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Astrologian is a job in Final Fantasy XIV, debuting in the first expansion, Final Fantasy XIV: Heavensward. Like with other jobs introduced in the expansion, Astrologian has no base class and starts at level 30. Astrologian is a healing job, like White Mages and Scholars.

Profile[]

Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight―but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.

Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.

Thus was astromancy born―a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.

Lodestone

Alongside healing, the Astrologians use the unique mechanic of Divination using their Tarot cards to buff their allies. In Final Fantasy XIV: Endwalker, the Astrologians receive an overhaul to make them Pure Healers as opposed to hybrid of Pure and Barrier Healers with their Sects like past expansions. In Final Fantasy XIV: Shadowbringers, Urianger Augurelt upgraded his job into Astrologian.

Story[]

History[]

The Sharlayan sage Lewphon devoted two decades of his life in the years of the Sixth Astral Era to compile a comprehensive study on the merits of stargazing. By analyzing the expansive historical records of man's attempts to read his own fate, Lewphon hoped to separate the fables of superstition from the more reliable knowledge of evidence-based astrology. What his methodical scrutiny uncovered, however, was that much of the ancients' wisdom was founded in legitimate arcane theory. This revelation shifted the entire focus of his research, and his subsequent efforts to reconstruct and adapt these principles resulted in the creation of "astromancy"-an art which attuned the wielder's aether to the movement of the heavens.

Following Lewphon's discoveries, the cards of the fortuneteller-previously considered an amusement fit only for children were re-evaluated from an academic perspective. The deck of arcana, with its cards representative of the constellations, was integrated along with the star globe into a uniquely Sharlayan discipline of magick.

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy XIV: Heavensward[]

The Astrologian questline starts after agreeing to study Sharlayan astrology with Jannequinard de Durendaire. Jannequinard is expecting an important visitor from Sharlayan and asks the Warrior of Light to inquire with other students of the Atheneum Arcaneum on the visitor's whereabouts. A student has overheard Chief Astrologian Forlemort speaking with one of his aides regarding Sharlayan.

Professor Mace surrounded by bandits.

Jannequinard journeys south to Coerthas Central Highlands to ask his uncle himself. A series of unpredictable circumstances has forced the Sharlayan party to make a detour through the South Shroud. Jannequinard asks the Warrior of Light to journey to Quarrymill, meeting his retainer Quimperain along the way.

The Soul Crystal glows.

In Quarrymill, the Warrior sees Professor Mace waylaid by bandits, and his granddaughter Leveva Byrde protected by Quimperain. The crystal housing the Soul of the Astrologian glows as the Warrior of Light arrives, prompting Mace to throw it so it won't be stolen by the bandits. The bandits leave with Mace, planning to steal his wares. Leveva, noticing the thrown crystal, deduces that the Warrior of Light is the one her grandfather saw in a reading before they left Sharlayan. Leveva plans to rescue her grandfather, with the help of the Warrior and Quimperain.

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Final Fantasy XIV: Stormblood[]

FFV World Map Sprite.pngThis section about a quest in Final Fantasy XIV: Stormblood is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

The Astrologian questline focuses on exploring the relationship between Sharlayan astrology and Hingan geomancy.

Final Fantasy XIV: Shadowbringers[]

FFV World Map Sprite.pngThis section about a quest in Final Fantasy XIV: Shadowbringers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
Spoilers end here.

Equipment[]

A miqo'te astrologian with the Pleiades and Constellation artifact armor.

Astrologians wield highly ornamented planispheres, star globes, and other astrological devices as their weapons, which they use in conjunction with their cards to read the stars. Their armor is primarily made up of "Healing" gear, armor with low physical defense and high magic defense that they share with other healer classes.

The primary attribute for astrologians is mind, which boosts their attack and healing magic potency, and should always be prioritized over other attributes. As a healer discipline, they have access to the healer-exclusive piety attribute, which improves their MP regeneration.

Lists of astrologian equipment

Astrologian's Arms Astrologian's Arms

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Job Gauge[]

Arcana Gauge

The Job Gauge was introduced to players in 4.0 Final Fantasy XIV: Stormblood. The Astrologian uses the Arcana Gauge.

Using Royal Road

The Arcana Gauge allows Astrologians to keep track of which card (arcanum) is currently drawn. An arcanum is drawn by using the action Draw, and is placed in the middle of the gauge. Using the Play command executes the arcanum's corresponding action.

In Final Fantasy XIV: Endwalker, the Astrologian's Arcana Gauge is updated. Upon learning the trait Enhanced Draw II, the Astrologian will be able to view astrosigns. Lunar, Solar, and Celestial are the three astrosigns, and one of these will be applied when executing a card action. When three signs have been applied, they can perform Astrodyne, buffing themselves.

Upon learning the action Minor Arcana, drawn cards (either Lord of Crown or Lady of Crown) will appear on the Arcana Gauge when Minor Arcana is used.

Abilities[]

Job actions[]

Ability Level Type Cast Recast MP Cost Range Area
Malefic
Malefic from Final Fantasy XIV icon.png
1 Spell 1.5s 2.5s 400 MP 25y
Deals unaspected damage with a potency of 150.

Malefic Mastery Upgrades to Malefic II.

Benefic
Benefic from Final Fantasy XIV icon.png
2 Spell 1.5s 2.5s 400 MP 30y
Restores target's HP.
Cure Potency: 450 (Enhanced Healing Magic 500)
Enhanced Benefic Additional Effect: 15% chance next Benefic II will restore critical HP
Duration: 15s
Combust
Combust from Final Fantasy XIV icon.png
4 Spell Instant 2.5s 400 MP 25y
Deals unaspected damage over time.
Potency: 40
Duration: 30s

Combust Mastery Upgrades to Combust II.

Lightspeed
Lightspeed from Final Fantasy XIV icon.png
6 Ability Instant 120s
(Hyper Lightspeed 90s)
Reduces recast times for spells by 2.5 seconds.
Duration: 15s
Helios
Helios from Final Fantasy XIV icon.png
10 Spell 1.5s 2.5s 700 MP 15y radius
Restores own HP and the HP of all nearby party members.
Cure Potency: 330 (Enhanced Healing Magic 400)
Ascend
Ascend from Final Fantasy XIV icon.png
12 Spell 8s 2.5s 2400 MP 30y
Resurrects target to a weakened state.
Essential Dignity
Essential Dignity from Final Fantasy XIV icon.png
15 Ability Instant 40s 30y
Restores target's HP.
Cure Potency: 400

Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less.

Enhanced Essential Dignity Maximum Charges: 2
Benefic II
Benefic II from Final Fantasy XIV icon.png
26 Spell 1.5s 2.5s 700 MP 30y
Restores target's HP.
Cure Potency: 700 (Enhanced Healing Magic 800)
Draw
Draw from Final Fantasy XIV icon.png
30 Ability Instant 30s
Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time.
Arcanum effect can be triggered using the action Play.
Additional Effect: Restores 5% of maximum MP
Enhanced Draw Additional Effect: Grants Clarifying Draw, allowing the execution of Redraw
Maximum Charges: 2
Undraw
Undraw from Final Fantasy XIV icon.png
30 Ability Instant 1s
Returns the currently drawn arcanum back to your deck.
Play
Play from Final Fantasy XIV icon.png
30 Ability Instant 1s
Triggers the effect of your drawn arcanum.
Aspected Benefic
Aspected Benefic from Final Fantasy XIV icon.png
34 Spell Instant 2.5s 400 MP 30y
Restores target's HP.
Cure Potency: 200 (Enhanced Healing Magic 250)
Additional Effect: Regen
Cure Potency: 200 (Enhanced Healing Magic 250)
Duration: 15s
Redraw
Shuffle from Final Fantasy XIV icon.png
40 Complete quest "A Lesson in Patience" Ability Instant 1s
Draws a different arcanum from your deck.
Can only be executed while under the effect of Clarifying Draw.
Aspected Helios
Aspected Helios from Final Fantasy XIV icon.png
42 Spell 1.5s 2.5s 800 MP 15y radius
Restores own HP and the HP of all nearby party members.
Cure Potency: 200 (Enhanced Healing Magic 250)
Additional Effect: Regen
Cure Potency: 100 (Enhanced Healing Magic 150)
Duration: 15s
Gravity
Gravity from Final Fantasy XIV icon.png
45 Complete quest "Ewer Right" Spell 1.5s 2.5s 400 MP 25y 5y radius
Deals unaspected damage with a potency of 120 to target and all enemies nearby it.

Gravity Mastery Upgrades to Gravity II.

Combust II
Combust II from Final Fantasy XIV icon.png
46 Spell Instant 2.5s 400 MP 25y
Deals unaspected damage over time.
Potency: 50
Duration: 30s

Combust Mastery II Upgrades to Combust III.

Synastry
Synastry from Final Fantasy XIV icon.png
50 Complete quest "Loved by the Sun" Ability Instant 120s 30y
Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
Duration: 20s
Divination
Divination from Final Fantasy XIV icon.png
50 Ability Instant 120s 15y radius
Increases damage dealt by self and nearby party members by 6%.
Duration: 15s
Astrodyne
Astrodyne from Final Fantasy XIV icon.png
50 Ability Instant 1s
Grants an effect using the astrosigns read from your divining deck.
Can only be executed after reading three astrosigns.
Effects granted are determined by the number of different types of astrosigns read.
1 Sign Type: Grants Harmony of Spirit
2 Sign Types: Grants Harmony of Spirit and Harmony of Body
3 Sign Types: Grants Harmony of Spirit, Harmony of Body, and Harmony of Mind
Duration: 15s
Harmony of Spirit Effect: Gradually restores own MP
Potency: 50
Harmony of Body Effect: Reduces spell cast time and recast time, and auto-attack delay by 10%
Harmony of Mind Effect: Increases damage dealt and healing potency by 5%
Malefic II
Malefic II from Final Fantasy XIV icon.png
54 Complete quest "Conviction" Spell 1.5s 2.5s 400 MP 25y
Deals unaspected damage with a potency of 160.

Malefic Mastery II Upgrades to Malefic III.

Collective Unconscious
Collective Unconscious from Final Fantasy XIV icon.png
58 Complete quest "Trumped" Ability Instant 60s 8y radius
Creates a celestial ring around the caster.
Additional Effect: Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members who enter
Duration: 18s
Wheel of Fortune Effect: Regen
Cure Potency: 100
Duration: 15s

Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

Celestial Opposition
Celestial Opposition from Final Fantasy XIV icon.png
60 Complete quest "The Hands of Fate" Ability Instant 60s 15y radius
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 100
Duration: 15s
Earthly Star
Earthly Star from Final Fantasy XIV icon.png
62 Ability Instant 60s 30y 20y radius
Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.
Duration: 10s

Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members.

Cure Potency: 540

After 10s, Earthly Dominance effect is changed to Giant Dominance

Duration: 10s

Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members.

Cure Potency: 720
Stellar Detonation
Stellar Detonation from Final Fantasy XIV icon.png
62 Ability Instant 3s 20y radius
While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies.
Additional Effect: Restores own HP and the HP of all nearby party members
Cure Potency: 540

While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 310 to all nearby enemies.

Additional Effect: Restores own HP and the HP of all nearby party members
Cure Potency: 720
Malefic III
Malefic III from Final Fantasy XIV icon.png
64 Spell 1.5s 2.5s 400 MP 25y
Deals unaspected damage with a potency of 190.

Malefic Mastery III Upgrades to Malefic IV.

Minor Arcana
Minor Arcana from Final Fantasy XIV icon.png
70 Complete quest "Foxfire" Ability Instant 60s
Draws either the Lord of Crowns or the Lady of Crowns from your divining deck.
Arcanum effect can be triggered using the action Crown Play.
Can only be executed while in combat.
Crown Play
Crown Play from Final Fantasy XIV icon.png
70 Ability Instant 1s
Triggers the effect of your drawn arcanum.
Combust III
Combust III from Final Fantasy XIV icon.png
72 Spell Instant 2.5s 400 MP 25y
Deals unaspected damage over time.
Potency: 55
Duration: 30s
Malefic IV
Malefic IV from Final Fantasy XIV icon.png
72 Spell 1.5s 2.5s 400 MP 25y
Deals unaspected damage with a potency of 230.

Malefic Mastery IV Upgrades to Fall Malefic.

Celestial Intersection
Celestial Intersection from Final Fantasy XIV icon.png
74 Ability Instant 30s 30y
Restores own or target party member's HP.
Cure Potency: 200
Additional Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored
Duration: 30s
Enhanced Celestial Intersection Maximum Charges: 2
Horoscope
Horoscope from Final Fantasy XIV icon.png
76 Ability Instant 60s 20y radius
Reads your fortune and those of nearby party members, granting them Horoscope.
Duration: 10s

Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios.

Duration: 30s

Restores the HP of those under either effect when the cards are read a second time or the effect expires.

Horoscope Cure Potency: 200
Horoscope Helios Cure Potency: 400
Neutral Sect
Neutral Sect from Final Fantasy XIV icon.png
80 Ability Instant 120s
Increases healing magic potency by 20%.
Duration: 20s
Additional Effect: When casting Aspected Benefic or Aspected Helios, erects a magicked barrier which nullifies damage
Aspected Benefic Effect: Nullifies damage equaling 250% of the amount of HP restored
Aspected Helios Effect: Nullifies damage equaling 125% of the amount of HP restored
Duration: 30s
Fall Malefic
Fall Malefic from Final Fantasy XIV icon.png
82 Spell 1.5s 2.5s 400 MP 25y
Deals unaspected damage with a potency of 250.
Gravity II
Gravity II from Final Fantasy XIV icon.png
82 Spell 1.5s 2.5s 400 MP 25y 5y radius
Deals unaspected damage with a potency of 130 to target and all enemies nearby it.
Exaltation
Exaltation from Final Fantasy XIV icon.png
86 Ability Instant 60s 30y
Reduces damage taken by self or target party member by 10%.
Duration: 8s
Additional Effect: Restores HP at the end of the effect's duration
Cure Potency: 500
Macrocosmos
Macrocosmos from Final Fantasy XIV icon.png
90 Spell Instant 180s 600 MP 20y radius
Deals unaspected damage to all nearby enemies with a potency of 250 for the first enemy, and 40% less for all remaining enemies.
Additional Effect: Grants Macrocosmos to self and all nearby party members
Duration: 15s

Action changes to Microcosmos upon execution.
For the effect's duration, 50% of damage taken is compiled.
Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos.
Amount restored cannot exceed the target's maximum HP.
This action does not share a recast timer with any other actions.

Microcosmos
Microcosmos from Final Fantasy XIV icon.png
90 Ability Instant 1s 20y radius
Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage.
Amount restored cannot exceed the target's maximum HP.

Arcana[]

Ability Type Cast Recast Range Area
The Balance
The Balance from Final Fantasy XIV icon.png
Ability Instant 1s 30y
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s
Enhanced Draw II Additional Effect: Grants a Solar Sign when used in combat

Only one arcanum effect can be applied to a target at a time.
※This action cannot be assigned to a hotbar.

The Arrow
The Arrow from Final Fantasy XIV icon.png
Ability Instant 1s 30y
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s
Enhanced Draw II Additional Effect: Grants a Lunar Sign when used in combat

Only one arcanum effect can be applied to a target at a time.
※This action cannot be assigned to a hotbar.

The Spear
The Spear from Final Fantasy XIV icon.png
Ability Instant 1s 30y
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s
Enhanced Draw II Additional Effect: Grants a Celestial Sign when used in combat

Only one arcanum effect can be applied to a target at a time.
※This action cannot be assigned to a hotbar.

The Bole
The Bole from Final Fantasy XIV icon.png
Ability Instant 1s 30y
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s
Enhanced Draw II Additional Effect: Grants a Solar Sign when used in combat

Only one arcanum effect can be applied to a target at a time.
※This action cannot be assigned to a hotbar.

The Ewer
The Ewer from Final Fantasy XIV icon.png
Ability Instant 1s 30y
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s
Enhanced Draw II Additional Effect: Grants a Lunar Sign when used in combat

Only one arcanum effect can be applied to a target at a time.
※This action cannot be assigned to a hotbar.

The Spire
The Spire from Final Fantasy XIV icon.png
Ability Instant 1s 30y
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s
Enhanced Draw II Additional Effect: Grants a Celestial Sign when used in combat

Only one arcanum effect can be applied to a target at a time.
※This action cannot be assigned to a hotbar.

Lord of Crowns
Lord of Crowns from Final Fantasy XIV icon.png
Ability Instant 1s 20y radius
Deals unaspected damage with a potency of 250 to all nearby enemies.
※This action cannot be assigned to a hotbar.
Lady of Crowns
Lady of Crowns from Final Fantasy XIV icon.png
Ability Instant 1s 20y radius
Restores own HP and the HP of all nearby party members.
Cure Potency: 400

※This action cannot be assigned to a hotbar.

Role Actions[]

Ability Level Type Cast Recast MP Cost Range Area
Repose
Repose Role from Final Fantasy XIV icon.png
Healer 8 Spell 2.5s 2.5s 600 MP 30y
Afflicts target with Sleep
Duration: 30s

Cancels auto-attack upon execution.

Esuna
Esuna Role from Final Fantasy XIV icon.png
Healer 10 Spell 1s 2.5s 400 MP 30y
Removes a single detrimental effect from target.
Lucid Dreaming
Lucid Dreaming from Final Fantasy XIV icon.png
HealerMagic Ranged DPS 14 Ability Instant 60s
Gradually restores own MP.
Potency: 55
Duration: 21s
Swiftcast
Swiftcast Role from Final Fantasy XIV icon.png
HealerMagic Ranged DPS 18 Ability Instant 60s
Next spell is cast immediately.
Duration: 10s
Surecast
Surecast Role from Final Fantasy XIV icon.png
HealerMagic Ranged DPS 44 Ability Instant 120s
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s
Rescue
Rescue from Final Fantasy XIV icon.png
Healer 48 Ability Instant 120s 30y
Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

Traits[]

Name Level Description
Maim and Mend
Maim and Mend from Final Fantasy XIV icon.png
20 Increases base action damage and HP restoration by 10%.
Enhanced Benefic
Enhanced Benefic from Final Fantasy XIV icon.png
36 Grants a 15% chance that your next Benefic II will restore critical HP.
Duration: 15s
Maim and Mend II
Maim and Mend II from Final Fantasy XIV icon.png
40 Increases base action damage and HP restoration by 30%.
Enhanced Draw
Enhanced Draw from Final Fantasy XIV icon.png
40 Complete quest "A Lesson in Patience" Grants Clarifying Draw after executing Draw.
Combust Mastery
Combust Mastery from Final Fantasy XIV icon.png
46 Upgrades Combust to Combust II.
Enhanced Draw II
Enhanced Draw II from Final Fantasy XIV icon.png
50 Grants a Solar Sign, Lunar Sign, or Celestial Sign according to your arcanum played in combat.
Malefic Mastery
Malefic Mastery from Final Fantasy XIV icon.png
54 Complete quest "Conviction" Upgrades Malefic to Malefic II.
Malefic Mastery II
Malefic Mastery II from Final Fantasy XIV icon.png
64 Upgrades Malefic II to Malefic III.
Hyper Lightspeed
Hyper Lightspeed from Final Fantasy XIV icon.png
68 Reduces Lightspeed recast time to 90 seconds.
Combust Mastery II
Combust Mastery II from Final Fantasy XIV icon.png
72 Upgrades Combust II to Combust III.
Malefic Mastery III
Malefic Mastery III from Final Fantasy XIV icon.png
72 Upgrades Malefic III to Malefic IV.
Enhanced Essential Dignity
Enhanced Essential Dignity from Final Fantasy XIV icon.png
78 Allows the accumulation of charges for consecutive uses of Essential Dignity.
Maximum Charges: 2
Malefic Mastery IV
Malefic Mastery IV from Final Fantasy XIV icon.png
82 Upgrades Malefic IV to Fall Malefic.
Gravity Mastery
Gravity Mastery from Final Fantasy XIV icon.png
82 Upgrades Gravity to Gravity II.
Enhanced Healing Magic
Enhanced Healing Magic from Final Fantasy XIV icon.png
85 Increases the healing potency of Benefic to 500, Helios to 400, Benefic II to 800, Aspected Benefic to 250, Aspected Benefic's Regen effect to 250, Aspected Helios to 250, and Aspected Helios's Regen effect to 150.
Enhanced Celestial Intersection
Enhanced Celestial Intersection from Final Fantasy XIV icon.png
88 Allows the accumulation of charges for consecutive uses of Celestial Intersection.
Maximum Charges: 2

PvP Actions[]

Ability Type Cast Recast MP Cost Range Radius
Fall Malefic
Fall Malefic PvP from Final Fantasy XIV icon.png
Spell 1.44s 2.4s 25y
Deals unaspected damage with a potency of 5,000.
Aspected Benefic
Aspected Benefic PvP from Final Fantasy XIV icon.png
Spell Instant 15s 30y
Restores target's HP.
Cure Potency: 4,000

Potency increases up to 8,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.

Additional Effect: Grants Diurnal Benefic to target
Diurnal Benefic Effect: Gradually restores HP
Cure Potency: 1,000
Duration: 12s
Maximum Charges: 2

This action does not share a recast timer with any other actions.

Gravity II
Gravity II PvP from Final Fantasy XIV icon.png
Spell Instant 15s 25y 5y circle
Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
Additional Effect: Heavy +75%
Duration: 5s

This action does not share a recast timer with any other actions.

Double Cast
Double Cast PvP from Final Fantasy XIV icon.png
Ability Instant 15s
Repeats the spell you previously cast.
Maximum Charges: 2

Can only be executed following a spell.

Draw
Draw PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Draws the Balance, the Ewer, or the Spire from your divining deck.
Duration: 15s
Macrocosmos
Macrocosmos PvP from Final Fantasy XIV icon.png
Ability Instant 30s 20y radius
Deals unaspected damage with a potency of 12,000 to all nearby enemies.
Additional Effect: Grants Macrocosmos to self and all nearby party members
Duration: 10s

Action changes to Microcosmos upon execution.
For the effect's duration, 25% of damage taken is compiled.
Restores HP equal to a cure of 4,000 potency plus compiled damage when the effect expires or upon execution of Microcosmos.

Fall Malefic
Fall Malefic PvP from Final Fantasy XIV icon.png
Ability Instant 15s 25y
Deals unaspected damage with a potency of 5,000.
Additonal Effect: Reduces the recast time of Double Cast by 7.5 seconds

※This action cannot be assigned to a hotbar.

Aspected Benefic
Aspected Benefic PvP from Final Fantasy XIV icon.png
Ability Instant 15s 30y
Restores target's HP.
Cure Potency: 4,000

Potency increases up to 8,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.

Additional Effect: Grants Nocturnal Benefic to target
Nocturnal Benefic Effect: Erects a magicked barrier which nullifies damage equivalent to a heal of 4,000 potency
Duration: 15s

※This action cannot be assigned to a hotbar.

Gravity II
Gravity II PvP from Final Fantasy XIV icon.png
Ability Instant 15s 25y 5y circle
Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
Additional Effect: Bind
Duration: 3s

※This action cannot be assigned to a hotbar.

The Balance
The Balance PvP from Final Fantasy XIV icon.png
Ability Instant 1s 30y 20y circle
Increases damage dealt by target and all party members nearby target by 10%.
Duration: 15s

※This action cannot be assigned to a hotbar.

The Ewer
The Ewer PvP from Final Fantasy XIV icon.png
Ability Instant 1s 30y 20y circle
Gradually restores MP of target and all party members nearby target.
Potency: 500
Duration: 15s

※This action cannot be assigned to a hotbar.

The Spire
The Spire PvP from Final Fantasy XIV icon.png
Ability Instant 1s 30y 20y circle
Gradually fills the limit gauge of target and all party members nearby target.
Duration: 15s

Effect can only be activated while target is in combat.
※This action cannot be assigned to a hotbar.

Microcosmos
Microcosmos PvP from Final Fantasy XIV icon.png
Ability Instant 1s 20y circle
Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 4,000 potency plus 25% of compiled damage.
※This action cannot be assigned to a hotbar.
Celestial River
Celestial River PvP from Final Fantasy XIV icon.png
Limit Break Instant 10s 15y circle
Reduces damage dealt by nearby enemies by 30%. Effect is reduced by 10% every 5 seconds.
Duration: 15s
Additional Effect: Increases damage dealt by self and nearby party members by 30%. Effect is reduced by 10% every 5s
Duration: 15s

Can only be executed when the limit gauge is full.

Standard-issue Elixir
Standard-issue Elixir PvP from Final Fantasy XIV icon.png
Ability 4.5s 5s
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.
Recuperate
Recuperate PvP from Final Fantasy XIV icon.png
Ability Instant 1s 2500 MP
Restores own HP.
Cure Potency: 15,000
Purify
Purify PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s

Can be used even when under the effect of certain status afflictions.

Guard
Guard PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s

Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint
Sprint PvP from Final Fantasy XIV icon.png
Ability Instant 1.5s
Increases movement speed.
Effect ends upon reuse or execution of another action.

Limit Break[]

Astrologians' Limit Breaks focus on restoring the HP and MP of their allies. The amount of HP restored by each limit break is based on percentage and do not have a base potency. Astrologians have the same Level 1 and Level 2 limit breaks as other Healers.

Ability Level Description Image
Healing Wind 1 Restores 25% of HP and MP of all nearby party members. Healing Wind.png
Breath of the Earth 2 Restores 60% of HP and MP of all nearby party members. Breath of the Earth.png
Astral Stasis 3 Restores 100% HP and MP of all nearby party members. Revives any KO'd allies in a weakened state. Astral Stasis.png

Other appearances[]

Final Fantasy Trading Card Game[]

Astrologian [2-130C] Opus series card.

Astrologian appears in Final Fantasy Trading Card Game as a Water-elemental Backup card.

Behind the scenes[]

Each card in Astrologian's divining deck, except for Lord and Lady, represent the six constellations of the planet's night sky. The symbols of The Twelve can be seen on the cards as well as the Divination ability introduced in Shadowbringers. When Astrologian was released, the night sky was simultaneously updated to clearly display the constellations.

Astrologian was originally planned to be Chemist. Due to balancing problems with the Mix command and the desire to implement an all-new weapon type, the idea was scrapped. Mixing items turned into drawing cards. The Stormblood expansion built upon this with the ability to turn standard buff cards into attack or heal cards, further echoing the use of Mix commands from other titles.

Gallery[]

Arms and Gear sets
Abilities
Removed Abilities
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