Oh, shut up and help me remodel the Azys Lla page!
- 1 Story
- 2 Locations
- 3 Places of interest
- 4 Activities
- 5 Enemies
- 6 Musical themes
- 7 Behind the scenes
- 8 Gallery
Story[edit | edit source]
A "floating continent" built by the ancient Allagan Empire, Azys Lla was at the forefront of Allagan science. It was in its halls that Allagan scientists perfected techniques for creating and twisting life, constructing automatons, and, perhaps most importantly, binding Primals. The first three Primals the Allagan Empire ever bound, known as the Warring Triad, were captured and held in duress within the Flagship at the center of Azys Lla, where they remain to this day. It was left abandoned after the fall of the Allagan Empire some five thousand years previous, though its automated facilities have continued to function even in the absence of their masters.
Known as a forbidden land, Azys Lla was sought by both the Heavens' Ward for Thordan VII's plan to end the Dragonsong War by exploiting the power of the Warring Triad, while Regula van Hydrus acted on the behest of Varis zos Galvus to locate the method the Allagans invented to permanently trap Primals.
The Warrior of Light proceeded through each quadrant in search of access to the Flagship, under the advice of the Guidance node. At the Gamma Quadrant, a confrontation with Regula van Hydrus ended with Alphinaud, Y'shtola, and Estinien holding off the Garleans while the Adventurer went on.
Reaching a dead end at the Delta Quadrant, Midgardsormr asked that the Warrior of Light meet someone here. Atop a hill, they encountered the bound Tiamat, one of the great wyrms. She recounted how Bahamut fell defending Meracydia and was summoned as a primal, only to be sealed in Dalamud by their enemies. Upon learning the tale, the last Crystal of Light reactivated, fully restoring Hydaelyn's blessing. Midgardsormr agreed to lend the Warrior of Light his wings, transforming into a dragon steed to fly to the Flagship and confront the archbishop.
Though the Archbishop was defeated in the Aetherochemical Research Facility, his actions had begun to stir the Warring Triad from their slumber. Faced with the threat of both the Warring Triad unleashing their wrath on Eorzea, the Scions began preemptive strikes against the three primals while still in containment. Compounding matters were Regula van Hydrus' search for the secret behind the binding technology, the Genesis Expression.
The first to begin awakening was Sephirot, the Fiend, who was bound in Containment Bay S1T7. Entering with Krile and the mysterious Unukalhai, the ancient primal was defeated by the Warrior of Light before he could regain full strength. Regula then made an effort to break into the facility to obtain an Allagan Tomelith, but was driven off at the Triad Control. A Garlean soldier later unwittingly freed several thralls of Sophia, the Goddess, having stumbled into a trap originally lain by her followers against ancient Allag. Sophia was eliminated in Containment Bay P1T6 before she could cause further harm.
Locations[edit | edit source]
Azys Lla is located above Abalathia's Spine, making it the only other area in the region aside from the Sea of Clouds. It is accessed late in Final Fantasy XIV: Heavensward storyline, upon completion of the quest "The First Flight of the Excelsior."
This zone permits the use of flying mounts, but unlike other areas, full attunement is granted automatically through the Main Scenario quests.
Aetherytes[edit | edit source]
The only Aetheryte is located at the Helix, near the entrance to the area at the end of the docking bay in the Alpha Quadrant. Rather curiously, two Allagan nodes will offer repair and vendor services to adventurers at this site.
Areas[edit | edit source]
Azys Lla contains several areas:
- Alpha Quadrant – inhabited primarily by Allagan automatons and contains the Helix.
- Beta Quadrant – the site of bioengineering testing.
- Gamma Quadrant – location of Garlean outpost called "Castrum Solus," with the Gration docked nearby.
- Delta Quadrant – inhabited by many Meracydian dragons.
- Flagship – immense Allagan superstructure that binds the Warring Triad.
Weather[edit | edit source]
This aerial zone may exhibit any of the following weather conditions:
- Hyperelectricy (Triggers "Prey Online" FATE, occurs every 36 earth hours)
Places of interest[edit | edit source]
Castrum Solus[edit | edit source]
A Garlean outpost constructed in the Gamma Quadrant by the VIth Legion to investigate the floating continent.
The Gration[edit | edit source]
The newest dreadnaught of the Garlean Empire. Due to its engines being frozen in aetheric ice, it won't be leaving for awhile.
The Aetherochemical Research Facility[edit | edit source]
The central facility of the Flagship, and final main story dungeon of 3.0 Heavensward.
Warring Triad[edit | edit source]
Three enigmatic beings that were contained by ancient Allag long ago.
Fractal Continuum[edit | edit source]
An Allagan warship that was converted into a museum by the ancient civilization.
Activities[edit | edit source]
Duties[edit | edit source]
|Your pursuit of the archbishop has brought you to the Aetherochemical Research Facility, at the heart of the floating isle of Azys Lla. However, he and his knights are not the only threat for which you must be prepared; shortly before your arrival, the VIth Imperial Legion entered the facility in search of the secret to mastering primals, and their presence will serve to complicate matters. With multiple factions and their ambitions set on a collision course, your mission promises to be fraught with danger and uncertainty both.|
|Wedge is a man with a dream─a dream that Gilly, the kindly guidance node who escorted you through the aetheric wastes of Azys Lla might be restored to life, to blip to him once more. To that end, he'll need you to fetch her a new nacelle from the Fractal Continuum, a museum of Allagan technological creations that will open its doors to welcome its first visitor in some five millennia...|
|The Fractal Continuum plays host to both technological marvels and chimerical horrors conceived through the unparalleled ingenuity of the Allagans. And while its facilities have remained dormant since a recent endeavor to salvage materials, Garlond Ironworks has detected a peculiar energy signature emanating from within. Few would dare even ponder what monstrosities yet stir within, but the Warrior of Light need not wonder. The Ironworks has beseeched their aid to investigate the resurgence of activity within the ancient Allagan museum.|
The Singularity Reactor
|Taking the soul of the legendary King Thordan into his flesh, the archbishop transforms into a primal before your very eyes. Sustained by a millennium of prayer and the Eye's aether, he declares his intent to rule over the world with an iron fist and for all time. Standing at his side are the sworn brothers of the Heavens' Ward, who have likewise transcended their mortal limits by becoming incarnations of the knights twelve. Strike them down, and eradicate the root of the Dragonsong War.|
|Sephirot, the Fiend, was a deity once worshipped by a treelike race native to Meracydia. Brought into being for the sole purpose of repelling the Allagan invasion, Sephirot inflicted ruinous losses upon the imperial army before finally being subdued and imprisoned in the central facility of Azys Lla. And now, millennia later, this immensely powerful entity threatens to awaken, his vengeful dreams disturbed by the careless ambitions of Archbishop Thordan VII. Topple the first pillar of the Warring Triad, or wheresoever his colossal shadow falls shall be visited by unthinkable catastrophe!|
|History tells of a Meracydian nation comprised of a multitude of races, the foundations of which were built on the worship of a single deity. The "Goddess," as she was simply known, graced the souls of her worshipers with perfect equilibrium, binding their disparate societies in gilded chains of harmony.
In the present day, she is better known as Sophia, one of the incalculably powerful eikons of the Warring Triad. And after five thousand years of imprisonment, her failed plans for vengeance once more threaten to come to fruition. Defeat the wakened thralls and slay the stirring Goddess, lest her divine "balance" bring all the world to equal ruin!
Containment Bay Z1T9
|Only one pillar of the Warring Triad remains: Zurvan, the Demon. Worshipped by a Meracydian race of centaur-like beings, this eikon manifested upon the physical plane as an embodiment of eternal victory. And yet, despite his godlike might, Zurvan was captured. He has languished in his Allagan-made prison now for five thousand years, his primal desire for justice swelling in magnitude with each passing millennium...
Through an unlikely alliance with the VIth Imperial Legion, you and your companions were able to prevent a catastrophic awakening orchestrated by the Demon's thralls. But your work is not yet finished. Honor the sacrifice of Regula van Hydrus, and remove the threat of Zurvan from this world once and for all!
|With his typical flair for embellishment, the wandering minstrel has woven yet another stirring epic─this time from the threads of your Azys Lla confrontation with Archbishop Thordan VII. With the final verse yet ringing in the chambers of your mind, the memories of that titanic struggle arise once more with an almost surreal clarity...|
|Preserved upon the Allagan tomestone you received from Unukalhai was an extraordinary history─a detailed record of the battles fought between the eikon Sephirot and the armies of Allag. After feeding the account of this epic conflict into Azys Lla's verification systems, you have succeeded in activating what the node describes as a "combat simulation."
Can the enigmatic technology of the ancient empire truly manifest an enhanced simulacrum of the formidable Fiend? Can this artificial incarnation truly surpass the threat posed by the original Sephirot? There is but one way to know for certain...
|A new tomestone discovered by Unukalhai contains records of ancient battles with Sophia─specialized data which will enable Azys Lla's miraculous reality augmentation technologies to generate a simulacrum of the Goddess at the height of her power. Have you the strength to overcome this challenge, as the champions of Allag once did? Enter the combat simulation, and test the limits of your might!|
|You hold a tomestone recovered from the research facility of Azys Lla. According to Unukalhai, this recording device contains the data required to generate a simulacrum of Zurvan at the peak of his original, unmitigated power─the final trial of a program designed to test the mightiest of Allag's elite champions. If you would subject yourself to the dangers of this ancient challenge, you need only approach the verification node and stretch forth your hand...|
FATEs[edit | edit source]
- Prey Online - Special FATE in which adventurers face against a Noctilucale, a subordinate creature of Proto-Ultima. Completing this FATE rewards Proto-Ultima Exoplatings based on participation that can be exchanged for various prizes. This FATE spawns during the Hyperelectricity weather condition.
Other[edit | edit source]
Anima Weapons[edit | edit source]
Once unlocked, the quests to obtain Anima weapons in their various stages can be accessed in Helix.
Enemies[edit | edit source]
Musical themes[edit | edit source]
The theme for Azys Lla is Order Yet Undeciphered.
Behind the scenes[edit | edit source]
Azys Lla is a homage to the Floating Continent of Final Fantasy VI, with the presence of the Warring Triad.
The floating continent was first alluded in the Ixal tribe quests added in Patch 2.35, as the lost continent "Ayatlan" that the Ehcatl Nine seek to return to with new airship.
During a developer interview before the release of Final Fantasy XIV: Heavensward, it was off-handedly mentioned that a lot of research into bioengineering was done to create the area. Unlike the other zones, Azys Lla was largely kept obscured in pre-release information, with only a few glimpses of concept art and screenshots provided; even the Patch Notes for 3.0 concealed the name. The developers stressed that it would be a full open-world zone, rather than just an instanced raid.