Trophy: Intelligence Agent | |
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Complete all battle intel reports. |
Battle Intel (バトルレポート, Batoru Repōto?, lit. Battle Report) is a feature in Final Fantasy VII Remake. It is a series of 19 objectives, first available in the quest "Chadley's Report" in Chapter 3, "Home Sweet Slum", that the player completes for Chadley, an intern at the Shinra Electric Power Company who aids the party. By completing the objectives, materia become available for purchase, and bonuses are unlocked. Objective progress is tracked before the objectives are unlocked, so if the player knows them in advance, they can work on completing them at any time.
Chadley can be found in the following locations:
- Sector 7 slums near the neighborhood watch HQ in Chapter 3, "Home Sweet Slum".
- In the middle of the Sector 5 slums town in Chapter 8, "Budding Bodyguard".
- In the middle of Wall Market in Chapters 9 & 14, "The Town That Never Sleeps" and "In Search of Hope".
- In the Shinra Building next to the Shinra Combat Simulator in Chapters 16 & 17, "The Belly of the Beast" and "Deliverance from Chaos" (the latter only in Hard Mode)
Completing all reports unlocks the silver trophy Intelligence Agent.
In Final Fantasy VII Rebirth, the concept was expanded to World Intel.
Objectives[]
Name | Description | Conditions | New Materia |
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Monster Bio Pt. 1 | The extreme conditions in which certain monsters thrive have provided them with unique curative abilities. My aim is to harness this skill in the form of materia. Assess enemies to provide further intel. |
Assess 2 enemy types. | Auto-Cure Materia |
Magic Elements Pt. 1 | Aiming to develop a new elemental materia based on an analysis of how fire, ice, and lightning magic affect their targets. Data collection required. |
Hit enemies vulnerable to fire, ice, or lightning attacks using the appropriate magic. (Number of attacks: 1 for each element) | Wind Materia |
The Stagger Effect Pt. 1 | Staggering a foe can be greatly advantageous in battle. Development of support materia capable of effectively triggering this state is currently being considered. More field data needed to prove efficacy. |
Use unique abilities on staggered enemies and charge the ATB gauge 10 times. | First Strike Materia |
The Stagger Effect Pt. 2 | Research shows that staggering one's foes positively impacts morale in battle. I aim to analyze this phenomenon and replicate a similar sensation via materia. More data is required before pursuing development. |
Stagger 15 enemy types. | ATB Boost Materia |
Combat Simulation: Shiva | Data compiled on the ice element has resulted in the successful reproduction of Shiva, the lady of frost. Combat behavior has yet to be tested. Engage in simulated battle to gauge performance. |
Defeat Shiva. | Shiva Materia |
Monster Bio Pt. 2 | The extreme conditions under which certain monsters thrive have provided them with unique self-preservational instincts. My aim is to harness this skill in the form of materia. Assess enemies to provide further intel. |
Assess 10 enemy types. | Steadfast Block Materia |
Magic Elements Pt. 2 | Tests have shown that striking anorganism with an element against which it is weak will impair its defense. Aiming to develop materia that makes use of this discovery. FUrther field data required to determine viability of development. |
Exploit weaknesses of 15 enemy types. | Steal Materia |
The Manipulation Technique | No two battles are ever the same. Utilizing the various situations that arise during combat, I aim to develop materia capable of emotional manipulation. I expect this to lead to higher combat efficiency. Development likely viable, pending additional data. Overwhelm targets in combat to provide further intel. |
Defeat 2 or more enemies with a single attack. | Provoke Materia |
Monster Variants Pt. 1 | Many monsters have subspecies, and much can be gleaned from the morphological disparities between each. They may even help shed light on the development of interlocking materia. More data required to test theory. |
Defeat monsters of 3 unique variants. | Synergy Materia |
Combat Simulation: Fat Chocobo | Data compiled from monsters has resulted in the successful reproduction of a fat chocobo, the spirit often associated with fertility and harvests. Combat behavior has yet to be tested. Engage in simulated battle to gauge performance. |
Defeat a fat chocobo. | Fat Chocobo Materia |
Monster Bio Pt. 3 | The extreme conditions under which certain monsters thrive have provided them with a collective intelligence. I seek to understand this unique ability and reproduce it via materia. Assess targets to provide further intel. |
Assess 20 enemy types. | Item Master Materia |
The Stagger Effect Pt. 3 | While analyzing the stagger effect, I verified the existence of a peculiar behavior presumed to be an acute response to stress. Theories suggest this effect can be harnesses as materia. Further field data required before pursuing. |
Increase stagger damage bonus to 200%. | Parry Materia |
Refocus Analysis | The activation of Refocus results in an accelerated attack frequency. Could applying said phenomenon to materia produce similar effects in allies? Further field data required to prove validity. |
Trigger Refocus 2 times. | ATB Assist Materia |
The Stagger Effect Pt. 4 | Research into the stagger mechanism still ongoing. Findings suggest that support materia could be used to increase one's advantage when target is staggered. Development being optioned. Further field data required before confirming hypothesis. |
Stagger 40 enemy types. | ATB Stagger Materia |
Combat Simulation: Leviathan | Data compiled from elemental magic has resulted in the successful reproduction of serpent god Leviathan. Combat behavior has yet to be tested. Engage in simulated battle to gauge performance. |
Defeat Leviathan. | Leviathan Materia |
Monster Bio Pt. 4 | The extreme conditions under which certain monsters thrive have imbued them with the ability to clone and imitate other species. My I'm is to harness this skill in the form of materia. Assess enemies to provide further intel. |
Assess 30 enemy types. | Enemy Skill Materia |
Weapon Abilities | It is said that special abilities may only be attained through rigorous training, but investigating this tried-and-true method could yield new combat support materia. Confirmation requires more field data. |
Acquire 16 weapon abilities. | Skill Master Materia |
MP Consumption | Magical efficacy has been shown to be proportional to MP consumption. Could research into a wide variety of magical invocations reveal that the production of MP cost-reducing materia is within reach? Further field data required to confirm hypothesis. |
Master all 12 types of Magic Materia. | MP Absorption Materia |
Monster Variants Pt. 2 | Data from monster experiments reveals greater restorative capabilities in certain varieties compared to others in their species. Looking to harness this phenomenon in materia form. Further field data required before pursuing. |
Defeat monsters of 10 unique varieties | HP Absorption Materia |
Combat Simulation: Bahamut | Data compiled from all existing tests has resulted in the successful reproduction of Bahamut, king of dragons Combat behavior has yet to be tested. Engage in simulated battle to gauge performance. |
Defeat Bahamut. | Bahamut Materia |