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{{sideicon|FFXII}}
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{{sideicon|prime=FFXII|PFF}}
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{{DISPLAYTITLE:Baknamy (''Final Fantasy XII'')}}
{{IncompleteTable}}
 
  +
{{infobox enemy
{{FFXII multi Enemies
 
| name = Baknamy
+
| release = FFXII
| image = [[File:Baknamy-ffxii.png|200px]]
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|name = Baknamy
  +
| image = Baknamy-ffxii.png
| prev = Garif Adventurer
 
  +
| japanese = バクナムス族
| prev no = 375
 
  +
| romaji = Bakunamusu Zoku
| bestiary = 376
 
  +
| location = [[Salikawood (Final Fantasy XII)|Salikawood]] (Corridor of Ages, Piebald Path); [[Nabreus Deadlands]] (Greencrag, Hope's Reach, Lifeless Strand, Field of the Fallen Lord); [[Necrohol of Nabudis]] (Hall of Slumbering Might, Hall of the Ivory Covenant, Cloister of Distant Song, Hall of Effulgent Light); [[Trial Mode]] [[Trial Mode#61|Stage 61]] (''Zodiac'' versions)
| next no = 377-a
 
| next = Bangaa Thief
 
| Bestiary Location = Humanoids
 
| tab 1 = Lv.35-36
 
| 1 Lvl min = 35
 
| 1 Evd min = 5
 
| 1 HP min = 4,501
 
| 1 MP min = 805
 
| 1 Str min = 31
 
| 1 Def min = 19
 
| 1 Vitality min = 50
 
| 1 Speed min = 20
 
| 1 Atk min = 46
 
| 1 EXP min = 1,961
 
| 1 CP min = 231
 
| 1 Gil min = 133
 
| 1 Mag min = 14
 
| 1 M.Def min = 19
 
| 1 Lvl max = 36
 
| 1 Evd max = 6
 
| 1 HP max = 4,576
 
| 1 MP max = 823
 
| 1 Str max = 33
 
| 1 Def max = 20
 
| 1 Mag max = 15
 
| 1 M.Def max = 25
 
| 1 Vitality max = 52
 
| 1 Speed max = 21
 
| 1 Atk max = 48
 
| 1 EXP max = 2,111
 
| 1 CP max = 291
 
| 1 Gil max = 139
 
| 1 LP = 1
 
| 1 Fire = -
 
| 1 Ice = Weak
 
| 1 Lightning = -
 
| 1 Water = -
 
| 1 Wind = -
 
| 1 Earth = -
 
| 1 Dark = -
 
| 1 Holy = -
 
| 1 Location(s) = [[Salikawood (Final Fantasy XII)|Salikawood]] (Corridor of Ages, Piebald Path)
 
| 1 Common Steal = Antidote*, Smelling Salts, Remedy*"
 
| 1 Uncommon Steal = Alarm Clock*, Hi-Potion, Knot of Rust*"
 
| 1 Rare Steal = Hi-Potion*, Reflectga Mote, X-Potion*"
 
| 1 Common Poach = Pebble
 
| 1 Rare Poach = Pebble
 
| 1 High Drop = None
 
| 1 Medium Drop = Vanishga Mote*, Yakei*, Hastega Mote*, Storm Crystal"^
 
| 1 Low Drop = Storm Magicite*, Storm Crystal*, Hi-Potion"^, Teleport Stone"
 
| 1 Very Low Drop = Diamond Armor*, Hi-Potion*, Teleport Stone*, Yakei"^, Hastega Mote"
 
| 1 Monograph = None
 
| 1 Canopic = None
 
| 1 Immune to = [[Death (Ability)|Death]], [[Petrify (Status)|Petrify]], [[Stop (Status)|Stop]], [[Doom (Status)|Doom]], [[Confuse (Status)|Confuse]], [[Sleep (Status)|Sleep]], [[Virus (Status)|Disease]], [[Reverse]], [[Slow (Status)|Slow]], [[Disable (Status)|Disable]], [[Immobilize (Status)|Immobilize]], [[Silence (Status)|Silence]], [[Blind (Status)|Blind]], [[Poison (Status)|Poison]], [[Sap (Status)|Sap]], [[Lure (Status)|Lure]], [[Berserk (Status)|Berserk]], [[Warp]], [[Poach]], Fractional Damage, [[Sight Unseeing]], [[Osmose (Ability)|Syphon]], [[Numerology]], [[Charm (Status)|Charm]], [[Achilles]], Wither, [[Addle]]
 
| 1 Attack(s) = 12-hit max, Goblin Attack, Lunge, Regular attack^
 
| 1 Abilities = Red Fang, White Fang, Blue Fang, Sandstorm", Pyromania", Slow", Silence", Death", Angelsong^, Magick Ballad^, Steal Loot
 
| 1 Innate = Full-HP ATK+, Low-HP Def+, Evade+, Medicine Lore, Reverse Item
 
| 1 Additional = Has 50% [[Haste (Status)|Haste]] and [[Invisible (Status)|Invisible]]<br/>*Brawl<br/>"Swords<br/>^Gunner
 
| tab 2 = Lv.43-44
 
| 2 Lvl min = 43
 
| 2 Evd min = 7
 
| 2 HP min = 8,965
 
| 2 MP min = 999
 
| 2 Str min = 33
 
| 2 Def min = 25
 
| 2 Mag min = 16
 
| 2 M.Def min = 32
 
| 2 Vitality min = 59
 
| 2 Speed min = 23
 
| 2 Atk min = 24
 
| 2 EXP min = 2,793
 
| 2 CP min = 347
 
| 2 Gil min = 148
 
| 2 Lvl max = 44
 
| 2 Evd max = 8
 
| 2 HP max = 9,205
 
| 2 MP max = 9,999
 
| 2 Str max = 36
 
| 2 Def max = 26
 
| 2 Mag max = 19
 
| 2 M.Def max = 33
 
| 2 Vitality max = 61
 
| 2 Speed max = 25
 
| 2 Atk max = 65
 
| 2 EXP max = 3,068
 
| 2 CP max = 529
 
| 2 Gil max = 257
 
| 2 LP = 1
 
| 2 Fire = -
 
| 2 Ice = Weak
 
| 2 Lightning = -
 
| 2 Water = -
 
| 2 Wind = -
 
| 2 Earth = -
 
| 2 Dark = -
 
| 2 Holy = -
 
| 2 Location(s) = [[Nabreus Deadlands]] (Greencrag, Hope's Reach, Lifeless Strand, Field of the Fallen Lord)<br/>[[Necrohol of Nabudis]] (Hall of Slumbering Might, Hall of the Ivory Covenant, Cloister of Distant Song, Hall of Effulgent Light)
 
| 2 Common Steal = Antidote*, Smelling Salts, Remedy*"
 
| 2 Uncommon Steal = Alarm Clock*, Hi-Potion, Knot of Rust*"
 
| 2 Rare Steal = Hi-Potion*, Reflectga Mote, X-Potion*"
 
| 2 Common Poach = Pebble
 
| 2 Rare Poach = Pebble
 
| 2 High Drop = None
 
| 2 Medium Drop = Vanishga Mote*, Yakei*, Hastega Mote*, Storm Crystal"^
 
| 2 Low Drop = Storm Magicite*, Storm Crystal*, Hi-Potion"^, Teleport Stone"
 
| 2 Very Low Drop = Diamond Armor*, Hi-Potion*, Teleport Stone*, Yakei"^, Hastega Mote"
 
| 2 Monograph = None
 
| 2 Canopic = None
 
| 2 Immune to = [[Death (Ability)|Death]], [[Petrify (Status)|Petrify]], [[Stop (Status)|Stop]], [[Doom (Status)|Doom]], [[Confuse (Status)|Confuse]], [[Sleep (Status)|Sleep]], [[Virus (Status)|Disease]], [[Reverse]], [[Slow (Status)|Slow]], [[Disable (Status)|Disable]], [[Immobilize (Status)|Immobilize]], [[Silence (Status)|Silence]], [[Blind (Status)|Blind]], [[Poison (Status)|Poison]], [[Sap (Status)|Sap]], [[Lure (Status)|Lure]], [[Berserk (Status)|Berserk]], [[Warp]], [[Poach]], Fractional Damage, [[Sight Unseeing]], [[Osmose (Ability)|Syphon]], [[Numerology]], [[Charm (Status)|Charm]], [[Achilles]], Wither, [[Addle]]
 
| 2 Attack(s) = 12-hit max, Goblin Attack, Lunge, Regular attack^
 
| 2 Abilities = Red Fang, White Fang, Blue Fang, Sandstorm", Pyromania", Slow", Silence", Death", Angelsong^, Magick Ballad^, Steal Loot
 
| 2 Innate = Full-HP ATK+, Low-HP Def+, Evade+, Medicine Lore, Reverse Item
 
| 2 Additional = Has 50% [[Haste (Status)|Haste]] and [[Invisible (Status)|Invisible]]<br/>*Brawl<br/>"Swords<br/>^Gunner
 
| tab 3 = Lv.46-47
 
| 3 Lvl min = 46
 
| 3 Evd min = 8
 
| 3 HP min = 11,338
 
| 3 MP min = 999
 
| 3 Str min = 36
 
| 3 Def min = 26
 
| 3 Mag min = 18
 
| 3 M.Def min = 33
 
| 3 Vitality min = 61
 
| 3 Speed min = 23
 
| 3 Atk min = 73
 
| 3 EXP min = 3,596
 
| 3 CP min = 380
 
| 3 Gil min = 297
 
| 3 Lvl max = 47
 
| 3 Evd max = 9
 
| 3 HP max = 11,578
 
| 3 MP max = 999
 
| 3 Str max = 39
 
| 3 Def max = 27
 
| 3 Mag max = 20
 
| 3 M.Def max = 37
 
| 3 Vitality max = 63
 
| 3 Speed max = 25
 
| 3 Atk max = 76
 
| 3 EXP max = 3,871
 
| 3 CP max = 562
 
| 3 Gil max = 307
 
| 3 LP = 1
 
| 3 Fire = -
 
| 3 Ice = Weak
 
| 3 Lightning = -
 
| 3 Water = -
 
| 3 Wind = -
 
| 3 Earth = -
 
| 3 Dark = -
 
| 3 Holy = -
 
| 3 Location(s) = [[Nabreus Deadlands]] (Greencrag, Hope's Reach, Lifeless Strand, Field of the Fallen Lord)<br/>[[Necrohol of Nabudis]] (Hall of Slumbering Might, Hall of the Ivory Covenant, Cloister of Distant Song, Hall of Effulgent Light)
 
| 3 Common Steal = Antidote*, Smelling Salts, Remedy*"
 
| 3 Uncommon Steal = Alarm Clock*, Hi-Potion, Knot of Rust*"
 
| 3 Rare Steal = Hi-Potion*, Reflectga Mote, X-Potion*"
 
| 3 Common Poach = Pebble
 
| 3 Rare Poach = Pebble
 
| 3 High Drop = None
 
| 3 Medium Drop = Vanishga Mote*, Yakei*, Hastega Mote*, Storm Crystal"^
 
| 3 Low Drop = Storm Magicite*, Storm Crystal*, Hi-Potion"^, Teleport Stone"
 
| 3 Very Low Drop = Diamond Armor*, Hi-Potion*, Teleport Stone*, Yakei"^, Hastega Mote"
 
| 3 Monograph = None
 
| 3 Canopic = None
 
| 3 Immune to = [[Death (Ability)|Death]], [[Petrify (Status)|Petrify]], [[Stop (Status)|Stop]], [[Doom (Status)|Doom]], [[Confuse (Status)|Confuse]], [[Sleep (Status)|Sleep]], [[Virus (Status)|Disease]], [[Reverse]], [[Slow (Status)|Slow]], [[Disable (Status)|Disable]], [[Immobilize (Status)|Immobilize]], [[Silence (Status)|Silence]], [[Blind (Status)|Blind]], [[Poison (Status)|Poison]], [[Sap (Status)|Sap]], [[Lure (Status)|Lure]], [[Berserk (Status)|Berserk]], [[Warp]], [[Poach]], Fractional Damage, [[Sight Unseeing]], [[Osmose (Ability)|Syphon]], [[Numerology]], [[Charm (Status)|Charm]], [[Achilles]], Wither, [[Addle]]
 
| 3 Attack(s) = 12-hit max, Goblin Attack, Lunge, Regular attack^
 
| 3 Abilities = Red Fang, White Fang, Blue Fang, Sandstorm", Pyromania", Slow", Silence", Death", Angelsong^, Magick Ballad^, Steal Loot
 
| 3 Innate = Full-HP ATK+, Low-HP Def+, Evade+, Medicine Lore, Reverse Item
 
| 3 Additional = Has 50% [[Haste (Status)|Haste]] and [[Invisible (Status)|Invisible]]<br/>*Brawl<br/>"Swords<br/>^Gunner
 
 
}}
 
}}
'''Baknamy''' is an enemy in ''[[Final Fantasy XII]]''. They can be found in the [[Nabreus Deadlands]], the [[Necrohol of Nabudis]], and the [[Salikawood (Final Fantasy XII)|Salikawood]] wielding swords, guns, or being empty-handed.
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'''Baknamy''' is an enemy in ''[[Final Fantasy XII]]'' found in the [[Nabreus Deadlands]], the [[Necrohol of Nabudis]], and the [[Salikawood (Final Fantasy XII)|Salikawood]]. They wield swords or guns, or fight empty-handed.
   
The lower "Power" stat in the table to the left is for gunmen Baknamy, and is particularly low because guns ignore Defense, and therefore have low attack ratings.
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The gunman Baknamy has particularly low attack power because guns ignore Defense.
   
The Baknamy can steal [[Item Drop#Final Fantasy XII|Loot]] if it is not picked up on time. They can also be [[Invisible (Status)|invisible]], and when they are they do not show up on the map. Outside of the Salikawood they appear in groups.
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The Baknamy can steal [[Item drop#Final Fantasy XII|loot]] if it is not picked up on time. They can also be [[Invisible (status)|invisible]], and when they are they do not show up on the map. Outside of the Salikawood they appear in groups.
   
Eight Baknamys are fought in the ''International Zodiac Job System'' [[Trial Mode]] at stage 61.
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Eight Baknamys are fought in the ''Zodiac'' versions' [[Trial Mode]] at [[Trial Mode#61|Stage 61]].
   
 
== Clan Primer ==
 
== Clan Primer ==
 
=== Page 1: Observations ===
 
=== Page 1: Observations ===
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:''Humanoid race closely resembling humes, save for the small horns atop their heads. Diminutive in size, even adults grow no larger than Hume children. Unable to breathe untreated air, they must wear filtering masks to survive.<br/>The greater part of baknamy live in poverty, and their frequent association with criminal activities has led to much prejudice and hatred of their people among hume society.''
:'''Genus''': Humanoid
 
:'''Classification''': Baknamy
 
 
{{Q|Humanoid race closely resembling humes, save for the small horns atop their heads. Diminutive in size, even adults grow no larger than Hume children. Unable to breathe untreated air, they must wear filtering masks to survive.<br/>The greater part of baknamy live in poverty, and their frequent association with criminal activities has led to much prejudice and hatred of their people among hume society.}}
 
   
 
==== Page 2: The Wolf in the Woods ====
 
==== Page 2: The Wolf in the Woods ====
{{Q|A truth: Things there are in this world not meant to exist in harmony with one another, whether they be so close as to touch, or so far as to never know of the other's being. Actions were taken in defiance of this truth, and indeed, they stirred the imagination of the world, yet only served to hasten the inevitable end. Who can say this is not the preferable outcome?|'''Amata, Philosopher'''}}
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:''A truth: Things there are in this world not meant to exist in harmony with one another, whether they be so close as to touch, or so far as to never know of the other's being. Actions were taken in defiance of this truth, and indeed, they stirred the imagination of the world, yet only served to hasten the inevitable end. Who can say this is not the preferable outcome?<br/>'''Amata, Philosopher''' ''
   
{{Q|Listen! A village there was between the mountains and the sea. It was a peaceful village, yet with one abiding fear: a great wolf that had come to live in the forest nearby. None knew when or whence this violent beast had come, yet his howls crept over cobblestone and rang in the rafters, setting the villagers to trembling. Yet the wolf howled not to threaten, but for loneliness. Indeed, he sought the friendship of the villagers, not their flesh.}}
+
:''Listen! A village there was between the mountains and the sea. It was a peaceful village, yet with one abiding fear: a great wolf that had come to live in the forest nearby. None knew when or whence this violent beast had come, yet his howls crept over cobblestone and rang in the rafters, setting the villagers to trembling. Yet the wolf howled not to threaten, but for loneliness. Indeed, he sought the friendship of the villagers, not their flesh.''
   
{{Q|A hunter from the village came, and saw the wolf, and understood its cry. So he sought to help the beast. "Wolf, do you know why you are feared? It is because your aspect is frightful to us." The wolf asked what he might do to amend this, upon which the hunter replied, "Wolf, I shall cast a magick upon you so that you might have the form of a man." And by the time the hunter finished speaking, the wolf had indeed been transformed. The wolf thanked him, but the hunter gave him a warning, saying, "You are a man only in appearance. Know this: you must never speak, for you are a wolf, and that is the way things should be.}}
+
:''A hunter from the village came, and saw the wolf, and understood its cry. So he sought to help the beast. "Wolf, do you know why you are feared? It is because your aspect is frightful to us." The wolf asked what he might do to amend this, upon which the hunter replied, "Wolf, I shall cast a magick upon you so that you might have the form of a man." And by the time the hunter finished speaking, the wolf had indeed been transformed. The wolf thanked him, but the hunter gave him a warning, saying, "You are a man only in appearance. Know this: you must never speak, for you are a wolf, and that is the way things should be.''
   
{{Q|The wolf that walked as a man left the forest and went into the town. His new face glowed with joy, for now he would have friends. The people on the street viewed this stranger with suspicion at first, yet his smile won him their trust and welcome. The wolf was moved by the smiles they returned him, for he had never seen men showing anything but fear. Yet he did not speak, for that is the way things should be. So was this a joyous time for the wolf. But soon it grew dark. The wolf returned to the forest, a wolf, no longer a man. That night he did not howl, but drifted off to sleep thanking the hunter who had given him such a wonderful day. And the hunter saw the wolf, and he was glad.}}
+
:''The wolf that walked as a man left the forest and went into the town. His new face glowed with joy, for now he would have friends. The people on the street viewed this stranger with suspicion at first, yet his smile won him their trust and welcome. The wolf was moved by the smiles they returned him, for he had never seen men showing anything but fear. Yet he did not speak, for that is the way things should be. So was this a joyous time for the wolf. But soon it grew dark. The wolf returned to the forest, a wolf, no longer a man. That night he did not howl, but drifted off to sleep thanking the hunter who had given him such a wonderful day. And the hunter saw the wolf, and he was glad.''
   
{{Q|Listen! A village there was between the mountains and the sea. A peaceful village, for fear was dead, slain by the proud hunter whose blood-song sounded over cobblestone and rang in the rafters, easing the villagers' fitful sleep. And the hunter did not doubt, nor did he cease his song ...until the day a great pack of wolves descended on the village. For that was the way things should be.}}
+
:''Listen! A village there was between the mountains and the sea. A peaceful village, for fear was dead, slain by the proud hunter whose blood-song sounded over cobblestone and rang in the rafters, easing the villagers' fitful sleep. And the hunter did not doubt, nor did he cease his song ...until the day a great pack of wolves descended on the village. For that was the way things should be.''
  +
  +
==Stats==
  +
{{infobox enemy stats FFXII
  +
| name = Baknamy
  +
| prev = Garif Adventurer
  +
| bestiary = 376
  +
| next = Bangaa Thief
  +
| class = Humanoid
  +
| genus = Baknamy
  +
| movement type = Ground
  +
| movement speed = Normal
  +
| sec 1 = Salikawood
  +
| 1 level min = 35
  +
| 1 evade min = 5
  +
| 1 hp min = 4,501
  +
| 1 mp min = 805
  +
| 1 strength min = 31
  +
| 1 magick power min = 14
  +
| 1 attack power min = 46
  +
| 1 gil min = 133
  +
| 1 defense min = 19
  +
| 1 magick resist = 25
  +
| 1 vitality min = 50
  +
| 1 speed min = 20
  +
| 1 exp min = 1,961
  +
| 1 cp min = 231
  +
| 1 level max = 36
  +
| 1 evade max = 6
  +
| 1 hp max = 4,576
  +
| 1 mp max = 823
  +
| 1 strength max = 33
  +
| 1 magick power max = 15
  +
| 1 attack power max = 48
  +
| 1 gil max = 139
  +
| 1 defense max = 20
  +
| 1 vitality max = 52
  +
| 1 speed max = 21
  +
| 1 exp max = 2,111
  +
| 1 cp max = 291
  +
| ice = Weak
  +
| poison = Immune
  +
| disable = Immune
  +
| lure = Immune
  +
| 1 immobilize = Immune
  +
| oil = Immune
  +
| 1 slow = Immune
  +
| lp = 1
  +
| 1 combo = 12
  +
| 1 combo rate = 10
  +
| 1 charge time = 25
  +
| 1 location = [[Salikawood (Final Fantasy XII)|Salikawood]] (Corridor of Ages, Piebald Path)
  +
| 1 steal 1 = [[Antidote (Final Fantasy XII)|Antidote]]
  +
| 1 steal 2 = [[Prince's Kiss (Final Fantasy XII)|Alarm Clock]]
  +
| 1 izjs steal 2 = [[Prince's Kiss (Final Fantasy XII)|Prince's Kiss]]
  +
| 1 steal 3 = [[Hi-Potion (Final Fantasy XII)|Hi-Potion]]
  +
| 1 drop 2 = [[Storm Magicite]]
  +
| 1 drop 3 = [[Final Fantasy XII armor/Original#Diamond Armor|Diamond Armor]]
  +
| 1 izjs drop 3 = [[Diamond Armor (Final Fantasy XII)|Diamond Armor]]
  +
| 1 drop 4 = [[Vanishga Mote]]
  +
| innate augments = [[Final Fantasy XII enemy abilities#Full-HP ATK+|Full-HP ATK+]], [[Final Fantasy XII enemy abilities#Low-HP Def+|Low-HP Def+]], [[Final Fantasy XII enemy abilities#Evade+|Evade+]], [[Final Fantasy XII enemy abilities#Medicine Lore|Medicine Lore]], [[Final Fantasy XII enemy abilities#Reverse Item|Reverse Item]]
  +
| 1 technicks = [[Final Fantasy XII enemy abilities#Goblin Attack|Goblin Attack]], [[Final Fantasy XII enemy abilities#Lunge|Lunge]]
  +
| 1 items = [[Final Fantasy XII enemy abilities#Red Fang|Red Fang]] (Soleil Fang in ''Zodiac'' versions), [[Final Fantasy XII enemy abilities#White Fang|White Fang]] (Lightning Fang in ''Zodiac'' versions), [[Final Fantasy XII enemy abilities#Blue Fang|Blue Fang]] (Rime Fang in ''Zodiac'' versions)
  +
| sec 2 = Nabreus Deadlands
  +
| sec 2 1 = Brawler
  +
| sec 2 2 = Dagger
  +
| sec 2 3 = Gunner
  +
| 2 level min = 43
  +
| 2 evade min = 7
  +
| 2 hp min = 8,965
  +
| 2 mp = 999
  +
| 2 strength min = 33
  +
| 2 magick power min = 16
  +
| 2 1 attack power min = 62
  +
| 2 2 attack power min = 62
  +
| 2 3 attack power min = 24
  +
| 2 1 gil min = 247
  +
| 2 2 gil min = 247
  +
| 2 3 gil min = 148
  +
| 2 defense min = 25
  +
| 2 magick resist min = 32
  +
| 2 vitality min = 59
  +
| 2 speed min = 23
  +
| 2 exp min = 2,793
  +
| 2 cp min = 347
  +
| 2 level max = 44
  +
| 2 evade max = 8
  +
| 2 hp max = 9,205
  +
| 2 strength max = 36
  +
| 2 magick power max = 18
  +
| 2 1 attack power max = 65
  +
| 2 2 attack power max = 65
  +
| 2 3 attack power max = 27
  +
| 2 1 gil max = 257
  +
| 2 2 gil max = 257
  +
| 2 3 gil max = 158
  +
| 2 defense max = 26
  +
| 2 magick resist max = 33
  +
| 2 vitality max = 61
  +
| 2 speed max = 25
  +
| 2 exp max = 3,068
  +
| 2 cp max = 529
  +
| 2 haste = 50
  +
| 2 invisibility = 50
  +
| 2 combo = 12
  +
| 2 1 combo rate = 10
  +
| 2 2 combo rate = 3
  +
| 2 charge time = 25
  +
| 2 1 items = [[Final Fantasy XII enemy abilities#Red Fang|Red Fang]] (Soleil Fang in ''Zodiac'' versions), [[Final Fantasy XII enemy abilities#White Fang|White Fang]] (Lightning Fang in ''Zodiac'' versions), [[Final Fantasy XII enemy abilities#Blue Fang|Blue Fang]] (Rime Fang in ''Zodiac'' versions)
  +
| 2 location = [[Nabreus Deadlands]] (Greencrag, Hope's Reach, Lifeless Strand, Field of the Fallen Lord)
  +
| 2 1 steal 1 = [[Nu Khai Sand|Smelling Salts]]
  +
| 2 1 izjs steal 1 = [[Nu Khai Sand]]
  +
| 2 1 steal 2 = [[Hi-Potion (Final Fantasy XII)|Hi-Potion]]
  +
| 2 1 steal 3 = [[Reflectga Mote]]
  +
| 2 1 drop 2 = [[Storm Crystal (Final Fantasy XII)|Storm Crystal]]
  +
| 2 1 drop 3 = [[Hi-Potion (Final Fantasy XII)|Hi-Potion]]
  +
| 2 1 drop 4 = [[Yakei (Final Fantasy XII)|Yakei]]
  +
| 2 1 technicks = [[Final Fantasy XII enemy abilities#Goblin Attack|Goblin Attack]], [[Final Fantasy XII enemy abilities#Lunge|Lunge]]
  +
| 2 2 steal 1 = [[Final Fantasy XII items#Smelling Salts|Smelling Salts]]
  +
| 2 2 izjs steal 1 = [[Final Fantasy XII items#Nu Khai Sand|Nu Khai Sand]]
  +
| 2 2 steal 2 = [[Hi-Potion (Final Fantasy XII)|Hi-Potion]]
  +
| 2 2 steal 3 = [[Reflectga Mote]]
  +
| 2 2 drop 2 = [[Storm Crystal (Final Fantasy XII)|Storm Crystal]]
  +
| 2 2 drop 3 = [[Hi-Potion (Final Fantasy XII)|Hi-Potion]]
  +
| 2 2 drop 4 = [[Yakei (Final Fantasy XII)|Yakei]]
  +
| 2 2 innate augments = [[Final Fantasy XII enemy abilities#Full-HP ATK+|Full-HP ATK+]], [[Final Fantasy XII enemy abilities#Low-HP Def+|Low-HP Def+]], [[Final Fantasy XII enemy abilities#Evade+|Evade+]], [[Final Fantasy XII enemy abilities#Medicine Lore|Medicine Lore]], [[Final Fantasy XII enemy abilities#Reverse Item|Reverse Item]]
  +
| 2 2 technicks = [[Final Fantasy XII enemy abilities#Goblin Attack|Goblin Attack]], [[Final Fantasy XII enemy abilities#Sandstorm|Sandstorm]], [[Final Fantasy XII enemy abilities#Pyromania|Pyromania]], [[Final Fantasy XII enemy abilities#Lunge|Lunge]]
  +
| 2 2 magicks = [[Final Fantasy XII enemy abilities#Slow|Slow]], [[Final Fantasy XII enemy abilities#Silence|Silence]], [[Final Fantasy XII enemy abilities#Death|Death]]
  +
| 2 3 steal 1 = [[Nu Khai Sand|Smelling Salts]]
  +
| 2 3 izjs steal 1 = [[Nu Khai Sand]]
  +
| 2 3 steal 2 = [[Hi-Potion (Final Fantasy XII)|Hi-Potion]]
  +
| 2 3 steal 3 = [[Reflectga Mote]]
  +
| 2 3 drop 2 = [[Storm Crystal (Final Fantasy XII)|Storm Crystal]]
  +
| 2 3 drop 3 = [[Hi-Potion (Final Fantasy XII)|Hi-Potion]]
  +
| 2 3 drop 4 = [[Yakei (Final Fantasy XII)|Yakei]]
  +
| 2 3 technicks = [[Final Fantasy XII enemy abilities#Angelsong|Angelsong]], [[Final Fantasy XII enemy abilities#Magick Ballad|Magick Ballad]]
  +
| 2 3 items = [[Final Fantasy XII enemy abilities#Red Fang|Red Fang]] (Soleil Fang in ''Zodiac'' versions), [[Final Fantasy XII enemy abilities#White Fang|White Fang]] (Lightning Fang in ''Zodiac'' versions), [[Final Fantasy XII enemy abilities#Blue Fang|Blue Fang]] (Rime Fang in ''Zodiac'' versions)
  +
| 2 3 status effect = Critical Hit
  +
| 2 3 status effect rate = 5
  +
| sec 3 = Necrohol of Nabudis
  +
| sec 3 1 = Brawler
  +
| sec 3 2 = Dagger
  +
| 3 level min = 46
  +
| 3 evade min = 8
  +
| 3 hp min = 11,338
  +
| 3 mp = 999
  +
| 3 strength min = 36
  +
| 3 magick power min = 18
  +
| 3 attack power min = 73
  +
| 3 gil min = 297
  +
| 3 defense min = 26
  +
| 3 magick resist min = 33
  +
| 3 vitality min = 61
  +
| 3 speed min = 23
  +
| 3 exp min = 3,596
  +
| 3 cp min = 380
  +
| 3 level max = 47
  +
| 3 evade max = 9
  +
| 3 hp max = 11,578
  +
| 3 strength max = 39
  +
| 3 magick power max = 20
  +
| 3 attack power max = 76
  +
| 3 gil max = 307
  +
| 3 defense max = 27
  +
| 3 magick resist max = 37
  +
| 3 vitality max = 63
  +
| 3 speed max = 25
  +
| 3 exp max = 3,871
  +
| 3 cp max = 562
  +
| 3 haste = 50
  +
| 3 invisibility = 50
  +
| 3 location = [[Necrohol of Nabudis]] (Hall of Slumbering Might, Hall of the Ivory Covenant, Cloister of Distant Song, Hall of Effulgent Light)
  +
| 3 combo = 12
  +
| 3 1 combo rate = 10
  +
| 3 2 combo rate = 3
  +
| 3 charge time = 25
  +
| 3 1 steal 1 = [[Remedy (Final Fantasy XII)|Remedy]]
  +
| 3 1 steal 2 = [[Knot of Rust (Final Fantasy XII)|Knot of Rust]]
  +
| 3 1 steal 3 = [[X-Potion (Final Fantasy XII)|X-Potion]]
  +
| 3 1 drop 2 = [[Storm Crystal (Final Fantasy XII)|Storm Crystal]]
  +
| 3 1 drop 3 = [[Teleport Stone (Final Fantasy XII)|Teleport Stone]]
  +
| 3 1 drop 4 = [[Hastega Mote]]
  +
| 3 1 technicks = [[Final Fantasy XII enemy abilities#Goblin Attack|Goblin Attack]], [[Final Fantasy XII enemy abilities#Lunge|Lunge]]
  +
| 3 2 steal 1 = [[Remedy (Final Fantasy XII)|Remedy]]
  +
| 3 2 steal 2 = [[Knot of Rust (Final Fantasy XII)|Knot of Rust]]
  +
| 3 2 steal 3 = [[X-Potion (Final Fantasy XII)|X-Potion]]
  +
| 3 2 drop 2 = [[Storm Crystal (Final Fantasy XII)|Storm Crystal]]
  +
| 3 2 drop 3 = [[Teleport Stone (Final Fantasy XII)|Teleport Stone]]
  +
| 3 2 drop 4 = [[Hastega Mote]]
  +
| 3 2 technicks = [[Final Fantasy XII enemy abilities#Sandstorm|Sandstorm]], [[Final Fantasy XII enemy abilities#Pyromania|Pyromania]], [[Final Fantasy XII enemy abilities#Goblin Attack|Goblin Attack]], [[Final Fantasy XII enemy abilities#Lunge|Lunge]]
  +
| 3 2 magicks = [[Final Fantasy XII enemy abilities#Slow|Slow]], [[Final Fantasy XII enemy abilities#Silence|Silence]], [[Final Fantasy XII enemy abilities#Death|Death]]
  +
| 3 1 items = [[Final Fantasy XII enemy abilities#Red Fang|Red Fang]] (Soleil Fang in ''Zodiac'' versions), [[Final Fantasy XII enemy abilities#White Fang|White Fang]] (Lightning Fang in ''Zodiac'' versions), [[Final Fantasy XII enemy abilities#Blue Fang|Blue Fang]] (Rime Fang in ''Zodiac'' versions)
  +
| poach 1 = [[Pebble (Final Fantasy XII)|Pebble]]
  +
| poach 2 = [[Pebble (Final Fantasy XII)|Pebble]]
  +
}}
   
 
== Battle ==
 
== Battle ==
Baknamies can be tough if they outnumber the party, from four Baknamies to the possible maximum number of seven Baknamies at a time. In Necrohol of Nabudis, Baknamy groups are considered a threat since the [[Oversoul (Final Fantasy XII)|Oversoul]] may appear alongside them if a specific number of enemies in the entire map area has been defeated.
+
Baknamies can be tough if they outnumber the party, from four Baknamies to the possible maximum number of seven Baknamies at a time. In Necrohol of Nabudis, [[Oversoul (Final Fantasy XII)|Oversoul]] may appear alongside them.
   
Baknamies have varying equipment, and thus may have different stats and abilities. Some have [[Effect Capacity|Maximum Effect-Capacity]] magicks, namely the Pyromania (Fire-elemental) and Sandstorm (Lightning-elemental). Using magick during the abilities will be delayed and thus turns the tide of battle to their favor. Based on their equipments, Baknamies may have the equipment benefit and abilities like how the character would equip them.
+
Baknamies have varying equipment, and thus may have different stats and abilities. Some have [[Effect Capacity|maximum effect capacity]] magicks, namely the Pyromania (Fire-elemental) and Sandstorm (Lightning-elemental). In the PlayStation 2 versions using magick during these abilities will be delayed. ''The Zodiac Age'' versions no longet have this restriction.
   
Baknamies can use Fangs. Fangs, unlike their corresponding magicks, may deal heavier damage but with lower hit chance. If one of the Baknamies detects one of the characters, the other invisible Baknamies in the mini-map will rush towards the hustle. Despite their toughness and endurance, Baknamies are not persistent in chasing down the party and will soon return to their spawning area.
+
Baknamies can use attack items, which unlike their corresponding magicks, may deal heavier damage but with lower hit chance. If one of the Baknamies detects one of the player characters, the other invisible Baknamies on the mini-map will rush towards the hustle. Despite their toughness and endurance, Baknamies are not persistent in chasing down the party and will soon return to their spawning area.
  +
  +
They are weak to ice, and thus casting [[Blizzaga (Final Fantasy XII)|Blizzaga]] on them with the [[Glacial Staff (Final Fantasy XII)|Glacial Staff]] works well.
  +
  +
==Other appearances==
  +
===''[[Pictlogica Final Fantasy]]''===
  +
<gallery>
  +
PFF Baknamy (Sword).png|Baknamy (Sword)
  +
PFF Baknamy.png|Baknamy
  +
</gallery>
  +
{{Enemy section|Pictlogica Final Fantasy}}
  +
{{clear}}
   
 
== Gallery ==
 
== Gallery ==
  +
<gallery>
{{Gallery
 
|File:Baknamy FFXII.JPG|Bestiary entry.
+
Baknamy FFXII.JPG|Bestiary entry (PlayStation 2).
|File:White-Fang-EA-FFXII.jpg|White Fang.
+
White-Fang-EA-FFXII.jpg|White Fang.
|File:Goblin-Attack-FFXII.jpg|Goblin Attack.
+
FFXII Goblin Attack.png|Goblin Attack.
|File:PeneloBlizzagaNabreus.jpg|Penelo casting Blizzaga against three Baknamy in Nabreus Deadlands.
+
PeneloBlizzagaNabreus.jpg|Penelo casting Blizzaga against three Baknamy in Nabreus Deadlands.
  +
Trial-Mode-Stage-61-FFXII-TZA.jpg|Trial Mode.
}}
 
  +
</gallery>
   
== Related Enemies ==
+
== Related enemies ==
 
* [[Bangaa (Final Fantasy XII)|Bangaa]]
 
* [[Bangaa (Final Fantasy XII)|Bangaa]]
 
* [[Garif Adventurer]]
 
* [[Garif Adventurer]]
Line 223: Line 259:
 
* [[Urutan-Yensa]]
 
* [[Urutan-Yensa]]
   
[[Category:Final Fantasy XII Enemies]]
 
   
 
[[de:Bagnamus (FFXII)]]
 
[[de:Bagnamus (FFXII)]]
  +
[[Category:Enemies in Final Fantasy XII]]

Revision as of 22:11, 13 March 2020

Template:Sideicon

Baknamy is an enemy in Final Fantasy XII found in the Nabreus Deadlands, the Necrohol of Nabudis, and the Salikawood. They wield swords or guns, or fight empty-handed.

The gunman Baknamy has particularly low attack power because guns ignore Defense.

The Baknamy can steal loot if it is not picked up on time. They can also be invisible, and when they are they do not show up on the map. Outside of the Salikawood they appear in groups.

Eight Baknamys are fought in the Zodiac versions' Trial Mode at Stage 61.

Clan Primer

Page 1: Observations

Humanoid race closely resembling humes, save for the small horns atop their heads. Diminutive in size, even adults grow no larger than Hume children. Unable to breathe untreated air, they must wear filtering masks to survive.
The greater part of baknamy live in poverty, and their frequent association with criminal activities has led to much prejudice and hatred of their people among hume society.

Page 2: The Wolf in the Woods

A truth: Things there are in this world not meant to exist in harmony with one another, whether they be so close as to touch, or so far as to never know of the other's being. Actions were taken in defiance of this truth, and indeed, they stirred the imagination of the world, yet only served to hasten the inevitable end. Who can say this is not the preferable outcome?
Amata, Philosopher
Listen! A village there was between the mountains and the sea. It was a peaceful village, yet with one abiding fear: a great wolf that had come to live in the forest nearby. None knew when or whence this violent beast had come, yet his howls crept over cobblestone and rang in the rafters, setting the villagers to trembling. Yet the wolf howled not to threaten, but for loneliness. Indeed, he sought the friendship of the villagers, not their flesh.
A hunter from the village came, and saw the wolf, and understood its cry. So he sought to help the beast. "Wolf, do you know why you are feared? It is because your aspect is frightful to us." The wolf asked what he might do to amend this, upon which the hunter replied, "Wolf, I shall cast a magick upon you so that you might have the form of a man." And by the time the hunter finished speaking, the wolf had indeed been transformed. The wolf thanked him, but the hunter gave him a warning, saying, "You are a man only in appearance. Know this: you must never speak, for you are a wolf, and that is the way things should be.
The wolf that walked as a man left the forest and went into the town. His new face glowed with joy, for now he would have friends. The people on the street viewed this stranger with suspicion at first, yet his smile won him their trust and welcome. The wolf was moved by the smiles they returned him, for he had never seen men showing anything but fear. Yet he did not speak, for that is the way things should be. So was this a joyous time for the wolf. But soon it grew dark. The wolf returned to the forest, a wolf, no longer a man. That night he did not howl, but drifted off to sleep thanking the hunter who had given him such a wonderful day. And the hunter saw the wolf, and he was glad.
Listen! A village there was between the mountains and the sea. A peaceful village, for fear was dead, slain by the proud hunter whose blood-song sounded over cobblestone and rang in the rafters, easing the villagers' fitful sleep. And the hunter did not doubt, nor did he cease his song ...until the day a great pack of wolves descended on the village. For that was the way things should be.

Stats

Salikawood

Nabreus Deadlands

Brawler

Dagger

Gunner

Necrohol of Nabudis

Brawler

Dagger

Battle

Baknamies can be tough if they outnumber the party, from four Baknamies to the possible maximum number of seven Baknamies at a time. In Necrohol of Nabudis, Oversoul may appear alongside them.

Baknamies have varying equipment, and thus may have different stats and abilities. Some have maximum effect capacity magicks, namely the Pyromania (Fire-elemental) and Sandstorm (Lightning-elemental). In the PlayStation 2 versions using magick during these abilities will be delayed. The Zodiac Age versions no longet have this restriction.

Baknamies can use attack items, which unlike their corresponding magicks, may deal heavier damage but with lower hit chance. If one of the Baknamies detects one of the player characters, the other invisible Baknamies on the mini-map will rush towards the hustle. Despite their toughness and endurance, Baknamies are not persistent in chasing down the party and will soon return to their spawning area.

They are weak to ice, and thus casting Blizzaga on them with the Glacial Staff works well.

Other appearances

Pictlogica Final Fantasy

Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery

Related enemies