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Basch is a playable character in Final Fantasy XII. He is a Knight-like physical-geared character by his stat growth: strong and resilient. He appears in the prologue as a support character and later as a guest, eventually becoming the fourth permanent character to join the party.

Basch has the highest HP growth of all playable characters, and is tied with Vaan for the highest Strength. His MP growth, Vitality and Speed are the lowest of the party, and his Magick Power is low as well. Basch, alongside Vaan and Balthier, have the best combo speed with the high-combo weapons, and thus are good candidates for job combinations that exploit this in The Zodiac Age version.

Any stat differences can be made up with gear and the animation speed differences are negligible. Basch can be built in any way without drawbacks.

Basch is the only character to not speak when performing his Quickenings, only letting out various grunts and cries. He is the only one shown using a Quickening in a fixed scene (Prologue). He has the most party member character models, from his Dalmascan suit of armor as a knight, to disgraced prisoner, to clothes pilfered from a dead man, to his final Bhujerban-inspired get-up with which he joins as a permanent party member. After winning a boss battle, the currently alive members of the active party perform a victory pose depending on what weapon they are equipped with.

Support character[]

Basch appears as an NPC ally in the Nalbina Fortress prologue. If slain, he will still appear in cutscenes, and reappear when moving to a new area or loading a save file. Basch acts as the tutorial, familiarizing the player (in control of Reks) to the ways of playing the game.

Stats[]

Name Stat
Level 20
Weak
Target Info Yes
Max HP 1,300
Max MP 300
Strength 25
Magick Power 11
Vitality 48
Speed 23
Attack Power 24
Defense 2
Magick Resist 14
Evade 22
Magick Evade 10

Properties[]

Name Stat
Status Immunities X-Zone, Petrify, Doom, Disease, Poison, Lure, Berserk, Bubble
Innate Statuses
Augments Safety, Shield Block
Gambits (A)[note 1] Self: HP < 60% ⇛ Hi-Potion[note 2]
(A)[note 1] Foe: nearest visible ⇛ Attack
  1. 1.0 1.1 Very Often
  2. uses Potion at the Upper Apartments

Equipment[]

Category Name
Weapon Army Sword
Off-Hand Buckler

Final Fantasy XII original[]

Initial data[]
Name Initial Stats
Level Vaan's level +2[note 1]
LP
Magicks/Technicks
Items
Gil 0
Gambits 1. Foe: party leader's target ⇛ Attack
2. Foe: nearest visible ⇛ Attack
  1. Parameters recalculated upon entering North-South Junction of Barheim Passage
Initial equipment[]
Category Name Effect
Weapon Army Sword Sword, Attack Power +21, Evade +5, CT 35, Multiple Hits 5
Off-Hand
Helm Bronze Helm Magick Resist +6, Strength +2
Armor Bronze Armor Defense +7, Strength +2
Accessory Tourmaline Ring Immune: Poison

Zodiac versions[]

Initial data[]
Name Initial Stats
Level Vaan's level +2[note 1]
LP
Magicks/Technicks
Items
Gil 0
Gambits 1. Foe: party leader's target ⇛ Attack
2. Foe: nearest visible ⇛ Attack
  1. Parameters recalculated upon entering North-South Junction of Barheim Passage
Initial equipment[]
Category Name Effect
Weapon Army Sword Sword, Attack Power +22, Evade +5, CT 30, Multiple Hits 13
Off-Hand
Helm Bronze Helm Magick Resist +5, Strength +2
Armor Bronze Armor Defense +7, Strength +2
Accessory

Player character[]

Fulminating Darkness.

Despite using his level 1 Quickening (Fulminating Darkness) in the prologue, and being seen dispatching enemies with a bow in the battle at Nalbina Fortress, Basch joins with neither of these licenses.

Final Fantasy XII original[]

Initial data[]
Name Initial Stats
Level Vaan's level +2
LP Vaan's LP -100
Magicks/Technicks
Items
Gil 0
Gambits 1. Foe: party leader's target ⇛ Attack
2. Foe: nearest visible ⇛ Attack
Initial equipment[]
Category Name Effect
Weapon Mythril Blade Sword, Attack Power +22, Evade +5, CT 35, Multiple Hits 5
Off-Hand
Helm Bronze Helm Magick Resist +6, Strength +1
Armor Bronze Armor Defense +7, Strength +2
Accessory Tourmaline Ring Immune: Poison
Stats[]
Level HP MP Strength Magick Power Vitality Speed
3 138-145 19-22 26 21 20 23
10 306-340 28-37 30 23 22 24
20 673-772 46-68 35 27 25 25
30 1,146-1,330 64-99 40 31 28 26
40 1,593-1,858 86-139 46 35 31 28
50 2,307-2,706 105-172 51 39 34 29
60 2,93-3,453 122-203 56 43 36 30
70 3,294-3,873 132-225 62 47 39 31
80 3,706-4,359 149-247 67 51 42 33
90 4,269-5,025 157-260 72 55 45 34
99 4,903-6,347 161-264 77 58 47 35

Zodiac versions[]

Initial data[]
Name Initial Stats
Level Vaan's level +2
LP Vaan's LP -21
Magicks/Technicks
Items
Gil 0
Gambits 1. Foe: party leader's target ⇛ Attack
2. Foe: nearest visible ⇛ Attack
Initial equipment[]

As a guest, Basch is not equipped with anything until the player reaches the North-South Junction of Barheim Passage, and thus will fight unarmed.

Category Name Effect
Weapon Mythril Blade Sword, Attack Power +23, Evade +5, CT 30, Multiple Hits 5
Off-Hand
Helm Bronze Helm Magick Resist +6, Strength +2
Armor Bronze Armor Defense +7, Strength +2
Accessory
Stats[]

Basch's has the same set of stats as a guest and as a permanent party member.

Level HP MP Strength Magick Power Vitality Speed
3 139-146 31-38 26 21 20 23
10 304-338 56-79 30 24 22 24
20 667-765 102-161 35 28 25 25
30 1,133-1,315 150-245 41 33 28 26
40 1,574-1,836 209-351 46 37 31 28
50 2,279-2,672 259-439 51 41 34 29
60 2,900-3,409 306-521 57 46 36 30
70 3,253-3,824 341-580 62 50 39 31
80 3,660-4,303 376-638 68 55 42 33
90 4,215-4,960 400-673 73 59 45 34
99 4,841-5,703 410-684 78 63 47 35

Equipment[]

Mythril Blade.

Basch's default weapon is the Mythril Blade, which is not available in shops. In the original version, the player can never reclaim it if sold, but in the Zodiac versions, additional Mythril Blades can be stolen from the Flowering Cactoid in Trial Mode. The game ignores Basch's weapon slot in story cutscenes where he wields a weapon, always wielding the Mythril Blade. Basch's Mythril Blade plays a small storyline role: Dalan gives the blade to Vaan as a quest item, then called "the Sword of the Order", signifying it the traditional weapon of the Knights of Dalmasca. Vaan delivers the blade to a man named "Azelas" in town, who turns out to be Vossler. Vossler passes the sword to Basch, who joins the main party with the blade equipped. Before this, he fought barehanded until picking up the Flimsy Blade from a deceased soldier.

Quests[]

Basch hosts the tutorial in the beginning of the game. He is an uncontrollable ally, similar to the supports sent by Clan Centurio on some Elite Hunts. He teaches the player some game mechanics on how to get started with playing the game. During the boss battle against Air Cutter Remora, Basch always uses his Fulminating Darkness Quickening.

Basch in his pilfered clothes.

Later on, Basch joins as a guest at the beginning of Barheim Passage, dressed in his prisoner's garb. He has nothing equipped and thus fights unarmed. After coming across a dead body, Basch pilfers their clothes and gains the Flimsy Blade for a weapon. His appearance changes for the rest of the Barheim Passage dungeon and the Dalmasca Estersand thereafter, and he fights with a blade. Basch as a guest partakes in the boss battle against the Mimic Queen.

When the party reaches Rabanastre, everyone disbands. Vaan can pick up a Mythril Blade from old Dalan and take it to Lowtown to start a scene where Basch joins as a permanent party member, wielding the Mythril Blade. Finding Balthier and Fran at the Sandsea tavern assembles a permanent four-member party.

Extra scene in the Pharos battle if Basch is in the battle party.

Basch stays with the party from then on. In the battle aboard Shiva, the boss focuses on attacking Basch if he is in the active party. In the battle against Gabranth atop Pharos, Basch has an extended scene if he is in the active party when Gabranth's health drops to 50%. In the rematch aboard Bahamut, Gabranth focuses on attacking Basch if he is in the active party, otherwise, he focuses on whoever draws the most enmity.

Behind the scenes[]

Basch's hair is glitched in the PlayStation 4 version of the The Zodiac Age (for the red-vested model used for majority of the game), as it never moves like the others'. This is fixed in the PC, Xbox and Switch versions.

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