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− | {{sideicon|FFXIII}} |
+ | {{sideicon|FFXI|FFXIII|FFD}} |
⚫ | '''Bar-Spells''' are recurring sets of defensive [[status effect]]s in [[Final Fantasy series|''Final Fantasy'' series]]. As opposed to [[Nul-Spell]]s which completely nullifies certain type damage, Bar-spells only reduce certain type damage, or increase resistance to certain [[status effect|status ailments]]. |
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− | {{sideicon|FFXI}} |
||
⚫ | '''Bar-Spells''' are recurring sets of defensive [[ |
||
− | {{See |
+ | {{See|Elemental infusion|Nul-Spell}} |
==Appearances== |
==Appearances== |
||
===''[[Final Fantasy XI]]''=== |
===''[[Final Fantasy XI]]''=== |
||
− | Bar-Spells are defensive [[White Magic]] enchantments |
+ | Bar-Spells are defensive [[White Magic]] enchantments. Each is prefixed by "bar-", draws from the [[Enhancing Magic]] skill of its caster, and offers protection against either an [[Element (term)|element]] or status effect. [[White Mage (Final Fantasy XI)|White Mages]] wield bar spells that affect entire parties while [[Red Mage (Final Fantasy XI)|Red Mages]] learn incantations that target only themselves. This does not indicate that Red Mages are entirely inferior in this regard, however, as their naturally higher enhancing skill offers them stronger and longer-lasting barriers at lower levels. |
− | White Mages may strengthen their bar spells by spending [[Merit Points]] on the appropriately named "Bar Spell Effect" merit. As with other self-buffing magics, the duration of bar spells can be tripled by a Red Mage's [[Composure]]. |
+ | White Mages may strengthen their bar spells by spending [[Merit Points]] on the appropriately named "Bar Spell Effect" merit. As with other self-buffing magics, the duration of bar spells can be tripled by a Red Mage's [[Composure (Final Fantasy XI)|Composure]]. |
====Elemental Bar Spells==== |
====Elemental Bar Spells==== |
||
These bar spells increase resistance to a particular element. Higher resistance improves the chance that incoming magic will be avoided and reduces the impact of elemental attacks to a half, quarter, eighth, or sixteenth of their original power. White Mages may further boost the magical defense these spells offer by using [[Afflatus Solace]] or equipping a variety of class-specific items. Only one elemental bar spell may be active on a character at a time. |
These bar spells increase resistance to a particular element. Higher resistance improves the chance that incoming magic will be avoided and reduces the impact of elemental attacks to a half, quarter, eighth, or sixteenth of their original power. White Mages may further boost the magical defense these spells offer by using [[Afflatus Solace]] or equipping a variety of class-specific items. Only one elemental bar spell may be active on a character at a time. |
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− | {|class="table" |
+ | {|class="FFXI article-table" |
⚫ | |||
− | |- |
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⚫ | |||
− | !colspan="4"|Elemental Bar Spells |
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− | |- class="FFXIb" |
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!Self-Target |
!Self-Target |
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!Group-Target |
!Group-Target |
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|[[Barstone]] |
|[[Barstone]] |
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|[[Barstonra]] |
|[[Barstonra]] |
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− | | |
+ | |style="text-align:center"|5 |
− | |Increases resistance to [[Earth ( |
+ | |Increases resistance to [[Earth (element)|Earth]]. |
|- |
|- |
||
− | |[[Barwater ( |
+ | |[[Barwater (ability)#Final Fantasy XI|Barwater]] |
|[[Barwatera]] |
|[[Barwatera]] |
||
− | | |
+ | |style="text-align:center"|9 |
− | |Increases resistance to [[Water ( |
+ | |Increases resistance to [[Water (element)|Water]]. |
|- |
|- |
||
|[[Baraero]] |
|[[Baraero]] |
||
|[[Baraera]] |
|[[Baraera]] |
||
− | | |
+ | |style="text-align:center"|13 |
− | |Increases resistance to [[Wind ( |
+ | |Increases resistance to [[Wind (element)|Wind]]. |
|- |
|- |
||
− | |[[Barfire ( |
+ | |[[Barfire (ability)#Final Fantasy XI|Barfire]] |
|[[Barfira]] |
|[[Barfira]] |
||
− | | |
+ | |style="text-align:center"|17 |
− | |Increases resistance to [[Fire ( |
+ | |Increases resistance to [[Fire (element)|Fire]]. |
|- |
|- |
||
− | |[[Barblizzard ( |
+ | |[[Barblizzard (ability)#Final Fantasy XI|Barblizzard]] |
|[[Barblizzara]] |
|[[Barblizzara]] |
||
− | | |
+ | |style="text-align:center"|21 |
− | |Increases resistance to [[Ice ( |
+ | |Increases resistance to [[Ice (element)|Ice]]. |
|- |
|- |
||
− | |[[Barthunder ( |
+ | |[[Barthunder (ability)#Final Fantasy XI|Barthunder]] |
|[[Barthundra]] |
|[[Barthundra]] |
||
− | | |
+ | |style="text-align:center"|25 |
− | |Increases resistance to [[Lightning ( |
+ | |Increases resistance to [[Lightning (element)|Lightning]]. |
|} |
|} |
||
− | {{ |
+ | {{clear}} |
− | ====Status |
+ | ====Status effect Bar Spells==== |
− | These bar spells reduce the |
+ | These bar spells reduce the duration of the associated status effects. They do not increase the chance of avoiding the attack that inflicts the ailment, however. Only one status effect bar spell may be active on a character at a time. |
− | {|class="table" |
+ | {|class="FFXI article-table" |
− | |-class=" |
+ | |-class="a" |
− | !colspan="4"|Status Effect Bar Spells |
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− | |- class="FFXIb" |
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!Self-Target |
!Self-Target |
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!Group-Target |
!Group-Target |
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|[[Barsleep]] |
|[[Barsleep]] |
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|[[Barsleepra]] |
|[[Barsleepra]] |
||
− | | |
+ | |style="text-align:center"|7 |
− | |Reduces the duration of [[Sleep ( |
+ | |Reduces the duration of [[Sleep (status)#Final Fantasy XI|sleep]]. |
|- |
|- |
||
|[[Barpoison]] |
|[[Barpoison]] |
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|[[Barpoisonra]] |
|[[Barpoisonra]] |
||
− | | |
+ | |style="text-align:center"|10 |
− | |Reduces the duration of [[Poison ( |
+ | |Reduces the duration of [[Poison (status)#Final Fantasy XI|poison]]. |
|- |
|- |
||
|[[Barparalyze]] |
|[[Barparalyze]] |
||
|[[Barparalyzra]] |
|[[Barparalyzra]] |
||
− | | |
+ | |style="text-align:center"|12 |
|Reduces the duration of [[Paralysis#Final Fantasy XI|paralysis]]. |
|Reduces the duration of [[Paralysis#Final Fantasy XI|paralysis]]. |
||
|- |
|- |
||
|[[Barblind]] |
|[[Barblind]] |
||
|[[Barblindra]] |
|[[Barblindra]] |
||
− | | |
+ | |style="text-align:center"|18 |
− | |Reduces the duration of [[Blind ( |
+ | |Reduces the duration of [[Blind (status)#Final Fantasy XI|blindness]]. |
|- |
|- |
||
|[[Barsilence]] |
|[[Barsilence]] |
||
|[[Barsilencera]] |
|[[Barsilencera]] |
||
− | | |
+ | |style="text-align:center"|23 |
− | |Reduces the duration of [[Silence ( |
+ | |Reduces the duration of [[Silence (status)#Final Fantasy XI|silence]]. |
|- |
|- |
||
|[[Barvirus]] |
|[[Barvirus]] |
||
|[[Barvira]] |
|[[Barvira]] |
||
− | | |
+ | |style="text-align:center"|39 |
− | |Reduces the durations of [[Virus ( |
+ | |Reduces the durations of [[Virus (status)#Final Fantasy XI|disease and plague]]. |
|- |
|- |
||
|[[Barpetrify]] |
|[[Barpetrify]] |
||
|[[Barpetra]] |
|[[Barpetra]] |
||
− | | |
+ | |style="text-align:center"|43 |
− | |Reduces the duration of [[Petrify ( |
+ | |Reduces the duration of [[Petrify (status)#Final Fantasy XI|petrification]]. |
|- |
|- |
||
|[[Baramnesia]] |
|[[Baramnesia]] |
||
|[[Baramnesra]] |
|[[Baramnesra]] |
||
− | | |
+ | |style="text-align:center"|78 |
− | |Reduces the duration of [[Amnesia ( |
+ | |Reduces the duration of [[Amnesia (status)#Final Fantasy XI|amnesia]]. |
|} |
|} |
||
− | {{ |
+ | {{clear}} |
===''[[Final Fantasy XIII]]''=== |
===''[[Final Fantasy XIII]]''=== |
||
− | + | There four elemental Bar-Spells and each cost 2 ATB gauge segments. All four Bar-spells have a basic duration of 90 seconds. Only one Bar-spell can be bestowed on a character at a time. |
|
− | {|class="FFXIII full-width table" style="text-align:center" |
+ | {|class="FFXIII full-width article-table" style="text-align:center" |
|-class="a" |
|-class="a" |
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!Ability |
!Ability |
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|- |
|- |
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|[[Oerba Dia Vanille|Vanille]] |
|[[Oerba Dia Vanille|Vanille]] |
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− | |{{foot|7| |
+ | |{{foot|7|3rd tier of her Synergist branch}} |
|- |
|- |
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!class="b" rowspan="3"|Barfrost |
!class="b" rowspan="3"|Barfrost |
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|- |
|- |
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|Vanille |
|Vanille |
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− | |{{foot|7| |
+ | |{{foot|7|3rd tier of her Synergist branch}} |
|- |
|- |
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!class="b" rowspan="3"|Barthunder |
!class="b" rowspan="3"|Barthunder |
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|- |
|- |
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|Vanille |
|Vanille |
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− | |{{foot|7| |
+ | |{{foot|7|4th tier of her Synergist branch}} |
|- |
|- |
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!class="b" rowspan="3"|Barwater |
!class="b" rowspan="3"|Barwater |
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|- |
|- |
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|Vanille |
|Vanille |
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− | |{{foot|7| |
+ | |{{foot|7|4th tier of her Synergist branch}} |
|} |
|} |
||
===''[[Final Fantasy Dimensions]]''=== |
===''[[Final Fantasy Dimensions]]''=== |
||
− | The [[Seer (Dimensions)|Seer]] job specializes in Bar-Spells called Res. Element |
+ | The [[Seer (Dimensions)|Seer]] job specializes in Bar-Spells called Res. Element. As the job's level rises, more Bar-Spells are available: Barfire (job level 3), Barfrost (job level 4), Barthunder (job level 5), Baraero (job level 7), Barstone (job level 12), Barwater (job level 14), and Barlight (job level 16). |
− | {|class=" |
+ | {|class="FFD article-table" style="text-align:center" |
− | |- |
+ | |-class="a" |
!Ability |
!Ability |
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!Job Level |
!Job Level |
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!Description |
!Description |
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|- |
|- |
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− | !class=" |
+ | !class="b"|{{A|Barlight}} |
|28 |
|28 |
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|0 |
|0 |
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|Enchant all allies' defenses against light. |
|Enchant all allies' defenses against light. |
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|- |
|- |
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− | !class=" |
+ | !class="b"|{{LA|Barfire (ability)|Barfire}} |
|3 |
|3 |
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|60 |
|60 |
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|Enchant all allies' defenses against fire. |
|Enchant all allies' defenses against fire. |
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|- |
|- |
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− | !class=" |
+ | !class="b"|{{LA|Barblizzard (ability)|Barblizzard}} |
|4 |
|4 |
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|80 |
|80 |
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|Enchant all allies' defenses against ice. |
|Enchant all allies' defenses against ice. |
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|- |
|- |
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− | !class=" |
+ | !class="b"|{{LA|Barthunder (ability)|Barthunder}} |
|5 |
|5 |
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|100 |
|100 |
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|Enchant all allies' defenses against thunder. |
|Enchant all allies' defenses against thunder. |
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|- |
|- |
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− | !class=" |
+ | !class="b"|{{LA|Baraero}} |
|7 |
|7 |
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|140 |
|140 |
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|Enchant all allies' defenses against wind. |
|Enchant all allies' defenses against wind. |
||
|- |
|- |
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− | !class=" |
+ | !class="b"|{{LA|Barstone}} |
|12 |
|12 |
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|250 |
|250 |
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|Enchant all allies' defenses against earth. |
|Enchant all allies' defenses against earth. |
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|- |
|- |
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− | !class=" |
+ | !class="b"|{{LA|Barwater (ability)|Barwater}} |
|14 |
|14 |
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|340 |
|340 |
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|Enchant all allies' defenses against water. |
|Enchant all allies' defenses against water. |
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|- |
|- |
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− | !class=" |
+ | !class="b"|{{A|Bardark}} |
|16 |
|16 |
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|470 |
|470 |
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|- |
|- |
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|} |
|} |
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+ | |||
+ | ==Etymology== |
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+ | {{Etym|Spell}} |
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==Trivia== |
==Trivia== |
||
− | * |
+ | *The spell [[Bleed]] is known as "Barheal" in Japan. |
+ | |||
− | {{White Magic}} |
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+ | {{navbox white magic}} |
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− | {{FFXIII}} |
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− | [[Category:White Magic]] |
+ | [[Category:Recurring White Magic]] |
− | [[Category:Final Fantasy XI Spells| ]] |
||
− | [[Category:Final Fantasy XIII Synergist Abilities| ]] |
Revision as of 21:55, 8 January 2020
Template:Sideicon Bar-Spells are recurring sets of defensive status effects in Final Fantasy series. As opposed to Nul-Spells which completely nullifies certain type damage, Bar-spells only reduce certain type damage, or increase resistance to certain status ailments.
Appearances
Final Fantasy XI
Bar-Spells are defensive White Magic enchantments. Each is prefixed by "bar-", draws from the Enhancing Magic skill of its caster, and offers protection against either an element or status effect. White Mages wield bar spells that affect entire parties while Red Mages learn incantations that target only themselves. This does not indicate that Red Mages are entirely inferior in this regard, however, as their naturally higher enhancing skill offers them stronger and longer-lasting barriers at lower levels.
White Mages may strengthen their bar spells by spending Merit Points on the appropriately named "Bar Spell Effect" merit. As with other self-buffing magics, the duration of bar spells can be tripled by a Red Mage's Composure.
Elemental Bar Spells
These bar spells increase resistance to a particular element. Higher resistance improves the chance that incoming magic will be avoided and reduces the impact of elemental attacks to a half, quarter, eighth, or sixteenth of their original power. White Mages may further boost the magical defense these spells offer by using Afflatus Solace or equipping a variety of class-specific items. Only one elemental bar spell may be active on a character at a time.
Self-Target | Group-Target | Level | Description |
---|---|---|---|
Barstone | Barstonra | 5 | Increases resistance to Earth. |
Barwater | Barwatera | 9 | Increases resistance to Water. |
Baraero | Baraera | 13 | Increases resistance to Wind. |
Barfire | Barfira | 17 | Increases resistance to Fire. |
Barblizzard | Barblizzara | 21 | Increases resistance to Ice. |
Barthunder | Barthundra | 25 | Increases resistance to Lightning. |
Status effect Bar Spells
These bar spells reduce the duration of the associated status effects. They do not increase the chance of avoiding the attack that inflicts the ailment, however. Only one status effect bar spell may be active on a character at a time.
Self-Target | Group-Target | Level | Description |
---|---|---|---|
Barsleep | Barsleepra | 7 | Reduces the duration of sleep. |
Barpoison | Barpoisonra | 10 | Reduces the duration of poison. |
Barparalyze | Barparalyzra | 12 | Reduces the duration of paralysis. |
Barblind | Barblindra | 18 | Reduces the duration of blindness. |
Barsilence | Barsilencera | 23 | Reduces the duration of silence. |
Barvirus | Barvira | 39 | Reduces the durations of disease and plague. |
Barpetrify | Barpetra | 43 | Reduces the duration of petrification. |
Baramnesia | Baramnesra | 78 | Reduces the duration of amnesia. |
Final Fantasy XIII
There four elemental Bar-Spells and each cost 2 ATB gauge segments. All four Bar-spells have a basic duration of 90 seconds. Only one Bar-spell can be bestowed on a character at a time.
Ability | Effects | Character | Crystarium Stage |
---|---|---|---|
Barfire | Increases resistance to fire-elemental damage. | Sazh | 7 |
Hope | 7 | ||
Vanille | 7 3rd tier of her Synergist branch | ||
Barfrost | Increases resistance to ice-elemental damage. | Sazh | 7 |
Hope | 7 | ||
Vanille | 7 3rd tier of her Synergist branch | ||
Barthunder | Increases resistance to lightning-elemental damage. | Sazh | 8 |
Hope | 5 | ||
Vanille | 7 4th tier of her Synergist branch | ||
Barwater | Increases resistance to water-elemental damage. | Sazh | 8 |
Hope | 5 | ||
Vanille | 7 4th tier of her Synergist branch |
Final Fantasy Dimensions
The Seer job specializes in Bar-Spells called Res. Element. As the job's level rises, more Bar-Spells are available: Barfire (job level 3), Barfrost (job level 4), Barthunder (job level 5), Baraero (job level 7), Barstone (job level 12), Barwater (job level 14), and Barlight (job level 16).
Ability | Job Level | AP Needed | MP | Slots | Description |
---|---|---|---|---|---|
Barlight | 28 | 0 | Enchant all allies' defenses against light. | ||
Barfire | 3 | 60 | 24 | Enchant all allies' defenses against fire. | |
Barblizzard | 4 | 80 | 24 | Enchant all allies' defenses against ice. | |
Barthunder | 5 | 100 | 24 | Enchant all allies' defenses against thunder. | |
Baraero | 7 | 140 | 24 | Enchant all allies' defenses against wind. | |
Barstone | 12 | 250 | 24 | Enchant all allies' defenses against earth. | |
Barwater | 14 | 340 | 24 | Enchant all allies' defenses against water. | |
Bardark | 16 | 470 | 28 | Enchant all allies' defenses against darkness. |
Etymology
spell, charm or hex is a set of words, spoken or unspoken, which are considered by its user to invoke some magical effect. Historical attestations exist for the use of some variety of incantations in many cultures around the world.
ATrivia
- The spell Bleed is known as "Barheal" in Japan.