Bahba Velamyu is an enemy from Final Fantasy VII. It is fought in the forests in the Nibel Area, and in the sixth round of the Battle Square during the time Tiny Bronco is available. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.
Stats[]
Formations[]
# | Formation |
---|---|
144 | Row 1: Bahba Velamyu A Row 2: Bahba Velamyu B |
147 | Bahba Velamyu A, Bahba Velamyu B (Attack from both sides) |
Locations[]
Nibel Area | |
---|---|
Forest | 144, 147 (Attack from both sides) |
Battle Square (with Tiny Bronco available) | |
Group A - Battle 6 | 144 |
Group B - Battle 6 | 144 |
Battle[]
His Bonecutter and Jumping Cutter attacks can be used twice a turn. It also knows some debilitating status attacks, namely Silence and Slow though it still poses little threat to the party. The Mute Masks they drop can be useful against them, as they are not immune to Silence themselves.
AI script[]
AI: Setup {
- SelectTar = Choose Random Opponent
- Count = Rnd(0..4)
- SpclChance = 5
} AI: Main {
- TempVar:PhysAttack = 0
- TempVar:NumAttack = 1
- If (Count == 0 or 1) Then
- {
- TempVar:PhysAttack = 1
- TempVar:ChosenAtt = Bonecutter
- If (Rnd(1..SpclChance) == 1) Then
- {
- TempVar:NumAttack = 2
- }
- Count = Count + 1
- } Else If (Count == 2) Then {
- TempVar:PhysAttack = 1
- TempVar:ChosenAtt = Jumping Cutter
- If (Rnd(1..SpclChance) == 1) Then
- {
- TempVar:NumAttack = 2
- }
- Count = 0
- } Else If (Count == 3) Then {
- If (SelectTar has neither Death nor Slow Status) Then
- {
- Choose SelectTar
- If (Bahba Velamyu's MP >= 20) Then
- {
- Use Slow on Target
- } Else {
- Use Magic Cutter on Target
- }
- }
- Count = 0
- } Else {
- If (SelectTar has neither Death nor Silence Status) Then
- {
- Choose SelectTar
- If (Bahba Velamyu's MP >= 24) Then
- {
- Use Silence on Target
- } Else {
- Use Magic Cutter on Target
- }
- }
- Count = 0
- }
- If (TempVar:PhysAttack == 1) Then
- {
- While (TempVar:NumAttack != 0)
- {
- If (At Least One Opponent has Slow Status) Then
- {
- Choose Random Opponent with Slow Status
- } Else {
- Choose Random Opponent
- }
- Use TempVar:ChosenAtt on Target
- TempVar:NumAttack = TempVar:NumAttack - 1
- }
- }
} AI: Counter - General {
- If (Bahba Velamyu's HP <= 25% of Bahba Velamyu's Max HP) Then {
- SpclChance = 2
- } Else If (Bahba Velamyu's HP <= 50% of Bahba Velamyu's Max HP) Then {
- SpclChance = 3
- } Else If (Bahba Velamyu's HP <= 75% of Bahba Velamyu's Max HP) Then {
- SpclChance = 4
- } Else {
- SpclChance = 5
- }
} AI: Counter - Physical {
- SelectTar = Bahba Velamyu's Last Attacker (Physical)
- Count = 3
} AI: Counter - Magical {
- SelectTar = Bahba Velamyu's Last Attacker (Magical)
- Count = 4
}
Other appearances[]
Pictlogica Final Fantasy[]
Final Fantasy Record Keeper[]
Gallery[]
Etymology[]
Its name is likely formed from multiple words being merged as with a number of other enemies from Final Fantasy VII. The ラウ (rau?) might come from "round" (ラウンド, raundo?) in reference to its mouth. It is likely that the ミュ (myu?) comes from "mutant" (ミュータント, myūtanto?).
The ババ (baba?) in its name may derive from creatures such as the Baba Yaga (バーバ・ヤーガ, Bāba Yāga?) (who have chicken legs which the creature slightly resembles), and the Babaroga (who has a horn which the creature has something resembling). "Baba" means "old woman" in various Slavic languages. baba (婆?) is also a Japanese word meaning "old woman", and the onibaba (鬼婆?) is a figure in Japanese folklore. While the creature does not specifically resemble an old woman, it does appear to have a human face, including a nose.