Template:Sideicon Bartz Klauser is a warrior of Materia in Dissidia Final Fantasy NT and its arcade version, representing Final Fantasy V. He is a Specialist-type character.
Bartz's default player name is Nameless Wanderer, and his manikin counterpart is renamed Echo of a Wanderer.
Profile
Appearance
- Default
- Wind Chaser I - Default coloration. An updated version of his default attire in the Dissidia series, which in turn is a fusion of his original Yoshitaka Amano art and in-game appearance.
- Wind Chaser II - 1st alternate coloration. An updated version of "White Mist Cape" attire from the PlayStation Portable games.
- Wind Chaser III - 2nd alternate coloration. Based on an alternate Amano artwork, and gives him silver hair, a black shirt, white leggings and cape, a red shoulder spike, and a blue cloth around his waist.
- 1st Alternate Costume
- Freelancer I - Default coloration. An updated version of his "Freelancer" attire from Dissidia 012, but with his red cape intact due to EX Mode being reworked into EX Skill.
- Freelancer II - 1st alternate coloration. Recolors his tunic lavender, his cape blue, his pants and shirt white, and his boots black.
- Freelancer III - 2nd alternate coloration. Recolors his tunic burgundy, his cape white, his pants black, his shirt white, and his boots brown.
- 2nd Alternate Costume
- Samurai I - Default coloration. Bartz as he appears when the Samurai job class is equipped in Final Fantasy V, now with added visual detail and golden ornaments on his main body. The appearance of the red armor is identical to his original super-deformed art of his Samurai armor and his original battle sprite in Final Fantasy V,
- Samurai II - 1st alternate coloration. Recolors his armor primarily blue, alluding to Faris's samurai armor in the original Final Fantasy V.
- Samurai III - 2nd alternate coloration. Recolors his armor primarily black, alluding to Galuf and his samurai armor in the Mobile version of Final Fantasy V.
Personality
Bartz's personality remains unchanged compared to previous Dissidia titles. While annoyed for being summoned again to World B by Materia, Bartz happily reunites with Cloud and thanks the latter for remembering him. Despite his animosity for Exdeath, Bartz pushes aside his personal feelings when Materia and Spiritus come to a truce so their champions can work together to fight Shinryu, indicating a deeper level of maturity and his willingness to uphold justice.
Equipment
- Weapons
Bartz can still use multiple weapons, but no longer mimics other characters' weapons due to his new playstyle. He equips Swords, Spears, Bow & Arrows, Ninja Swords, Katanas, Shields, and Daggers:
- Arsenal I - Default weapons. The Brave Blade from previous games is retained. The new weapons are the Holy Lance, Yoichi Bow, Sasuke's Blade, Masamune, Aegis Shield, and Assassin's Dagger.
- Arsenal II - 1st alternate weapons. The weapons are silver in coloration, and are of the recurring "mythril equipment".
- Arsenal III - 2nd alternate weapons. The weapons wielded are the Greatsword, Javelin, Gale Bow, Tsukinowa, Wind Blade, Golden Shield, and Dancing Dagger. The weapons have an original, more royal design.
- Arsenal IV - 3rd alternate weapons. The weapons change to that of his fellow allies' unique weapons. He wields the Brotherhood, Holy Fang, Maria's Bow, Revolver, Eternity Blades, Lustrous Shield, and Mage Masher.
- Arsenal V - 4th alternate weapons. The weapons are that of the Sealed Weapons found in Final Fantasy V, these are the Aegis Shield, Assassin's Dagger, Sasuke's Blade, Yoichi Bow, Masamune, Holy Lance (all of them with a different design to the versions of the same equipment featured in Arsenal I) and Excalibur.
All of Bartz's weapons from Arsenal I to III & V can be equipped and used by multiple jobs in Final Fantasy V, while the weapons of Arsenal IV were previously used by him as part of his "Mimic" playstyle in the PlayStation Portable games.
Story
Bartz is unwittingly summoned back to World B as a champion of Materia. While facing off against Exdeath in the Interdimensional Rift, Bartz is ambushed by Sephiroth, but is saved by the timely arrival of Cloud. Bartz is confused that he can remember Cloud, prompting Cloud to remind him that his remembrance serves as evidence that a new war has started, much to Bartz's annoyance. After the two face off against their archenemies, Sephiroth and Exdeath retreat as planesgorgers begin to destroy the area, and Cloud and Bartz are sucked into a portal themselves.
Arriving in an illusion of Eden, Bartz expresses relief that Cloud remembered him, and declares that he retains not only his memory of his home, but every cycle that he has been a part of. As they travel back to Materia's tower, Cloud briefs him on Materia's identity and the reason why they were summoned back to World B. However, as the pair ended up lost, they decide to wait in Alexandria for help just as Shantotto drops from another portal. Bartz is bewildered by Shantotto's identity and attitude, but is overjoyed when Cloud enlists Shantotto's assistance to return to Materia's tower.
Bartz introduces himself the goddess, and informs her of the planesgorgers are draining the battle energy in World B. Materia asks why her champions do not simply excise them, before Shantotto steps in and opens communications with Spiritus. After being informed of the situation, the heroes and antagonists agree to stage a battle against each other to lure out Shinryu, the true cause for the loss of energy in World B.
When the Warrior of Light gives a speech about how they must join forces, Bartz tells Exdeath that it is only for the time being, to which Exdeath simply grunts and puts is hand on his sword hilt. During the fight, Bartz attacks Golbez with a lance, but Golbez deflects it and sends large rocks flying towards Squall. He then assists Squall against Jecht, though he easily handles the two. Once the battle energy summons Shinryu, Bartz participates in a joint attack against the dragon, but is repelled as Shinryu reveals his true form in a potent burst of power. Once the warriors regain their composure, they work together to defeat Shinryu.
Shortly after killing Shinryu, the moogles give Bartz a crystal to host his memories for Materia to use in the new cycles of wars. With a crystal doppelgänger of himself to serve on Materia's behalf, Bartz is sent home.
Gameplay
- Type: Specialist - With wise usage of his jobs (skills), Bartz can master them in short order. For each job mastered, Bartz's attributes and abilities are enhanced.
- EX Skill: Good-Luck Charm - Enhance attack potency, defense, and movement speed for each mastered job, and make remaining jobs easier to master.
Abilities
Move | Damage | Input | Type | Power | Frame Data | Image |
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Monk | Bravery | Ground | ||||
(Increased HP)
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Dragoon | Bravery | Ground | ||||
(Can jump more)
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Black Mage | Bravery | Ground | ||||
(Increased defense)
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Mystic Knight | Bravery | Aerial | ||||
(Higher default bravery)
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Blue Mage | Bravery | Aerial | ||||
(Increased poise)
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Ranger | Bravery | Aerial | ||||
(Increased attack power)
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Ninja | Bravery | Dash | ||||
(Dash gauge depletes slower)
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Samurai | HP | - | ||||
(Reduced charge time) | ||||||
Geomancer | HP | - | ||||
(Increased magic potency)
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Knight | HP | - | ||||
(Can counter HP attacks)
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Dancer | HP | - | ||||
(Increased attack potency)
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Good-Luck Charm | EX Skill | - | ||||
Temporarily increase the attack power, defense, and movement speed of all party members. The more jobs you have mastered, the more potent its effects. While active, attacks landed hone their corresponding jobs faster. |