Auto-saving is a feature used in modern Final Fantasy titles.

Appearances[edit | edit source]

Final Fantasy IV[edit | edit source]

Auto-saving is available for the iOS, Android and Steam.

Final Fantasy IV: The After Years[edit | edit source]

Auto-saving is available for the iOS, Android and Steam.

Final Fantasy V[edit | edit source]

Auto-saving is available for the iOS, Android and Steam.

Final Fantasy VI[edit | edit source]

Auto-saving is available for the iOS, Android and Steam.

Final Fantasy VII Remake[edit | edit source]

Final Fantasy VII Remake uses an auto-save feature and the game will automatically save upon initiation of certain scenes. The player can also choose to manually save at any time in the field they are able to access the main menu.

Final Fantasy IX[edit | edit source]

Auto-saving is available for the iOS, Android and Steam.

Final Fantasy X/X-2 HD Remaster[edit | edit source]

Auto-saving is available for the Steam version of the games. Both Final Fantasy X and Final Fantasy X-2 will save automatically when the player enter a location or progress the story by watching a cutscene. The auto-save slot is separated from the other save files. An icon of a chocobo will appear at the bottom-right corner of the screen when an auto-save is in progress.

Final Fantasy XII: The Zodiac Age[edit | edit source]

The game has an auto-save system. The game is automatically saved each time the player enters a new screen. The auto-save slot is separated from the other save files and the game maintains the system of save crystals, gate crystals and Crystalbugs. As a safety measure, the game will not auto-save when moving to a screen in which the player is immediately confronted by a boss, such as the King Bomb.

The player can exploit the auto-save function for item farming. When an enemy dies, the player can collect its loot. With the auto-save, the player can try repeatedly at the same loot till get the loot drop they want. If the loot drop wasn't the desired item, the player can reload the auto-save and kill the enemy again, for a chance of a different loot drop. The player can even time their zoning out of the area so that the enemy only needs one more hit to die. This trick is useful for enemies that rarely spawn or that take a long time to kill.

Additionally, the game will auto-save at the beginning of each floor of Trial Mode.

Final Fantasy XIII-2[edit | edit source]

The game saves automatically in the most recent save slot.

Lightning Returns: Final Fantasy XIII[edit | edit source]

The game saves after various events in an auto-save slot.

Final Fantasy XV[edit | edit source]

The game keeps two auto-save slots by default and will auto-save whenever the player rests at camp or lodgings, and after event scenes and chapter changes.

Bravely Default[edit | edit source]

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Bravely Second: End Layer[edit | edit source]

Impresario-ffvi-ios.pngThis section in Bravely Second: End Layer is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final Fantasy NT[edit | edit source]

The game has an auto-save feature. It will auto-save at pretty much anytime data needs to be updated, including anytime the player claims a set of treasure or upon completion of any battle or story segment.

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