
I couldn't miss the chance to practice my drawing!
Aura, as seen in Final Fantasy VIII.
Casts Auto-Life and Regen on one party member.
Final Fantasy IX description
Aura (オーラ, Ōra?), also known as FireX, is variously a spell or an ability that provides various beneficial effects unique to each game it appears in.
Appearances[]
Final Fantasy II[]
Enhances effectiveness against various foes.
Description
Aura is a Black Magic spell that adds damage to physical attacks depending on the "successful hits" of the magic itself and the monster types that are attacked while under the Aura status. Any character can learn Aura by the use of Aura Tome (Aura Scroll in Origins).
| Aura Tome | |
|---|---|
| Effect | Allows the target to learn Aura when used outside of battle. Casts Aura VIII when used in battle. |
| Find | Fynn Castle, Raqia |
| Drop | Sorcerer |
Aura adds the following effects per success:
- Extra damage vs. Flying
- Extra damage vs. Aquatic
- Extra damage vs. Earth
- Extra damage vs. Giants
- Extra damage vs. Spellcasters
- Extra damage vs. Dragon
- Extra damage vs. Werebeasts
- Extra damage vs. Undead
The spell is bugged in the NES version, as it does not grant its extra bonus at level 8.
Final Fantasy III[]
Aura is Bahamut's "White" effect and grants the party Haste. A similar effect can be gained by singing the Minuet song with the Loki Harp equipped.
Final Fantasy VIII[]
Aura grants the Aura status, which increases the chance of the affected character getting a Limit Break and allows them to get Limit Breaks outside of being in critical health. Being under the effects of Aura boosts the character's Crisis Level, enhancing their Limit Breaks as well. Its effect lasts 6.6 seconds, and the affected character will be shrouded in yellow hues. Casting Aura will also cure the negative status Curse. When used on or by opponents, it causes their Strength to temporarily increase.
Used as junctioning magic, Aura will highly increase the Luck stat and can be junctioned to status defense to make a character immune to Curse. Aura is a very rare magic: the only enemy to carry Aura for drawing is Seifer. Otherwise, it must be refined from items, or drawn from draw points, such as on the Island Closest to Heaven and Island Closest to Hell.
Casting Aura in battle increases compatibility with Carbuncle by 1, and with Cerberus by 0.2, but lowers compatibility with Eden by 0.2.
Final Fantasy IX[]
Aura is Amarant's Flair ability that grants Regen and Auto-Life. It can be learned by equipping the Scissor Fangs or Duel Claws. It takes 25 AP to learn and 12 MP to cast. When Amarant is in Trance, Flair changes into Elan and all Flair skills affect all targets in a group, either enemies or allies.
Final Fantasy XI[]
Embrava is a white magic and enhancing magic aligned with the light element exclusive to Scholars of level 5 and higher under the effect of Tabula Rasa. The spell takes 20% of one's maximum MP to cast, targets a single player, and lasts for 5 minutes, although Strategems are commonly used to reduce this cost, extend this duration, and target an entire party at a time.
While the precise magnitude of the effect is dependent on the Scholar's Enhancing Magic skill, at the present time the effect gives a substantial Haste, Regen, and Regain effects. Because this effect is its own separate status, it stacks with the Haste and Regen spells.
Final Fantasy XIII-2[]
Aura is an ability exclusive to Lightning in Conjurer role available in special downloadable content episode, "Requiem of the Goddess". It removes all buffs and casts Bravery, Faith, and Haste for 5 ATB. It is learned at level 5.
Final Fantasy XIV[]
Final Fantasy Tactics Advance[]
Enhances aura to bestow auto-life and auto-regen.
Description
Aura is a Defender ability that grants Regen and Auto-Life, and is learned for 300 AP from the Lohengrin.
Final Fantasy Tactics A2: Grimoire of the Rift[]
Aura is a Defender ability that grants Regen and Auto-Life, and is learned from the Lohengrin for 400 AP. It costs 28 MP to cast.
Final Fantasy Legend III[]
FireX is a Lost Magic spell deals Fire-elemental damage to one enemy. It cost 32 MP to use, and it can be found in Shar (Talon).
Final Fantasy: The 4 Heroes of Light[]

Aura appears a White Magic spell and costs 2 AP to cast. When the spell is used, it increases all status levels by 10%. The spell can be given to any character by having an Aura Tome in the character's inventory. The spell can be purchased for 2,500 gil in Spelvia after darkness floods the world.
Final Fantasy Dimensions[]
Reduces physical damage received and increases ATK for a single ally.
Description
Aura is a Fusion Ability that raises party's attack power. It is exclusive to the Warriors of Light and cost 16 MP to cast. Aura requires the character to have White Mage's Protect and Bard's Power Song mastered.
Final Fantasy Dimensions II[]
Dissidia Final Fantasy (2008)[]
Aura is Bahamut's ability when summoned. It increases the summoner's Brave by increments of 20 or 40 over a period of time, depending on if Bahamut was summoned manually or automatically.
A different type of Aura is also available in story mode. It fills the EX Gauge by 50% at the start of the next battle.
Dissidia 012 Final Fantasy[]
You've awakened the genius!
Laguna Loire when activating EX Mode
Laguna's EX Mode casts Aura on him, coloring his weapons gold and letting him cancel out the lag of his Bravery attacks by using another Bravery attack afterward.
Bahamut can cast Aura on the party, but with modified effect. The manual version raises Bravery by increments of 99, while the automatic version raises it by 66. However, Bahamut's effect duration is shorter than before.
Dissidia Final Fantasy Opera Omnia[]
Pictlogica Final Fantasy[]
Aura is the job skill for the Defender Memoria. It increases the user's White Magic power 1.8% at level 1, 2% at level 2, and 4% at level 3.
Pictlogica Final Fantasy ≒[]
Final Fantasy Airborne Brigade[]
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
Aura (FFIII) is an ability usable by Evoker after using Bahamur (FFIII). It costs 1 summon orb to use and increases ATK/MAG by 300% to all allies, as well as increasing the modifier of all summon abilities by 10x for 99,999 turns to the caster which cannot be dispelled.
Aura is an level 5 Green Magic learned by Rinoa at level 18 (5★). It costs 24 MP and, when fully enhanced, increases LB gauge by 6 to all allies.
Aura (Selphie) is an ability learned by Selphie at level 20 (6★). It costs 40 MP and increases LB gauge by 7 to all allies and increases LB gauge fill rate by 100% for 4 turns to all allies.
Flair - Aura is an ability learned by Amarant at level 1 (7★). It costs 120 MP and auto-revives one ally with 50% and restores 15,000 HP split over 3 turns to one ally.
Elan - Aura is an ability learned by Amarant at level 120 in Brave Shift. It can only be used twice per battle, and auto-revives with 50% HP for 3 turns and restores 15,000 HP split over 3 turns to all allies.
Aura (Conjurer) is an ability learned by Lightning (FFXIII-2) at level 51 (5★). It costs 52 MP and increases ATK/MAG by 110% for 3 turns and increases LB gauge fill rate by 100% for 3 turns to all allies.
Mobius Final Fantasy[]
Final Fantasy Trading Card Game[]
Gallery[]
Etymology[]
In parapsychology and many forms of spiritual practice, an aura is a field of subtle, luminous radiation surrounding a person or object (like a halo or aureola in religious art). The depiction of such an aura often connotes a person of particular power or holiness.



























