Battle Abilities are a major part of the battle mechanics in Vagrant Story and are assigned to the , and buttons. Whenever Ashley attacks an enemy or vice versa, an exclamation point appears above his head. If a Battle Ability is activated just as the exclamation point appears, Ashley will use a Chain Ability if attacking or a Defense Ability if defending. Successive uses of Battle Abilities will drive Ashley's Risk status up, increasing the chance of critical hits at the cost of accuracy.
List of Battle Abilities[]
Chain Abilities[]
Ability | Description | Risk |
---|---|---|
Heavy Shot | Inflicts an amount of additional damage equal to 70% of damage dealt. | 1 |
Gain Life | Regenerates an amount of Ashley's HP equal to 30% of damage dealt. | 2 |
Mind Assault | Reduces foe's MP by an amount equal to 30% of damage dealt. | 1 |
Gain Magic | Regenerates an amount of Ashley's MP equal to 30% of damage dealt. | 2 |
Raging Ache | Inflicts an amount of additional damage equal to 10% of the damage Ashley has sustained. | 1 |
Mind Ache | Reduces foe's MP by an amount equal to 20% of the MP Ashley has used. | 1 |
Temper | Inflicts an additional 40% of damage on foe and repairs a small amount of weapon DP. | 2 |
Crimson Pain | Inflicts an additional 100% of damage on foe and deals 30% of base damage to Ashley. | 2 |
Instill | Inflicts additional damage equal to 10% of damage dealt and adds that amount to PP. | 1 |
Phantom Pain | Inflicts additional damage equal to the total accumulated Phantom Points in Ashley's weapon. | 3 |
Paralysis Pulse | Adds Paralysis to attack. | 3 |
Numbing Claw | Adds Numbness to attack. | 3 |
Dulling Impact | Adds Silent to attack. | 3 |
Snake Venom | Adds Poison to attack. | 3 |
Defense Abilities[]
Ability | Description | Risk |
---|---|---|
Ward | Successful use of this Ability prevents Paralysis and Numbness. | 1 |
Siphon Soul | Adds 50% of the MP used in foe's magical attack to Ashley's MP. Effective vs. magical attacks. | 6 |
Reflect Magic | Reflects 40% of damage. Does not reduce damage received. Effective vs. magical attacks. | 2 |
Reflect Damage | Reflects 40% of damage. Does not reduce damage received. Effective vs. non-magical attacks. | 2 |
Absorb Magic | Reduces damage received by 20%. Effective vs. magical attacks. | 4 |
Absorb Damage | Reduces damage received by 20%. Effective vs. non-magical attacks. | 4 |
Impact Guard | Reduces physical damage by 50%. | 4 |
Windbreak | Reduces air-affinity damage by 50%. | 4 |
Fireproof | Reduces fire-affinity damage by 50%. | 4 |
Terra Guard | Reduces earth-affinity damage by 50%. | 4 |
Aqua Guard | Reduces water-affinity damage by 50%. | 4 |
Shadow Guard | Reduces light-affinity damage by 50%. | 4 |
Demonscale | Reduces dark-affinity damage by 50%. | 4 |
Phantom Shield | Uses the accumulated Phantom Points in Ashley's shield to counter an equal amount of damage. | 6 |