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− | {{sideicon|FFVII}} |
+ | {{sideicon|prime=FFVII}} |
+ | {{infobox enemy |
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− | {{FFVII Enemy |
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− | | |
+ | | release = FFVII |
+ | |name = Attack Squad |
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| japanese = 親衛隊員 |
| japanese = 親衛隊員 |
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| romaji = Shin'eitai-in |
| romaji = Shin'eitai-in |
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| lit = Elite Guard Member |
| lit = Elite Guard Member |
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− | | image = |
+ | | image = Attack Squad FF7.png |
− | | |
+ | |location = [[Wutai|Wutai Wilderness]]; [[Wutai Village|Wutai Head Temple]]; [[Junon (Final Fantasy VII field)|Junon Branch]]; [[Mt. Corel]]; [[Coal Train]]; [[Rocket Town]] |
+ | |formations = true |
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+ | |aiscript = true |
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+ | }} |
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+ | '''Attack Squad''' is an enemy from ''[[Final Fantasy VII]]''. Like the rest of the [[Shinra Public Security Division|Shinra troops]], it is only a minor threat. |
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+ | |||
+ | ==Stats== |
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+ | {{infobox enemy stats FFVII |
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+ | | name = Attack Squad |
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+ | | location = [[Wutai|Wutai Wilderness]]; [[Wutai Village|Wutai Head Temple]]; [[Junon (Final Fantasy VII field)|Junon Branch]]; [[Mt. Corel]]; [[Coal Train]]; [[Rocket Town]] |
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| level = 34 |
| level = 34 |
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| hp = 1300 |
| hp = 1300 |
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| ap = 10 |
| ap = 10 |
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| gil = 420 |
| gil = 420 |
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− | | drop 1 = [[ |
+ | | drop 1 = [[S-mine]] |
| drop 1 rate = 8 |
| drop 1 rate = 8 |
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− | | steal 2 = [[ |
+ | | steal 2 = [[8-inch Cannon]] |
| steal 2 rate = 8 |
| steal 2 rate = 8 |
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− | | abilities = ''[[ |
+ | | abilities = ''[[Final Fantasy VII enemy abilities#Machine Gun|Machine Gun]]'', [[Final Fantasy VII enemy abilities#Grenade|Grenade]], ''[[Final Fantasy VII enemy abilities#Smoke Bullet|Smoke Bullet]]'' |
| manipulate 1 = Machine Gun |
| manipulate 1 = Machine Gun |
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| manipulate 2 = Grenade |
| manipulate 2 = Grenade |
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| manipulate 3 = Smoke Bullet |
| manipulate 3 = Smoke Bullet |
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}} |
}} |
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− | '''Attack Squad''' is an enemy from ''[[Final Fantasy VII]]''. Like the rest of the Shinra troops, it is only a minor threat. It attacks on a handful of occasions, but has low HP and its only dangerous attack is to put a party member to sleep. Wearing a [[Twist Headband|Headband]] will prevent the effects of [[Sleep (status)|Sleep]], which is the biggest threat of the enemy, as the party can still attack using magic to bypass the [[Blind (status)|Darkness]] status, both status ailments is originated from his Smoke Bullet attack which always inflicts these status ailments mentioned. When fighting them in [[Wutai]], it is advised to use items such as Molotovs, Right Arms, or magic items if the character is inflicted with Darkness. |
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==Formations== |
==Formations== |
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− | {|class="FFVII table" style="width:380px" |
+ | {|class="FFVII article-table" style="width:380px" |
|-class="a" |
|-class="a" |
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!style="width:10%"|# |
!style="width:10%"|# |
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!style="width:90%"|Formation |
!style="width:90%"|Formation |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#620|620}} |
|Attack Squad A, Attack Squad B |
|Attack Squad A, Attack Squad B |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#621|621}} |
|Attack Squad A, Attack Squad B |
|Attack Squad A, Attack Squad B |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#622|622}} |
|Row 1: Attack Squad A, Attack Squad B<br/>Row 2: Attack Squad C |
|Row 1: Attack Squad A, Attack Squad B<br/>Row 2: Attack Squad C |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#812|812}} |
|Attack Squad |
|Attack Squad |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#813|813}} |
|Attack Squad A, Attack Squad B |
|Attack Squad A, Attack Squad B |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#814|814}} |
|Attack Squad |
|Attack Squad |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#815|815}} |
|Attack Squad |
|Attack Squad |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#816|816}} |
|Attack Squad A, Attack Squad B |
|Attack Squad A, Attack Squad B |
||
|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#817|817}} |
|Row 1: Attack Squad A, Attack Squad B<br/>Row 2: Senior Grunt |
|Row 1: Attack Squad A, Attack Squad B<br/>Row 2: Senior Grunt |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#818|818}} |
|Row 1: Attack Squad A, Attack Squad B<br/>Row 2: Turks:Rude (Rocket Town){{foot|Covered by Attack Squad A, Attack Squad B}} |
|Row 1: Attack Squad A, Attack Squad B<br/>Row 2: Turks:Rude (Rocket Town){{foot|Covered by Attack Squad A, Attack Squad B}} |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#947|947}} |
|Attack Squad A, Attack Squad B |
|Attack Squad A, Attack Squad B |
||
|} |
|} |
||
==Locations== |
==Locations== |
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− | {|class="table" style="width:380px;text-align:left" |
+ | {|class="article-table" style="width:380px;text-align:left" |
|- |
|- |
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− | !colspan="2" class="no-table"|Wutai Wilderness |
+ | !colspan="2" class="no-table"|[[Wutai|Wutai Wilderness]] |
|- |
|- |
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|style="width:50%"|South |
|style="width:50%"|South |
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|[[#622|622]] (event) |
|[[#622|622]] (event) |
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|- |
|- |
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− | !colspan="2" class="no-table"|Junon Branch |
+ | !colspan="2" class="no-table"|[[Junon (Final Fantasy VII field)|Junon Branch]] |
|- |
|- |
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|style="width:50%"|Press Room |
|style="width:50%"|Press Room |
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|[[#818|818]] (event) |
|[[#818|818]] (event) |
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|} |
|} |
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+ | |||
+ | ==Battle== |
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+ | Attack Squad attacks on a handful of occasions, but has low HP and its only dangerous attack is to put a party member to [[Sleep (Final Fantasy VII)|sleep]] and [[Darkness (Final Fantasy VII)|darkness]] with Smoke Bullet, which always inflicts these status ailments. |
||
+ | |||
+ | [[File:Pre-emptive_Attack,_2_Attack_Squad,_Corel_Reactor.png|Pre-emptive battle with 2 Attack Squad in Corel Reactor|thumb]] |
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+ | Interestingly, the forced battle with the Attack Squads at [[Mt. Corel]]'s [[mako reactor|reactor]] on Part 2 should have made use of the 'Pre-Emp OFF' flag, and so they can be [[Attack formations#Final Fantasy VII|pre-empted]] in that battle. |
||
+ | |||
+ | ===Strategy=== |
||
+ | Wearing a [[Headband (Final Fantasy VII)|Headband]] nullifies sleep. Darkness is not as detrimental, as the player can still use [[Magic (Final Fantasy VII)|magic]] and attack items. When fighting them in [[Wutai]], it is advised to use attack items, such as [[Molotov (Final Fantasy VII)|Molotovs]], [[Right arm|Right arms]] or magic items, if the characters get inflicted with Darkness. |
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==AI script== |
==AI script== |
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*[[Submarine Crew]] |
*[[Submarine Crew]] |
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*[[Underwater MP]] |
*[[Underwater MP]] |
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− | [[Category:Final Fantasy VII |
+ | [[Category:Enemies in Final Fantasy VII]] |
Revision as of 22:35, 17 January 2021
Template:Sideicon Attack Squad is an enemy from Final Fantasy VII. Like the rest of the Shinra troops, it is only a minor threat.
Stats
Formations
# | Formation |
---|---|
620 | Attack Squad A, Attack Squad B |
621 | Attack Squad A, Attack Squad B |
622 | Row 1: Attack Squad A, Attack Squad B Row 2: Attack Squad C |
812 | Attack Squad |
813 | Attack Squad A, Attack Squad B |
814 | Attack Squad |
815 | Attack Squad |
816 | Attack Squad A, Attack Squad B |
817 | Row 1: Attack Squad A, Attack Squad B Row 2: Senior Grunt |
818 | Row 1: Attack Squad A, Attack Squad B Row 2: Turks:Rude (Rocket Town)* Covered by Attack Squad A, Attack Squad B |
947 | Attack Squad A, Attack Squad B |
Locations
Wutai Wilderness | |
---|---|
South | 620 (event) |
North | 621 (event) |
Wutai Head Temple | |
Main Hall | 622 (event) |
Junon Branch | |
Press Room | 947 (event) |
Mt. Corel | |
Corel Reactor | 813 (event) |
Coal Train | |
Engine | 812 (event) |
Rocket Town | |
Rocket Launching Pad | 816 (event), 817 (event) |
Access Platform | 818 (event) |
Battle
Attack Squad attacks on a handful of occasions, but has low HP and its only dangerous attack is to put a party member to sleep and darkness with Smoke Bullet, which always inflicts these status ailments.
Interestingly, the forced battle with the Attack Squads at Mt. Corel's reactor on Part 2 should have made use of the 'Pre-Emp OFF' flag, and so they can be pre-empted in that battle.
Strategy
Wearing a Headband nullifies sleep. Darkness is not as detrimental, as the player can still use magic and attack items. When fighting them in Wutai, it is advised to use attack items, such as Molotovs, Right arms or magic items, if the characters get inflicted with Darkness.
AI script
AI: Main {
- Choose Random Opponent
- 1/3 Chance: Use <Machine Gun> on Target
- 1/3 Chance: Use Grenade on Target
- 1/3 Chance: Use <Smoke Bullet> on Target
} AI: Counter - General {
- If (Attack Squad's HP <= 2 * [Attack Squad's Max HP / 3]) Then
- {
- If (TempVar:Counter == 0) Then
- {
- Choose Attack Squad's Last Attacker (General)
- Use <Smoke Bullet> on Target
- TempVar:Counter = 1
- }
- } Else {
- TempVar:Counter = 0
- }
}