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Attack is a physical ability for Lightning in Lightning Returns: Final Fantasy XIII. It is the basic "Attack" command available for Lightning in-game, dealing physical damage to a single target.

Obtained[]

Attack Lv. 1 is initially available to Lightning through her Equilibrium and Dark Muse garbs as their locked abilities. Later garbs also have access to stronger version of Attack as their locked ability - Nocturne has Attack Lv.2, Innocence and Dark Orchid have Attack Lv.3, Helter Skelter and Equilibrium+ have Attack Lv. 4, and Lilitu has Attack Lv. 5.

The Shogun, Sohei Savior, Dark Samurai, Art of War, and Flower of Battle DLC garbs have Attack Lv. 2 as their locked abilities.

Attack can also be obtained as a drop from Gorgonopsids with a 15% chance, Rafflesias 7.5% chance, and Rafflesia Ω with a 100% chance. The enemies drop the Attack commands on the following days and difficulties:

Enemy Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5
Gorgonopsid Day 1-6 (Easy/Normal) Day 7 - 9 (Easy/Normal) Day 10-13 (Easy/Normal) Day 1-6 (Hard) Day 7-13 (Hard)
Rafflesia Day 1-6 (Easy/Normal) Day 7 - 9 (Easy/Normal) Day 10-13 (Easy/Normal) Day 1-6 (Hard) Day 7-13 (Hard)
Rafflesia Ω N/A Day 1-6 (Easy/Normal) Day 7 - 9 (Easy/Normal) Day 10-13 (Easy/Normal) Day 1-13 (Hard)

Mechanics[]

Attack Finisher from LRFFXIII

Lightning performing the finisher of her Attack combo.

Attack deals physical non-elemental damage to a single target. After attacking several times with the ability, Attack will perform a combo finisher to deal extra damage to the target. It is also used by Angel of Valhalla and Fang when they accompany Lightning.

The damage is calculated as follows:

  • A = Strength/Magic. A physical ability uses Strength and a magical ability uses Magic.
  • B = Damage modifier of ability.
  • C = Effect modifiers (Bravery, Debrave, Daze on enemy.)
  • D = Perfect Timing Bonus, Positional bonus
  • E = Attribute Modifier (Elemental Damage+)
  • F = Situational Modifier (Eg: Enlister/Sniper gloves, Strength in Numbers, Multiple Targets... All Garb Effects: Sweet Spot, Climactic)
  • G = Susceptibility (Physical susceptibility, Magical Susceptibility, Elemental Susceptibility)
  • I = Damage Resistance (Applies to Lightning only)
  • J = Guard Defense (Applies to Lightning only)

When attacking launched staggered enemies, Attack will change its combo finisher to Smite. Attack can be enhanced with En-spell effects. It will also transform into the status effect "Chaser" abilities when equipped with either the Brittle Bone and Bonecracker weapons.

Stats[]

Ability version[]

By default, Attack has an ATB cost of 10, an attack power of 0.50, a Stagger Power of E, and a Stagger Time of C. When fully upgraded, Attack Lv.5 can have an ATB cost of 7, an attack power of 3.00, a Stagger Power of E, and a Stagger Time of C.

Growth chart
Level Base Power Power Increment Synthesis Needed to Max Max Power Level Up Malistone
Lv. 1 0.50 0.05 5 0.75 Bronze
Lv. 2 0.80 0.05 6 1.10 Silver
Lv. 3 1.15 0.05 8 1.55 Mythril
Lv. 4 1.60 0.05 12 2.20 Adamant
Lv. 5 2.25 0.05 15 3.00 N/A
Passives

Attack abilities can have the following passives:

Normal
  • Strength +180
  • ATB Recovery +5
  • Stagger Duration + 5%
  • Stagger Duration + 7%
Rare
  • Stagger Duration + 10% (Chaos variant drop)
  • Victor's Rush (Synthesis only)

Locked versions[]

The locked versions available to garbs have unique stats and passives, these versions of Attack cannot be upgraded.

Command ATB Cost Attack Power Stagger Power Stagger Time Passive
Attack Lv. 1
(Equilibrium and Dark Muse)
10 x0.60 E C None
Attack Lv. 2
(Nocturne)
10 x1.15 E C Strength +40
Attack Lv. 2
(Samurai DLCs)
10 x1.15 E C None
Attack Lv. 3
(Innocence)
10 x1.45 E C None
Attack Lv. 4
(Equilibrium+)
10 x2.00 E C None
Attack Lv. 4
(Helter Skelter)
10 x2.40 E C Strength +180
Attack Lv. 5
(Lilitu)
10 x2.50 E C None

Use[]

Attack is a good basic command to have available on at least one garb at all times. It is not the most powerful, but executes quickly and does not take too much ATB.

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Gallery[]

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