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Baaj Temple

Artwork.

Baaj ruins

In-game.

Baaj is a mass of ruins off the mainland of Spira, situated south of the island of Bikanel in Final Fantasy X. Baaj is the first location that may be explored by the player, and is critical to understanding the emotional development of Maester Seymour Guado, one of the game's major antagonists.

Baaj was a great island city before an attack by Sin left the underlying geology permanently destabilized. Most of the city collapsed into the sea, save for a series of interconnected ruins surrounding the temple.

Baaj Temple is the only remaining building on the archipelago, though it is in poor structural condition. The entrances are submerged conduits and may only be accessed by swimming through fiend-infested waters. As a former temple of Yevon, it shares the style and iconography with the other temples, but the Cloister of Trials and the main antechamber have been lost to the sea.

To access Baaj Temple, the player must acquire the Fahrenheit and talk to Cid and access the coordinate option. Baaj is found by searching for coordinates X=11-16, Y=57-63. Visiting Baaj is essential for receiving the aeon Anima. Baaj is inaccessible in Final Fantasy X-2.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)
File:Tidus washes in baaj.jpg

Tidus washes ashore in Baaj.

28 years before the beginning of the Eternal Calm, Jyscal Guado, Maester of Yevon and leader of the Guado people, married a human woman, and together bore a son named Seymour. The Guado, intolerant of other races, were angered by their leader's perceived blood-treason and threatened rebellion. To secure peace for all parties, Lord Jyscal had the wife of his loyal follower, Tromell, take his wife and son to Baaj Temple for their safety. After his mother became a fayth for his sake to earn the trust of the humans and the Guado alike, Seymour received her aeon, Anima, but never used it to battle Sin like his mother had wished.

After reaching adulthood Seymour was summoned back to Guadosalam where he became the priest of Macalania Temple and had the body of his mother, now the fayth of Anima, relocated to Baaj Temple. Shortly after Seymour left Baaj for the last time the temple was attacked by Sin and reduced to a scene of dank desolation.

Ending up in Baaj after being separated from Auron when Sin whisked them away from Dream Zanarkand, Tidus explores the ruins and is attacked by some Sahagins before barely escaping a Geosgaeno and ending up in a ruined chamber in the temple. He is rescued by Rikku and her Al Bhed salvage squad while he was attacked by a fiend.

Baaj Temple Underwater

Tidus revisits Baaj Temple again with Rikku and Wakka.

The party can return to Baaj after obtaining the airship to defeat Geosgaeno and access the temple. Upon entering the Chamber of the Fayth, the party talks with the spirit of Seymour's mother and views a flashback of Seymour in the temple as a young boy. Seymour's mother grants Yuna the ability to summon Anima in the hope she can save Seymour from himself.

Spoilers end here.

Quests

Temple Trials

Baaj Temple Inside

Cloister of Trials of Baaj Temple. Anima's glyph blocks entry to Chamber of the Fayth until the glyphs on the statues are lit up.

The player has to open the treasure chests in each Cloister of Trials of the six main temples (Besaid, Kilika, Djose, Macalania, Bevelle, and Zanarkand) to break the seal which guards the entrance to the Chamber of the Fayth.

In the antechamber, there's a puzzle that shows off the aeons' glyphs. A pattern corresponding to each aeon lights up behind each of the statues once a Destruction Sphere has been used in the corresponding temple to open a hidden treasure chest. When finding a special chest in the other temples Anima's glyph flashes.

The statues are arranged as indicated when viewed from the entrance:

  • Besaid (Valefor)
  • Macalania (Shiva)
  • Zanarkand
  • Bevelle (Bahamut)
  • Djose (Ixion)
  • Kilika (Ifrit)
Entrance

If the player not got the hidden treasures of Besaid and Macalania, then it will have to defeat Dark Valefor and Dark Shiva, respectively to enter to the temples and obtain them. In addition, also is necessary completing the mandatory visit to Bevelle's Highbridge to enter to the temples.

One of the statues has a glyph for the Zanarkand Cloister of Trials even though Yuna did not speak to a fayth there and obtain an aeon so it is unknown what aeon uses it; it may be the glyph for the Final Aeon.

Treasure

  • 200 gil
  • Potion x2
  • Hi-Potion
  • X-Potion
  • Ether
  • Withered Bouquet
  • Hi-Potion
  • Flint
  • Mega Phoenix x4 (after defeating Geosgaeno)
  • Megalixir (after defeating Geosgaeno)
  • Onion Knight (appears after defeating Geosgaeno, search side opposite the entrance)

Enemy Formations

  • Sahagin x3 (Boss) (after defeating two, the battle ends)
  • Geosgaeno (Boss, 1st encounter) (battle ends after three turns)
  • Klikk (Boss)

  • Klikk (Boss)

  • Geosgaeno (Boss, 2nd encounter)

  • Music

    Template:Listen "Creep" is played in the Submerged Ruins, a slow and dark music track. "Out of the Frying Pan" is played during the time Tidus is trapped in Baaj Temple. "Leap in the Dark" is played when the Al Bhed capture Tidus.

    Gallery

    Template:Gallery

    Trivia

    • The floors and walls have numerous inscriptions of words in Spiran script, such as "Semour"[sic], "Jyscal Guado", "Fire", "Flower" and "Guadosalam".
    • Despite the only entrance to the temple being an underwater passage, which only Tidus, Wakka and Rikku can get through, the rest of the party appears at the fayth anyway.
    • Geosgaeno has a 50% chance to drop a missable weapon with the No Encounters ability, which is otherwise exclusive to armor. It may be two or three slots.
    • As the symbols around the elevator leading to the final area of Zanarkand Dome show the glyphs of Besaid, Kilika, Djose, Macalania, Bevelle and Baaj Temples of Yevon, it can be assumed that Baaj Temple used to be a pilgrimage destination for summoners before being lost.

    Template:FFX Template:Sidequests

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