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[[File:FFXIV Bardam's Mettle 01.png|thumb|250px|Bardam's Mettle.]]
+
{{sideicon|FFXIV}}
'''Bardam's Mettle''' is a duty from ''[[Final Fantasy XIV]]''.
+
{{infobox duty FFXIV
  +
| name = Bardam's Mettle
  +
| image = FFXIV Bardam's Mettle 01.png|Bardam's Mettle.
  +
| expansion = ''[[Final Fantasy XIV: Stormblood|Stormblood]]''
  +
| patch = 4.0
  +
| location = [[Azim Steppe]]
  +
| level = 65 (Synced to 66)
  +
| quest type = Main Scenario
  +
| quest = In The Footsteps Of Bardam The Brave
  +
| bosses = Galura, Bardam, Yol
  +
| type = Dungeon
  +
|japanese = 伝統試練:バルダム覇道|romaji = Dentō Shiren: Barudamu Hadō|lit = Traditional Trial: Bardam Military Rule}}
  +
{{Quote|You who would become warriors of the Steppe... with death you shall dance!|Bardam}}
  +
'''Bardam's Mettle''' is a dungeon in ''[[Final Fantasy XIV: Stormblood]]'', part of the Main Scenario during the [[Nadaam]] arc.
  +
  +
==Story==
  +
{{Quote|If you are to participate in the Naadam, and fight alongside the Mol, you must first be recognized as a warrior of the Steppe. To earn this honor, you will be required to complete a rite of passage involving walking in the footsteps of the legendary hero Bardam and taming a yol. Each must do this by themselves, of course, and so you shall...though if by pure coincidence some of your fellow adventurers happened to have made the long journey to the Far East, and simply ''insisted'' on accompanying you...surely no one would be any the wiser?|Description}}
  +
  +
==Objectives==
  +
#Arrive at Bardam's Hunt: 0/1
  +
#Defeat Galura: 0/1
  +
#Arrive at the Rebirth of Bardam the Brave: 0/1
  +
#Defeat Bardam: 0/1
  +
#Arrive in the Voiceless Muse: 0/1
  +
#Defeat Yol: 0/1
  +
  +
==Progression==
  +
The party enters their own Bardam's Mettle separated from Hien, Gosetsu, and Lyse.
  +
  +
===The Dusk Trial===
  +
===The Dawn Trial===
  +
The party encounters various Steppe beasts, the Dusk and Dawn Visage, before encountering the first boss, Galura.
  +
  +
===Bardam's Hunt===
  +
{{infobox duty boss FFXIV
  +
|name=Galura
  +
| japanese =ガルラ
  +
| romaji =Garura
  +
|image=FFXIV Garula.png
  +
|level=65
  +
|hp=
  +
|enrage=
  +
|abilities= Crumbling Crust, Rush, Heave, War Cry, Earthquake
  +
}}
  +
Galura's icon may be special, but still has enmity based targeting. The boss will occasionally cast '''Crumbling Crust''', which spawns wildly random AoEs around it upon finishing the cast. '''Rush''' will target a player with a distance-based tether. The targeted player should go far away from the boss to reduce damage, and overlapping with a nearby animal will soften the charge significantly. After Rush is finished, it will use '''War Cry''' and wake up the sleeping animals, before stomping the ground with '''Earthquake''', stunning the players with moderate damage. The animals will do certain AoE attacks; the sheep will have a small AoE, the deers will have a line AoE, and the Coeurl (only appearing on 2nd rush and beyond) will have a huge cone AoE. The boss will repeat these mechanics until it is defeated.
  +
  +
===The Rise of Bardam the Brash===
  +
The path through then opens, and the party goes through a canyon valley. Bardam magically turns rocks into golems with a slam of his giant hammer while closing the path forward. The party must defeat them to progress.
  +
  +
===The Rebirth of Bardam the Brave===
  +
{{infobox duty boss FFXIV
  +
|name=Bardam
  +
| japanese =バルダムの巨像
  +
| romaji =Barudamu no Kyozō
  +
|image=FFXIV Bardam.png
  +
|level=65
  +
|hp=
  +
|enrage=
  +
|abilities=
  +
|lit = Bardam's Colossus}}
  +
The second boss, Bardam, is special. Everyone in the party cannot act, and given a game. The party must follow mechanics thrown at them in order to progress without having to fight. Bardam's "battle" has 3 phases, and at least one player must pass the trial or it's a wipe. Failing a mechanic will give the player a strike, and two strikes, they are out for one phase.
  +
  +
Once through, Bardam will declare the player worthy, and allows them to claim their prize.
  +
  +
===The Glory of Bardam the Bold===
  +
The party then slides through a waterfall to a chamber beneath called the Voiceless Muse, which seems to be a tightly guarded area. While engaging the mobs, beware of giant boulders rolling down the middle.
  +
  +
===The Voiceless Muse===
  +
{{infobox duty boss FFXIV
  +
|name=Yol
  +
| japanese =ヨル
  +
| romaji =Yoru
  +
|image=FFXIV Yol.png
  +
|level=65
  +
|hp=
  +
|enrage=
  +
|abilities= Corpsecleaner
  +
}}
  +
After defeating the guardians, the inner chamber opens to reveal the objective and to-be mount, Yol, as the final boss. The boss will occasionally drop feathers around two targeted players, while also shooting feathers from the sides. Yol also has a party wide attack and a strong attack. Once Yol is at half HP, it will fly away and an add will spawn. Defeat the adds while avoiding feathers and Yol rushing through a party member. There will be two of these adds. Once they're down Yol reappears and the fight continues.
  +
  +
Upon reaching 10% HP, Yol will fly away and executes its ultimate attack. During this time, the Left and Right Wings are targettable and should be broken, while the outer sides of the arena rain down feathers in a circular motion. Yol can knock someone back with a green target. Upon shattering both of its wings, it will be stunned for a few seconds before continuing the fight normally, and finally defeating the boss, claiming it.
  +
{{clear}}
  +
  +
==Enemies==
  +
*Halgai Shoot
  +
*Canyon Dzo
  +
*Greater Gulo-gulo
  +
*The Dusk Visage
  +
*The Dawn Visage
  +
*'''Galura'''
  +
*Mettling Dhara
  +
*Steppe Eagle
  +
*Khun Gurvel
  +
*'''Bardam'''
  +
**Hunter of Bardam
  +
*Eastern Buzzard
  +
*Holly Blue
  +
*Mettling Matamata
  +
*Khun Shavar
  +
*'''Yol'''
  +
**'''Corpsecleaner Eagle'''
  +
**'''Left Wing'''
  +
**'''Right Wing'''
  +
{{clear}}
  +
  +
==Loot==
  +
===Galura===
  +
{{#invoke:FFXIV Data|LootTable|
  +
  +
Nomad's Belt of Fending
  +
|
  +
Nomad's Belt of Maiming
  +
|
  +
Nomad's Belt of Striking
  +
|
  +
Nomad's Belt of Scouting
  +
|
  +
Nomad's Belt of Aiming
  +
|
  +
Nomad's Belt of Casting
  +
|
  +
Nomad's Belt of Healing
  +
|
  +
Nomad's Boots of Fending
  +
|
  +
Nomad's Boots of Maiming
  +
|
  +
Nomad's Boots of Striking
  +
|
  +
Nomad's Boots of Scouting
  +
|
  +
Nomad's Boots of Aiming
  +
|
  +
Nomad's Boots of Casting
  +
|
  +
Nomad's Boots of Healing
  +
|
  +
Nomad's Wristbands of Fending
  +
|
  +
Nomad's Wristbands of Slaying
  +
|
  +
Nomad's Wristbands of Aiming
  +
|
  +
Nomad's Wristbands of Casting
  +
|
  +
Nomad's Wristbands of Healing
  +
|
  +
Nomad's Ring of Fending
  +
|
  +
Nomad's Ring of Slaying
  +
|
  +
Nomad's Ring of Aiming
  +
|
  +
Nomad's Ring of Casting
  +
|
  +
Nomad's Ring of Healing
  +
|
  +
}}
  +
  +
===Bardam===
  +
{{#invoke:FFXIV Data|LootTable|
  +
Nomad's Helm of Fending
  +
|
  +
Nomad's Cap of Maiming
  +
|
  +
Nomad's Cap of Striking
  +
|
  +
Nomad's Cap of Scouting
  +
|
  +
Nomad's Cap of Aiming
  +
|
  +
Nomad's Cap of Casting
  +
|
  +
Nomad's Cap of Healing
  +
|
  +
Nomad's Armguards of Fending
  +
|
  +
Nomad's Armguards of Maiming
  +
|
  +
Nomad's Armlets of Striking
  +
|
  +
Nomad's Armguards of Scouting
  +
|
  +
Nomad's Armguards of Aiming
  +
|
  +
Nomad's Armguards of Casting
  +
|
  +
Nomad's Armlets of Healing
  +
|
  +
Nomad's Earrings of Fending
  +
|
  +
Nomad's Earrings of Slaying
  +
|
  +
Nomad's Earrings of Aiming
  +
|
  +
Nomad's Earrings of Casting
  +
|
  +
Nomad's Earrings of Healing
  +
|
  +
Nomad's Choker of Fending
  +
|
  +
Nomad's Choker of Slaying
  +
|
  +
Nomad's Choker of Aiming
  +
|
  +
Nomad's Choker of Casting
  +
|
  +
Nomad's Choker of Healing
  +
|
  +
}}
  +
  +
===Yol===
  +
{{#invoke:FFXIV Data|LootTable|
  +
  +
The Eminent Dominion
  +
|
  +
The Impassible Peak
  +
|
  +
The Blazing Sun
  +
|
  +
The Nimble Beast
  +
|
  +
The Everflowing Waters
  +
|
  +
The Unsullied Skies
  +
|
  +
The Dancing Reeds
  +
|
  +
The Crying Wind
  +
|
  +
The Coming Storm
  +
|
  +
The Eloquent Moon
  +
|
  +
The Heavens Devoured
  +
|
  +
The Stained Earth
  +
|
  +
The Voiceless Moon
  +
|
  +
The Heavens Reeling
  +
|
  +
The Lone Beacon
  +
|
  +
Mol Shield
  +
|
  +
Nomad's Coat of Fending
  +
|
  +
Nomad's Coat of Maiming
  +
|
  +
Nomad's Coat of Striking
  +
|
  +
Nomad's Coat of Scouting
  +
|
  +
Nomad's Coat of Aiming
  +
|
  +
Nomad's Coat of Casting
  +
|
  +
Nomad's Coat of Healing
  +
|
  +
Nomad's Breeches of Fending
  +
|
  +
Nomad's Breeches of Maiming
  +
|
  +
Nomad's Breeches of Striking
  +
|
  +
Nomad's Breeches of Scouting
  +
|
  +
Nomad's Breeches of Aiming
  +
|
  +
Nomad's Breeches of Casting
  +
|
  +
Nomad's Breeches of Healing
  +
|
  +
Road Sparrow
  +
|Most Unworthy Orchestrion Roll
  +
}}
  +
  +
===Other===
  +
{{#invoke:FFXIV Data|LootTable|
  +
  +
Max-Potion|
  +
Max-Ether|
  +
Hi-Elixir
  +
|
  +
Halgai Mane|
  +
Manzasiri Hair|
  +
Gagana Skin|
  +
Gyuki Hide|
  +
Tiger Skin|
  +
Marid Hide|
  +
Gazelle Hide|
  +
Muud Suud Horn|
  +
Gazelle Horn|
  +
Dzo Horn|
  +
Rhino Beetle Carapace|
  +
Moth Scales|
  +
Fire Shard|
  +
Ice Shard|
  +
Wind Shard|
  +
Earth Shard|
  +
Lightning Shard|
  +
Water Shard|
  +
Fire Crystal|
  +
Ice Crystal|
  +
Wind Crystal|
  +
Earth Crystal
  +
|Lightning Crystal
  +
|Water Crystal
  +
}}
  +
  +
==Quests==
  +
{{#invoke:FFXIV Data|QuestList|In The Footsteps Of Bardam The Brave}}
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
FFXIV Bardam's Mettle 04.png
 
FFXIV Bardam's Mettle 02.png
 
FFXIV Bardam's Mettle 02.png
  +
FFXIV Bardam's Mettle 03.png
 
</gallery>
 
</gallery>
   
{{stub}}
+
{{Section|Final Fantasy XIV}}
   
{{FFXIV}}
+
{{navbox activities FFXIV}}
[[Category:Duties]]
+
[[Category:Duties in Final Fantasy XIV]]

Revision as of 19:41, May 20, 2020

FFXIV wiki icon

You who would become warriors of the Steppe... with death you shall dance!

Bardam

Bardam's Mettle is a dungeon in Final Fantasy XIV: Stormblood, part of the Main Scenario during the Nadaam arc.

Story

If you are to participate in the Naadam, and fight alongside the Mol, you must first be recognized as a warrior of the Steppe. To earn this honor, you will be required to complete a rite of passage involving walking in the footsteps of the legendary hero Bardam and taming a yol. Each must do this by themselves, of course, and so you shall...though if by pure coincidence some of your fellow adventurers happened to have made the long journey to the Far East, and simply insisted on accompanying you...surely no one would be any the wiser?

Description

Objectives

  1. Arrive at Bardam's Hunt: 0/1
  2. Defeat Galura: 0/1
  3. Arrive at the Rebirth of Bardam the Brave: 0/1
  4. Defeat Bardam: 0/1
  5. Arrive in the Voiceless Muse: 0/1
  6. Defeat Yol: 0/1

Progression

The party enters their own Bardam's Mettle separated from Hien, Gosetsu, and Lyse.

The Dusk Trial

The Dawn Trial

The party encounters various Steppe beasts, the Dusk and Dawn Visage, before encountering the first boss, Galura.

Bardam's Hunt

Galura's icon may be special, but still has enmity based targeting. The boss will occasionally cast Crumbling Crust, which spawns wildly random AoEs around it upon finishing the cast. Rush will target a player with a distance-based tether. The targeted player should go far away from the boss to reduce damage, and overlapping with a nearby animal will soften the charge significantly. After Rush is finished, it will use War Cry and wake up the sleeping animals, before stomping the ground with Earthquake, stunning the players with moderate damage. The animals will do certain AoE attacks; the sheep will have a small AoE, the deers will have a line AoE, and the Coeurl (only appearing on 2nd rush and beyond) will have a huge cone AoE. The boss will repeat these mechanics until it is defeated.

The Rise of Bardam the Brash

The path through then opens, and the party goes through a canyon valley. Bardam magically turns rocks into golems with a slam of his giant hammer while closing the path forward. The party must defeat them to progress.

The Rebirth of Bardam the Brave

The second boss, Bardam, is special. Everyone in the party cannot act, and given a game. The party must follow mechanics thrown at them in order to progress without having to fight. Bardam's "battle" has 3 phases, and at least one player must pass the trial or it's a wipe. Failing a mechanic will give the player a strike, and two strikes, they are out for one phase.

Once through, Bardam will declare the player worthy, and allows them to claim their prize.

The Glory of Bardam the Bold

The party then slides through a waterfall to a chamber beneath called the Voiceless Muse, which seems to be a tightly guarded area. While engaging the mobs, beware of giant boulders rolling down the middle.

The Voiceless Muse

After defeating the guardians, the inner chamber opens to reveal the objective and to-be mount, Yol, as the final boss. The boss will occasionally drop feathers around two targeted players, while also shooting feathers from the sides. Yol also has a party wide attack and a strong attack. Once Yol is at half HP, it will fly away and an add will spawn. Defeat the adds while avoiding feathers and Yol rushing through a party member. There will be two of these adds. Once they're down Yol reappears and the fight continues.

Upon reaching 10% HP, Yol will fly away and executes its ultimate attack. During this time, the Left and Right Wings are targettable and should be broken, while the outer sides of the arena rain down feathers in a circular motion. Yol can knock someone back with a green target. Upon shattering both of its wings, it will be stunned for a few seconds before continuing the fight normally, and finally defeating the boss, claiming it.

Enemies

  • Halgai Shoot
  • Canyon Dzo
  • Greater Gulo-gulo
  • The Dusk Visage
  • The Dawn Visage
  • Galura
  • Mettling Dhara
  • Steppe Eagle
  • Khun Gurvel
  • Bardam
    • Hunter of Bardam
  • Eastern Buzzard
  • Holly Blue
  • Mettling Matamata
  • Khun Shavar
  • Yol
    • Corpsecleaner Eagle
    • Left Wing
    • Right Wing


Loot

Galura

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Nomad's Belt of FendingWaist276

Defense: 377
Magic Defense: 377
Strength: 83
Vitality: 91
Tenacity: 47
critical hit: 66

GLA MRD PLD WAR DRK 654.0
Nomad's Belt of MaimingWaist276

Defense: 264
Magic Defense: 208
Strength: 83
Vitality: 91
Direct Hit Rate: 66
Determination: 46

LNC DRG 654.0
Nomad's Belt of StrikingWaist276

Defense: 208
Magic Defense: 208
Strength: 83
Vitality: 91
Direct Hit Rate: 66
critical hit: 47

PGL MNK SAM 654.0
Nomad's Belt of ScoutingWaist276

Defense: 208
Magic Defense: 208
Dexterity: 83
Vitality: 91
Direct Hit Rate: 47
Skill Speed: 66

ROG NIN 654.0
Nomad's Belt of AimingWaist276

Defense: 208
Magic Defense: 208
Dexterity: 83
Vitality: 91
critical hit: 66
Determination: 46

ARC BRD MCH 654.0
Nomad's Belt of CastingWaist276

Defense: 151
Magic Defense: 264
Vitality: 82
Intelligence: 83
Direct Hit Rate: 47
Spell Speed: 66

THM ACN BLM SMN RDM 654.0
Nomad's Belt of HealingWaist276

Defense: 151
Magic Defense: 264
Vitality: 82
Mind: 83
Piety: 66
Spell Speed: 47

CNJ WHM SCH AST 654.0
Nomad's Boots of FendingFeet276

Defense: 435
Magic Defense: 435
Strength: 111
Vitality: 122
Determination: 88
Skill Speed: 62

GLA MRD PLD WAR DRK 654.0
Nomad's Boots of MaimingFeet276

Defense: 305
Magic Defense: 240
Strength: 111
Vitality: 122
critical hit: 62
Skill Speed: 89

LNC DRG 654.0
Nomad's Boots of StrikingFeet276

Defense: 240
Magic Defense: 240
Strength: 111
Vitality: 122
critical hit: 89
Determination: 61

PGL MNK SAM 654.0
Nomad's Boots of ScoutingFeet276

Defense: 240
Magic Defense: 240
Dexterity: 111
Vitality: 122
Direct Hit Rate: 62
Determination: 88

ROG NIN 654.0
Nomad's Boots of AimingFeet276

Defense: 240
Magic Defense: 240
Dexterity: 111
Vitality: 122
Direct Hit Rate: 62
Skill Speed: 89

ARC BRD MCH 654.0
Nomad's Boots of CastingFeet276

Defense: 174
Magic Defense: 305
Vitality: 110
Intelligence: 111
Direct Hit Rate: 62
Determination: 88

THM ACN BLM SMN RDM 654.0
Nomad's Boots of HealingFeet276

Defense: 174
Magic Defense: 305
Vitality: 110
Mind: 111
Piety: 89
Determination: 61

CNJ WHM SCH AST 654.0
Nomad's Wristbands of FendingBracelets276

Defense: 1
Magic Defense: 1
Vitality: 91
Tenacity: 47
Determination: 66

GLA MRD PLD WAR DRK 654.0
Nomad's Wristbands of SlayingBracelets276

Defense: 1
Magic Defense: 1
Strength: 83
critical hit: 66
Skill Speed: 47

PGL LNC MNK DRG SAM 654.0
Nomad's Wristbands of AimingBracelets276

Defense: 1
Magic Defense: 1
Dexterity: 83
Direct Hit Rate: 47
critical hit: 66

ARC ROG BRD NIN MCH 654.0
Nomad's Wristbands of CastingBracelets276

Defense: 1
Magic Defense: 1
Intelligence: 83
critical hit: 66
Spell Speed: 47

THM ACN BLM SMN RDM 654.0
Nomad's Wristbands of HealingBracelets276

Defense: 1
Magic Defense: 1
Mind: 83
Piety: 66
critical hit: 47

CNJ WHM SCH AST 654.0
Nomad's Ring of FendingRing276

Defense: 1
Magic Defense: 1
Vitality: 91
Determination: 46
Skill Speed: 66

GLA MRD PLD WAR DRK 654.0
Nomad's Ring of SlayingRing276

Defense: 1
Magic Defense: 1
Strength: 83
Direct Hit Rate: 47
critical hit: 66

PGL LNC MNK DRG SAM 654.0
Nomad's Ring of AimingRing276

Defense: 1
Magic Defense: 1
Dexterity: 83
Direct Hit Rate: 66
critical hit: 47

ARC ROG BRD NIN MCH 654.0
Nomad's Ring of CastingRing276

Defense: 1
Magic Defense: 1
Intelligence: 83
Direct Hit Rate: 66
Determination: 46

THM ACN BLM SMN RDM 654.0
Nomad's Ring of HealingRing276

Defense: 1
Magic Defense: 1
Mind: 83
Piety: 66
critical hit: 47

CNJ WHM SCH AST 654.0

Bardam

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Nomad's Helm of FendingHead276

Defense: 435
Magic Defense: 435
Strength: 111
Vitality: 122
Tenacity: 89
Determination: 61

GLA MRD PLD WAR DRK 654.0
Nomad's Cap of MaimingHead276

Defense: 305
Magic Defense: 240
Strength: 111
Vitality: 122
Direct Hit Rate: 89
Determination: 61

LNC DRG 654.0
Nomad's Cap of StrikingHead276

Defense: 240
Magic Defense: 240
Strength: 111
Vitality: 122
Determination: 61
Skill Speed: 89

PGL MNK SAM 654.0
Nomad's Cap of ScoutingHead276

Defense: 240
Magic Defense: 240
Dexterity: 111
Vitality: 122
Direct Hit Rate: 62
Skill Speed: 89

ROG NIN 654.0
Nomad's Cap of AimingHead276

Defense: 240
Magic Defense: 240
Dexterity: 111
Vitality: 122
Direct Hit Rate: 89
critical hit: 62

ARC BRD MCH 654.0
Nomad's Cap of CastingHead276

Defense: 174
Magic Defense: 305
Vitality: 110
Intelligence: 111
Direct Hit Rate: 89
Spell Speed: 62

THM ACN BLM SMN RDM 654.0
Nomad's Cap of HealingHead276

Defense: 174
Magic Defense: 305
Vitality: 110
Mind: 111
critical hit: 62
Determination: 88

CNJ WHM SCH AST 654.0
Nomad's Armguards of FendingHands276

Defense: 435
Magic Defense: 435
Strength: 111
Vitality: 122
Tenacity: 89
Determination: 61

GLA MRD PLD WAR DRK 654.0
Nomad's Armguards of MaimingHands276

Defense: 305
Magic Defense: 240
Strength: 111
Vitality: 122
Direct Hit Rate: 62
Skill Speed: 89

LNC DRG 654.0
Nomad's Armlets of StrikingHands276

Defense: 240
Magic Defense: 240
Strength: 111
Vitality: 122
Determination: 61
Skill Speed: 89

PGL MNK SAM 654.0
Nomad's Armguards of ScoutingHands276

Defense: 240
Magic Defense: 240
Dexterity: 111
Vitality: 122
Determination: 61
Skill Speed: 89

ROG NIN 654.0
Nomad's Armguards of AimingHands276

Defense: 240
Magic Defense: 240
Dexterity: 111
Vitality: 122
Direct Hit Rate: 62
Determination: 88

ARC BRD MCH 654.0
Nomad's Armguards of CastingHands276

Defense: 174
Magic Defense: 305
Vitality: 110
Intelligence: 111
Direct Hit Rate: 89
critical hit: 62

THM ACN BLM SMN RDM 654.0
Nomad's Armlets of HealingHands276

Defense: 174
Magic Defense: 305
Vitality: 110
Mind: 111
Determination: 88
Spell Speed: 62

CNJ WHM SCH AST 654.0
Nomad's Earrings of FendingEarrings276

Defense: 1
Magic Defense: 1
Vitality: 91
Determination: 46
Skill Speed: 66

GLA MRD PLD WAR DRK 654.0
Nomad's Earrings of SlayingEarrings276

Defense: 1
Magic Defense: 1
Strength: 83
Direct Hit Rate: 47
Skill Speed: 66

PGL LNC MNK DRG SAM 654.0
Nomad's Earrings of AimingEarrings276

Defense: 1
Magic Defense: 1
Dexterity: 83
Direct Hit Rate: 66
Skill Speed: 47

ARC ROG BRD NIN MCH 654.0
Nomad's Earrings of CastingEarrings276

Defense: 1
Magic Defense: 1
Intelligence: 83
critical hit: 47
Spell Speed: 66

THM ACN BLM SMN RDM 654.0
Nomad's Earrings of HealingEarrings276

Defense: 1
Magic Defense: 1
Mind: 83
Piety: 47
critical hit: 66

CNJ WHM SCH AST 654.0
Nomad's Choker of FendingNecklace276

Defense: 1
Magic Defense: 1
Vitality: 91
critical hit: 66
Skill Speed: 47

GLA MRD PLD WAR DRK 654.0
Nomad's Choker of SlayingNecklace276

Defense: 1
Magic Defense: 1
Strength: 83
Direct Hit Rate: 66
Determination: 46

PGL LNC MNK DRG SAM 654.0
Nomad's Choker of AimingNecklace276

Defense: 1
Magic Defense: 1
Dexterity: 83
Direct Hit Rate: 66
Determination: 46

ARC ROG BRD NIN MCH 654.0
Nomad's Choker of CastingNecklace276

Defense: 1
Magic Defense: 1
Intelligence: 83
Direct Hit Rate: 66
Determination: 46

THM ACN BLM SMN RDM 654.0
Nomad's Choker of HealingNecklace276

Defense: 1
Magic Defense: 1
Mind: 83
critical hit: 66
Determination: 46

CNJ WHM SCH AST 654.0

Yol

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
The Eminent DominionGladiator's Arm276

Auto Attack: 61.92
Damage: 86
Delay: 2.16
Magic Damage: 58
Strength: 139
Vitality: 152
Tenacity: 78
Skill Speed: 111

GLA PLD 654.0
The Impassible PeakMarauder's Arm276

Auto Attack: 96.32
Damage: 86
Delay: 3.36
Magic Damage: 58
Strength: 195
Vitality: 213
Determination: 154
Skill Speed: 109

MRD WAR 654.0
The Blazing SunDark Knight's Arm276

Auto Attack: 84.85
Damage: 86
Delay: 2.96
Magic Damage: 58
Strength: 195
Vitality: 213
Determination: 108
Skill Speed: 155

DRK 654.0
The Nimble BeastLancer's Arm276

Auto Attack: 82.56
Damage: 86
Delay: 2.88
Magic Damage: 58
Strength: 195
Vitality: 213
critical hit: 109
Skill Speed: 155

LNC DRG 654.0
The Everflowing WatersPugilist's Arm276

Auto Attack: 73.38
Damage: 86
Delay: 2.56
Magic Damage: 58
Strength: 195
Vitality: 213
Direct Hit Rate: 155
critical hit: 109

PGL MNK 654.0
The Unsullied SkiesSamurai's Arm276

Auto Attack: 75.68
Damage: 86
Delay: 2.64
Magic Damage: 58
Strength: 195
Vitality: 213
Direct Hit Rate: 155
Skill Speed: 109

SAM 654.0
The Dancing ReedsRogue's Arm276

Auto Attack: 71.09
Damage: 86
Delay: 2.48
Magic Damage: 58
Dexterity: 195
Vitality: 213
critical hit: 155
Determination: 108

ROG NIN 654.0
The Crying WindArcher's Arm276

Auto Attack: 80.26
Damage: 86
Delay: 2.8
Magic Damage: 58
Dexterity: 195
Vitality: 213
critical hit: 109
Skill Speed: 155

ARC BRD 654.0
The Coming StormMachinist's Arm276

Auto Attack: 75.68
Damage: 86
Delay: 2.64
Magic Damage: 58
Dexterity: 195
Vitality: 213
critical hit: 109
Determination: 154

MCH 654.0
The Eloquent MoonTwo-handed Thaumaturge's Arm276

Auto Attack: 94.02
Damage: 86
Delay: 3.28
Magic Damage: 116
Vitality: 192
Intelligence: 195
critical hit: 109
Spell Speed: 155

THM BLM 654.0
The Heavens DevouredArcanist's Grimoire276

Auto Attack: 84.85
Damage: 86
Delay: 2.96
Magic Damage: 116
Vitality: 192
Intelligence: 195
Direct Hit Rate: 109
Spell Speed: 155

ACN SMN 654.0
The Stained EarthRed Mage's Arm276

Auto Attack: 98.61
Damage: 86
Delay: 3.44
Magic Damage: 116
Vitality: 192
Intelligence: 195
Direct Hit Rate: 155
Spell Speed: 109

RDM 654.0
The Voiceless MoonTwo-handed Conjurer's Arm276

Auto Attack: 98.61
Damage: 86
Delay: 3.44
Magic Damage: 116
Vitality: 192
Mind: 195
Piety: 109
Spell Speed: 155

CNJ WHM 654.0
The Heavens ReelingScholar's Arm276

Auto Attack: 84.85
Damage: 86
Delay: 2.96
Magic Damage: 116
Vitality: 192
Mind: 195
Piety: 109
Determination: 154

SCH 654.0
The Lone BeaconAstrologian's Arm276

Auto Attack: 91.73
Damage: 86
Delay: 3.2
Magic Damage: 116
Vitality: 192
Mind: 195
critical hit: 155
Spell Speed: 109

AST 654.0
Mol ShieldShield276

Block Rate: 426
Block Strength: 426
Strength: 56
Vitality: 61
Tenacity: 31
Skill Speed: 44

GLA PLD 654.0
Nomad's Coat of FendingBody276

Defense: 610
Magic Defense: 610
Strength: 181
Vitality: 198
critical hit: 144
Skill Speed: 101

GLA MRD PLD WAR DRK 654.0
Nomad's Coat of MaimingBody276

Defense: 427
Magic Defense: 335
Strength: 181
Vitality: 198
critical hit: 101
Skill Speed: 144

LNC DRG 654.0
Nomad's Coat of StrikingBody276

Defense: 335
Magic Defense: 335
Strength: 181
Vitality: 198
Direct Hit Rate: 101
critical hit: 144

PGL MNK SAM 654.0
Nomad's Coat of ScoutingBody276

Defense: 335
Magic Defense: 335
Dexterity: 181
Vitality: 198
Direct Hit Rate: 144
critical hit: 101

ROG NIN 654.0
Nomad's Coat of AimingBody276

Defense: 335
Magic Defense: 335
Dexterity: 181
Vitality: 198
critical hit: 144
Skill Speed: 101

ARC BRD MCH 654.0
Nomad's Coat of CastingBody276

Defense: 244
Magic Defense: 427
Vitality: 178
Intelligence: 181
Determination: 143
Spell Speed: 101

THM ACN BLM SMN RDM 654.0
Nomad's Coat of HealingBody276

Defense: 244
Magic Defense: 427
Vitality: 178
Mind: 181
Piety: 101
critical hit: 144

CNJ WHM SCH AST 654.0
Nomad's Breeches of FendingLegs276

Defense: 610
Magic Defense: 610
Strength: 181
Vitality: 198
Tenacity: 144
Skill Speed: 101

GLA MRD PLD WAR DRK 654.0
Nomad's Breeches of MaimingLegs276

Defense: 427
Magic Defense: 335
Strength: 181
Vitality: 198
Determination: 143
Skill Speed: 101

LNC DRG 654.0
Nomad's Breeches of StrikingLegs276

Defense: 335
Magic Defense: 335
Strength: 181
Vitality: 198
Direct Hit Rate: 101
critical hit: 144

PGL MNK SAM 654.0
Nomad's Breeches of ScoutingLegs276

Defense: 335
Magic Defense: 335
Dexterity: 181
Vitality: 198
critical hit: 101
Skill Speed: 144

ROG NIN 654.0
Nomad's Breeches of AimingLegs276

Defense: 335
Magic Defense: 335
Dexterity: 181
Vitality: 198
critical hit: 144
Determination: 100

ARC BRD MCH 654.0
Nomad's Breeches of CastingLegs276

Defense: 244
Magic Defense: 427
Vitality: 178
Intelligence: 181
critical hit: 101
Spell Speed: 144

THM ACN BLM SMN RDM 654.0
Nomad's Breeches of HealingLegs276

Defense: 244
Magic Defense: 427
Vitality: 178
Mind: 181
critical hit: 144
Spell Speed: 101

CNJ WHM SCH AST 654.0
Road SparrowMinion1This house sparrow's home is on the road. Sparrow. Use item to acquire the road sparrow minion.
14.0
Most Unworthy Orchestrion RollOrchestrion Roll1Music roll for Most Unworthy. Use to add to your orchestrion list.
14.1

Other

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Quests

In The Footsteps Of Bardam The Brave

TypeStormblood Main Scenario Quests
RequiresA Trial Before The Trial
UnlocksThe Children Of Azim
RewardsFFXIV EXP Icon 99900
FFXIV Gil Icon 717
Start NPCHien
End NPCLyse
Patch4.0

Journal

  • Hien is ready to undertake the challenge of Bardam's Mettle.
  • If you are to participate in the Naadam and fight alongside the Mol, you must first be recognized as a warrior of the Steppe. To earn this honor, you will be required to complete a rite of passage involving walking in the footsteps of the legendary hero Bardam and taming a yol. Each member of your party must do this by themselves, of course, and so you shall...

    though if by pure coincidence some of your fellow adventurers happened to have made the long journey to the Far East, and simply insisted on accompanying you...

    surely no one would be any the wiser. ※Bardam's Mettle can be accessed via the Duty Finder.
  • At the end of a strange and bewildering journey through Bardam's Mettle, you manage to tame a wild yol in the traditional fashion. Trial complete, you leave to rejoin your comrades.
  • Lyse emerges from the pass not long after you do, her trial also complete. However, there is still no sign of Hien or Gosetsu...
  • Suddenly recalling the whistles entrusted to her by Cirina, Lyse brings them forth, handing one to you. With a blow, you summon your respective yols, which circle in the skies above in acknowledgment of your new bond. There can be no doubt: you are now warriors of the Steppe.

Objectives

  • Use the Duty Finder to enter Bardam's Mettle.
  • Use the Duty Finder to enter Bardam's Mettle.
  • Speak with Lyse.

Gallery

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