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The Baknamy are a humanoid race in Final Fantasy XII and Final Fantasy Tactics A2: Grimoire of the Rift. They are easily identified by their small stature, green skin, and horns that protrude from their heads. One defining feature are the specialized gas masks they must wear at all times to filter out unbreathable air.

Baknamy act in part as the Goblins of early-era Ivalice, though Goblins also exist within the setting. While the Baknamy do not entirely resemble the traditional goblin, they are short and squat as goblins usually are, and use a variant of the Goblin Punch. They are also surprisingly powerful for their size, and capable of using magic quite proficiently in spite of their low intelligence.


Final Fantasy XII[]

Baknamy are seen residing in the Necrohol of Nabudis and Nabreus Deadlands, with stragglers near the fringes of the Salikawood. Many live in squalor and resort to petty crimes, attacking travelers on sight and stealing their belongings. Often, a lone Baknamy will act as a decoy while others hide, waiting to ambush any unfortunate passerby. Though a handful of Baknamy still lead honest lives, such as a hidden merchant concealed within the Necrohol, their dissociative nature has earned them the ire of other races, particularly the humes of Archadia.

When the player fights Baknamy enemies, they may pick up dropped loot before the player can do so. Baknamy are notably weak to Ice.

Final Fantasy Tactics A2: Grimoire of the Rift[]

There are two types of Baknamy, the other being called the Luchorpan. The Luchorpan are more powerful in magicks than its Baknamy brethren.

Crystal Defenders[]

The Baknamy are weak enemies that make their presence known in the early waves.

Final Fantasy Brave Exvius[]

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