.|
|Fencer||80 / 87 / 94||III||Increases Critical Hit Rate when wielding with the main hand only. Grants a TP Bonus to weapon skills.|
Combat Skill Ratings
|Combat Skill||Rank||Caps by Level|
|Sheep Familiar||Herbal Broth||23||35||Beast||Sheep||WAR||1:00:00|
|Hare Familiar||Carrot Broth||Beast||Rabbit||WAR||1:30:00|
|Crab Familiar||Fish Broth||55||Aquan||Crab||PLD||0:30:00|
|Courier Carrie||Fish Oil Broth||75||Aquan||Crab||PLD||0:30:00|
|Slippery Silas||Wormy Broth||99||Aquan||Toad||BLM||0:30:00|
|Flytrap Familiar||Grasshopper Broth||Plantoid||Flytrap||WAR||1:00:00|
|Tiger Familiar||Meat Broth||Beast||Tiger||WAR||1:00:00|
|Eft Familiar||Mole Broth||33||45||Lizard||Eft||WAR||1:00:00|
|Lizard Familiar||Carrion Broth||Lizard||Lizard||WAR||1:00:00|
|Mayfly Familiar||Bug Broth||Vermin||Fly||WAR||1:00:00|
|Funguar Familiar||Seedbed Soil||65||Plantoid||Funguar||WAR||1:00:00|
|Beetle Familiar||Tree Sap||38||45||Vermin||Beetle||PLD||1:00:00|
|Antlion Familiar||Antica Broth||50||Vermin||Antlion||WAR||1:00:00|
|Lullaby Melodia||Singing Herbal Broth||43||55||Beast||Sheep||WAR||1:00:00|
|Mite Familiar||Blood Broth||Vermin||Diremite||WAR||1:00:00|
|Keeneared Steffi||Famous Carrot Broth||Beast||Rabbit||WAR||1:30:00|
|Flowerpot Ben||Rich Humus||51||63||Plantoid||Mandragora||MNK||1:00:00|
|Saber Siravarde||Warm Meat Broth||Beast||Tiger||WAR||1:00:00|
|Coldblood Como||Cold Carrion Broth||53||65||Lizard||Lizard||WAR||1:00:00|
|Shellbuster Orob||Quadav Bug Broth||Vermin||Fly||WAR||1:00:00|
|Voracious Audrey||Noisy Grasshopper Broth||75||Plantoid||Flytrap||WAR||1:00:00|
|Ambusher Allie||Lively Mole Broth||58||Lizard||Eft||WAR||1:00:00|
|Chopsuey Chucky||Fragrant Antica Broth||63||Vermin||Antlion||WAR||1:00:00|
|Lifedrinker Lars||Clear Blood Broth||Vermin||Diremite||WAR||1:00:00|
|Panzer Galahad||Scarlet Sap||Vermin||Beetle||PLD||1:00:00|
|Amigo Sabotender||Sun Water||75||Plantoid||Sabotender||WAR||0:30:00|
|Turbid Toloi||Auroral Broth||99||Aquan||Pugil||WAR||2:00:00|
|Nursery Nazuna||Dancing Herbal Broth||76||86||Beast||Sheep||WAR||2:00:00|
|Crafty Clyvonne||Cunning Brain Broth||90||Beast||Coeurl||WAR||2:00:00|
|Dapper Mac||Briny Broth||99||Bird||Apkallu||MNK||2:00:00|
|Dipper Yuly||Wool Grease||Vermin||Ladybug||THF||2:00:00|
|Lucky Lulush||Lucky Carrot Broth||Beast||Rabbit||WAR||2:00:00|
|Discreet Louise||Deepbed Soil||79||Plantoid||Funguar||WAR||2:00:00|
|Fatso Fargann||Curdled Plasma Broth||81||Amorph||Leech||WAR||2:00:00|
|Presto Julio||Chirping Grasshopper Broth||83||93||Plantoid||Flytrap||WAR||2:00:00|
|Audacious Anna||Bubbling Carrion Broth||85||95||Lizard||Lizard||WAR||2:00:00|
|Mailbuster Cetas||Goblin Bug Broth||Vermin||Fly||WAR||2:00:00|
|Swift Sieghard||Mellow Bird Broth||86||94||Lizard||Raptor||WAR||2:00:00|
|Faithful Falcorr||Lucky Broth||99||Bird||Hippogryph||THF||2:00:00|
|Bloodclaw Shasra||Razor Brain Broth||90||99||Beast||Coeurl||WAR||2:00:00|
|Bugeyed Broncha||Savage Mole Broth||Lizard||Eft||WAR||2:00:00|
|Gorefang Hobs||Burning Carrion Broth||93||Beast||Tiger||WAR||2:00:00|
|Gooey Gerard||Cloudy Wheat Broth||95||Amorph||Slug||WAR||1:30:00|
|Crude Raphie||Shadowy Broth||96||Lizard||Adamantoise||PLD||1:30:00|
|Droopy Dortwin||Swirling Broth||99||103 Item Level||Beast||Rabbit||WAR||2:00:00|
|Sunburt Malfik||Shimmering Broth||104 Item Level||Aquan||Crab||PLD||2:00:00|
|Warlike Patrick||Livid Broth||Lizard||Lizard||WAR||2:00:00|
|Scissorleg Xerin||Spicy Broth||105 Item Level||Vermin||Chapuli||WAR||2:00:00|
|Rhyming Shizuna||Lyrical Broth||107 Item Level||Beast||Sheep||WAR||2:00:00|
|Attentive Ibuki||Salubrious Broth||109 Item Level||Bird||Tulfaire||WAR||2:00:00|
|Amiable Roche||Airy Broth||110 Item Level||Aquan||Pugil||WAR||2:00:00|
|Brainy Waluis||Crumbly Soil||113 Item Level||Plantoid||Funguar||WAR||2:00:00|
|Herald Henry||Translucent Broth||Beast||Coeurl||PLD||2:00:00|
|Headbreaker Ken||Blackwater Broth||115 Item Level||Vermin||Fly||WAR||2:00:00|
|Redolent Candi||Electrified Broth||Plantoid||Snapweed||WAR||2:00:00|
|Caring Kiyomaro||Fizzy Broth||116 Item Level||Beast||Raaz||MNK||2:00:00|
|Hurler Percival||Pale Sap||Vermin||Beetle||PLD||2:00:00|
|Blackbeard Randy||Meaty Broth||117 Item Level||Beast||Tiger||WAR||2:00:00|
|Generous Arthur||Dire Broth||119 Item Level||Amorph||Slug||WAR||2:00:00|
|Threestar Lynn||Muddy Broth||Vermin||Ladybug||THF||2:00:00|
|Alluring Honey||Bug-Ridden Broth||119+ Item Level||Plantoid||Snapweed||WAR||2:00:00|
|Brave Hero Glenn||Wispy Broth||Aquan||Toad||WAR||2:00:00|
|Sharpwit Hermes||Saline Broth||Plantoid||Mandragora||MNK||2:00:00|
In terms of damage, Beastmasters have the best Axe rating in the game and are very proficient with the use of scythes as well. They have moderate HP and no MP unless they have a subjob that grants them MP.
- High axe rating means Beastmasters have potentially high accuracy and high damage.
- Charm can be used to deal with aggressive adversaries without fighting them or to bind beastmen, allowing a Beastmaster to run away.
- Beastmasters are able to tread where parties fear to go and fight enemies most parties would not consider fighting, providing a very unique experience.
- Soloing does not require expensive gear or food, and leveling beastmaster can be potentially very profitable.
- Beastmasters offer no beneficial abilities to a party, only miscellaneous damage.
- Beastmaster's pet, if greater than the Beastmaster's or groups greatest level, will figure into the experience equation as the party's level, reducing experience.
- Soloing leaves very little margin for error, resulting in slow experience gain and many deaths.
Soloing and Duoing Strategy - Playing to Strengths and Weaknesses
Soloing is a style of play in Final Fantasy where the Beastmaster is alone, without a party to support them. This is what most Beastmasters do to gain experience. It is a slow and often painful process, one not conducive to most player's tastes. The general strategy for most is to try to charm a creature of an "even match" or "decent challenge" type and then fight a creature with the aid of the charmed creature that is either an "even match" or "tough" or possibly even "very tough".
Once engaged with a creature, most Beastmasters allow the charmed creature to fight at least a few moments to help it gain enmity. The idea is to make sure that the charmed creature takes the lion's share of the damage. Then the Beastmaster will engage in the fight personally, attacking the monster along with the charmed creature.
When the creature is close to death, with less than 10% of its health remaining or less if possible, the charmed creature will be dismissed. This is used to capitalize on the maximum amount of experience since if the creature is killed while the Beastmaster has a pet, he will only receive 70% of the experience he normally deserves although through further updates this experience loss has been removed so now a Beastmaster loses no exp from having a pet. Most Beastmasters will save all of their TP for a weapon skill at the end to quickly finish off the remainder of the creature's life. This is the manner in which the Beastmaster engages most creature types.
Beastmasters vs. Self-Destructing Creatures
Beastmasters may also fight other types of creatures, like Goblins with bomb toss or Bombs type creatures. With the latter, especially, there is an entirely different type of strategy. Basically, the Beastmaster will try to charm a pet with a sufficient amount of HP to survive a protracted battle with a bomb. Eventually, generally somewhere below 50% of its experience, the bomb will use self destruct. Basically, the Beastmaster will stand around at a distance so he does not get hit by the blast. The blast will often kill the pet. The pet will not be dismissed because it will interrupt the self-destruct action. Generally, a Beastmaster can do this fast enough to gain experience in chains while remaining relatively safe even with the 30% experience penalty from having a pet on the off chance the pet survives.
The following are some of the most common subjob types for Beastmasters. It should be noted, especially with regards to Beastmaster that there are other viable combinations including Paladin, Samurai, or Warrior that are simply not used often or have only circumstantial usefulness. Considering that Beastmaster is almost exclusively a solo job, it is left completely up to player preference how to run their character since there will be no one to complain to the Beastmaster if he defies convention.
White mage is probably the most common of all subjobs for Beastmasters who are soloing or duoing, which would account for the majority of Beastmasters in the game. The subjob mainly offers useful spells for physical and magical protection, negative status ailment removal, and of course curative and regenerative magic. The job traits clear mind and auto regen are both also helpful for Beastmasters.
Ninja really is one of the only real choices for Beastmasters in a party. The majority of Beastmasters will use axes, since they have a higher axe rating. Dual wield, a ninja job trait, allows them to wield an axe in both hands thus increasing damage over time. Utsusemi will also help negate damage from incoming hits by providing the status effect blink.
Blue mage is something of a novelty subjob, largely stemming from the amusement of being able to throw monster magic back at monsters while simultaneously controlling other monsters to do the Beastmaster's bidding, but the job is not without its own merit. Blue magic can be combined to create traits useful to the Beastmaster, including some killer effects either not available to the Beastmaster job normally or available earlier to blue mages. There are also defensive magic spells that could prove quite useful, including phalanx-like and Stoneskin effects, and curative enemy magic.
Red mage as a subjob offers similar spells when compared to white mage (Protect, Shell, Cure and Regen) but at the loss of all spells that help remove status ailments. The red mage subjob would, instead, gain Bio to help weaken enemy attacks, spikes to give a weak damage shield, and Phalanx to further mitigate damage. It would not be a bad choice for the second Beastmaster in a Beastmaster duo.
Beastmaster appears on cards.