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Raises a barrier to defend against special attacks.Final Fantasy II description
- 1 Appearances
- 1.1 Final Fantasy II
- 1.2 Final Fantasy III
- 1.3 Final Fantasy VII
- 1.4 Final Fantasy VII Remake
- 1.5 Before Crisis -Final Fantasy VII-
- 1.6 Crisis Core -Final Fantasy VII-
- 1.7 Final Fantasy X-2
- 1.8 Final Fantasy XIII
- 1.9 Final Fantasy Tactics Advance
- 1.10 Final Fantasy Tactics S
- 1.11 The Final Fantasy Legend
- 1.12 Final Fantasy Legend III
- 1.13 Final Fantasy Crystal Chronicles: Ring of Fates
- 1.14 Final Fantasy Crystal Chronicles: Echoes of Time
- 1.15 Final Fantasy Record Keeper
- 1.16 Final Fantasy Explorers
- 1.17 Final Fantasy Brave Exvius
- 1.18 Mobius Final Fantasy
- 1.19 Chocobo Racing
- 2 Gallery
Barrier is a White Magic spell that can be cast on one or all allies. When cast on a target, that unit gains resistance to various elements. The spell's success rate and effectiveness at reducing damage increases as it levels up. Any character can learn Barrier by having them use the Barrier Tome (Barrier Scroll in Origins).
|Effect||Allows the target to learn Barrier when used outside of battle. Casts Barrier VIII on all allies when used in battle.|
|Cost||8,000 gil (Origins)|
|5,000 gil (Dawn of Souls, 20th Anniversary Edition)|
The following is a list of resistances granted by Barrier at each level in.
In the original Famicom version, the resistance were listed backwards (for example, level one Barrier would claim to give the level eight resistance) but the effects were identical to other versions, except for a minor bug, where at level 8, the spell would not grant protection against Ice.
|8||Ice[note 1]||Matter[note 1]|
- Resistances are not actually applied in the Famicom version due to a bug.
Barrier appears as Odin's "White" ability in the Famicom version. When used, it grants the Reflect status to all members of the player party, but has 50% accuracy to grant the effect on each individual party member. The spell was replaced with the more powerful Protective Light in the 3D and Pixel Remaster versions, which grants Reflect to all allies with 100% accuracy.
Barrier is learned by equipping a Barrier Materia and costs 16 MP to cast. It bestows the Barrier status that halves physical damage for a duration, making it akin to the Protect spell from the rest of the series.
Barrier is the first ability of Barrier Materia, costing 11 MP to cast. It halves all physical damage to one ally for a period of time.
Barrier is the only defensive non-elemental Magic Materia.
Raises weapon defense and magic resistance.Description
Barrier is an high-rank Red Magic spell for the Red Mage that bestows the target both the Shell and Protect status effects. It costs 10 MP to cast, has a range of 3, and can be Stolen through the ability Steal: Ability. Barrier cannot be reflected. It can be learned from the Mage Masher for 300 AP.
Barrier is an ability that bestows Protect and Shell in an area. It learned learned by the Bishop from the Pomegranate Staff for 200 AP. It costs 8 MP to cast and can target allies from three spaces away.
Barrier was the ability of the Green Mage unit. The ability raised the physical and magic defense of all allies in a cross shaped area.
Create a barrier with durability equivalent to your maximum AP. Nullifies all damage until durability drops to 0.Description
Barrier is unique to the Black Mage job, and can only be cast on oneself. It costs 300 AP and has a cooldown time of 60 seconds. The amount of damage nullified is equal to the caster's maximum AP, so using equipment traits to boost max AP can be useful for Black Mages. The Barrier will disappear after a set time, even if its durability hasn't been reduced to zero.
Barrier is a special ability which comes equipped on White Mage but can be used by any racer; once in effect, it will nullify the effect of any spell targeting the character, as well as a couple of other special abilities. If nothing targets the racer after its activation, it will eventually wear off.