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− | {{sideicon|FFV}} |
+ | {{sideicon|prime=FFV|FFRK}} |
− | + | {{DISPLAYTITLE:Beastmaster (''Final Fantasy V'')}} |
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+ | {{infobox job |
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⚫ | |||
− | + | |name=Beastmaster |
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+ | |release=FFV |
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⚫ | The '''Beastmaster''' |
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+ | |japanese=魔獣使い |
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+ | |romaji=Majū Tsukai |
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+ | |lit=Monster User |
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+ | |image=FF5-Beastmaster.png |
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+ | |sprite=[[File:FFV Bartz Beastmaster iOS.png|Bartz]][[File:FFV Lenna Beastmaster iOS.png|Lenna]][[File:FFV Galuf Beastmaster iOS.png|Galuf]][[File:FFV Faris Beastmaster iOS.png|Faris]][[File:FFV Krile Beastmaster iOS.png|Krile]]<hr/>[[File:Bartz-Trainer.PNG|Bartz (GBA).]][[File:Lenna-Trainer.PNG|Lenna (GBA).]][[File:Faris-Trainer.PNG|Faris (GBA).]][[File:Galuf-Trainer.PNG|Galuf (GBA).]][[File:Krile-Trainer.PNG|Krile (GBA).]] |
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+ | |obtained=[[Fire Crystal (term)|Fire Crystal]] ([[Fire-Powered Ship]]) |
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+ | |stats=[[Final Fantasy V stats#Strength|Strength]]: +13<br/>[[Final Fantasy V stats#Agility|Agility]]: +1<br/>[[Final Fantasy V stats#Stamina|Stamina]]: +8<br/>[[Final Fantasy V stats#Magic|Magic]]: -3 |
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+ | |weapons=[[Final Fantasy V weapons#Knives|Knives]], [[Final Fantasy V weapons#Whips|Whips]] |
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+ | |armor=[[Final Fantasy V armor#Combat hats|Combat hats]], [[Final Fantasy V armor#Light|Light armor]], [[Final Fantasy V accessories#Armlets|Armlets]] |
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+ | |command abilities=[[Catch (Final Fantasy V)|Catch]]<br/>Also learns [[Tame|Calm]], [[Control (ability)|Control]] |
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⚫ | |||
+ | |recurring appearance=Beastmaster (job) |
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⚫ | |||
⚫ | |||
⚫ | The '''Beastmaster''', also known as '''Trainer''' or '''Mediator''', is a [[Final Fantasy V jobs|job]] in ''[[Final Fantasy V]]'' obtained after the [[Fire Crystal (term)#Final Fantasy V|Fire Crystal]] shatters. It is the only job aside from [[Freelancer (Final Fantasy V)|Freelancer]] that can equip [[Whip (weapon type)|whips]] allowing the Beastmaster to attack from the back [[row]] for full damage, as well as the added benefit of either [[Paralysis|paralyzing]] the enemy or [[Added Ability|casting a spell]] on them. |
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Beastmasters focus on [[Catch (Final Fantasy V)|catching]] and releasing enemies from a gourd in [[Battle (term)|battles]] for various abilities for a one-time use, as well as using the [[Control (ability)#Final Fantasy V|Control]] command to make monsters in battle fight for them. |
Beastmasters focus on [[Catch (Final Fantasy V)|catching]] and releasing enemies from a gourd in [[Battle (term)|battles]] for various abilities for a one-time use, as well as using the [[Control (ability)#Final Fantasy V|Control]] command to make monsters in battle fight for them. |
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− | Mastering Beastmaster for all four characters in the mobile and [[Steam]] versions earns |
+ | Mastering Beastmaster for all four characters in the mobile and [[Steam]] versions earns the [[Final Fantasy V achievements|achievement]] "Catch and Release". |
− | == |
+ | ==Profile== |
⚫ | The Beastmaster dresses in wool and some even take the ram's horns. [[Bartz Klauser|Bartz]], [[Galuf Halm Baldesion|Galuf]] and [[Krile Mayer Baldesion (Final Fantasy V)|Krile]] have the same costume, although Krile's is more covered. [[Faris Scherwiz|Faris]] wears earmuffs and has a tail and [[Lenna Charlotte Tycoon|Lenna]] has a headdress and a puffy collar. Galuf's costume was also given a tail in the mobile/Steam release. |
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− | {{PseudoImage| |
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⚫ | |||
− | [[File:FFV Bartz Beastmaster iOS.png|Bartz]] |
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− | [[File:FFV Lenna Beastmaster iOS.png|Lenna]] |
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− | [[File:FFV Galuf Beastmaster iOS.png|Galuf]] |
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− | [[File:FFV Faris Beastmaster iOS.png|Faris]] |
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− | [[File:FFV Krile Beastmaster iOS.png|Krile]] |
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− | |right |
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⚫ | |||
⚫ | The Beastmaster dresses |
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⚫ | |||
==Abilities== |
==Abilities== |
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⚫ | The Catch command lets the player capture an enemy during [[Battle (term)|battle]], provided the target has less than 1/8 of their total [[HP (stat)|HP]] remaining. The [[Final Fantasy V accessories#Kornago Gourd|Kornago Gourd]] changes this to 1/2 HP. If the player wants a particular monster, one can try [[Gravity (ability)|Gravity]] or the [[Blue Magic (Final Fantasy V)|Blue Magic]] spell [[Missile (ability)|Missile]], as both reduce the health of the foe without killing it, allowing the character to catch it more easily. |
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⚫ | |||
− | *'''Innate abilities''' - None |
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− | *'''Equipment''' - Knives, Whips, Light Helmets, Clothes, Armlets |
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⚫ | |||
⚫ | The Catch command lets the player capture an enemy during battle, provided the target has less than 1/8 of their total [[HP (stat)|HP]] remaining. The Kornago Gourd |
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⚫ | When a character catches a monster in the [[Super Nintendo Entertainment System|Super Famicom]] version, the enemy name should be displayed on the Status menu under the Catch header, but the field is left blank for the version 1.1 of the RPGe translation. The reason is because the enemy names table was stored in another location within the data. Also, the length of the monster names was originally 8 bytes, but was expanded to 10 bytes. |
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− | Captured monsters can be released to have them attack once [[Summon (command)|summon]] style. If the party catches a [[ |
+ | Captured monsters can be released to have them attack once, [[Summon (command)|summon]] style. If the party catches a [[summoned monsters|summoned creature]], most will do a Strong Attack when released (which does thousands worth of damage, even in the [[Bartz's World|First World]]). |
− | The Equip Whips ability gives characters the Beastmaster's base Strength and Agility unless otherwise already at a higher value. |
+ | The Equip Whips support ability gives characters the Beastmaster's base Strength and Agility unless otherwise already at a higher value. |
− | Calm is bugged; it is effective against enemies that are not Magic Beasts. |
+ | Calm is bugged in the [[Game Boy Advance]] version; it is instead only effective against enemies that are not Magic Beasts. |
− | Upon mastery, |
+ | Upon mastery, Freelancers and [[Mime (Final Fantasy V)|Mimes]] gain the Beastmaster's base Strength, Agility and Stamina unless they already have a higher base from another mastered job. |
⚫ | |||
− | The base stats for Beastmasters are: |
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+ | {{multicol-begin|1}} |
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− | *Strength: 37 |
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+ | {{Ability FFV |
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− | *Agility: 25 |
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+ | |level=1 |
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− | *Stamina: 32 |
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⚫ | |||
− | *Magic: 21 |
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− | |||
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⚫ | |||
+ | |anthology=Tame |
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− | {|width="660px" |
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⚫ | |||
− | |width="50%" valign="top"| |
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⚫ | |||
− | {{FFV Ability |
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⚫ | |||
− | |Level=1 |
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− | |Anthology=Tame |
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|}} |
|}} |
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+ | {{Ability FFV |
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− | |width="50%" valign="top"| |
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+ | |level=2 |
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− | {{FFV Ability |
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+ | |ios=[[Control (ability)|Control]] |
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− | |Level=2 |
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− | | |
+ | |gba=Control |
− | | |
+ | |rpge=Control |
− | | |
+ | |anthology=Control |
⚫ | |||
− | |Anthology=Control |
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|}} |
|}} |
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+ | {{Ability FFV |
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− | |- |
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+ | |level=3 |
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− | |width="50%" valign="top"| |
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+ | |ios=[[Equipment abilities|Equip Whips]] |
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− | {{FFV Ability |
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⚫ | |||
− | |Level=3 |
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|}} |
|}} |
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+ | {{Ability FFV |
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− | |width="50%" valign="top"| |
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+ | |level=4 |
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− | {{FFV Ability |
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⚫ | |||
− | |Level=4 |
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⚫ | |||
− | |iOS=[[Catch (Final Fantasy V)|Catch]] |
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− | | |
+ | |rpge=Catch |
⚫ | |||
|anthology=Catch |
|anthology=Catch |
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− | | |
+ | |ap=300 |
− | | |
+ | |type=Command |
− | | |
+ | |description=Capture a weakened monster. |
− | | |
+ | |information=Lets any job use the Catch/Release command. |
|}} |
|}} |
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+ | {{multicol-end|1}} |
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− | |} |
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==Other appearances== |
==Other appearances== |
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===''[[Final Fantasy Record Keeper]]''=== |
===''[[Final Fantasy Record Keeper]]''=== |
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+ | <gallery> |
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− | {{sideicon|FFRK}} |
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+ | FFRK Beastmaster Krile.png|Krile's Beastmaster sprite. |
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− | {{Gallery|class=FFRKa |
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− | + | FFRK Krile Beastmaster sprites.png|Set of Krile's Beastmaster sprites. |
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+ | </gallery> |
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− | }} |
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− | {{ |
+ | {{Section|Final Fantasy Record Keeper}} |
==Gallery== |
==Gallery== |
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+ | <gallery> |
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− | {{Gallery|class=FFVa |
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− | + | FFV Calm.png|Tame. |
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− | + | ControlFFV.png|Control. |
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− | + | CatchFFV.png|Catch. |
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− | + | FFVA Release.png|Release. |
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− | + | FFV-iOS-Ach-Catch and Release.png|Achievement icon (iOS). |
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− | + | FFV Beastmaster Gourd.png|Gourd (GBA). |
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+ | </gallery> |
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− | |File:Lenna-Trainer.PNG|Lenna (GBA). |
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− | |File:Faris-Trainer.PNG|Faris (GBA). |
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− | |File:Galuf-Trainer.PNG|Galuf (GBA). |
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− | |File:Krile-Trainer.PNG|Krile (GBA). |
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− | |File:FFV Beastmaster Gourd.png|Gourd (GBA). |
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− | }} |
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− | == |
+ | ==Etymology== |
+ | {{Etym|Mediator}} |
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⚫ | |||
+ | |||
⚫ | |||
+ | {{navbox abilities FFV}} |
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− | {{FFV}} |
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[[it:Domatore (Final Fantasy V)]] |
[[it:Domatore (Final Fantasy V)]] |
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− | [[Category:Final Fantasy V |
+ | [[Category:Jobs in Final Fantasy V]] |
Revision as of 23:51, 7 August 2020
Template:Sideicon
Trainers whose open hearts and strong wills allow them to capture and control enemy monsters.
Description
The Beastmaster, also known as Trainer or Mediator, is a job in Final Fantasy V obtained after the Fire Crystal shatters. It is the only job aside from Freelancer that can equip whips allowing the Beastmaster to attack from the back row for full damage, as well as the added benefit of either paralyzing the enemy or casting a spell on them.
Beastmasters focus on catching and releasing enemies from a gourd in battles for various abilities for a one-time use, as well as using the Control command to make monsters in battle fight for them.
Mastering Beastmaster for all four characters in the mobile and Steam versions earns the achievement "Catch and Release".
Profile
The Beastmaster dresses in wool and some even take the ram's horns. Bartz, Galuf and Krile have the same costume, although Krile's is more covered. Faris wears earmuffs and has a tail and Lenna has a headdress and a puffy collar. Galuf's costume was also given a tail in the mobile/Steam release.
Abilities
The Catch command lets the player capture an enemy during battle, provided the target has less than 1/8 of their total HP remaining. The Kornago Gourd changes this to 1/2 HP. If the player wants a particular monster, one can try Gravity or the Blue Magic spell Missile, as both reduce the health of the foe without killing it, allowing the character to catch it more easily.
When a character catches a monster in the Super Famicom version, the enemy name should be displayed on the Status menu under the Catch header, but the field is left blank for the version 1.1 of the RPGe translation. The reason is because the enemy names table was stored in another location within the data. Also, the length of the monster names was originally 8 bytes, but was expanded to 10 bytes.
Captured monsters can be released to have them attack once, summon style. If the party catches a summoned creature, most will do a Strong Attack when released (which does thousands worth of damage, even in the First World).
The Equip Whips support ability gives characters the Beastmaster's base Strength and Agility unless otherwise already at a higher value.
Calm is bugged in the Game Boy Advance version; it is instead only effective against enemies that are not Magic Beasts.
Upon mastery, Freelancers and Mimes gain the Beastmaster's base Strength, Agility and Stamina unless they already have a higher base from another mastered job.
Level-up abilities
Template:Ability FFV Template:Ability FFV Template:Ability FFV Template:Ability FFV