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Bandits who prowl the slums. As bandits are wont to do, they gang up on vulnerable victims to steal their belongings.

Enemy Intel

The Bandit is an enemy in Final Fantasy VII Remake. He is fought in the Collapsed Expressway in Chapters 9 and 14, "The Town That Never Sleeps" and "In Search of Hope". They are also faced at the Corneo Colosseum battle "Two-Person Team vs. Slum Outlaws" fighting alongside Corneo Lackeys. They are unremarkable enemies who should be easily defeated, though they are annoying as they steal gil from the player, and they can stun the party.

The bandits have three distinct appearances (blue vest, black vest, or shirtless) and an array of weapons they can wield that affects how they fight (bat, axe, sword, steel pipe), but only one of them is depicted in the Enemy Intel: the iconic bandit as he appeared in the original Final Fantasy VII. This is also the version who has the most HP, as the bandit variants have differing HP values, but otherwise share the same stats and drop the same items.


  1. 1.0 1.1 1.2 Black vest
  2. 2.0 2.1 2.2 Shirtless
  3. 3.0 3.1 3.2 Blue vest


Physical damage = Physical damage
Magic damage = Magical damage
Attack Description Block KB(Knockback)
Magic damageSteal Steals 50–1500 gil. Stolen gil is recovered when the bandit that stole it is defeated. N N
Magic damageStun Trap Lays a trap that persists for 60 seconds that stuns those who touch it for 10 seconds. If the bandit that placed the trap is defeated, the trap vanishes. N N
Physical damageHack and Slash Attack thrice with edged weapon. Y N
Physical damageAssault Jumping overhead attack with edged weapon. Y N
Physical damageStrike Attacks with a blunt weapon. Y N
Physical damageSwing Away Swings blunt weapon. Y Y


The bandits, much like other similar thug enemies, are weak on their own, but find strength in numbers. They charge at the player with their various melee weapons, and are able to steal gil, although this will be recovered when they're defeated. Bandits can lay traps around the battlefield that stun characters who touch them for 10 seconds, leaving them vulnerable. Despite these various tools, bandits are frail enemies that can be quickly staggered with magic attacks.

Much like most of the human enemies, bandits are weak to Fire Fire.


Since bandits are always fought in numbers, area of effect abilities can easily dispatch them. Cloud's Triple Slash works well and can easily pressure many bandits at once. Due to their minimal Magic Defense Magic Defense, Magnify Materia Magnify Materia paired with Fire Materia Fire Materia is potent against groups of them; using First Strike Materia First Strike Materia and/or Whistlewind Scarf lets the player start the battle with ATB already filled to launch with a magnified spell. One melee character can take the thieves' focus so the ranged party member can destroy the enemies from a distance, while paying attention to their stun traps.

Hard Mode[]

On the hard difficulty, bandits will be more aggressive and use their stun traps more often.



Banditry is the life and practice of bandits. The New English Dictionary on Historical Principles (NED) defined "bandit" in 1885 as "one who is proscribed or outlawed; hence, a lawless desperate marauder, a brigand: usually applied to members of the organized gangs which infest the mountainous districts of Italy, Sicily, Spain, Greece, Iran, and Turkey.

Related enemies[]