
A Battle Music Sequence.
Battle Music Sequence, commonly abbreviated BMS, is one of three types of gameplay in the Theatrhythm Final Fantasy series, along with the Field Music Sequence and Event Music Sequence.
Gameplay[]
During a Battle Music Sequence, the player's four party members line up opposite an enemy as in a traditional Final Fantasy battle scene. Notes fly from the left to the right in one of four tracks, one for each party member. The player must tap the touchscreen as the notes fly by the cursors in front of the party members to score a hit, damaging the enemy. The better the player's rating for the note, the more damage they do. Missing a note results in damage being taken. The power of hits and the damage taken depend on each party member's individual Strength and Defense values when they hit or miss a note. Numerous abilities and items can activate during BMS to damage enemies further. The damage that abilities deal is reliant on the caster's Magic stat.
When the current enemy takes enough damage, it is destroyed and another enemy enters. This continues until a boss-type enemy enters, signalled by a brief visual distortion and a roar sound effect. Bosses are stronger and explode more violently when defeated, and some items and abilities activate specifically in response to a boss entering. When a boss is defeated enemies continue to appear, eventually cycling repeatedly including the boss, until the end of the stage. Defeating more enemies rewards more EXP to the party at the end of the stage.

BMS Feature Zone.
In the Feature Zone of a BMS, the player must hit silver notes to cause a Summoned Monster to appear. At this time the party and the background vanish, replaced with a summoned monster and a color-coded background for that summon. A single track of notes now appears, the player's success in tapping them causing the summon to attack the enemy monster. When the feature zone is finished the party reappears and the song continues as normal. Abilities of equipped party members remain active during the feature zone, and if a damaging ability defeats the enemy monster the next monster will appear normally.
The five summons that may appear, in order of strength, are Ramuh, Shiva, Ifrit, Odin, and Bahamut. Bahamut is the most powerful of the summons, but does not appear under normal circumstances, needing an item to be equipped by the party for him to appear.
In Theathrhythm Final Fantasy Curtain Call, the five summons return, in addition to two new summons, Chocobo and the Knights of the Round, both the weakest and strongest summons respectively. Summons are now guaranteed to appear in the Feature Drive, with each character now given a set summon, though they they can still use other summons through their respective Magicite. However, the Chocobo can only be summoned if the player performed poorly during the Feature Drive. In addition, stronger summons such as the Knights of the Round require the player to gain a perfect CRITICAL on higher difficulties, as failing this also increases the chances of the Chocobo appearing.
Theatrhythm Final Fantasy and Theatrhythm Final Fantasy Curtain Call[]
Songs categorized as battle music have an accompanying stage featured in the background of the song chosen. These locations are representative of where most of the original songs took place or played in that original game. Several songs share a background, typically the standard battle themes, since they are the most common of the battle themes the player will hear in the series' main games. The following Battle Music Sequences featured below are as they appear in Theatrhythm Final Fantasy Curtain Call.
Songs in Italics were available as DLC.
Theatrhythm Final Fantasy All-Star Carnival[]
In Theatrhythm Final Fantasy All-Star Carnival, both Battle and Field music backgrounds are universally shared, and the stages now randomly shuffle based on the type of song played.
Theatrhythm Final Bar Line[]
In Theatrhythm Final Bar Line, BMS and FMS backgrounds are individually separated again, with BMS backgrounds returning to their format as featured in the handheld versions. Battles and are now presented in a wider camera angle and perspective for depth, with the camera zooming in and out depending on the type of enemy encountered and/or when a Summonstone is used.
Nearly all battle songs have individual backgrounds representative of their original title, with several songs sharing a same location. The location featured in a track is now specific to a location in the original series' game based on the order they are unlocked in the Series Quest e.g. "Force Your Way", the boss battle theme from Final Fantasy VIII, uses the Fire Cavern as the background, as it is when the track first plays against Ifrit, the very first boss fought in the game.
Enemies encountered can now appear in groups, and the types of enemy encountered reference their appearance in specific songs. Some enemies can now inflict status ailments, though only one status effect can be inflicted on the main party until the effect wears off. In addition, summonstones have a charge gauge that increases on a successful Trigger and once full, the summon will damage all enemies present.
Songs in Italics are new to the series, whilst songs marked with an "*" are available as DLC.
Songs | Origin | Location | Image |
---|---|---|---|
Battle | Final Fantasy | Lake | |
"Eternal Wind" from FINAL FANTASY III (Arrangement) | Dissidia Final Fantasy -Arcade- | ||
Choose Your Combatants - TFFCC Menu Arrangement - From FFT | Theatrhythm Final Fantasy Curtain Call | ||
The Conflict | Romancing SaGa | ||
Miniboss Battle | Final Fantasy | Cave | |
Battle 1 | Final Fantasy III | ||
Locke's Theme | Final Fantasy VI | ||
Locke's Theme - TFFAC Arrangement - From FFVI | Theatrhythm Final Fantasy All-Star Carnival | ||
Fiend Encounter | Final Fantasy: The 4 Heroes of Light | ||
Final Battle | Final Fantasy | Chaos Shrine | |
Chaos Shrine FFRK Ver. arrange from FFI | Final Fantasy Record Keeper | ||
Battle Theme 1 | Final Fantasy II | Forest | |
Battle 1 | Final Fantasy IV | ||
Into the Thick of It | Secret of Mana | ||
The Rebel Army | Final Fantasy II | Altair - Rebel Hideout | |
Battle Theme A | Final Fantasy II | Crystal Hall | |
Battle 2 | Final Fantasy III | ||
Battle 2 | Final Fantasy IV | ||
Battle Theme 2 | Final Fantasy II | Pandaemonium - Top Floor | |
"The Rebel Army" from FINAL FANTASY II (Arrangement) | Dissidia Final Fantasy -Arcade- | ||
This is the Last Battle | Final Fantasy III | World of Darkness | |
Battle With the Four Fiends | Final Fantasy IV | Giant of Babil | |
The Final Battle | Final Fantasy IV | Lunar Subterrane - Lunar Core (Zeromus) | |
Main Theme of Final Fantasy V | Final Fantasy V | Hillside | |
DISSIDIA - ending - from DISSIDIA FINAL FANTASY | Dissidia Final Fantasy | ||
Massive Explosion (Short ver.) from DISSIDIA FINAL FANTASY -Arcade- | Dissidia Final Fantasy -Arcade- | ||
Main Theme of Final Fantasy V - TFFAC Arrangement - From FFV | Theatrhythm Final Fantasy All-Star Carnival | ||
Spark from DISSIDIA FINAL FANTASY OPERA OMNIA | Dissidia Final Fantasy Opera Omnia | ||
Battle 2 | Final Fantasy V | Castle | |
The Dawn Warriors | Final Fantasy V | ||
Battle at the Big Bridge | Final Fantasy V | Big Bridge | |
The Decisive Battle | Final Fantasy V | Interdimensional Rift - Last Floor | |
The Final Battle | Final Fantasy V | Interdimensional Rift - Last Floor (Neo Exdeath) | |
Battle | Final Fantasy VI | Snowfield | |
Protect the Espers! | Final Fantasy VI | ||
"Dancing Mad" from FINAL FANTASY VI (Arrangement) | Dissidia Final Fantasy -Arcade- | ||
Femme Fatale | Mobius Final Fantasy | ||
Battle Theme I* | Unlimited Saga | ||
Grand Finale | Final Fantasy VI | Opera House - Dance Floor | |
The Decisive Battle | Final Fantasy VI | Vector - Magitek Research Facility | |
The Decisive Battle - arrange - from FINAL FANTASY VI | Dissidia Final Fantasy | ||
The Decisive Battle FFRK Ver. arrange from FFVI | Final Fantasy Record Keeper | ||
Battle to the Death | Final Fantasy VI | Floating Continent | |
Dancing Mad | Final Fantasy VI | Kefka's Tower - Top Floor | |
Opening - Bombing Mission | Final Fantasy VII | Midgar - Mako Reactor 1 | |
Let the Battles Begin! | Final Fantasy VII | Midgar | |
The Chase FFRK Ver. arrange from FFVII | Final Fantasy Record Keeper | ||
Fight On! | Final Fantasy VII | Midgar - Mako Reactor 5 Entrance | |
Aerith's Theme | Final Fantasy VII | Forgotten Capital - Forgotten City | |
JENOVA | Final Fantasy VII | Northern Cave - Planet's Core (Floating Platforms) | |
J-E-N-O-V-A - TFFAC Arrangement - From FFVII | Theatrhythm Final Fantasy All-Star Carnival | ||
Birth of a God | Final Fantasy VII | Northern Cave - Planet's Core (Inside the Planet) | |
One-Winged Angel | Final Fantasy VII | Northern Cave - Planet's Core (Safer∙Sephiroth) | |
Beyond the Wasteland | Final Fantasy VII: Advent Children | Midgar Outskirts (Remnants) | |
Those Who Fight (Piano Version) | Final Fantasy VII: Advent Children | Midgar - Sector 5 Slums Church | |
Battle in the Forgotten City | Final Fantasy VII: Advent Children | Forgotten Capital - Forgotten City (Night) | |
Divinity II | Final Fantasy VII: Advent Children | Edge - Meteor Square | |
J-E-N-O-V-A (AC Version) | Final Fantasy VII: Advent Children | Midgar - Shinra HQ Ruins (Kadaj) | |
Advent: One-Winged Angel | Final Fantasy VII: Advent Children | Midgar - Shinra HQ Ruins (Sephiroth) | |
Encounter | Crisis Core -Final Fantasy VII- | Forest (Night) | |
The Price of Freedom | Crisis Core -Final Fantasy VII- | Midgar Outskirts (Zack) | |
Last Order | Last Order -Final Fantasy VII- | ||
Liberi Fatali | Final Fantasy VIII | The Promised Meadow | |
Don't Be Afraid | Final Fantasy VIII | Woodland Edge | |
"Antipyretic" from FINAL FANTASY TACTICS (Arrangement) | Dissidia Final Fantasy -arcade- | ||
World of Battle | World of Final Fantasy | ||
Ever Higher* | Romancing SaGa Re;univerSe | ||
In Search of the Sword of Mana | Final Fantasy Adventure | ||
Force Your Way | Final Fantasy VIII | Fire Cavern | |
Shuffle or Boogie | Final Fantasy VIII | Triple Triad - Game Board | |
The Man with the Machine Gun | Final Fantasy VIII | Esthar City | |
The Man with the Machine Gun FFRK Ver. arrange from FFVIII | Final Fantasy Record Keeper | ||
Premonition | Final Fantasy VIII | Ultimecia Castle - Master Room | |
Maybe I'm a Lion | Final Fantasy VIII | Ultimecia Castle - Master Room (Griever) | |
The Extreme | Final Fantasy VIII | The Void - Time Compression | |
Swords of Fury | Final Fantasy IX | M.S. Prima Vista - Performance Stage | |
Vamo'alla flamenco | Final Fantasy IX | ||
Battle 1 | Final Fantasy IX | Woods (Night) | |
Festival of the Hunt | Final Fantasy IX | Lindblum - Business District | |
Something to Protect | Final Fantasy IX | Alexandria - Main Street | |
Battle 2 | Final Fantasy IX | Memoria - Crystal World | |
The Darkness of Eternity | Final Fantasy IX | ||
The Final Battle | Final Fantasy IX | Hill of Despair | |
Battle Theme | Final Fantasy X | Plains | |
Battle Theme | Final Fantasy XI | ||
The Land Breathes | Final Fantasy XIV | ||
War: Warrior Worth a Thousand | Final Fantasy Type-0 | ||
Magic Madness | Mobius Final Fantasy | ||
Hills of Radiant Wind* | Nier | ||
Blitz Off! | Final Fantasy X | Luca - Luca Stadium (Blitzball) | |
Assault | Final Fantasy X | Bevelle - Tower of Light | |
Challenge | Final Fantasy X | The Void | |
Dare to Defy | Dissidia Final Fantasy NT | ||
Fight With Seymour | Final Fantasy X | Inside Sin - Garden of Pain | |
Fight With Seymour - TFFAC Arrangement - from FFX | Theatrhythm Final Fantasy All-Star Carnival | ||
Otherworld | Final Fantasy X | Inside Sin - Dream's End | |
A Contest of Aeons | Final Fantasy X | Inside Sin - Sin's Fang | |
Final Battle | Final Fantasy X | ||
YuRiPa, Fight! No. 1 | Final Fantasy X-2 | Luca - Luca Stadium (Concert) | |
Let Me Blow You a Kiss | Final Fantasy X-2 | ||
Their Resting Place | Final Fantasy X-2 | Farplane - Vegnagun's Head | |
Awakening | Final Fantasy XI | Valdeaunia - Throne Room | |
Tough Battle #2 | Final Fantasy XI | Elshimo Uplands - Cloister of Flame | |
Fighters of the Crystal | Final Fantasy XI | Tu'Lia - La'loff Amphitheatre | |
Iron Colossus | Final Fantasy XI | Zulkheim - Veridical Conflux | |
Ragnarok | Final Fantasy XI | Ruins of Alzadaal - Nyzul Isle | |
Melodies Errant | Final Fantasy XI | Abyssea - Uleguerand | |
Shinryu | Final Fantasy XI | Abyssea - Empyreal Paradox | |
FINAL FANTASY (FFXII Version) | Final Fantasy XII | Royal City of Rabnanstre - Cathedral | |
Boss Battle | Final Fantasy XII | Ridorana Cataract - Colosseum | |
Flash of Steel | Final Fantasy XII | The Pharos at Ridorana - Third Ascent | |
Battle with an Esper | Final Fantasy XII | ||
Desperate Struggle | Final Fantasy XII | Sky Fortress Bahamut - Cannon Superstructure | |
Struggle for Freedom | Final Fantasy XII | ||
Ending Movie | Final Fantasy XII | ||
Defiers of Fate | Final Fantasy XIII | Hanging Edge - Aerorail Trussway 13-E | |
Saber's Edge | Final Fantasy XIII | ||
Blinded by Light | Final Fantasy XIII | ||
Blinded by Light FFRK Ver. Arrange from FFXIII | Final Fantasy Record Keeper | ||
Desperate Struggle | Final Fantasy XIII | Woodland Edge (Night) | |
Chaos | Lightning Returns: Final Fantasy XIII | ||
Will to Fight | Final Fantasy XIII | Archytle Steppe - Faultwarrens | |
Eden Under Siege | Final Fantasy XIII | Eden - Ramuh Interchange | |
Fighting Fate | Final Fantasy XIII | Orphan's Cradle - The Tesseracts | |
Nascent Requiem | Final Fantasy XIII | ||
Etro's Champion | Final Fantasy XIII-2 | Valhalla - ??? AF- | |
Paradigm Shift | Final Fantasy XIII-2 | New Bodhum - Beachfront | |
The Last Hunter | Final Fantasy XIII-2 | Bresha Ruins 5AF | |
Heart of Chaos | Final Fantasy XIII-2 | Valhalla -??? AF- (Shores) | |
Lightning Returns | Lightning Returns: Final Fantasy XIII | Yusnaan Grand Palace - Ballroom | |
The Savior | Lightning Returns: Final Fantasy XIII | ||
Crimson Blitz | Lightning Returns: Final Fantasy XIII | Luxerion Cathedral - Temple of Light | |
Stand Your Ground | Final Fantasy XV | Leide Region - Three Valleys | |
Stand Your Ground FFRK Ver. Arrange from FFXV | Final Fantasy Record Keeper | ||
Veiled in Black | Final Fantasy XV | Niflheim Base | |
The Fight Is On! | Final Fantasy XV | Duscae Region - Alstor Slough | |
Omnis Lacrima | Final Fantasy XV | ||
APOCALYPSIS NOCTIS (Uncovered Trailer) | Final Fantasy XV | Duscae Region - Disc of Cauthess | |
Invidia | Final Fantasy XV | Cleigne Region - Fort Vaullerey | |
Hellfire | Final Fantasy XV | Insomnia - Citadel Courtyard (Ifrit) | |
Magna Insomnia | Final Fantasy XV | Insomnia - Citadel Courtyard (Ardyn) | |
Dance of Silver and Crimson | Final Fantasy XV | Insomnia - Citadel Courtyard (Regis) | |
Hill of Destiny | Final Fantasy Mystic Quest | World of Mystic Quest - Battlefield | |
Battle 1 | Final Fantasy Mystic Quest | ||
Battle 2 | Final Fantasy Mystic Quest | ||
Battle 3 | Final Fantasy Mystic Quest | Doom Castle - Top Floor | |
Trisection | Final Fantasy Tactics | Snow Ruins | |
Full Speed Ahead | Final Fantasy XIII-2 | ||
Apoplexy | Final Fantasy Tactics | Woods | |
Dancing Edge | Mobius Final Fantasy | ||
Antipyretic | Final Fantasy Tactics | Golgollada Gallows | |
Precipitous Combat | Final Fantasy Tactics | Zeirchele Falls | |
Ultima's Transformation | Final Fantasy Tactics | Airship Graveyard | |
FFCR: Monster Ronde | Final Fantasy Crystal Chronicles | Mushroom Rock Road | |
Woebegone Creature | Final Fantasy Crystal Chronicles | Mount Vellenge - Nest of Memories (Raem) | |
United, Heaven-Sent | Final Fantasy Crystal Chronicles | Mount Vellenge - Nest of Memories (Memiroa) | |
This is The End For You! | Final Fantasy Crystal Chronicles: The Crystal Bearers | Alexis (Jegran) | |
DISSIDIA FINAL FANTASY [FINAL TRAILER] | Dissidia Final Fantasy | Order's Sanctuary | |
DISSIDIA 012[duodecim] FINAL FANTASY [FINAL TRAILER] | Dissidia Final Fantasy | ||
"The Troops' Advance from DISSIDIA FINAL FANTASY | Dissidia Final Fantasy | Edge of Madness | |
Cantata Mortis from DISSIDIA 012[duodecim] FINAL FANTASY | Dissidia Final Fantasy 012 | ||
God in Fire -arrange- from DISSIDIA FINAL FANTASY | Dissidia Final Fantasy -arcade- | ||
War: Warrior Worth a Thousand | Final Fantasy Type-0 | Militesi Territory - Liberated Town | |
The Beginning of the End from FINAL FANTASY TYPE-0 (Arrangement) | Dissidia Final Fantasy -arcade- | ||
UTAKATA FFRK Ver. Arrange from FFTYPE-0 | Final Fantasy Record Keeper | ||
War: The White Weapon | Final Fantasy Type-0 | Togoreth Region - Togoreth | |
Vermillion Fire | Final Fantasy Type-0 | Pandæmonium - Consecrated Ground | |
Chaos Shrine - TFF Menu Arrangement - from FF | Theatrhythm Final Fantasy | Destroyed Chaos Shrine | |
Battle at the Big Bridge - TFF Menu Arrangement - from FFV | Theatrhythm Final Fantasy | Big Bridge (Evening) | |
Battle at the Big Bridge ~ Ver.2 ~ FFRK Ver. arrange from FFV | Final Fantasy Record Keeper | ||
THEATRHYTHM FINAL FANTASY CURTAIN CALL Special Arrangement Medley (Long Version) | Theatrhythm Final Fantasy Curtain Call | Theatre Stage - Red Curtains (Lake) | |
TFFCC Special Arrange Medley - TFFAC Arrangement - from TFFCC | Theatrhythm Final Fantasy All-Star Carnival | ||
Opening Theme | Final Fantasy Tribute ~Thanks~ | ||
Battle at the Big Bridge - TFFAC Arrangement - from FFV | Theatrhythm Final Fantasy All-Star Carnival | Big Bridge (Night) | |
FFVII Special Arrangement Medley - Theatrhythm FBL Arrangement - from FFVII | Theatrhythm Final Bar Line | Theatre Stage - Blue Curtains (Midgar) | |
THEATRHYTHM FINAL BAR LINE Special Battle Arrangement Medley | Theatrhythm Final Bar Line | Theatre Stage - Blue Curtains (Destroyed Chaos Shrine) | |
Warrior of Light - MOBIUS FINAL FANTASY | Mobius Final Fantasy | ||
Bloodthirst | Mobius Final Fantasy | ||
Battle: Chaos Advent | Stranger of Paradise Final Fantasy Origin | ||
Battle: False Knight - Motif from "Battle | Stranger of Paradise Final Fantasy Origin | ||
Battle at the Big Bridge | BRA★BRA Final Fantasy Brass de Bravo 2 | Theatre Stage - Red Curtains (Xezat's Fleet) | |
Dungeon Hero X Theme | Final Fantasy Fables: Chocobo's Dungeon | Lostime (Night) | |
Pop-Up Duel | Final Fantasy Fables: Chocobo's Dungeon | Lostime (Day) | |
Leviathan Battle | Final Fantasy Fables: Chocobo's Dungeon | ||
Guardian of the Dark II | Final Fantasy Fables: Chocobo's Dungeon | Lostime - Floating Fortress | |
Raffaello Battle | Final Fantasy Fables: Chocobo's Dungeon | ||
Why?* | Crisis Core -Final Fantasy VII- | Midgar Outskirts (Special) | |
real Emotion (FF X-2 Mix)* | Final Fantasy X-2 | Luca - Luca Stadium (Concert - Special) | |
Zero* | Final Fantasy Type-0 | Akademeia - Classroom Zero | |
Clash on the Big Bridge* | THE BLACK MAGES | Big Bridge - Night (Performance) | |
Acoustic: The Decisive Battle from Final Fantasy VI* | SQUARE ENIX ACOUSTIC ARRANGEMENTS | Vector - Magitek Research Facility (Performance) | |
Aerith's Theme -Collabo Arrangement-* | Super Smash Bros. Ultimate | Northern Cave - Planet's Core (Smash) | |
Battle SQ: Final Fantasy IX Not Alone* | Battle SQ | Pandemonium - Hall | |
The Skies Above* | The Black Mages II ~ The Skies Above ~ | Zanarkand - Campsite | |
Fighters of the Crystal* | Sanctuary THE STAR ONIONS | Tu'Lia - La'loff Amphitheatre (Performance) | |
Blinded by Light Jazz Arrangement* | Square Enix Jazz -Final Fantasy- | Eden - Ramuh Interchange (Night) | |
Band: Rise* | THE PRIMALS | ||
Band: A Long Fall* | Scions & Sinners: Final Fantasy XIV ~Arrangement Album~ | ||
Battle Theme 2 -Modulation ver.- from FINAL FANTASY II* | Modulation - Final Fantasy Arrangement Album | Pandaemonium - Top Floor (Modulation) | |
Battle at the Big Bridge -Modulation ver.- from FINAL FANTASY V* | Modulation - Final Fantasy Arrangement Album | Big Bridge (Modulation) | |
Enraged Battle* | The Final Fantasy Legend | Tower (Legend) - Paradise |