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{{Q|Trainers whose open hearts and strong wills allow them to capture and control enemy monsters.|Description}}
 
{{Q|Trainers whose open hearts and strong wills allow them to capture and control enemy monsters.|Description}}
 
{{See Also|Beastmaster (Job)}}
 
{{See Also|Beastmaster (Job)}}
The '''Beastmaster''' {{J|魔獣使い|Majū Tsukai|Monster User}}, also known as '''Trainer''' or '''Mediator''', is a job in ''[[Final Fantasy V]]'' obtained after the [[Fire Crystal (Term)#Final Fantasy V|Fire Crystal]] shatters. It is the only job aside from [[Freelancer (Final Fantasy V)|Freelancer]] that can equip [[Whip (Weapon Type)|whips]] as a [[Weapon (Equipment)|weapon]], allowing the Beastmaster to attack from the back [[row]] for full damage, as well as the added benefit of either [[Paralysis|paralyzing]] the enemy or [[Added Ability|casting a spell]] on them. Beastmaster is also one of the only jobs able to equip the rare [[List of Final Fantasy V Accessories#Kornago Gourd|Kornago Gourd]].
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The '''Beastmaster''' {{J|魔獣使い|Majū Tsukai|Monster User}}, also known as '''Trainer''' or '''Mediator''', is a job in ''[[Final Fantasy V]]'' obtained after the [[Fire Crystal (term)#Final Fantasy V|Fire Crystal]] shatters. It is the only job aside from [[Freelancer (Final Fantasy V)|Freelancer]] that can equip [[Whip (weapon type)|whips]] as a [[Weapon (equipment)|weapon]], allowing the Beastmaster to attack from the back [[row]] for full damage, as well as the added benefit of either [[Paralysis|paralyzing]] the enemy or [[Added Ability|casting a spell]] on them. Beastmaster is also one of the only jobs able to equip the rare [[List of Final Fantasy V accessories#Kornago Gourd|Kornago Gourd]].
   
Beastmasters focus on [[Catch (Final Fantasy V)|catching]] and releasing enemies from a gourd in [[Battle (Term)|battles]] for various abilities for a one-time use, as well as using the [[Control (Ability)#Final Fantasy V|Control]] command to make monsters in battle fight for them.
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Beastmasters focus on [[Catch (Final Fantasy V)|catching]] and releasing enemies from a gourd in [[Battle (term)|battles]] for various abilities for a one-time use, as well as using the [[Control (ability)#Final Fantasy V|Control]] command to make monsters in battle fight for them.
   
Mastering Beastmaster for all four characters in the [[iOS]] version earns the player the [[List of Final Fantasy V Achievements|achievement]] "Catch and Release".
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Mastering Beastmaster for all four characters in the [[iOS]] version earns the player the [[List of Final Fantasy V achievements|achievement]] "Catch and Release".
   
 
==Appearance==
 
==Appearance==
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*'''Innate Abilities''' - None
 
*'''Innate Abilities''' - None
 
*'''Equipment''' - Knives, Whips, Light Helmets, Clothes, Armlets
 
*'''Equipment''' - Knives, Whips, Light Helmets, Clothes, Armlets
The Catch command lets the player capture an enemy during battle, provided the target has less than 1/8 of their total [[HP (Stat)|HP]] remaining. The Kornago Gourd reduces this to 1/2 HP. If the player wants a particular monster, one can try [[Gravity (Ability)|Gravity]] or the [[Blue Magic (Final Fantasy V)|Blue Magic]] spell [[Missile (Ability)|Missile]], as both reduce the health of the foe without killing it, allowing the character to catch it more easily.
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The Catch command lets the player capture an enemy during battle, provided the target has less than 1/8 of their total [[HP (stat)|HP]] remaining. The Kornago Gourd reduces this to 1/2 HP. If the player wants a particular monster, one can try [[Gravity (ability)|Gravity]] or the [[Blue Magic (Final Fantasy V)|Blue Magic]] spell [[Missile (ability)|Missile]], as both reduce the health of the foe without killing it, allowing the character to catch it more easily.
   
Captured monsters can be released to have them attack once [[Summon (Command)|summon]] style. If the party catches a summoned creature, most will do a Strong Attack when released (which does thousands worth of damage, even in the [[Bartz's World|First World]]).
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Captured monsters can be released to have them attack once [[Summon (command)|summon]] style. If the party catches a summoned creature, most will do a Strong Attack when released (which does thousands worth of damage, even in the [[Bartz's World|First World]]).
   
 
The Equip Whips ability gives characters the Beastmaster's base Strength and Agility unless otherwise already at a higher value.
 
The Equip Whips ability gives characters the Beastmaster's base Strength and Agility unless otherwise already at a higher value.
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|Type=Command
 
|Type=Command
 
|Description=Calm magic beasts.
 
|Description=Calm magic beasts.
|Information=Inflicts [[Stop (Status)|Stop]] on a creature. Doesn't work against human/mechanic opponents.
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|Information=Inflicts [[Stop (status)|Stop]] on a creature. Doesn't work against human/mechanic opponents.
 
|}}
 
|}}
 
|width="50%" valign="top"|
 
|width="50%" valign="top"|
 
{{FFV Ability
 
{{FFV Ability
 
|Level=2
 
|Level=2
|iOS=[[Control (Ability)|Control]]
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|iOS=[[Control (ability)|Control]]
 
|GBA=Control
 
|GBA=Control
 
|RPGe=Control
 
|RPGe=Control
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|Type=Command
 
|Type=Command
 
|Description=Take control of a monster.
 
|Description=Take control of a monster.
|Information=Lets the player take control of one monster. Very useful if the player wants to learn Blue Magic. One cannot Control a monster under the effect of [[Berserk (Status)|Berserk]].
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|Information=Lets the player take control of one monster. Very useful if the player wants to learn Blue Magic. One cannot Control a monster under the effect of [[Berserk (status)|Berserk]].
 
|}}
 
|}}
 
|-
 
|-
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|Type=Passive
 
|Type=Passive
 
|Description=Gain the ability to wield whips.
 
|Description=Gain the ability to wield whips.
|Information=Any character with this ability will be able to equip [[Whip (Weapon Type)|whips]] and gains the Beastmaster's base Strength and Agility unless they otherwise already have a higher base.
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|Information=Any character with this ability will be able to equip [[Whip (weapon type)|whips]] and gains the Beastmaster's base Strength and Agility unless they otherwise already have a higher base.
 
|}}
 
|}}
 
|width="50%" valign="top"|
 
|width="50%" valign="top"|
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|}
 
|}
   
==Other Appearances==
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==Other appearances==
 
===''[[Final Fantasy Record Keeper]]''===
 
===''[[Final Fantasy Record Keeper]]''===
 
{{sideicon|FFRK}}
 
{{sideicon|FFRK}}

Revision as of 01:24, 27 November 2015

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Trainers whose open hearts and strong wills allow them to capture and control enemy monsters.

Description

Template:See Also The Beastmaster (魔獣使い, Majū Tsukai?, lit. Monster User), also known as Trainer or Mediator, is a job in Final Fantasy V obtained after the Fire Crystal shatters. It is the only job aside from Freelancer that can equip whips as a weapon, allowing the Beastmaster to attack from the back row for full damage, as well as the added benefit of either paralyzing the enemy or casting a spell on them. Beastmaster is also one of the only jobs able to equip the rare Kornago Gourd.

Beastmasters focus on catching and releasing enemies from a gourd in battles for various abilities for a one-time use, as well as using the Control command to make monsters in battle fight for them.

Mastering Beastmaster for all four characters in the iOS version earns the player the achievement "Catch and Release".

Appearance

Template:PseudoImage The Beastmaster dresses up in wool and some even take the ram's horns. Bartz, Galuf and Krile have the same costume, although Krile's is more covered. Faris wears earmuffs and has a tail and Lenna has a headdress and a puffy collar.

Abilities

  • Job Command - Catch
  • Innate Abilities - None
  • Equipment - Knives, Whips, Light Helmets, Clothes, Armlets

The Catch command lets the player capture an enemy during battle, provided the target has less than 1/8 of their total HP remaining. The Kornago Gourd reduces this to 1/2 HP. If the player wants a particular monster, one can try Gravity or the Blue Magic spell Missile, as both reduce the health of the foe without killing it, allowing the character to catch it more easily.

Captured monsters can be released to have them attack once summon style. If the party catches a summoned creature, most will do a Strong Attack when released (which does thousands worth of damage, even in the First World).

The Equip Whips ability gives characters the Beastmaster's base Strength and Agility unless otherwise already at a higher value.

Calm is bugged; it is effective against enemies that are not Magic Beasts.

Upon mastery, Freelancers and Mimes gain the Beastmaster's base Strength, Agility and Stamina unless they already have a higher base from another mastered job.

The base stats for Beastmasters are:

  • Strength: 37
  • Agility: 25
  • Stamina: 32
  • Magic: 21

Level-Up Abilities

Template:FFV Ability

Template:FFV Ability

Template:FFV Ability

Template:FFV Ability

Other appearances

Final Fantasy Record Keeper

Template:Sideicon Template:Gallery

Impresario-ffvi-iosThis section in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

Template:Gallery

Trivia

FFV Restored Catch on Status Menu
  • When a character catches a monster in the Super Famicom version, the enemy name should be displayed on the Status menu under the Catch header, but the field is left blank for the version 1.1 of the RPGe translation. The reason is because the enemy names table was stored in another location within the data. Also, the length of the monster names were 8 bytes, but was expanded to 10 bytes.

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