Baron is a town in the world of Final Fantasy IV, and the capital city of the nation of Baron, lying on the outskirts of Baron Castle. It is the hometown of Cecil Harvey, Kain Highwind, Rosa Joanna Farrell and her mother, and Cid Pollendina and his daughter.
Story[]
Final Fantasy IV[]
After leaving Baron Castle, Cecil and Kain stop at the town to purchase supplies for the journey to Mist in the north-west. Cecil later returns through the Devil's Road from Mysidia and finds Yang in the inn, stricken with amnesia and working as a captain of the guards. He attacks the party when they speak to him, as Cecil is an outlaw to the kingdom now, but after fending off Yang he comes to his senses and helps them infiltrate Baron Castle using the master key to the town he has.
Final Fantasy IV: The After Years[]
When the Red Wings are attacked during Ceodore's training at Mythril and crash at Mysidia, Ceodore and a mysterious Hooded Man who rescued him from monsters return to Baron through the Devil's Road. Later, Kain Highwind uses the Devil's Road to travel from Mysidia to Baron, pursuing a Mysterious Girl who has taken control of the kingdom.
Quests[]
Final Fantasy IV: The After Years[]
Kain's Challenge Dungeon can be accessed in the inn by speaking to Challengingway.
Locations[]
Inn[]
The Baron inn.
After Cecil deals with the Baron soldiers on the pub upstairs and recovers Yang, the party gets a free stay. Cecil informs the party of his plans to rescue Rosa and help Baron.
Armor & Weapons Shop[]
The shop is located in Baron downtown. It is locked during the first part of the game. After Cecil returns to Baron and fights Yang and the Baron soldiers in the pub, they will acquire the Baron key, which opens the shop. The shop has a secret passage in the southeastern corner that leads to the inside of the counters. The weapon shop chest has Zeus's Wrath, and the armor shop has 2000 gil.
Pub[]
An enthralled Yang with Baron soldiers in the Baron pub.
The pub is upstairs of the inn. After Cecil and the party use the Devil's Road, they must talk to Yang, who is in the pub with Baron soldiers. Yang orders the soldiers to capture Cecil and company, revealing that he is under control. After the soldiers are dealt with, Yang will attack, but Cecil has him come to his senses. Yang rejoins Cecil's party, telling him that Rydia was swallowed by Leviathan and Edward's whereabouts remain unknown.
Rosa's House[]
The Farell house.
The building is situated in the right side of the town, just north of the inn and pub. Joanna Farrell, Rosa's mother, is the only person in the house. Before Kain and Cecil head to Mist, if spoken to, she will ask the two to leave Rosa out of their dangerous affairs. When Cecil returns a paladin, she asks for Rosa and explains that after he and Kain left, she snuck out. When Rosa is recovered from the Tower of Zot, and if the player drops by again, Joanna forbids Rosa from leaving, but she persists and says she is happy to be a White Mage and help Cecil. With that, Joanna tells Cecil to take care of her daughter.
Cid's House[]
Cid's home.
Cid's home is the building found in the upper-left corner of the town. Inside the party can find Cid's daughter, one bed, a workdesk, and three shelves that contain books on shipbuilding and ship history.
Devil's Road[]

The Devil's Road entrance.
Devil's Road is located at the right side of the town. At the beginning of the game, the player can access the building, but the warper is null as the Elder of Mysidia sealed off their side. After Cecil becomes a paladin, the elder opens the Mysidian side and allows Cecil to use it.
Training Classroom[]
The training classroom.
The training classroom is downstairs the warping area, located in the Devil's Road building. The classroom contains three soldiers and an old man who briefs the player on the game's battle system. The sentinel guarding the classroom informs the player of the Game Center and the achievements system in the versions that have them.
In the SNES and Easy Type versions, the training room is larger, and not in the Devil's Road building. It has more people and there are duplicates of the training room in Kaipo, Mysidia, and Troia.
Final Fantasy IV[]
- 2D* SNES, PS, GBA, PSP
- Potion x4 (SNES), x3 (Others)
- Ether (SNES/ PS/ GBA)
- Remedy x3 (SNES only)
- Tent x4 (SNES), x2 (Others)
- Zeus's Wrath
- 3000 gil
- Eye Drops (PS/PSP/GBA)
- Hourglass (PS/PSP/GBA)
- Maiden's Kiss (PSP/PS/GBA)
- Gnomish Bread (PSP/PS/GBA)
- Gold Needle x2 (PS/PSPGBA)
- Phoenix Down
- Baron Key
- 3D* DS, mobile, Steam
- Potion x4
- Tent x2
- Eye Drops x2
- Bronze Hourglass
- Gnomish Bread
- Gold Needle
- Phoenix Down
- 3000 gil
- Baron Key
- Zeus's Wrath
- * - The vast majority of treasures are within the city, in addition to these there are some in the lagoon outside the city accessed by the water channel (2 items), the grass area to the north by a secret path through the trees to the east of the city (3 items) and the secret passage on the right just before the entrance to the Old Waterway (1000 gil in all versions).
Final Fantasy IV -Interlude-[]
Final Fantasy IV: The After Years[]
- Ceodore's Tale
- 500 accumulated gil
- Potion
- Hi-Potion
- Arctic Wind
- Spider's Silk
- Unicorn Horn
- White Fang
- Dry-Ether
- Potion
- Edward's Tale
- The Crystals
Shops[]
Final Fantasy IV[]
The streets of Baron.
In the beginning of the game, only the Item Shop can be accessed. The second item shop in the 3D version is only available after returning to Baron for the second time.
50 gil/night |
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Final Fantasy IV: The After Years[]
50 gil/night |
Ceodore's Tale[]
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Kain's Tale[]
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Note: When Dark Kain visits the shops, they sell the same items as Ceodore's Tale.
Edward's Tale[]
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The Crystals[]
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Enemies[]
Final Fantasy IV[]
- 2D versions
- Floating Eyeball x2
- Floating Eyeball, Hell Diver x2
- Hell Diver x3
- Goblin x3
- Goblin x4
- Goblin x3, Sword Rat
- Baron Guardsman (boss)
- Monk (boss)
- 3D versions
- Floating Eye x3
- Floating Eye x2, Sword Rat
- Helldiver x4
- Goblin x4
- Goblin x3, Sword Rat
- Baron Guardsman x2 (boss)
- Monk (boss)
Final Fantasy IV: The After Years[]
- Prologue
- Bloodbones x2, Lilith
- Bloodbones x2, Soul x2
- Bomb x2, Gray Bomb x2
- Cave Bat x3
- Cockatrice x2, Gargoyle
- Cockatrice x3
- Domovoi x4, Goblin x2
- Gargoyle x2
- Ceodore's Tale
- Bomb x2, Gray Bomb x2
- Cockatrice x2, Gargoyle
- Cockatrice x3
- Cockatrice x3, Zu
- Domovoi x4, Goblin x2
- Gatlinghog x3, Sword Rat x2
- Gargoyle x2
- Kain's Tale
- Fell Turtle x2, Ice Lizard x2
- Frostbeast x2
- Hellflapper x2
- Naga x2
- Goblin Captain x4
- Flamehound x2
- Gremlin x2, Goblin Captain x2
- Goblin Captain x3, Black Lizard
- The Crystals
- Cait Sith, Needlehog x3
- Needlehog x3, Treant x2
- Zu, Cockatrice x3
- Mortblossom x3, Treant x2
- Ettin Snake, Needlehog x2
- Lilith x2
- Cait Sith x2
Musical themes[]
The background music that plays inside Baron Castle is "Kingdom Baron," while the track that plays in the town of Baron is the Final Fantasy IV "Town Theme".