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Bandit is an enemy from Final Fantasy VII. He steals either 340 gil or a randomly chosen item from the player's inventory, and will escape on his next turn. If the Bandit is killed before escaping, the item or gil will be returned. If he escapes, however, the item or gil is lost forever. It is advised to kill the Bandits quickly, but as they only have 360 HP.

Stats[]

Formations[]

# Formation
516 Row 1: 2-Faced
Row 2: Bandit A, Bandit B
517 Row 1: 2-Faced A, 2-Faced B
Row 2: Bandit
519 Bandit A, Bandit B (Attack from both sides)

Locations[]

Corel Prison
North 516, 517, 519 (Attack from both sides)
South 516, 517, 519 (Attack from both sides)
Corner 516
Junkyard 517

AI script[]

AI: Setup
{
 SelectTar = Choose Random Opponent
}
AI: Main
{
 If (SelectTar doesn't have Death Status) Then
 {
  Choose SelectTar
 } Else {
  Choose Random Opponent
 }
 If (Count == 0) Then
 {
  1/4 Chance: Count = 1
  3/4 Chance: Count = 2
 } Else If (Count == 1) Then {
  Use Hold-up on Target
  1/2 Chance: Count = 3
  2/2 Chance: Count = 4
 } Else If (Count == 2) Then {
  Use Mug on Target
  1/2 Chance: Count = 3
  1/2 Chance: Count = 4
 } Else If (Count == 3) Then {
  Count = 4
 } Else {
  Choose Self
  Use <Escape> on Target
  Remove Self
 }
}
AI: Counter - General
{
 SelectTar = Bandit's Last Attacker (General)
}

Gallery[]

Etymology[]

Banditry is the life and practice of bandits. The New English Dictionary on Historical Principles (NED) defined "bandit" in 1885 as "one who is proscribed or outlawed; hence, a lawless desperate marauder, a brigand: usually applied to members of the organized gangs which infest the mountainous districts of Italy, Sicily, Spain, Greece, Iran, and Turkey.

Related enemies[]

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