You who would become Warriors of the Steppe! With death will you dance!
Bardam
Bardam's Mettle is a
Dungeon in Final Fantasy XIV: Stormblood, part of the Main Scenario during the Nadaam arc.
Story[]
Bardam's Mettle.
If you are to participate in the Naadam and fight alongside the Mol, you must first be recognized as a warrior of the Steppe. To earn this honor, you will be required to complete a rite of passage involving walking in the footsteps of the legendary hero Bardam and taming a yol. Each must do this by themselves, of course, and so you shall...though if by pure coincidence some of your fellow adventurers happened to have made the long journey to the Far East, and simply insisted on accompanying you...surely no one would be any the wiser?
Description
Objectives[]
- Arrive at Bardam's Hunt: 0/1
- Defeat Galura: 0/1
- Arrive at the Rebirth of Bardam the Brave: 0/1
- Defeat Bardam: 0/1
- Arrive in the Voiceless Muse: 0/1
- Defeat Yol: 0/1
Progression[]
The party enters their own Bardam's Mettle separated from Hien, Gosetsu, and Lyse.
The Dusk Trial[]
The Dawn Trial[]
The party encounters various Steppe beasts, the Dusk and Dawn Visage, before encountering the first boss, Galura.
Bardam's Hunt[]
Galura's icon may be special, but still has enmity based targeting. The boss will occasionally cast Crumbling Crust, which spawns wildly random AoEs around it upon finishing the cast. Rush will target a player with a distance-based tether. The targeted player should go far away from the boss to reduce damage, and overlapping with a nearby animal will soften the charge significantly. After Rush is finished, it will use War Cry and wake up the sleeping animals, before stomping the ground with Earthquake, stunning the players with moderate damage. The animals will do certain AoE attacks; the sheep will have a small AoE, the deers will have a line AoE, and the Coeurl (only appearing on 2nd rush and beyond) will have a huge cone AoE. The boss will repeat these mechanics until it is defeated.
The Rise of Bardam the Brash[]
The path through then opens, and the party goes through a canyon valley. Bardam magically turns rocks into golems with a slam of his giant hammer while closing the path forward. The party must defeat them to progress.
The Rebirth of Bardam the Brave[]
The second boss, Bardam, is special. Everyone in the party cannot act, and given a game. The party must follow mechanics thrown at them in order to progress without having to fight. Bardam's "battle" has 3 phases, and at least one player must pass the trial or it's a wipe. Failing a mechanic will give the player a strike, and two strikes, they are out for one phase.
Once through, Bardam will declare the player worthy, and allows them to claim their prize.
The Glory of Bardam the Bold[]
The party then slides through a waterfall to a chamber beneath called the Voiceless Muse, which seems to be a tightly guarded area. While engaging the mobs, beware of giant boulders rolling down the middle.
The Voiceless Muse[]
After defeating the guardians, the inner chamber opens to reveal the objective and to-be mount, Yol, as the final boss. The boss will occasionally drop feathers around two targeted players, while also shooting feathers from the sides. Yol also has a party wide attack and a strong attack. Once Yol is at half HP, it will fly away and an add will spawn. Defeat the adds while avoiding feathers and Yol rushing through a party member. There will be two of these adds. Once they're down Yol reappears and the fight continues.
Upon reaching 10% HP, Yol will fly away and executes its ultimate attack. During this time, the Left and Right Wings are targettable and should be broken, while the outer sides of the arena rain down feathers in a circular motion. Yol can knock someone back with a green target. Upon shattering both of its wings, it will be stunned for a few seconds before continuing the fight normally, and finally defeating the boss, claiming it.
Enemies[]
- Halgai Shoot
- Canyon Dzo
- Greater Gulo-gulo
- The Dusk Visage
- The Dawn Visage
- Galura
- Mettling Dhara
- Steppe Eagle
- Khun Gurvel
- Bardam
- Hunter of Bardam
- Eastern Buzzard
- Holly Blue
- Mettling Matamata
- Khun Shavar
- Yol
- Corpsecleaner Eagle
- Left Wing
- Right Wing
Loot[]
Galura[]
- Nomad's Belt of Fending
- Nomad's Belt of Maiming
- Nomad's Belt of Striking
- Nomad's Belt of Scouting
- Nomad's Belt of Aiming
- Nomad's Belt of Casting
- Nomad's Belt of Healing
- Nomad's Boots of Fending
- Nomad's Boots of Maiming
- Nomad's Boots of Striking
- Nomad's Boots of Scouting
- Nomad's Boots of Aiming
- Nomad's Boots of Casting
- Nomad's Boots of Healing
- Nomad's Wristbands of Fending
- Nomad's Wristbands of Slaying
- Nomad's Wristbands of Aiming
- Nomad's Wristbands of Casting
- Nomad's Wristbands of Healing
- Nomad's Ring of Fending
- Nomad's Ring of Slaying
- Nomad's Ring of Aiming
- Nomad's Ring of Casting
- Nomad's Ring of Healing
Bardam[]
- Nomad's Helm of Fending
- Nomad's Cap of Maiming
- Nomad's Cap of Striking
- Nomad's Cap of Scouting
- Nomad's Cap of Aiming
- Nomad's Cap of Casting
- Nomad's Cap of Healing
- Nomad's Armguards of Fending
- Nomad's Armguards of Maiming
- Nomad's Armlets of Striking
- Nomad's Armguards of Scouting
- Nomad's Armguards of Aiming
- Nomad's Armguards of Casting
- Nomad's Armlets of Healing
- Nomad's Earrings of Fending
- Nomad's Earrings of Slaying
- Nomad's Earrings of Aiming
- Nomad's Earrings of Casting
- Nomad's Earrings of Healing
- Nomad's Choker of Fending
- Nomad's Choker of Slaying
- Nomad's Choker of Aiming
- Nomad's Choker of Casting
- Nomad's Choker of Healing
Yol[]
- The Eminent Dominion
- The Impassible Peak
- The Blazing Sun
- The Nimble Beast
- The Everflowing Waters
- The Unsullied Skies
- The Dancing Reeds
- The Crying Wind
- The Coming Storm
- The Eloquent Moon
- The Heavens Devoured
- The Stained Earth
- The Voiceless Moon
- The Heavens Reeling
- The Lone Beacon
- Mol Shield
- Nomad's Coat of Fending
- Nomad's Coat of Maiming
- Nomad's Coat of Striking
- Nomad's Coat of Scouting
- Nomad's Coat of Aiming
- Nomad's Coat of Casting
- Nomad's Coat of Healing
- Nomad's Breeches of Fending
- Nomad's Breeches of Maiming
- Nomad's Breeches of Striking
- Nomad's Breeches of Scouting
- Nomad's Breeches of Aiming
- Nomad's Breeches of Casting
- Nomad's Breeches of Healing
- Road Sparrow
- Most Unworthy Orchestrion Roll
Other[]
- Max-Potion
- Max-Ether
- Hi-Elixir
- Halgai Mane
- Manzasiri Hair
- Gagana Skin
- Gyuki Hide
- Tiger Skin
- Marid Hide
- Gazelle Hide
- Muud Suud Horn
- Gazelle Horn
- Dzo Horn
- Rhino Beetle Carapace
- Moth Scales
- Fire Shard
- Ice Shard
- Wind Shard
- Earth Shard
- Lightning Shard
- Water Shard
- Fire Crystal
- Ice Crystal
- Wind Crystal
- Earth Crystal
- Lightning Crystal
- Water Crystal



