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Bahamut is an optional boss in Final Fantasy V. Mentioned in the Sealed Tome along with Leviathan, the party may choose to fight him and obtain him as the Level 5 summon after the first tablet is acquired in the Pyramid of Moore in the Merged World.

Bahamut first appears as a dragon-shaped landform in Bartz's World. The landform is the location of the warp to Galuf's World after pieces of the adamantite are placed in each meteorite.

Bahamut North Mountain

Bahamut prepares to fight the party.

In the beginning of the Merged World the airship will be inaccessible. When Bartz, Faris, and Krile obtain the first tablet the landform transforms into the dragon and tells the three to meet him at North Mountain.

The airship will land near where the Library of the Ancients used to be. When they make it to the mountain's summit, Bahamut flies over the mountain and the fight starts.

StatsEdit

Battle Edit

Bahamut uses several Fire and Water-based attacks, such as Atomic Ray and Aqua Breath, and stronger attacks, such as Frost and Maelstrom. Bahamut also uses Poison Breath, which is not as powerful, but inflicts Poison on the party. When Bahamut is running low on HP, he will attack with Mega Flare, a signature attack that can annihilate the party if their HP is below 5,000 or so.

Strategy Edit

Samurai or Knights should have the Two-Handed ability equipped so they can deal more damage and increase chance of critical hits from the Samurai's katana. Mages should cast protective spells, heal, or cast powerful spells, such as Holy, Flare, or Meteor. Dragoons should use Jump, and Ninjas should throw. Mystic Knights or a member with Sword/Spellblade should have the Two-Handed ability paired with any of the three powerful magic spells, and Summoners should cast Leviathan, Syldra, or Phoenix.

Most of Bahamut's special attacks can be absorbed or nullified by Coral Rings, and any other damage should be healed to full HP. Mega Flare can be avoided if one finishes the battle fast enough, or else casts Reflect or Carbuncle on the party. Even with Reflect, the Blue Magic spell White Wind can be used to heal.

An easy, but MP-costly strategy is to have a Time Mage doublecast Quick and continuously cast Meteor.

An easy fight consists of a Samurai with Sing, with the Masamune equipped. With two other Bards and one damage dealer, using Romeo's Ballad with the Samurai, and then singing again with the other Bards when Bahamut comes out of Stop, prevents him from ever getting a turn.

Another easy strategy is to have two Mystic Knights, a Black Mage and a White Mage. The Mystic Knights should use the Holy Spellblade (or Flare). With Reflect cast on the party, the mages should spam Flare and Holy.

Other appearances Edit

Final Fantasy Airborne Brigade Edit

Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper Edit

FFRK Bahamut FFV
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.


Gallery Edit

Etymology Edit

Bahamut (Arabic بهموت Bahamūt) originated as an enormous whale in ancient pre-Islamic Arabian mythology. Upon Bahamut's back stands a bull with four thousand eyes, ears, noses, mouths, tongues and feet called Kujuta (also spelled "Kuyutha"). Between each of these is a distance of a 500-year journey. On the back of Kujuta is a mountain of ruby. Atop this mountain is an angel who carries six hells, earth, and seven heavens on its shoulders.

Another version of the Arabic story is that Bahamut is indeed a dragon and he stands on a whale called Liwash.

In modern times, the game Dungeons & Dragons is responsible for re-imagining Bahamut as the king of dragons, a benevolent Platinum Dragon; the opposite of the malevolent Tiamat, the five-headed Chromatic Queen of Dragons.

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