Bandit is an enemy from Final Fantasy VII. He steals either 340 gil or a randomly chosen item from the player's inventory, and will escape on his next turn. If the Bandit is killed before escaping, the item or gil will be returned. If he escapes, however, the item or gil is lost forever. It is advised to kill the Bandits quickly, but as they only have 360 HP.
Stats[]
Formations[]
# | Formation |
---|---|
516 | Row 1: 2-Faced Row 2: Bandit A, Bandit B |
517 | Row 1: 2-Faced A, 2-Faced B Row 2: Bandit |
519 | Bandit A, Bandit B (Attack from both sides) |
Locations[]
Corel Prison | |
---|---|
North | 516, 517, 519 (Attack from both sides) |
South | 516, 517, 519 (Attack from both sides) |
Corner | 516 |
Junkyard | 517 |
AI script[]
AI: Setup { SelectTar = Choose Random Opponent } AI: Main { If (SelectTar doesn't have Death Status) Then { Choose SelectTar } Else { Choose Random Opponent } If (Count == 0) Then { 1/4 Chance: Count = 1 3/4 Chance: Count = 2 } Else If (Count == 1) Then { Use Hold-up on Target 1/2 Chance: Count = 3 2/2 Chance: Count = 4 } Else If (Count == 2) Then { Use Mug on Target 1/2 Chance: Count = 3 1/2 Chance: Count = 4 } Else If (Count == 3) Then { Count = 4 } Else { Choose Self Use <Escape> on Target Remove Self } } AI: Counter - General { SelectTar = Bandit's Last Attacker (General) }
Gallery[]
Etymology[]
Banditry is the life and practice of bandits. The New English Dictionary on Historical Principles (NED) defined "bandit" in 1885 as "one who is proscribed or outlawed; hence, a lawless desperate marauder, a brigand: usually applied to members of the organized gangs which infest the mountainous districts of Italy, Sicily, Spain, Greece, Iran, and Turkey.