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Astrologian is a job in Final Fantasy XIV, debuting in the first expansion, Final Fantasy XIV: Heavensward. Like with other jobs introduced in the expansion, Astrologian has no base class and starts at level 30. Astrologian is a healing job, like White Mages and Scholars.

Profile[]

Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight―but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.

Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.

Thus was astromancy born―a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.

Lodestone

Alongside healing, the Astrologians use the unique mechanic of Divination using their Tarot cards to buff their allies. In Final Fantasy XIV: Endwalker, the Astrologians receive an overhaul to make them Pure Healers as opposed to hybrid of Pure and Barrier Healers with their Sects like past expansions. In Final Fantasy XIV: Shadowbringers, Urianger Augurelt upgraded his job into Astrologian.

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy XIV: Heavensward[]

The Astrologian questline starts after agreeing to study Sharlayan astrology with Jannequinard de Durendaire. Jannequinard is expecting an important visitor from Sharlayan and asks the Warrior of Light to inquire with other students of the Atheneum Arcaneum on the visitor's whereabouts. A student has overheard Chief Astrologian Forlemort speaking with one of his aides regarding Sharlayan.

Professor Mace surrounded by bandits.

Jannequinard journeys south to Coerthas Central Highlands to ask his uncle himself. A series of unpredictable circumstances has forced the Sharlayan party to make a detour through the South Shroud. Jannequinard asks the Warrior of Light to journey to Quarrymill, meeting his retainer Quimperain along the way.

The Soul Crystal glows.

In Quarrymill, the Warrior sees Professor Mace waylaid by bandits, and his granddaughter Leveva Byrde protected by Quimperain. The crystal housing the Soul of the Astrologian glows as the Warrior of Light arrives, prompting Mace to throw it so it won't be stolen by the bandits. The bandits leave with Mace, planning to steal his wares. Leveva, noticing the thrown crystal, deduces that the Warrior of Light is the one her grandfather saw in a reading before they left Sharlayan. Leveva plans to rescue her grandfather, with the help of the Warrior and Quimperain.

FFV World Map Sprite.pngThis section about a quest in Final Fantasy XIV: Heavensward is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy XIV: Stormblood[]

FFV World Map Sprite.pngThis section about a quest in Final Fantasy XIV: Stormblood is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

The Astrologian questline focuses on exploring the relationship between Sharlayan astrology and Hingan geomancy.

Spoilers end here.

Equipment[]

A miqo'te astrologian with the Pleiades and Constellation artifact armor.

Astrologians wield highly ornamented planispheres, star globes, and other astrological devices as their weapons, which they use in conjunction with their cards to read the stars. Their armor is primarily made up of "Healing" gear, armor with low physical defense and high magic defense that they share with other healer classes.

The primary attribute for astrologians is mind, which boosts their attack and healing magic potency, and should always be prioritized over other attributes. As a healer discipline, they have access to the healer-exclusive piety attribute, which improves their MP regeneration.

Lists of astrologian equipment

Astrologian's Arms Astrologian's Arms

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Job Gauge[]

Arcana Gauge

The Job Gauge was introduced to players in 4.0 Final Fantasy XIV: Stormblood. The Astrologian uses the Arcana Job Gauge.

Using Royal Road

The Arcana Gauge indicates which cards (arcana) are currently drawn. An arcanum is drawn via Draw, and is placed in the middle of the gauge. Using the Draw command again executes the arcanum's corresponding action. Executing Royal Road returns the currently drawn arcanum to the deck in exchange for enhancing the effect of the next arcanum drawn, shown above the gauge. Displayed on the gauge's left-hand side is the card added to the spread, done by the Spread command. Executing Minor Arcana while an arcanum is drawn transforms the card into either the Lord or the Lady of Crowns and places it to the right of the spread for later use.

Following the release of Final Fantasy XIV: Shadowbringers, the Astrologian received significant changes. Astrologians can no longer store drawn cards, being limited to one card per play. Drawn cards however can now be held indefinitely until played. Playing cards grant one of three seals, displayed on the top of the Job Gauge. When three are accumulated, the Divination ability can be used, its effectiveness based on how many different seals were accumulated.

Abilities[]

Ability Level Type Cast Recast MP Cost Range Radius
Malefic
Malefic from Final Fantasy XIV icon.png
1 Spell 1.5s (Base value; the higher the character's Spell Speed stat, the lower the cast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 400 MP 25y
Deals unaspected damage with a potency of 150.
Benefic
Benefic from Final Fantasy XIV icon.png
2 Spell 1.5s (Base value; the higher the character's Spell Speed stat, the lower the cast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 400 MP 30y
Restores target's HP.
Cure Potency: 400
Additional Effect: 15% chance next Benefic II will restore critical HP
Duration: 15s
Combust
Combust from Final Fantasy XIV icon.png
4 Spell Instant 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 400 MP 25y
Deals unaspected damage over time.
Potency: 40
Duration: 18s
Lightspeed
Lightspeed from Final Fantasy XIV icon.png
6 Ability Instant 90s
Reduces recast times for spells by 2.5 seconds.
Duration: 15s
Helios
Helios from Final Fantasy XIV icon.png
10 Spell 2s (Base value; the higher the character's Spell Speed stat, the lower the cast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 700 MP 15y circle
Restores own HP and the HP of all nearby party members.
Cure Potency: 330
Ascend
Ascend from Final Fantasy XIV icon.png
12 Spell 8s (Base value; the higher the character's Spell Speed stat, the lower the cast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 2400 MP 30y
Resurrects target to a weakened state.
Essential Dignity
Essential Dignity from Final Fantasy XIV icon.png
15 Ability Instant 40s 30y
Restores target's HP.
Cure Potency: 400
Potency increases up to 1,100 as the target's HP decreases.
Maximum Charges: 2
Benefic II
Benefic II from Final Fantasy XIV icon.png
26 Spell 2s (Base value; the higher the character's Spell Speed stat, the lower the cast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 700 MP 30y
Restores target's HP.
Cure Potency: 700
Draw
Draw from Final Fantasy XIV icon.png
30 Ability Instant 30s
Draw a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time.
Arcanum effect can be triggered using either Play or Minor Arcana.
Additional Effect: Restores 8% of maximum MP
Diurnal Sect
Diurnal Sect from Final Fantasy XIV icon.png
30 (Complete the quest "Fortune Favours the Bole") Ability Instant 5s
Adds Regen to certain actions.
Cannot be used with Nocturnal Sect.
Shares a recast timer with Nocturnal Sect.
Effect cannot be removed while in combat.
Effect ends upon reuse.
Undraw
Undraw from Final Fantasy XIV icon.png
30 Ability Instant 1s
Return the currently drawn arcanum back to your deck.
Play
Play from Final Fantasy XIV icon.png
30 Ability Instant 1s
Triggers the effect of your drawn arcanum.
Only one arcanum effect can be applied to a target at a time.
Aspected Benefic
Aspected Benefic from Final Fantasy XIV icon.png
34 Spell Instant 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 400 MP 30y
Restores target's HP.
Cure Potency: 200
Diurnal Sect Effect: Regen
Cure Potency: 200
Duration: 15s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 250% of the amount of HP restored
Duration: 30s
Effect cannot be stacked with scholar's Galvanize.
Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect.
Redraw
Shuffle from Final Fantasy XIV icon.png
40 (Complete the quest "A Lesson in Patience") Ability Instant 30s
Draw a different arcanum from your deck.
Maximum Charges:' 3
Aspected Helios
Aspected Helios from Final Fantasy XIV icon.png
42 Spell 2s (Base value; the higher the character's Spell Speed stat, the lower the cast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 800 MP 15y circle
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Diurnal Sect Effect: Regen
Cure Potency: 100
Duration: 15s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 125% of the amount of HP restored
Duration: 30s
Effect cannot be stacked with scholar's Galvanize.
Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect.
Gravity
Gravity from Final Fantasy XIV icon.png
45 (Complete the quest "Ewer Right") Spell 1.5s (Base value; the higher the character's Spell Speed stat, the lower the cast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 600 MP 25y 5y circle
Deals unaspected damage with a potency of 140 to target and all enemies nearby it.
Combust II
Combust II from Final Fantasy XIV icon.png
46 Spell Instant 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 400 MP 25y
Deals unaspected damage over time.
Potency: 50
Duration: 30s
Nocturnal Sect
Nocturnal Sect from Final Fantasy XIV icon.png
50 (Complete the quest "Loved by the Sun") Ability Instant 5s
Adds a damage-nullifying barrier to certain actions. Also increases MP cost of Aspected Benefic.
Cannot be used with Diurnal Sect.
Shares a recast timer with Diurnal Sect.
Effect cannot be removed while in combat.
Effect ends upon reuse.
Synastry
Synastry from Final Fantasy XIV icon.png
50 (Complete the quest "Spearheading Initiatives") Ability Instant 120s 30y
Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with which you have the bond will also recover HP equaling 40% of the original spell.
Duration: 20s
Minor Arcana
Minor Arcana from Final Fantasy XIV icon.png
50 Ability Instant 1s
Converts currently drawn arcanum into the Lord of Crowns when Balance, Arrow, or Spear, or the Lady of Crowns when Bole, Ewer, or Spire.
Only one arcanum effect can be applied to a target at a time.
Divination
Divination from Final Fantasy XIV icon.png
50 Ability Instant 120s 15y circle
Increases damage dealt by self and nearby party members.
Duration: 15s
Can only be executed after obtaining three Seals of Arcana by playing at least three arcanum.
Effectiveness is determined by the number of different types of seals in play.
1 Seal Type: 4%
2 Seal Types: 5%
3 Seal Types: 6%
Malefic II
Malefic II from Final Fantasy XIV icon.png
54 (Complete the quest "Conviction") Spell 1.5s (Base value; the higher the character's Spell Speed stat, the lower the cast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 400 MP 25y
Deals unaspected damage with a potency of 170.
Collective Unconscious
Collective Unconscious from Final Fantasy XIV icon.png
58 (Complete the quest "Trumped") Ability Instant 60s 8y circle
Creates a celestial ring around the caster.
Diurnal Sect Effect: Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members who enter
Duration: 18s
Wheel of Fortune Effect (Diurnal): Regen
Cure Potency: 100
Duration: 15s
Nocturnal Sect Effect: Grants healing over time and applies Wheel of Fortune to self and any party members who enter
Cure Potency: 100
Duration: 18s
Wheel of Fortune Effect (Nocturnal): Reduces damage taken by 10%
Duration: 20s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect.
Celestial Opposition
Celestial Opposition from Final Fantasy XIV icon.png
60 (Complete the quest "The Hands of Fate") Ability Instant 60s 15y circle
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Diurnal Sect Effect: Regen
Cure Potency: 100
Duration: 15s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 125% of the amount of HP restored
Duration: 30s
Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect.
Earthly Star
Earthly Star from Final Fantasy XIV icon.png
62 Ability Instant 60s 30y 8y circle
Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.
Duration: 10s
Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 100 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
Cure Potency: 540
After 10s, Earthly Dominance effect is changed to Giant Dominance
Duration: 10s
Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 150 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
Cure Potency: 720
Stellar Detonation
Stellar Detonation from Final Fantasy XIV icon.png
62 Ability Instant 3s 8y circle
While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 100 to all nearby enemies.
Additional Effect: Restores own HP and the HP of all nearby party members
Cure Potency: 540
While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: Restores own HP and the HP of all nearby party members
Cure Potency: 720
Malefic III
Malefic III from Final Fantasy XIV icon.png
64 Spell 1.5s (Base value; the higher the character's Spell Speed stat, the lower the cast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 400 MP 25y
Deals unaspected damage with a potency of 220.
Sleeve Draw
Sleeve Draw from Final Fantasy XIV icon.png
70 (Complete the quest "Foxfire") Ability Instant 180s
Draws a card (arcanum) from your divining deck.
You cannot draw an arcanum if you are aligned with its Seal of Arcana. When aligned with all three seals, any arcanum may be drawn.
Additional Effect: Restores 8% of maximum MP
Combust III
Combust III from Final Fantasy XIV icon.png
72 Spell Instant 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 400 MP 25y
Deals unaspected damage over time.
Potency: 60
Duration: 30s
Malefic IV
Malefic IV from Final Fantasy XIV icon.png
72 Spell 1.5s (Base value; the higher the character's Spell Speed stat, the lower the cast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 400 MP 25y
Deals unaspected damage with a potency of 250.
Celestial Intersection
Celestial Intersection from Final Fantasy XIV icon.png
74 Ability Instant 30s 30y
Restores own or target party member's HP.
Cure Potency: 200
Diurnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored
Duration: 30s
Nocturnal Sect Effect: Regen
Cure Potency: 150
Duration: 15s
Effect cannot be stacked.
Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect.
Horoscope
Horoscope from Final Fantasy XIV icon.png
76 Ability Instant 60s 20y circle
Reads your fortune and those of nearby party members, granting them Horoscope.
Duration: 10s
Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios.
Duration: 30s
Restores the HP of those under either effect when the cards are read a second time or the effect expires.
Horoscope Cure Potency: 200
Horoscope Helios Cure Potency: 400
Horoscope
Horoscope Heal from Final Fantasy XIV icon.png
76 Ability Instant 1s 20y circle
Restores own HP and the HP of all nearby party members.
Potency is determined by the Horoscope effect of party members. Effect expires upon execution.
Horoscope Potency: 200
Horoscope Helios Potency: 400
Neutral Sect
Neutral Sect from Final Fantasy XIV icon.png
80 Ability Instant 120s
Increases healing magic potency by 20%.
Additional Effect: Aspected Helios and Aspected Benefic receive the effects of both Diurnal Sect and Nocturnal Sect
Duration: 20s

Arcana[]

Action Type Cast Range
The Balance
The Balance from Final Fantasy XIV icon.png
Ability Instant 30y
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Solar Seal when used in combat
※This action cannot be assigned to a hotbar.
The Arrow
The Arrow from Final Fantasy XIV icon.png
Ability Instant 30y
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Lunar Seal when used in combat
※This action cannot be assigned to a hotbar.
The Spear
The Spear from Final Fantasy XIV icon.png
Ability Instant 30y
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Celestial Seal when used in combat
※This action cannot be assigned to a hotbar.
The Bole
The Bole from Final Fantasy XIV icon.png
Ability Instant 30y
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Solar Seal when used in combat
※This action cannot be assigned to a hotbar.
The Ewer
The Ewer from Final Fantasy XIV icon.png
Ability Instant 30y
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Lunar Seal when used in combat
※This action cannot be assigned to a hotbar.
The Spire
The Spire from Final Fantasy XIV icon.png
Ability Instant 30y
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Celestial Seal when used in combat
※This action cannot be assigned to a hotbar.
Lord of Crowns
Lord of Crowns from Final Fantasy XIV icon.png
Ability Instant 30y
Increases damage dealt by a party member or self by 8% if target is melee DPS or tank, or 4% for all other roles.
Duration: 15s
※This action cannot be assigned to a hotbar.
Lady of Crowns
Lady of Crowns from Final Fantasy XIV icon.png
Ability Instant 30y
Increases damage dealt by a party member or self by 8% if target is ranged DPS or healer, or 4% for all other roles.
Duration: 15s
※This action cannot be assigned to a hotbar.

Role Actions[]

Action Level Type Cast Recast MP Cost Range Area Role Affinity
Repose
Repose Role from Final Fantasy XIV icon.png
8 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 600 30y Healer
Afflicts target with Sleep
Duration: 30s
Cancels auto-attack upon execution.
Esuna
Esuna Role from Final Fantasy XIV icon.png
10 Spell 1s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 2.5s (Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 400 30y Healer
Removes a single detrimental effect from target.
Swiftcast
Swiftcast Role from Final Fantasy XIV icon.png
18 Ability Instant 60s HealerMagic Ranged DPS
Next spell is cast immediately.
Duration: 10s
Lucid Dreaming
Lucid Dreaming from Final Fantasy XIV icon.png
24 Ability Instant 60s HealerMagic Ranged DPS
Gradually restores own MP.
Potency: 50
Duration: 21s
Surecast
Surecast Role from Final Fantasy XIV icon.png
44 Ability Instant 120s HealerMagic Ranged DPS
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s
Rescue
Rescue from Final Fantasy XIV icon.png
48 Ability Instant 120s 30y Healer
Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

Traits[]

Name Level Description
Magick and Mend
Magick and Mend from Final Fantasy XIV icon.png
20 Increases base action damage and HP restoration by 10%.
Enhanced Benefic
Enhanced Benefic from Final Fantasy XIV icon.png
36 Grants a 15% chance that your next Benefic II will restore critical HP.
Duration: 15s
Magick and Mend II
Magick and Mend II from Final Fantasy XIV icon.png
40 Increases base action damage and HP restoration by 30%.
Combust Mastery
Combust Mastery from Final Fantasy XIV icon.png
46 Upgrades Combust to Combust II.
Malefic Mastery
Malefic Mastery from Final Fantasy XIV icon.png
54 (Complete the quest "Conviction") Upgrades Malefic to Malefic II.
Malefic Mastery II
Malefic Mastery II from Final Fantasy XIV icon.png
64 Upgrades Malefic II to Malefic III.
Hyper Lightspeed
Hyper Lightspeed from Final Fantasy XIV icon.png
68 Reduces Lightspeed recast time to 90 seconds.
Combust Mastery II
Combust Mastery II from Final Fantasy XIV icon.png
72 Upgrades Combust II to Combust III.
Malefic Mastery III
Malefic Mastery III from Final Fantasy XIV icon.png
72 Upgrades Malefic III to Malefic IV.
Enhanced Essential Dignity
Enhanced Essential Dignity from Final Fantasy XIV icon.png
78 Allows the accumulation of charges for consecutive uses of Essential Dignity.
Maximum Charges: 2

PvP Actions[]

Ability Type Cast Recast MP Cost Range Radius
Benefic
Benefic PvP from Final Fantasy XIV icon.png
Spell 1.5s 2.4s 30y
Restores target's HP.
Cure Potency: 2,000
Additional Effect: Grants Abridged when spell is cast with a cast time
Duration: 10s
Abridged Effect: Next spell is cast immediately
※Action changes to Aspected Benefic while under the effect of Neutral Sect.
Benefic II
Benefic II PvP from Final Fantasy XIV icon.png
Spell 1.5s 2.4s 1000 MP 30y
Restores target's HP.
Cure Potency: 4,000
Helios
Helios PvP from Final Fantasy XIV icon.png
Spell 2s 2.4s 1000 MP 15y circle
Restores own HP and the HP of all nearby party members.
Cure Potency: 2,000
※Action changes to Aspected Helios while under the effect of Neutral Sect.
Malefic IV
Malefic IV PvP from Final Fantasy XIV icon.png
Spell 1.5s 2.4s 25y
Deals unaspected damage with a potency of 1,200.
Additional Effect: Grants Abridged when spell is cast with a cast time
Duration: 10s
Abridged Effect: Next spell is cast immediately
Combust III
Combust III PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 1000 MP 25y
Deals unaspected damage with a potency of 800.
Additional Effect: Reduces target's damage dealt and healing potency by 10%
Duration: 15s
Gravity
Gravity PvP from Final Fantasy XIV icon.png
Spell 1.5s 30s 25y 5y circle
Deals unaspected damage with a potency of 600 to target and all enemies nearby it. Potency increases up to 3,200 as target's HP nears maximum.
This action does not share a recast timer with any other actions.
Essential Dignity
Essential Dignity PvP from Final Fantasy XIV icon.png
Ability Instant 15s 30y
Restores target's HP.
Cure Potency: 2,500
Potency increases up to 5,000 as the target's HP decreases.
Maximum Charges: 2
Celestial Opposition
Celestial Opposition PvP from Final Fantasy XIV icon.png
Ability Instant 45s 15y circle
Removes all Regen and barrier effects from nearby enemies.
Additional Effect: Grants Regen to self and nearby party members
Cure Potency: 800
Duration: 15s
Additional Effect: Creates a barrier around self and nearby party members that absorbs damage equivalent to a heal of 2,000 potency
Duration: 10s
Minor Arcana
Minor Arcana PvP from Final Fantasy XIV icon.png
Ability Instant 1s 30y
Draws either Lord of Crowns or Lady of Crowns.
Shares a recast timer with Lord of Crowns and Lady of Crowns.
Divination
Divination PvP from Final Fantasy XIV icon.png
Ability Instant 60s 15y circle
Increases damage dealt by self and nearby party members by 10%, while reducing damage taken by 10%.
Duration: 15s
Neutral Sect
Neutral Sect PvP from Final Fantasy XIV icon.png
Ability Instant 60s
Reduces spell cast time and recast time by 10%
Duration: 15s
Aspected Benefic
Aspected Benefic PvP from Final Fantasy XIV icon.png
Spell 1.5s 2.4s 30y
Restores target's HP.
Cure Potency: 2,000
Additional Effect: Regen
Cure Potency: 800
Duration: 15s
Additional Effect: Erects a magicked barrier which nullifies damage equaling HP restored
Duration: 10s
Additional Effect: Grants Abridged when spell is cast with a cast time
Duration: 10s
Abridged Effect: Next spell is cast immediately
Can only be executed while under the effect of Neutral Sect.
※This action cannot be assigned to a hotbar.
Aspected Helios
Aspected Helios PvP from Final Fantasy XIV icon.png
Spell 2s 2.4s 1000 MP 15y circle
Restores own HP and the HP of all nearby party members.
Cure Potency: 2,000
Additional Effect: Regen
Cure Potency: 400
Duration: 15s
Additional Effect: Erects a magicked barrier which nullifies damage equaling half of HP restored
Duration: 10s
Can only be executed while under the effect of Neutral Sect.
※This action cannot be assigned to a hotbar.
Lord of Crowns
Lord of Crowns PvP from Final Fantasy XIV icon.png
Ability Instant 30s 30y
Increases damage dealt by a party member or self by 10%.
Duration: 30s
Shares a recast timer with Minor Arcana.
※This action cannot be assigned to a hotbar.
Lady of Crowns
Lady of Crowns PvP from Final Fantasy XIV icon.png
Ability Instant 30s 30y
Reduces damage taken by a party member or self by 10%.
Duration: 30s
Shares a recast timer with Minor Arcana.
※This action cannot be assigned to a hotbar.

Common Actions[]

Common Actions have no cost

Action Type Cast Recast Range Radius
Purify
Purify PvP from Final Fantasy XIV icon.png
Ability Instant 30s 30y
Restores own or target party member's HP while also removing Stun, Sleep, Bind, Heavy, and Silence.
Cure Potency: 2,000
Cure potency is doubled when a status affliction is removed. Can be used regardless of own status affliction.
Bolt
Bolt PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Movement speed is increased.
Duration: 10s
Medical Kit
Medical Kit PvP from Final Fantasy XIV icon.png
Ability Instant 15s
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP Actions[]

Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.

Action Type Cast Recast Range Radius
Repose
Repose PvP from Final Fantasy XIV icon.png
Ability Instant 30s 25y
Afflicts target with Sleep.
Duration: 3s
Protect
Protect PvP from Final Fantasy XIV icon.png
Ability Instant 45s
Reduces damage taken by a party member or self by 20%.
Duration: 10s
Rescue
Rescue PvP from Final Fantasy XIV icon.png
Ability Instant 30s 30y
Instantly draws target party member to your side.
Additional Effect: Removes Holmgang effect from target
Ignores target's knockback resistance.
Largesse
Largesse PvP from Final Fantasy XIV icon.png
Ability Instant 60s
Increases healing potency by 25%.
Duration: 10s
Attunement
Attunement PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as your HP decreases.
Additional Effect: Nullifies 99% of damage taken but prevents movement or use of other actions
Duration: 3s

Limit Break[]

Astrologians' Limit Breaks focus on restoring the HP and MP of their allies. The amount of HP restored by each limit break is based on percentage and do not have a base potency. Astrologians have the same Level 1 and Level 2 limit breaks as other Healers.

Ability Level Description Image
Healing Wind 1 Restores 25% of HP and MP of all nearby party members. Healing Wind.png
Breath of the Earth 2 Restores 60% of HP and MP of all nearby party members. Breath of the Earth.png
Astral Stasis 3 Restores 100% HP and MP of all nearby party members. Revives any KO'd allies in a weakened state. Astral Stasis.png

Other appearances[]

Final Fantasy Trading Card Game[]

Astrologian [2-130C] Opus series card.

Astrologian appears in Final Fantasy Trading Card Game as a Water-elemental Backup card.

Behind the scenes[]

Each card in Astrologian's divining deck, except for Lord and Lady, represent the six constellations of Hydaelyn's night sky. The symbols of The Twelve can be seen on the cards as well as the Divination ability introduced in Shadowbringers. When Astrologian was released, the night sky was simultaneously updated to clearly display the constellations.

Astrologian was originally planned to be Chemist. Due to balancing problems with the Mix command and the desire to implement an all-new weapon type, the idea was scrapped. Mixing items turned into drawing cards. The Stormblood expansion built upon this with the ability to turn standard buff cards into attack or heal cards, further echoing the use of Mix commands from other titles.

Gallery[]

Arms and Gear sets
Abilities
Removed Abilities
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