Final Fantasy Wiki

Auto-saving is a feature used in modern Final Fantasy titles.


Final Fantasy IV[]

Auto-saving is available for iOS, Android, and Steam.

Final Fantasy IV: The After Years[]

Auto-saving is available for iOS, Android, and Steam.

Final Fantasy V[]

Auto-saving is available for iOS, Android, and Steam.

Final Fantasy VI[]

Auto-saving is available for iOS, Android, and Steam.

Final Fantasy VII[]

Auto-saving is available for iOS and Android. The function is turned off by default and will trigger when entering the world map, including after battles, except during moments where saving isn't normally possible or when a message is displayed.

Final Fantasy VII Remake[]

The game will automatically save upon initiation of certain scenes. The player can also choose to manually save at any time in the field they are able to access the main menu.

Final Fantasy VIII[]

Auto-saving is available for the Steam version of Final Fantasy VIII Remastered. The game will save whenever moving to a completely new area, such as the world map, and after every battle.

Final Fantasy IX[]

Auto-saving is available in all versions except the original PlayStation version. The game automatically saves after every cutscene and new screen, and when entering the world map. A Continue option is added to the title screen to access the latest auto-save.

Final Fantasy X/X-2 HD Remaster[]

Auto-saving is available for the Steam versions of each game. Both Final Fantasy X and Final Fantasy X-2 will save automatically when the player enter a location or progress the story by watching a cutscene. The auto-save slot is separated from the other save files. An icon of a chocobo will appear at the bottom-right corner of the screen when an auto-save is in progress.

Final Fantasy XII: The Zodiac Age[]

The game is automatically saved each time the player enters a new screen. The auto-save slot is separated from the other save files and the game maintains the system of save crystals, gate crystals, and Crystalbugs. As a safety measure, the game will not auto-save when moving to a screen in which the player is immediately confronted by a boss, such as the King Bomb. The exception to this is during certain segments within the Sky Fortress Bahamut, as there are no save crystals aboard it. Omega Mark XII is also an exception, as the player is permitted to leave the area containing it at any time if desired.

The player can exploit the auto-save function for item farming. When an enemy dies, the player can collect its loot. With the auto-save, the player can try repeatedly at the same loot till get the loot drop they want. If the loot drop was not the desired item, the player can reload the auto-save and kill the enemy again, for a chance of a different loot drop. The player can even time their zoning out of the area so that the enemy only needs one more hit to die. This trick is useful for enemies that rarely spawn or that take a long time to kill. Loading an auto-save loses the player's chain, but not the spawned enemies, e.g. Rare Game that have specific spawn requirements.

Additionally, the game will auto-save at the beginning of each floor in Trial Mode.

Final Fantasy XIII-2[]

The game saves automatically before important cutscenes and when returning to the Historia Crux; auto-saves overwrite the most recent save slot. While in the Historia Crux, it is possible to manually save to another slot, which will redirect the auto-saves. When an auto-save occurs, a swirling yellow circle will be displayed on the top-left side of the screen.

Lightning Returns: Final Fantasy XIII[]

The game saves after various events in an auto-save slot, with a yellow clock appearing in the top-left side of the screen. An option is available for auto-saves to instead overwrite the current save file.

Final Fantasy XV[]

The game keeps two auto-save slots by default and will auto-save whenever the player rests at camp or lodgings, and after event scenes and chapter changes.

Dissidia Final Fantasy NT[]

The game has an auto-save feature. It will generally auto-save when data needs to be updated, including any time the player claims a set of treasure or upon completion of any battle or story segment.