Use recovery items automatically when hit.Description
Auto-Potion (オートポーション, Ōto Pōshon?) is a recurring support ability in the series. A character with Auto-Potion will automatically use the weakest Potion available to heal themselves when they are damaged.
Auto Potion is an Augment in the 3D version. When a character is equipped with Auto Potion, they will automatically use a Potion to heal themselves when taking damage. It is given to the party when they find Rosa in Kaipo.
The Magic Pot encountered in mission 10-2-3 will ask that Zack to attack itself using: Jump, Fira, Gravity and Assault Twister. The first time done Magic Pot drops the Magic Pot Tricks that adds the Magic Pot summon in the DMW, but the second time it'll drop either a Feather Cap or Doc's Code.
Auto-Potion is a support ability learned from the Leviathan, Cactuar, and Tonberry GFs. It costs 150 AP to learn. When equipped to a party member, they will automatically use a Potion of the lowest rank in the inventory when damaged by an enemy while at half HP or less. Items that can be used are: Potion, Potion+, Hi-Potion, Hi-Potion+ and X-Potion. Auto-Potion will trigger even in the final dungeon when the regular Item command is sealed.
Auto-Potion is a support ability all characters can learn that costs three Magic Stones to equip. The character will use a Potion or a Hi-Potion upon being attacked. The ability can be used in conjunction with the Chemist ability to double the items' potency, though this is glitchy in the PC and Xbox version. It is learned by Zidane (30 AP), Freya (30 AP), Eiko (30 AP), Amarant (30 AP), Dagger (20 AP), Steiner (20 AP), and Vivi (10 AP).
Auto-Potion can be customized to any customizable armor by spending four Stamina Tablet items. When in use the character will use a Potion to heal themselves after taking damage when in HP Critical status. A nice combination would be to equip the character with Auto-Potion and a weapon with the Alchemy ability, or using Rikku's Overdrive to mix a Trio of 9999 to increase the item's potency.
When the auto-ability is activated, the least powerful Potion available will be used, meaning a player's stock of Potion items will be used first. If there are no Potion items in the player's inventory, then Hi-Potions are used, and if there are no Hi-Potions, X-Potions are used. If a person with Auto-Potion in their armor is KO'd, the item will still be removed from the inventory as if it were used even if it actually wasn't. Mega-Potions, Al Bhed Potions, and Elixirs are not used.
The Field Medicine accessory has Noctis automatically use a Potion when his health drops below half. The Good Chamberlain accessory for Ignis has him use a Hi-Potion on Noctis when Noctis's HP falls below half. The Grand Chamberlain has Ignis use an Elixir on Noctis when his HP falls to half.
Use a Potion to restore HP.Description
Auto Potion is a reaction ability the Chemist class learns for 400 JP. When a unit suffers HP loss from an attack, the unit equipped with this ability will use the lowest available Potion in the inventory. A character is not required to have learned to use the Potion in order to use it with this ability.
Auto Potion is a reactive ability that costs 15 CP to equip. It restores 30% of the HP gauge with a Potion from the inventory when HP drops below 50% and will only trigger once during a stage. It is learned by Onion Knight (level 95), Cid (level 75), Bartz (level 95), Edgar (level 80), Laguna (level 70), Zidane (level 85), Vaan (level 80), and Benjamin (level 90).
Auto-Potion is a passive ability that automatically expends a potion if an attack lowers HP below a certain amount. It can be used by Goblin and Kupicaroon.
Non-Final Fantasy guest appearances
Auto-Potion is the job level 6 ability for the Salve-Maker. It allows the one to automatically use a potion when they take damage. They must have a potion for this to occur. It costs 1 slot to equip.