Final Fantasy Wiki
(redoing layout. Not decided what to do with shops yet, so will leave for now. Each of the sections needs expanding, can do as I play through)
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|items=*[[Thunder (Final Fantasy VIII)|Thunder]]
 
|items=*[[Thunder (Final Fantasy VIII)|Thunder]]
 
*[[Cure (Final Fantasy VIII)|Cure]]
 
*[[Cure (Final Fantasy VIII)|Cure]]
*Many purchased in the [[#Shop|shop]]
+
*Many purchased in the shop
 
|quests=*[[#Optional scenes|Optional scenes]]
 
|quests=*[[#Optional scenes|Optional scenes]]
 
*[[#Liberating Balamb|Liberating Balamb]]
 
*[[#Liberating Balamb|Liberating Balamb]]
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|map=Balamb Loc.jpg
 
|map=Balamb Loc.jpg
 
}}
 
}}
'''Balamb''' is a [[town]] located on the [[Balamb|country of the same name]] in ''[[Final Fantasy VIII]]''. A peaceful seaside town, Balamb is a popular tourism spot and is connected to the [[Galbadia]]n continent via a [[Rail transportation (Final Fantasy VIII)|transcontinental railway]].
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'''Balamb''' is a [[town]] located in the [[Balamb|country of the same name]] in ''[[Final Fantasy VIII]]''. A peaceful seaside town, Balamb is a popular tourism spot and is connected to the [[Galbadia]]n continent via a [[Rail transportation (Final Fantasy VIII)|transcontinental railway]]. It is famous for a delicacy known as the Balamb Fish. Souvenirs are sold at front of the train station and tourism is a valuable source of revenue for the city. The design of its buildings is unique and based on curved lines with streamline patterning of uniform height to conserve the natural scenery, as Balamb is the main town of the island nation of the same name with abundant natural environments and surrounded by the ocean. The sea breeze corrodes metal fast and thus the town has a busy garage for vehicle maintenance.<ref>{{Refwebsite| page url = https://thelifestream.net/lifestream-projects/translations/5745/that-akkursed-seed-keeps-growing-still-more-ffviii-ultimania-translations/| page name = That Akkursed Seed Keeps Growing – Still More FFVIII Ultimania Translations| site url = https://thelifestream.net| site name = The Lifestream| access time = 16:38, September 16, 2019 (UTC)}}</ref>
 
The town was founded by those in pursuit of the rare Balamb Fish, spawning a community as it attracted fishermen and seafood ships to the area. The town's harbor then became a perfect home base for fishing vessels and commercial passenger ships, and the town blossomed into a resort destination.
 
   
 
== Story ==
 
== Story ==
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== Geography ==
 
== Geography ==
 
=== Overview ===
 
=== Overview ===
[[File:FFVIII Balamb WM.png|200px|left|Balamb on the world map.]]
+
[[File:FFVIII Balamb WM.png|200px|left|thumb|Balamb Town on the world map.]]
 
The town of Balamb is located on the south-western edge of the Balamb continent. It is a small port town to the south west of Balamb Garden. It is connected to the transcontinental railroad of Galbadia, and a road connects it to the Balamb Garden.
 
The town of Balamb is located on the south-western edge of the Balamb continent. It is a small port town to the south west of Balamb Garden. It is connected to the transcontinental railroad of Galbadia, and a road connects it to the Balamb Garden.
   
  +
Balamb Town is a seaside resort town, hosting tourists from all over Galbadia, and is also known for its seafood and for the rare Balamb Fish. As such, the town is sunny, with white stone buildings reminiscent of Greek island architecture, all of which have flora on their roofs. It has narrow painted cobblestone roads along the streets. The town is home to a train station linked to a transcontinental railroad leading to Galbadia, which is the largest building and is prominent in its appearance on the world map. It is also home to a large hotel overlooking the sea, which is its tallest building and is used by tourists. Its harbor is used by fishermen and commercial ships and is its most notable point of interest.
The town was founded by those in pursuit of a rare type of fish named the Balamb Fish. Considered a delicacy, the Balamb Fish attracted fishermen and seafood chefs to the area, and a community began to take root. The town's harbor was the perfect home base for fleets of fishing vessels, as well as commercial passenger ships. Before long, word spread among Galbadians about Balamb's beautiful coastline and refreshing atmosphere, as well as its top-notch food.
 
 
{{clear}}
 
Balamb blossomed into a resort destination, hosting tourists from all over Galbadia. An underwater railway was built to aid the transport of both people and supplies, and the Balamb Hotel was built to house vacationers and serve the best Balamb Fish dishes the town had to offer.
 
{{-}}
 
   
 
=== Car Rental ===
 
=== Car Rental ===
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|image=Balamb-Entrance-ffviii.png
 
|image=Balamb-Entrance-ffviii.png
 
}}
 
}}
The Car Rental is located at the entrance to the town, as accessed from the road. The player can [[Road transportation (Final Fantasy VIII)#Car Rental|rent a car]] for a small fee. Although one can avoid [[random encounter]]s on the field in a [[car]], it needs [[Fuel (Final Fantasy VIII)|fuel]] to run.
+
The Car Rental is a large, dome-like gas station located at the entrance to the town, as accessed from the road. The player can [[Road transportation (Final Fantasy VIII)#Car Rental|rent a car]] for a small fee. Although one can avoid [[random encounter]]s on the field in a [[car]], it needs [[Fuel (Final Fantasy VIII)|fuel]] to run.
  +
{{-}}
 
  +
This place is barricaded and guarded during Galbadian occupation. The hotel owner is left pacing around here, while his daughter is at the old man's residence inside town. The player can help them reconnect with Big Bad Rascal's help, and then keep the guard distracted while the boy sneaks over to the father. Big Bad Rascal then helps the player leave town also. If the player does, and then returns, the guard is perplexed the party is outside, and the part lies their way out of it.
 
{{clear}}
   
 
===Residential District===
 
===Residential District===
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|shops=[[Junk shop]]
 
|shops=[[Junk shop]]
 
}}
 
}}
The main street is bordered by residential houses, one of them being Zell's. The [[junk shop]] is found here if one wants a [[Final Fantasy VIII weapons|weapon remodeled]].
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The main street of the town is bordered by residential houses. The street has a three-way junction, with the road on the right leading down to the harbor, the road on the left leading to the train station, and the road at the back leading back to the exit of the town. Of the buildings, the building on the right at the end of the street is Zell's house, and the building on the left at the end of the street is the [[junk shop]], where a player can have a [[Final Fantasy VIII weapons|weapon remodeled]]. Aside from residential buildings, the district also has a bench often occupied by a [[non-player character]] as well as a lamp with directions.
{{-}}
+
{{clear}}
   
===Train Station===
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===Old Man's Residence===
 
{{infobox location section
 
{{infobox location section
|name=Train Station
+
|name=Old Man's Residence
 
|release=FFVIII
 
|release=FFVIII
|image=Balamb-Station-ffviii-outside.png
+
|image=Old mans house in Balamb from FFVIII R.png
|items=[[Timber Maniacs]] [[magazine]] (disappears if the player picks the magazine in the hotel)
+
|items=[[Final Fantasy VIII Triple Triad cards#Pandemona|Pandemona Card]] (during lock-down if the player did the Big Bad Rascal quest)
 
}}
 
}}
  +
The residence nearest to town entrance belongs to an elderly man. A cat and the hotel owner's daughter and the Big Bad Rascal are here sometimes as well. In one scene the man tells the children the story of [[Great Hyne|Hyne]]. During the Balamb Town lockdown the hotel owner's daughter is sheltered here while the owner and his wife are banished out of town. If the player helps Bug Bad Rascal sneak out, he brings the girl the hotel owner's deck of cards and the player can win the [[Final Fantasy VIII Triple Triad cards#Pandemona|Pandemona Card]] from the daughter slightly earlier than otherwise possible.
Linked to the transcontinental railroad that leads to Galbadia, this [[Rail transportation (Final Fantasy VIII)|train]] features a special cabin for SeeD use.
 
{{-}}
 
   
  +
After the town is librated, the old man reminisces catching Balamb fish and sharing it with the cat.
===Balamb Hotel===
 
 
{{clear}}
{{infobox location section
 
|name=Balamb Hotel
 
|release=FFVIII
 
|image=Balamb-Hotel-ffviii.png
 
|npcs=Hotel Owner, Hotel Owner's Wife
 
|items=*[[Timber Maniacs]] magazine (disappears if the player reads the magazine at the station)
 
*[[Combat King (Final Fantasy VIII)|Combat King 003]]
 
|sidequests=[[Library Girl with a Pigtail|Zell and Pigtail Girl]]
 
}}
 
The Balamb Hotel, the tourists' destination overlooking the sea. [[Laguna Loire]] once stayed here during his travels and wrote about it in an article of Timber Maniacs. The hotel is also involved in [[Library Girl with a Pigtail|Zell and Pigtail Girl]]'s [[sidequest]].
 
{{-}}
 
   
 
===The Dincht's===
 
===The Dincht's===
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|name=The Dincht's
 
|name=The Dincht's
 
|release=FFVIII
 
|release=FFVIII
|image=FF8ZellHouse.jpg
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|image=<gallery>FF8ZellHouse.jpg|Kitchen
  +
Fake timber maniacs.png|Lounge
  +
Balamb Town 5.jpg|Zell's room
  +
</gallery>
 
|npcs=[[Ma Dincht]]
 
|npcs=[[Ma Dincht]]
|items=[[Final Fantasy VIII items#Spd Up|Spd Up]] (under Zell's pillow after talking to the [[#Big Bad Rascal|Big Bad Rascal]] hiding at the parking lot next to the dock)
+
|items=[[Final Fantasy VIII items#Spd Up|Spd Up]] (under Zell's pillow after talking to the [[Big Bad Rascal]] hiding at the parking lot next to the dock)
  +
|sidequests=Big Bad Rascal
 
}}
 
}}
Home to [[Zell Dincht]] and [[Ma Dincht|his mother]]. The ground floor is free to travel, but Zell is protective of his room, located upstairs from the main room. He reluctantly allows the party enter after it is discovered the Galbadian army has occupied the hotel. A [[Save point#Final Fantasy VIII|save point]] can be found in Zell's room.
+
The house home to [[Zell Dincht]] and [[Ma Dincht|his mother]] has two floors, with three rooms. The ground floor features two rooms. The main room with a kitchen and what appears to be a long desk with flowers and a computer near the front. To the right of this is a round room with several desks, rowing paddles, and a table in the middle.
{{-}}
 
   
  +
Big Bad Rascal and his mother can sometimes be found in the lounge. There is also a fake [[Timber Maniacs]] magazine here, but there is no benefit in inspecting it.
===Harbor===
 
  +
  +
Zell's room is located upstairs of the main room, though Zell is protective of his room and does not initially allow the party to enter. He later reluctantly allows the party enter after it is discovered the Galbadian army has occupied the hotel. A [[Save point#Final Fantasy VIII|save point]] can be found in Zell's room. The player can use the punching bag. The player can find a [[Final Fantasy VIII items#Spd Up|Spd Up]] under Zell's pillow as part of the Big Bad Rascal quest.
 
{{clear}}
  +
  +
===Train Station===
 
{{infobox location section
 
{{infobox location section
|name=Harbor
+
|name=Train Station
 
|release=FFVIII
 
|release=FFVIII
|image=Balamb Town 6.jpg
+
|image=<gallery>Balamb-Station-ffviii-outside.png|Station
  +
Raijin found by the dog in Balamb Town from FFVIII Remastered.png|Platform
|npcs=[[Ma Dincht]]
 
  +
</gallery>
|items=[[Cure (Final Fantasy VIII)|Cure]] (also gives [[gil]] after the player has witnessed a [[G-Soldier]] drop money in the water during Galbadian occupancy)
 
  +
|items=[[Timber Maniacs]] [[magazine]] (disappears if the player picks the magazine in the hotel)
 
|shops=Balamb Shop
 
|npcs=[[Queen of Cards]]
 
}}
 
}}
  +
The [[Rail transportation (Final Fantasy VIII)|train]] station of the town is a tall, long building on the left from the residential district, with a stairway leading inside. The station is linked to the transcontinental railroad that leads to Galbadia, and the train features a special cabin for SeeD use.
The Balamb harbor is a public facility, allowing Balamb Garden to dock its [[SeeD Assault Boat|water-based vehicles]] here for missions, exams and other events.
 
{{-}}
 
   
  +
Outside the station, just to the right of the entrance is the Balamb Shop, a gift shop that sells regular items. The [[Queen of Cards]] can also be found on the right end of the steps to the entrance to the station, and a photographer can be found on the left end in front of the steps. The inside of the station has darker painted walls, with patterns painted along them as well as billboard advertisements.
== Shops ==
 
The [[junk shop]] can be found opposite of Ma Dincht's house, and the item shop is outside the train station.
 
   
=== Balamb Store ===
 
{{multicol-begin|1}}
 
 
{|class="article-table FFVIII" style="text-align:center"
 
{|class="article-table FFVIII" style="text-align:center"
 
|-class="a"
 
|-class="a"
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|}
 
|}
 
{{multicol-end|1}}
 
{{multicol-end|1}}
 
{{clear}}
   
== People associated with Balamb ==
+
===Balamb Hotel===
 
{{infobox location section
* '''[[Zell Dincht]]''', grew up downtown.
 
 
|name=Balamb Hotel
* '''[[Ma Dincht]]''', local resident, mother of Zell.
 
 
|release=FFVIII
* '''[[Queen of Cards]]''', often found outside the train station.
 
 
|image=<gallery>Balamb-Hotel-ffviii.png|Reception
* '''[[Big Bad Rascal]]''', local resident, friend of Zell.
 
  +
Timber Maniacs issue in Balamb Hotel from FFVIII Remastered.png|Room
* '''[[Fujin (Final Fantasy VIII)|Fujin]]''', Galbadian Commander during occupation.
 
  +
</gallery>
* '''[[Raijin (Final Fantasy VIII)|Raijin]]''', Galbadian Captain during occupation.
 
* '''Hotel Owner''', owner of the Balamb Hotel.
+
|npcs=Hotel Owner, Hotel Owner's Wife
 
|items=*[[Timber Maniacs]] magazine (disappears if the player reads the magazine at the station)
* '''Hotel Owner's Wife''', wife of the Balamb Hotel owner.
 
 
*[[Combat King (Final Fantasy VIII)|Combat King 003]]
  +
*[[Final Fantasy VIII Triple Triad cards#Pandemona|Pandemona Card]] (hotel owner after Balamb has been liberated)
 
|sidequests=[[Library Girl with a Pigtail|Zell and Pigtail Girl]]
 
}}
  +
The Balamb Hotel, the tourists' destination overlooking the sea. It is a tall, blue, round building decorated with fish, featuring the Balamb flag waving outside and the Balamb logo on the front door. The interior of the hotel is also decorated with mosaics on the floors and the walls. The hotel room in which the party stays has two beds, a balcony overlooking the sea, a desk, and a save point.
  +
 
[[Laguna Loire]] once stayed here during his travels and wrote about it in an article of Timber Maniacs. The hotel is also involved in [[Library Girl with a Pigtail|Zell and Pigtail Girl]]'s [[sidequest]]. The hotel owner holds the rare [[Final Fantasy VIII Triple Triad cards#Pandemona|Pandemona Card]], but will only play it after the town has been librated from Galbadia.
 
{{clear}}
  +
 
===Harbor===
  +
{{infobox location section
  +
|name=Harbor
  +
|release=FFVIII
  +
|image=<gallery>Balamb Town 6.jpg|Harbor
  +
Balamb Harbor soldier drops gil from FFVIII Remastered.png|Dock
  +
</gallery>
  +
|npcs=Student Skipping Class, Girl with a Dog, [[Big Bad Rascal]], Tabloid Guy (during occupation), G-Soldiers (during occupation), Traveling Chef (after occupation)
 
|items=[[Cure (Final Fantasy VIII)|Cure]] (also gives [[gil]] after the player has witnessed a [[G-Soldier]] drop money in the water during Galbadian occupancy)
  +
}}
 
The Balamb harbor is a public facility, allowing Balamb Garden to dock its [[SeeD Assault Boat|water-based vehicles]] here for missions, exams and other events. It is a wide open space, with several ships often found out to sea. In the distance is a wide dome-like building, and to the right are several inaccessible buildings behind a wall.
  +
  +
A plainclothes Garden student appears randomly by the water front. If he doesn't appear, the player can leave the town to the world map and re-enter until he does. If Quistis is in the party, she will scold him for skipping class. If the player challenges the Student Skipping Class to Triple Triad, they can null all the rules at play in Balamb region, as he is the only card player in the game who plays his own "rule set" (he plays with no rules) that cannot be modified. Playing with him clears Balamb region of all special rules (including Open). He uses Balamb's trade rule.
  +
  +
After seeing enough events with the Big Bad Rascal, the player can find him hiding in the lower right of this area. He will then leave a [[Spd Up]] in Zell's room.
  +
  +
During Galbadian occupation, the sniffer dog is first found on the docks with two G-Soldiers. There is also a "Tabloid Guy" behind the APCs who will sell tips on how to do the quest in town, but his tips are expensive and unnecessary. One of the G-Soldiers on the docks drops [[gil]] into the water; afterwards, drawing from the Cure draw point her will also yield a small amount of money. After visiting Ma Dincht's smoking kitchen after the captain cooked a fish there, interacting with the dog on the docks sends the dog to sniff the captain out.
  +
{{clear}}
   
 
== Quests ==
 
== Quests ==
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During the quest to liberate Balamb (see [[#Liberating Balamb|Liberating Balamb]]) entering Zell's room activates a series of short discussions between the characters that reveal more about Zell. Which discussion occurs depends on who is in the party.
 
During the quest to liberate Balamb (see [[#Liberating Balamb|Liberating Balamb]]) entering Zell's room activates a series of short discussions between the characters that reveal more about Zell. Which discussion occurs depends on who is in the party.
   
  +
[[File:Selphie likes Ms Moogles cake from FFVIII Remastered.png|thumb|Selphie extols her favorite food.]]
 
After Balamb has been liberated, if the player talks to a chef at the harbor with Selphie in the [[party]], she will talk to the chef and reveal her favorite food, inspiring the chef to come up with a new recipe.
 
After Balamb has been liberated, if the player talks to a chef at the harbor with Selphie in the [[party]], she will talk to the chef and reveal her favorite food, inspiring the chef to come up with a new recipe.
   
 
After Balamb has been liberated the party can get an optional scene with Zell and his crush by staying at the hotel with Zell (see [[#Combat King 003|Combat King 003]] section).
 
After Balamb has been liberated the party can get an optional scene with Zell and his crush by staying at the hotel with Zell (see [[#Combat King 003|Combat King 003]] section).
  +
{{clear}}
   
 
=== Big Bad Rascal ===
 
=== Big Bad Rascal ===
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After the events in [[Fishermans Horizon]] the party learns that Galbadia has occupied Balamb. Zell is a mandatory party member for this part, and will force himself into the formation if he is not already in the party when the player enters Balamb. Talking to the guard lets the player into the town.
 
After the events in [[Fishermans Horizon]] the party learns that Galbadia has occupied Balamb. Zell is a mandatory party member for this part, and will force himself into the formation if he is not already in the party when the player enters Balamb. Talking to the guard lets the player into the town.
   
[[File:Find-the-captain.jpg|thumb|Guards tell Squall to find the captain.]]
+
[[File:G-Soldiers at the hotel from FFVIII Remastered.png|thumb|The soldiers will not let the party inside the hotel unless they find the captain.]]
 
The Galbadian forces will not allow Squall and friends to leave Balamb once they're in, but there is a sidequest that allows the party to exit before concluding all the events there. The player should talk to the Big Bad Rascal in Zell's house twice, and speak to Ma Dincht, then go to the hotel and talk to the guard, who will tell Squall to look for the captain.
 
The Galbadian forces will not allow Squall and friends to leave Balamb once they're in, but there is a sidequest that allows the party to exit before concluding all the events there. The player should talk to the Big Bad Rascal in Zell's house twice, and speak to Ma Dincht, then go to the hotel and talk to the guard, who will tell Squall to look for the captain.
   
 
At the harbor, the player must wait a few minutes, then head to the house next to Zell's, and talk to Big Bad Rascal and go to the town exit. The player must talk to the guard who won't let them leave, and keep the text window open so that Big Bad Rascal can sneak to the Hotel Owner. Back in town the player can can now exit with the help of Big Bad Rascal. This way the player can get the [[Final Fantasy VIII Triple Triad cards#Pandemona|Pandemona]] card slightly earlier, as the girl in Zell's neighbor's now has her father's cards.
 
At the harbor, the player must wait a few minutes, then head to the house next to Zell's, and talk to Big Bad Rascal and go to the town exit. The player must talk to the guard who won't let them leave, and keep the text window open so that Big Bad Rascal can sneak to the Hotel Owner. Back in town the player can can now exit with the help of Big Bad Rascal. This way the player can get the [[Final Fantasy VIII Triple Triad cards#Pandemona|Pandemona]] card slightly earlier, as the girl in Zell's neighbor's now has her father's cards.
   
The guards outside the hotel will tell Squall to look for the captain. There is an NPC called Tabloid Guy behind the cars at the docks, but his hints are pricey and unnecessary.
+
The guards outside the hotel will tell Squall to look for the captain. There is an NPC called Tabloid Guy behind the cars at the docks, but his hints are pricey and unnecessary. The player doesn't actually need to do the events in town to progress to the boss battle at the hotel; entering the hotel screen enough times eventually has the guards move even if the player didn't trigger any events in town. However, completing the quest this way will not gain any SeeD rank boost.
   
[[File:Zell's-t-board-escapades.jpg|thumb|left|Zell's room.]]
+
[[File:Zells room punching bag from FFVIII Remastered.png|thumb|left|Zell's room.]]
 
Since the group can't stay in the hotel Zell will let the crew in his room. If the third party member is Selphie and Squall implies Selphie is being annoying, she deducts a [[SeeD#SeeD Ranking|SeeD rank]] from Squall. [[Quistis Trepe|Quistis]] will note Zell's [[T-Board|T-board]] and relate a humorous story where Zell crashed the girls' restroom with it. [[Irvine Kinneas|Irvine]] marvels at the guns Zell has hung up on the wall and wants to try one. [[Rinoa Heartilly|Rinoa]] is simply impressed Zell's room is so tidy.
 
Since the group can't stay in the hotel Zell will let the crew in his room. If the third party member is Selphie and Squall implies Selphie is being annoying, she deducts a [[SeeD#SeeD Ranking|SeeD rank]] from Squall. [[Quistis Trepe|Quistis]] will note Zell's [[T-Board|T-board]] and relate a humorous story where Zell crashed the girls' restroom with it. [[Irvine Kinneas|Irvine]] marvels at the guns Zell has hung up on the wall and wants to try one. [[Rinoa Heartilly|Rinoa]] is simply impressed Zell's room is so tidy.
   
On the docks the guards have a [[Dog (animal)|dog]] and after talking to them and returning to Zell's house there is smoke coming from the door. Ma Dincht will tell the party the captain was there cooking fish. There are two options of finding the captain, either by boarding the train, or using the dog from the docks. Using the dog gives a higher [[SeeD#SeeD Ranking|SeeD ranking]].
+
On the docks the guards have a [[Dog (animal)|dog]], and after talking to them and returning to Zell's house, there is smoke coming from the door. Ma Dincht will tell the party the captain was there cooking fish. There are two options of finding the captain, either by boarding the train, or using the dog from the docks. Using the dog gives a higher [[SeeD#SeeD Ranking|SeeD ranking]].
   
 
[[File:Captain-found-FFVIII.jpg|thumb|The party catches up with the captain at the hotel.]]
 
[[File:Captain-found-FFVIII.jpg|thumb|The party catches up with the captain at the hotel.]]
To board the train the player must go to the train where the soldiers are knocked out. After talking to a knocked-out soldier enough times he'll move away from the stairs that lead to the train. Boarding the train in this manner awards 65 SeeD Exp.
+
To board the train the player must go to where the soldiers are knocked out outside it. After talking to a knocked-out soldier enough times he'll move away from the stairs that lead to the train. Boarding the train in this manner awards 65 SeeD Exp.
   
 
To use the dog, the player should head to the docks and talk to the dog and follow it to the train. This gives 100 SeeD Exp.
 
To use the dog, the player should head to the docks and talk to the dog and follow it to the train. This gives 100 SeeD Exp.
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The player can get the Combat King 003 magazine for Zell by staying at the hotel after Balamb has been liberated. In the morning Zell will be gone and the player will find him downstairs, where he receives the magazine from the [[Library Girl with a Pigtail]]. The player can trigger various scenes concerning the two by visiting the Balamb Garden library. The dialogue is more complete the more scenes in the sidequest the player has witnessed.
 
The player can get the Combat King 003 magazine for Zell by staying at the hotel after Balamb has been liberated. In the morning Zell will be gone and the player will find him downstairs, where he receives the magazine from the [[Library Girl with a Pigtail]]. The player can trigger various scenes concerning the two by visiting the Balamb Garden library. The dialogue is more complete the more scenes in the sidequest the player has witnessed.
   
=== [[Triple Triad (Final Fantasy VIII)|Triple Triad]] ===
+
=== Triple Triad ===
  +
{{See|Triple Triad (Final Fantasy VIII)}}
 
[[File:TTZell.png|right]]
 
[[File:TTZell.png|right]]
The town of Balamb uses Balamb rules, of which the default rule is just Open. Playing the student found on the docks of Balamb clears the rules the player is carrying with them, stopping rules from spreading when playing new opponents.
+
The town of Balamb uses Balamb rules, of which the default rule is just Open. Playing the Student Skipping Class randomly found on the docks clears the Balamb region of all special rules (including Open).
 
* [[Final Fantasy VIII Triple Triad cards#Zell|Zell's card]] can be won from Ma Dincht.
 
* [[Final Fantasy VIII Triple Triad cards#Zell|Zell's card]] can be won from Ma Dincht.
 
* [[Final Fantasy VIII Triple Triad cards#Pandemona|Pandemona's]] card can be won from the hotel owner after the town has been liberated from the Galbadians, or from the little girl in the house next to Zell's if the player performs the Big Bad Rascal sidequest during the time time Balamb is occupied by G-forces.
 
* [[Final Fantasy VIII Triple Triad cards#Pandemona|Pandemona's]] card can be won from the hotel owner after the town has been liberated from the Galbadians, or from the little girl in the house next to Zell's if the player performs the Big Bad Rascal sidequest during the time time Balamb is occupied by G-forces.
   
[[Queen of Cards]] is found outside the train station, whose sidequest the player can do if they send her to [[Dollet]].
+
[[Queen of Cards]] is found outside the train station, whose sidequest the player can do if they send her to [[Dollet]]. She always moves when the number of rare cards (Lv.8–10) in her possession changes; the player needs to lose a rare card to her, or win one from her, but she doesn't start with any rares. From Balamb, she will move to Dollet (37.5% chance) or [[Deling City]] (62.5%).
   
 
== Musical themes ==
 
== Musical themes ==
 
{{audio|filename=FFVIII - Breezy.ogg|title="Breezy"|align=left}}
 
{{audio|filename=FFVIII - Breezy.ogg|title="Breezy"|align=left}}
 
Played upon entering the town; "[[Final Fantasy VIII: Original Soundtrack|Breezy]]" is considered Balamb's theme tune. During Galbadia's occupation the tune "Intruders" plays.
 
Played upon entering the town; "[[Final Fantasy VIII: Original Soundtrack|Breezy]]" is considered Balamb's theme tune. During Galbadia's occupation the tune "Intruders" plays.
{{-}}
+
{{clear}}
   
 
== Other appearances ==
 
== Other appearances ==
 
=== ''[[Final Fantasy Airborne Brigade]]'' ===
 
=== ''[[Final Fantasy Airborne Brigade]]'' ===
 
 
<gallery>
 
<gallery>
 
FFAB Balamb FFVIII Special.png|Balamb (Special).
 
FFAB Balamb FFVIII Special.png|Balamb (Special).
 
FFAB Balamb Hotel FFVIII Special.png|Balamb Hotel (Special).
 
FFAB Balamb Hotel FFVIII Special.png|Balamb Hotel (Special).
 
</gallery>
 
</gallery>
{{Locat-stub|Final Fantasy Airborne Brigade}}
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{{Location section|Final Fantasy Airborne Brigade}}
   
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
 
[[File:FFRK Balamb FFVIII.png|right|150px]]
 
[[File:FFRK Balamb FFVIII.png|right|150px]]
{{Locat-stub|Final Fantasy Record Keeper}}
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{{Location section|Final Fantasy Record Keeper}}
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
Balamb Town 5.jpg|Zell's room.
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Balamb Town car rental from FFVIII Remastered.png|Car rental.
 
Balamb Shop.jpg|A shop in Balamb.
 
Balamb Shop.jpg|A shop in Balamb.
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Balamb Harbor from FFVIII Remastered.png|Harbor.
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Zell finds Ma Dincht during Balamb liberarion from FFVIII R.png|Zell finds Ma Dincht during Galbadian occupation.
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Tabloid Guy location during Galbadian occupation from FFVIII R.png|Tabloid Guy location during Galbadian occupation.
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Raijins cooking in Ma Dinchts kicthen from FFVIII Remastered.png|The captain has cooked in Ma Dincht's kitchen.
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Badamb Fish explanation from FFVIII Remastered.png|The soldiers fall ill after eating the captain's cooking.
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Chasing the dog in Balamb Town from FFVIII Remastered.png|Chasing the sniffer dog.
 
</gallery>
 
</gallery>
   
 
== Trivia ==
 
== Trivia ==
 
* The town is famous for two types of fish; the first is the Balamb Fish, a large fish with turquoise scales, which is a delicacy; the second is the Badamb Fish, which numbs its victims and makes consumers ill when eaten.
 
* The town is famous for two types of fish; the first is the Balamb Fish, a large fish with turquoise scales, which is a delicacy; the second is the Badamb Fish, which numbs its victims and makes consumers ill when eaten.
* The ''[[Final Fantasy VIII Ultimania]]'' guide reveals that due to the Balamb Fish's amazing flavor, it is known as one of the three Great Delicacies of the World. Among the other three Great Delicacies of the World are the Wind Cacti that dwell in Galbadia's arid regions, also known as the famous West Cactus. The sweet pulp of its flesh is highly valued in the desert region. The third one is never named.
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* The ''[[Final Fantasy VIII Ultimania]]'' guide<ref>{{Refwebsite| page url = https://thelifestream.net/lifestream-projects/translations/5685/the-new-seed-grows-further-more-translations-from-the-final-fantasy-viii-ultimania-keyword-section/| page name = The New Seed Grows Further – More Translations from the Final Fantasy VIII Ultimania Keyword Section| site url = https://thelifestream.net| site name = The Lifestream| access time = 16:29, September 16, 2019 (UTC)}}</ref> reveals that due to the Balamb Fish's amazing flavor, it is known as one of the three Great Delicacies of the World. Among the other three Great Delicacies of the World are the Wind Cacti that dwell in Galbadia's arid regions, also known as the famous West Cactus. The sweet pulp of its flesh is highly valued in the desert region. The third one is never named.
  +
  +
==References==
  +
{{Reflist}}
   
 
{{navbox setting FFVIII}}
 
{{navbox setting FFVIII}}

Revision as of 18:50, 13 January 2020

Template:Sideicon

Balamb is a town located in the country of the same name in Final Fantasy VIII. A peaceful seaside town, Balamb is a popular tourism spot and is connected to the Galbadian continent via a transcontinental railway. It is famous for a delicacy known as the Balamb Fish. Souvenirs are sold at front of the train station and tourism is a valuable source of revenue for the city. The design of its buildings is unique and based on curved lines with streamline patterning of uniform height to conserve the natural scenery, as Balamb is the main town of the island nation of the same name with abundant natural environments and surrounded by the ocean. The sea breeze corrodes metal fast and thus the town has a busy garage for vehicle maintenance.[1]

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

Balamb town's dominance on the island was diminished twelve years ago when Balamb Garden, a training center for the elite military force SeeD, was erected. Because of its isolated location, Balamb residents often revel in their ability to ignore military conflicts going on in the rest of the world, and to some extent, resent that the Garden's presence serves as a reminder of those problems. The townspeople respect those who choose to attend the Garden, which they see as a school for the gifted.

FF8ScreenshotGalbadiaGarden1

Galbadia Garden seizing Balamb Town.

Balamb's role as a haven for peaceful existence is shattered during Sorceress Edea's rule of Galbadia. Edea, under the control of Sorceress Ultimecia, orders Galbadian troops to seize the town and hold its residents hostage while they search for a woman named Ellone. The military overruns the Balamb Hotel, barring the owners from entering the town and using it to house their troops. The Galbadians cut off supply lines, diverting food and other shipments to the troops at the hotel, denying local shops and people access to necessities. The military leaders threaten to burn the town to the ground if anyone protests their actions or attempts to subvert their authority.

A group of SeeDs from Balamb Garden, led by Squall Leonhart, infiltrates the town by claiming to have information which could lead to Ellone's capture. Once inside, Squall, along with Balamb native Zell, find and defeat both the Galbadian commander, Fujin, and the Galbadian captain, Raijin. With their leaders in retreat and no sign of Ellone, the Galbadian troops withdraw from Balamb.

After the war against Ultimecia is over, Seifer Almasy returns to Balamb to fish with his friend Fujin and Raijin as the mobile Balamb Garden soars overhead.

Spoilers end here.

Geography

Overview

FFVIII Balamb WM

Balamb Town on the world map.

The town of Balamb is located on the south-western edge of the Balamb continent. It is a small port town to the south west of Balamb Garden. It is connected to the transcontinental railroad of Galbadia, and a road connects it to the Balamb Garden.

Balamb Town is a seaside resort town, hosting tourists from all over Galbadia, and is also known for its seafood and for the rare Balamb Fish. As such, the town is sunny, with white stone buildings reminiscent of Greek island architecture, all of which have flora on their roofs. It has narrow painted cobblestone roads along the streets. The town is home to a train station linked to a transcontinental railroad leading to Galbadia, which is the largest building and is prominent in its appearance on the world map. It is also home to a large hotel overlooking the sea, which is its tallest building and is used by tourists. Its harbor is used by fishermen and commercial ships and is its most notable point of interest.

Car Rental

The Car Rental is a large, dome-like gas station located at the entrance to the town, as accessed from the road. The player can rent a car for a small fee. Although one can avoid random encounters on the field in a car, it needs fuel to run.

This place is barricaded and guarded during Galbadian occupation. The hotel owner is left pacing around here, while his daughter is at the old man's residence inside town. The player can help them reconnect with Big Bad Rascal's help, and then keep the guard distracted while the boy sneaks over to the father. Big Bad Rascal then helps the player leave town also. If the player does, and then returns, the guard is perplexed the party is outside, and the part lies their way out of it.

Residential District

The main street of the town is bordered by residential houses. The street has a three-way junction, with the road on the right leading down to the harbor, the road on the left leading to the train station, and the road at the back leading back to the exit of the town. Of the buildings, the building on the right at the end of the street is Zell's house, and the building on the left at the end of the street is the junk shop, where a player can have a weapon remodeled. Aside from residential buildings, the district also has a bench often occupied by a non-player character as well as a lamp with directions.

Old Man's Residence

The residence nearest to town entrance belongs to an elderly man. A cat and the hotel owner's daughter and the Big Bad Rascal are here sometimes as well. In one scene the man tells the children the story of Hyne. During the Balamb Town lockdown the hotel owner's daughter is sheltered here while the owner and his wife are banished out of town. If the player helps Bug Bad Rascal sneak out, he brings the girl the hotel owner's deck of cards and the player can win the Pandemona Card from the daughter slightly earlier than otherwise possible.

After the town is librated, the old man reminisces catching Balamb fish and sharing it with the cat.

The Dincht's

The house home to Zell Dincht and his mother has two floors, with three rooms. The ground floor features two rooms. The main room with a kitchen and what appears to be a long desk with flowers and a computer near the front. To the right of this is a round room with several desks, rowing paddles, and a table in the middle.

Big Bad Rascal and his mother can sometimes be found in the lounge. There is also a fake Timber Maniacs magazine here, but there is no benefit in inspecting it.

Zell's room is located upstairs of the main room, though Zell is protective of his room and does not initially allow the party to enter. He later reluctantly allows the party enter after it is discovered the Galbadian army has occupied the hotel. A save point can be found in Zell's room. The player can use the punching bag. The player can find a Spd Up under Zell's pillow as part of the Big Bad Rascal quest.

Train Station

The train station of the town is a tall, long building on the left from the residential district, with a stairway leading inside. The station is linked to the transcontinental railroad that leads to Galbadia, and the train features a special cabin for SeeD use.

Outside the station, just to the right of the entrance is the Balamb Shop, a gift shop that sells regular items. The Queen of Cards can also be found on the right end of the steps to the entrance to the station, and a photographer can be found on the left end in front of the steps. The inside of the station has darker painted walls, with patterns painted along them as well as billboard advertisements.

Recovery Item Cost
Potion 100
Hi-Potion 500
Phoenix Down 500
Antidote 100
Eye Drops 100
Soft 100
Echo Screen 100
Holy Water 100
Remedy 1000
GF Item Cost
G-Potion 200
G-Hi-Potion 600
G-Returner 500
Ammo Cost
Normal Ammo 20
Shotgun Ammo 40
Miscellaneous Cost
Fuel 3000


Balamb Hotel

The Balamb Hotel, the tourists' destination overlooking the sea. It is a tall, blue, round building decorated with fish, featuring the Balamb flag waving outside and the Balamb logo on the front door. The interior of the hotel is also decorated with mosaics on the floors and the walls. The hotel room in which the party stays has two beds, a balcony overlooking the sea, a desk, and a save point.

Laguna Loire once stayed here during his travels and wrote about it in an article of Timber Maniacs. The hotel is also involved in Zell and Pigtail Girl's sidequest. The hotel owner holds the rare Pandemona Card, but will only play it after the town has been librated from Galbadia.

Harbor

The Balamb harbor is a public facility, allowing Balamb Garden to dock its water-based vehicles here for missions, exams and other events. It is a wide open space, with several ships often found out to sea. In the distance is a wide dome-like building, and to the right are several inaccessible buildings behind a wall.

A plainclothes Garden student appears randomly by the water front. If he doesn't appear, the player can leave the town to the world map and re-enter until he does. If Quistis is in the party, she will scold him for skipping class. If the player challenges the Student Skipping Class to Triple Triad, they can null all the rules at play in Balamb region, as he is the only card player in the game who plays his own "rule set" (he plays with no rules) that cannot be modified. Playing with him clears Balamb region of all special rules (including Open). He uses Balamb's trade rule.

After seeing enough events with the Big Bad Rascal, the player can find him hiding in the lower right of this area. He will then leave a Spd Up in Zell's room.

During Galbadian occupation, the sniffer dog is first found on the docks with two G-Soldiers. There is also a "Tabloid Guy" behind the APCs who will sell tips on how to do the quest in town, but his tips are expensive and unnecessary. One of the G-Soldiers on the docks drops gil into the water; afterwards, drawing from the Cure draw point her will also yield a small amount of money. After visiting Ma Dincht's smoking kitchen after the captain cooked a fish there, interacting with the dog on the docks sends the dog to sniff the captain out.

Quests

Optional scenes

When Squall, Zell and Selphie are heading for Timber, the player can talk to a mechanic at the car rental to trigger a scene where Zell boasts of having done a hundred pull-ups on the gas station sign. He appears if the player returns to the car rental after progressing deeper into the town.

If Zell is in the party, repeated trips to Balamb Town and his house will trigger scenes involving the Big Bad Rascal highlighting his admiration for Zell (see next section).

During the quest to liberate Balamb (see Liberating Balamb) entering Zell's room activates a series of short discussions between the characters that reveal more about Zell. Which discussion occurs depends on who is in the party.

Selphie likes Ms Moogles cake from FFVIII Remastered

Selphie extols her favorite food.

After Balamb has been liberated, if the player talks to a chef at the harbor with Selphie in the party, she will talk to the chef and reveal her favorite food, inspiring the chef to come up with a new recipe.

After Balamb has been liberated the party can get an optional scene with Zell and his crush by staying at the hotel with Zell (see Combat King 003 section).

Big Bad Rascal

Big-Bad-Rascal-FFVIII

Big Bad Rascal at Zell's house.

Several scenes involving the Big Bad Rascal can be viewed if Balamb Town and Zell's house are visited repeatedly with Zell in the party. The scenes can be watched as soon as Zell becomes available and include:

  • The Big Bad Rascal running out of Zell's house with the mother chasing after him before she stops to talk to the man sitting outside the Junk Shop. Talking to the mother and the man will cause them to point out how everyone respects Zell's mother and how rowdy Zell can be.
  • The Big Bad Rascal pushing over the hotel owner's daughter outside the hotel. Leaving and re-entering the screen and then talking to the hotel owner will cause him scold Zell due to how he and the Big Bad Rascal act similarly.

After these two scenes occur, the player can find the Big Bad Rascal hiding behind some crates by the parking lot next to the dock. Talking to him will cause him to speak some nonsense that confuses Zell. After this, if the player examines Zell's pillow, a Spd Up can be found. This scene can be seen before departing for the mission in Timber, but the item cannot be gotten until the player gains access to Zell's room during Balamb's liberation.

Additional scenes can be viewed before leaving for the mission in Timber. After Balamb's liberation, they cannot be seen but are not needed to find the Spd Up mentioned above. They involve Zell's mother and the mother of the Big Bad Rascal talking to each other in Zell's house. If the player goes to the back room of Zell's house, the player can talk to the Big Bad Rascal who will mention finding a frog, signing something, or leaving something under Zell's pillow. Depending on what the Big Bad Rascal says, the player can examine the umbrella holder near the front door to find a frog, the painting between the stairs to Zell's room and the door to the back room to find the Big Bad Rascal's signature, or Zell's pillow to find the Spd Up mentioned above.

Liberating Balamb

After the events in Fishermans Horizon the party learns that Galbadia has occupied Balamb. Zell is a mandatory party member for this part, and will force himself into the formation if he is not already in the party when the player enters Balamb. Talking to the guard lets the player into the town.

G-Soldiers at the hotel from FFVIII Remastered

The soldiers will not let the party inside the hotel unless they find the captain.

The Galbadian forces will not allow Squall and friends to leave Balamb once they're in, but there is a sidequest that allows the party to exit before concluding all the events there. The player should talk to the Big Bad Rascal in Zell's house twice, and speak to Ma Dincht, then go to the hotel and talk to the guard, who will tell Squall to look for the captain.

At the harbor, the player must wait a few minutes, then head to the house next to Zell's, and talk to Big Bad Rascal and go to the town exit. The player must talk to the guard who won't let them leave, and keep the text window open so that Big Bad Rascal can sneak to the Hotel Owner. Back in town the player can can now exit with the help of Big Bad Rascal. This way the player can get the Pandemona card slightly earlier, as the girl in Zell's neighbor's now has her father's cards.

The guards outside the hotel will tell Squall to look for the captain. There is an NPC called Tabloid Guy behind the cars at the docks, but his hints are pricey and unnecessary. The player doesn't actually need to do the events in town to progress to the boss battle at the hotel; entering the hotel screen enough times eventually has the guards move even if the player didn't trigger any events in town. However, completing the quest this way will not gain any SeeD rank boost.

Zells room punching bag from FFVIII Remastered

Zell's room.

Since the group can't stay in the hotel Zell will let the crew in his room. If the third party member is Selphie and Squall implies Selphie is being annoying, she deducts a SeeD rank from Squall. Quistis will note Zell's T-board and relate a humorous story where Zell crashed the girls' restroom with it. Irvine marvels at the guns Zell has hung up on the wall and wants to try one. Rinoa is simply impressed Zell's room is so tidy.

On the docks the guards have a dog, and after talking to them and returning to Zell's house, there is smoke coming from the door. Ma Dincht will tell the party the captain was there cooking fish. There are two options of finding the captain, either by boarding the train, or using the dog from the docks. Using the dog gives a higher SeeD ranking.

Captain-found-FFVIII

The party catches up with the captain at the hotel.

To board the train the player must go to where the soldiers are knocked out outside it. After talking to a knocked-out soldier enough times he'll move away from the stairs that lead to the train. Boarding the train in this manner awards 65 SeeD Exp.

To use the dog, the player should head to the docks and talk to the dog and follow it to the train. This gives 100 SeeD Exp.

Whichever way the player uses to find the captain, they must return to the hotel for the boss fights.

Combat King 003

The player can get the Combat King 003 magazine for Zell by staying at the hotel after Balamb has been liberated. In the morning Zell will be gone and the player will find him downstairs, where he receives the magazine from the Library Girl with a Pigtail. The player can trigger various scenes concerning the two by visiting the Balamb Garden library. The dialogue is more complete the more scenes in the sidequest the player has witnessed.

Triple Triad

TTZell

The town of Balamb uses Balamb rules, of which the default rule is just Open. Playing the Student Skipping Class randomly found on the docks clears the Balamb region of all special rules (including Open).

  • Zell's card can be won from Ma Dincht.
  • Pandemona's card can be won from the hotel owner after the town has been liberated from the Galbadians, or from the little girl in the house next to Zell's if the player performs the Big Bad Rascal sidequest during the time time Balamb is occupied by G-forces.

Queen of Cards is found outside the train station, whose sidequest the player can do if they send her to Dollet. She always moves when the number of rare cards (Lv.8–10) in her possession changes; the player needs to lose a rare card to her, or win one from her, but she doesn't start with any rares. From Balamb, she will move to Dollet (37.5% chance) or Deling City (62.5%).

Musical themes

Played upon entering the town; "Breezy" is considered Balamb's theme tune. During Galbadia's occupation the tune "Intruders" plays.

Other appearances

Final Fantasy Airborne Brigade

Castle Cornelia PSThis section about a location in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper

FFRK Balamb FFVIII
Castle Cornelia PSThis section about a location in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

Trivia

  • The town is famous for two types of fish; the first is the Balamb Fish, a large fish with turquoise scales, which is a delicacy; the second is the Badamb Fish, which numbs its victims and makes consumers ill when eaten.
  • The Final Fantasy VIII Ultimania guide[2] reveals that due to the Balamb Fish's amazing flavor, it is known as one of the three Great Delicacies of the World. Among the other three Great Delicacies of the World are the Wind Cacti that dwell in Galbadia's arid regions, also known as the famous West Cactus. The sweet pulp of its flesh is highly valued in the desert region. The third one is never named.

References