Astrologian is a job in Final Fantasy XIV, debuting in the first expansion, Final Fantasy XIV: Heavensward. Like with other jobs introduced in the expansion, Astrologian has no base class and starts at level 30.
Contents
Profile[edit | edit source]
Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight―but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.
Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.
Thus was astromancy born―a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.Lodestone
Astrologian is a healing job, like White Mages and Scholars.
Story[edit | edit source]
Final Fantasy XIV: Heavensward[edit | edit source]
The Astrologian questline starts after agreeing to study Sharlayan astrology with Jannequinard de Durendaire. Jannequinard is expecting an important visitor from Sharlayan and asks the Warrior of Light to inquire with other students of the Atheneum Arcaneum on the visitor's whereabouts. A student has overheard Chief Astrologian Forlemort speaking with one of his aides regarding Sharlayan.

Professor Mace surrounded by bandits.
Jannequinard journeys south to Coerthas Central Highlands to ask his uncle himself. A series of unpredictable circumstances has forced the Sharlayan party to make a detour through the South Shroud. Jannequinard asks the Warrior of Light to journey to Quarrymill, meeting his retainer Quimperain along the way.

The Soul Crystal glows.
In Quarrymill, the Warrior sees Professor Mace waylaid by bandits, and his granddaughter Leveva Byrde protected by Quimperain. The crystal housing the Soul of the Astrologian glows as the Warrior of Light arrives, prompting Mace to throw it so it won't be stolen by the bandits. The bandits leave with Mace, planning to steal his wares. Leveva, noticing the thrown crystal, deduces that the Warrior of Light is the one her grandfather saw in a reading before they left Sharlayan. Leveva plans to rescue her grandfather, with the help of the Warrior and Quimperain.

Final Fantasy XIV: Stormblood[edit | edit source]

The Astrologian questline focuses on exploring the relationship between Sharlayan astrology and Hingan geomancy.
Equipment[edit | edit source]

A miqo'te astrologian with the Pleiades and Constellation artifact armor.
Astrologians wield highly ornamented planispheres, star globes, and other astrological devices as their weapons, which they use in conjunction with their cards to read the stars. Their armor is primarily made up of "Healing" gear, armor with low physical defense and high magic defense that they share with other healer classes.
The primary attribute for astrologians is mind, which boosts their attack and healing magic potency, and should always be prioritized over other attributes. As a healer discipline, they have access to the healer-exclusive piety attribute, which improves their MP regeneration.
Lists of astrologian equipment | |
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Job Gauge[edit | edit source]

Arcana Gauge
The Job Gauge was introduced to players in 4.0 Final Fantasy XIV: Stormblood. The Astrologian uses the Arcana Job Gauge.

Using Royal Road
The Arcana Gauge indicates which cards (arcana) are currently drawn. An arcanum is drawn via Draw, and is placed in the middle of the gauge. Using the Draw command again executes the arcanum's corresponding action. Executing Royal Road returns the currently drawn arcanum to the deck in exchange for enhancing the effect of the next arcanum drawn, shown above the gauge. Displayed on the gauge's left-hand side is the card added to the spread, done by the Spread command. Executing Minor Arcana while an arcanum is drawn transforms the card into either the Lord or the Lady of Crowns and places it to the right of the spread for later use.
Following the release of Final Fantasy XIV: Shadowbringers, the Astrologian received significant changes. Astrologians can no longer store drawn cards, being limited to one card per play. Drawn cards however can now be held indefinitely until played. Playing cards grant one of three seals, displayed on the top of the Job Gauge. When three are accumulated, the Divination ability can be used, its effectiveness based on how many different seals were accumulated.
Abilities[edit | edit source]
Ability | Level | Type | Cast | Recast | MP Cost | Range | Radius |
---|---|---|---|---|---|---|---|
Malefic![]() |
1 | Spell | 1.5s Base value; the higher the character's Spell Speed stat, the lower the cast time will be | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 400 MP | 25y | — |
Deals unaspected damage with a potency of 150. | |||||||
Benefic![]() |
2 | Spell | 1.5s Base value; the higher the character's Spell Speed stat, the lower the cast time will be | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 400 MP | 30y | — |
Restores target's HP. Cure Potency: 400 Additional Effect: 15% chance next Benefic II will restore critical HP Duration: 15s | |||||||
Combust![]() |
4 | Spell | Instant | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 400 MP | 25y | — |
Deals unaspected damage over time. Potency: 40 Duration: 18s | |||||||
Lightspeed![]() |
6 | Ability | Instant | 90s | — | — | — |
Reduces recast times for spells by 2.5 seconds. Duration: 15s | |||||||
Helios![]() |
10 | Spell | 2s Base value; the higher the character's Spell Speed stat, the lower the cast time will be | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 700 MP | — | 15y circle |
Restores own HP and the HP of all nearby party members. Cure Potency: 330 | |||||||
Ascend![]() |
12 | Spell | 8s Base value; the higher the character's Spell Speed stat, the lower the cast time will be | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 2400 MP | 30y | — |
Resurrects target to a weakened state. | |||||||
Essential Dignity![]() |
15 | Ability | Instant | 40s | — | 30y | — |
Restores target's HP. Cure Potency: 400 Potency increases up to 1,100 as the target's HP decreases. Maximum Charges: 2 | |||||||
Benefic II![]() |
26 | Spell | 2s Base value; the higher the character's Spell Speed stat, the lower the cast time will be | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 700 MP | 30y | — |
Restores target's HP. Cure Potency: 700 | |||||||
Draw![]() |
30 | Ability | Instant | 30s | — | — | — |
Draw a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time. Arcanum effect can be triggered using either Play or Minor Arcana. Additional Effect: Restores 8% of maximum MP | |||||||
Diurnal Sect![]() |
30 Complete the quest "Fortune Favours the Bole" | Ability | Instant | 5s | — | — | — |
Adds Regen to certain actions. Cannot be used with Nocturnal Sect. Shares a recast timer with Nocturnal Sect. Effect cannot be removed while in combat. Effect ends upon reuse. | |||||||
Undraw![]() |
30 | Ability | Instant | 1s | — | — | — |
Return the currently drawn arcanum back to your deck. | |||||||
Play 48px |
30 | Ability | Instant | 1s | — | — | — |
Triggers the effect of your drawn arcanum. Only one arcanum effect can be applied to a target at a time. | |||||||
Aspected Benefic![]() |
34 | Spell | Instant | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 400 MP | 30y | — |
Restores target's HP. Cure Potency: 200 Diurnal Sect Effect: Regen Cure Potency: 200 Duration: 15s Effect cannot be stacked. Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 250% of the amount of HP restored Duration: 30s Effect cannot be stacked with scholar's Galvanize. Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect. | |||||||
Redraw![]() |
40 Complete the quest "A Lesson in Patience" | Ability | Instant | 30s | — | — | — |
Draw a different arcanum from your deck. Maximum Charges:' 3 | |||||||
Aspected Helios![]() |
42 | Spell | 2s Base value; the higher the character's Spell Speed stat, the lower the cast time will be | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 800 MP | — | 15y circle |
Restores own HP and the HP of all nearby party members. Cure Potency: 200 Diurnal Sect Effect: Regen Cure Potency: 100 Duration: 15s Effect cannot be stacked. Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 125% of the amount of HP restored Duration: 30s Effect cannot be stacked with scholar's Galvanize. Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect. | |||||||
Gravity![]() |
45 Complete the quest "Ewer Right" | Spell | 1.5s Base value; the higher the character's Spell Speed stat, the lower the cast time will be | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 600 MP | 25y | 5y circle |
Deals unaspected damage with a potency of 140 to target and all enemies nearby it. | |||||||
Combust II![]() |
46 | Spell | Instant | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 400 MP | 25y | — |
Deals unaspected damage over time. Potency: 50 Duration: 30s | |||||||
Nocturnal Sect![]() |
50 Complete the quest "Loved by the Sun" | Ability | Instant | 5s | — | — | — |
Adds a damage-nullifying barrier to certain actions. Also increases MP cost of Aspected Benefic. Cannot be used with Diurnal Sect. Shares a recast timer with Diurnal Sect. Effect cannot be removed while in combat. Effect ends upon reuse. | |||||||
Synastry![]() |
50 Complete the quest "Spearheading Initiatives" | Ability | Instant | 120s | — | 30y | — |
Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with which you have the bond will also recover HP equaling 40% of the original spell. Duration: 20s | |||||||
Minor Arcana![]() |
50 | Ability | Instant | 1s | — | — | — |
Converts currently drawn arcanum into the Lord of Crowns when Balance, Arrow, or Spear, or the Lady of Crowns when Bole, Ewer, or Spire. Only one arcanum effect can be applied to a target at a time. | |||||||
Divination 48px |
50 | Ability | Instant | 120s | — | — | 15y circle |
Increases damage dealt by self and nearby party members. Duration: 15s Can only be executed after obtaining three Seals of Arcana by playing at least three arcanum. Effectiveness is determined by the number of different types of seals in play. 1 Seal Type: 4% 2 Seal Types: 5% 3 Seal Types: 6% | |||||||
Malefic II![]() |
54 Complete the quest "Conviction" | Spell | 1.5s Base value; the higher the character's Spell Speed stat, the lower the cast time will be | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 400 MP | 25y | — |
Deals unaspected damage with a potency of 170. | |||||||
Collective Unconscious![]() |
58 Complete the quest "Trumped" | Ability | Instant | 60s | — | — | 8y circle |
Creates a celestial ring around the caster. Diurnal Sect Effect: Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members who enter Duration: 18s Wheel of Fortune Effect (Diurnal): Regen Cure Potency: 100 Duration: 15s Nocturnal Sect Effect: Grants healing over time and applies Wheel of Fortune to self and any party members who enter Cure Potency: 100 Duration: 18s Wheel of Fortune Effect (Nocturnal): Reduces damage taken by 10% Duration: 20s Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution. Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect. | |||||||
Celestial Opposition![]() |
60 Complete the quest "The Hands of Fate" | Ability | Instant | 60s | — | — | 15y circle |
Restores own HP and the HP of all nearby party members. Cure Potency: 200 Diurnal Sect Effect: Regen Cure Potency: 100 Duration: 15s Effect cannot be stacked. Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 125% of the amount of HP restored Duration: 30s Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect. | |||||||
Earthly Star![]() |
62 | Ability | Instant | 60s | — | 30y | 8y circle |
Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance. Duration: 10s Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 100 to all nearby enemies. Also restores own HP and the HP of all nearby party members. Cure Potency: 540 After 10s, Earthly Dominance effect is changed to Giant Dominance Duration: 10s Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 150 to all nearby enemies. Also restores own HP and the HP of all nearby party members. Cure Potency: 720 | |||||||
Stellar Detonation![]() |
62 | Ability | Instant | 3s | — | — | 8y circle |
While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 100 to all nearby enemies. Additional Effect: Restores own HP and the HP of all nearby party members Cure Potency: 540 While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 150 to all nearby enemies. Additional Effect: Restores own HP and the HP of all nearby party members Cure Potency: 720 | |||||||
Malefic III![]() |
64 | Spell | 1.5s Base value; the higher the character's Spell Speed stat, the lower the cast time will be | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 400 MP | 25y | — |
Deals unaspected damage with a potency of 220. | |||||||
Sleeve Draw![]() |
70 Complete the quest "Foxfire" | Ability | Instant | 180s | — | — | — |
Draws a card (arcanum) from your divining deck. You cannot draw an arcanum if you are aligned with its Seal of Arcana. When aligned with all three seals, any arcanum may be drawn. Additional Effect: Restores 8% of maximum MP | |||||||
Combust III 48px |
72 | Spell | Instant | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 400 MP | 25y | — |
Deals unaspected damage over time. Potency: 60 Duration: 30s | |||||||
Malefic IV 48px |
72 | Spell | 1.5s Base value; the higher the character's Spell Speed stat, the lower the cast time will be | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 400 MP | 25y | — |
Deals unaspected damage with a potency of 250. | |||||||
Celestial Intersection 48px |
74 | Ability | Instant | 30s | — | 30y | — |
Restores own or target party member's HP. Cure Potency: 200 Diurnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored Duration: 30s Nocturnal Sect Effect: Regen Cure Potency: 150 Duration: 15s Effect cannot be stacked. Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect. | |||||||
Horoscope 48px |
76 | Ability | Instant | 60s | — | — | 20y circle |
Reads your fortune and those of nearby party members, granting them Horoscope. Duration: 10s Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios. Duration: 30s Restores the HP of those under either effect when the cards are read a second time or the effect expires. Horoscope Cure Potency: 200 Horoscope Helios Cure Potency: 400 | |||||||
Horoscope 48px |
76 | Ability | Instant | 1s | — | — | 20y circle |
Restores own HP and the HP of all nearby party members. Potency is determined by the Horoscope effect of party members. Effect expires upon execution. Horoscope Potency: 200 Horoscope Helios Potency: 400 | |||||||
Neutral Sect 48px |
80 | Ability | Instant | 120s | — | — | — |
Increases healing magic potency by 20%. Additional Effect: Aspected Helios and Aspected Benefic receive the effects of both Diurnal Sect and Nocturnal Sect Duration: 20s |
Arcana[edit | edit source]
Role Actions[edit | edit source]
Action | Level | Type | Cast | Recast | Range | Radius | Role Affinity |
---|---|---|---|---|---|---|---|
Repose![]() |
8 | Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 30y | — | ![]() |
Afflicts target with Sleep Duration: 30s Cancels auto-attack upon execution. | |||||||
Esuna![]() |
10 | Spell | 1s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 2.5s Base value; the higher the character's Spell Speed stat, the lower the recast time will be | 30y | — | ![]() |
Removes a single detrimental effect from target. | |||||||
Swiftcast![]() |
18 | Ability | Instant | 60s | — | — | ![]() ![]() |
Next spell is cast immediately. Duration: 10s | |||||||
Lucid Dreaming![]() |
24 | Ability | Instant | 60s | — | — | ![]() ![]() |
Gradually restores own MP. Potency: 50 Duration: 21s | |||||||
Surecast![]() |
44 | Ability | Instant | 120s | — | — | ![]() ![]() |
Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s | |||||||
Rescue![]() |
48 | Ability | Instant | 120s | 30y | — | ![]() |
Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements. |
Traits[edit | edit source]
Name | Level | Description |
---|---|---|
Magick and Mend![]() |
20 | Increases base action damage and HP restoration by 10%. |
Enhanced Benefic![]() |
36 | Grants a 15% chance that your next Benefic II will restore critical HP. Duration: 15s |
Magick and Mend II![]() |
40 | Increases base action damage and HP restoration by 30%. |
Combust Mastery![]() |
46 | Upgrades Combust to Combust II. |
Malefic Mastery![]() |
54 Complete the quest "Conviction" | Upgrades Malefic to Malefic II. |
Malefic Mastery II![]() |
64 | Upgrades Malefic II to Malefic III. |
Hyper Lightspeed![]() |
68 | Reduces Lightspeed recast time to 90 seconds. |
Combust Mastery II 48px |
72 | Upgrades Combust II to Combust III. |
Malefic Mastery III 48px |
72 | Upgrades Malefic III to Malefic IV. |
Enhanced Essential Dignity![]() |
78 | Allows the accumulation of charges for consecutive uses of Essential Dignity. Maximum Charges: 2 |
PvP Actions[edit | edit source]
Ability | Type | Cast | Recast | MP Cost | Range | Radius |
---|---|---|---|---|---|---|
Benefic![]() |
Spell | 1.5s | 2.4s | – | 30y | – |
Restores target's HP. Cure Potency: 2,000 Additional Effect: Grants Abridged when spell is cast with a cast time Duration: 10s Abridged Effect: Next spell is cast immediately ※Action changes to Aspected Benefic while under the effect of Neutral Sect. | ||||||
Benefic II![]() |
Spell | 1.5s | 2.4s | 1000 MP | 30y | – |
Restores target's HP. Cure Potency: 4,000 | ||||||
Helios 48px |
Spell | 2s | 2.4s | 1000 MP | – | 15y circle |
Restores own HP and the HP of all nearby party members. Cure Potency: 2,000 ※Action changes to Aspected Helios while under the effect of Neutral Sect. | ||||||
Malefic IV 48px |
Spell | 1.5s | 2.4s | – | 25y | – |
Deals unaspected damage with a potency of 1,200. Additional Effect: Grants Abridged when spell is cast with a cast time Duration: 10s Abridged Effect: Next spell is cast immediately | ||||||
Combust III 48px |
Spell | Instant | 2.4s | 1000 MP | 25y | – |
Deals unaspected damage with a potency of 800. Additional Effect: Reduces target's damage dealt and healing potency by 10% Duration: 15s | ||||||
Gravity 48px |
Spell | 1.5s | 30s | – | 25y | 5y circle |
Deals unaspected damage with a potency of 600 to target and all enemies nearby it. Potency increases up to 3,200 as target's HP nears maximum. This action does not share a recast timer with any other actions. | ||||||
Essential Dignity![]() |
Ability | Instant | 15s | – | 30y | – |
Restores target's HP. Cure Potency: 2,500 Potency increases up to 5,000 as the target's HP decreases. Maximum Charges: 2 | ||||||
Celestial Opposition 48px |
Ability | Instant | 45s | – | – | 15y circle |
Removes all Regen and barrier effects from nearby enemies. Additional Effect: Grants Regen to self and nearby party members Cure Potency: 800 Duration: 15s Additional Effect: Creates a barrier around self and nearby party members that absorbs damage equivalent to a heal of 2,000 potency Duration: 10s | ||||||
Minor Arcana![]() |
Ability | Instant | 1s | – | 30y | – |
Draws either Lord of Crowns or Lady of Crowns. Shares a recast timer with Lord of Crowns and Lady of Crowns. | ||||||
Divination 48px |
Ability | Instant | 60s | – | – | 15y circle |
Increases damage dealt by self and nearby party members by 10%, while reducing damage taken by 10%. Duration: 15s | ||||||
Neutral Sect 48px |
Ability | Instant | 60s | – | – | – |
Reduces spell cast time and recast time by 10% Duration: 15s | ||||||
Aspected Benefic 48px |
Spell | 1.5s | 2.4s | – | 30y | – |
Restores target's HP. Cure Potency: 2,000 Additional Effect: Regen Cure Potency: 800 Duration: 15s Additional Effect: Erects a magicked barrier which nullifies damage equaling HP restored Duration: 10s Additional Effect: Grants Abridged when spell is cast with a cast time Duration: 10s Abridged Effect: Next spell is cast immediately Can only be executed while under the effect of Neutral Sect. ※This action cannot be assigned to a hotbar. | ||||||
Aspected Helios 48px |
Spell | 2s | 2.4s | 1000 MP | – | 15y circle |
Restores own HP and the HP of all nearby party members. Cure Potency: 2,000 Additional Effect: Regen Cure Potency: 400 Duration: 15s Additional Effect: Erects a magicked barrier which nullifies damage equaling half of HP restored Duration: 10s Can only be executed while under the effect of Neutral Sect. ※This action cannot be assigned to a hotbar. | ||||||
Lord of Crowns![]() |
Ability | Instant | 30s | – | 30y | – |
Increases damage dealt by a party member or self by 10%. Duration: 30s Shares a recast timer with Minor Arcana. ※This action cannot be assigned to a hotbar. | ||||||
Lady of Crowns![]() |
Ability | Instant | 30s | – | 30y | – |
Reduces damage taken by a party member or self by 10%. Duration: 30s Shares a recast timer with Minor Arcana. ※This action cannot be assigned to a hotbar. |
Common Actions[edit | edit source]
Common Actions have no cost
Action | Type | Cast | Recast | Range | Radius |
---|---|---|---|---|---|
Purify 48px |
Ability | Instant | 30s | 30y | — |
Restores own or target party member's HP while also removing Stun, Sleep, Bind, Heavy, and Silence. Cure Potency: 2,000 Cure potency is doubled when a status affliction is removed. Can be used regardless of own status affliction. | |||||
Bolt 48px |
Ability | Instant | 30s | — | — |
Movement speed is increased. Duration: 10s | |||||
Medical Kit 48px |
Ability | Instant | 15s | — | — |
Restores own HP. Cure Potency: 3,000 Potency increases up to 6,000 as HP decreases. Maximum Charges: 3 |
Additional PvP Actions[edit | edit source]
Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.
Action | Type | Cast | Recast | Range | Radius |
---|---|---|---|---|---|
Repose 48px |
Ability | Instant | 30s | 25y | — |
Afflicts target with Sleep. Duration: 3s | |||||
Protect![]() |
Ability | Instant | 45s | — | — |
Reduces damage taken by a party member or self by 20%. Duration: 10s | |||||
Rescue 48px |
Ability | Instant | 30s | 30y | — |
Instantly draws target party member to your side. Additional Effect: Removes Holmgang effect from target Ignores target's knockback resistance. | |||||
Largesse 48px |
Ability | Instant | 60s | — | — |
Increases healing potency by 25%. Duration: 10s | |||||
Attunement 48px |
Ability | Instant | 30s | — | — |
Restores own HP. Cure Potency: 3,000 Potency increases up to 6,000 as your HP decreases. Additional Effect: Nullifies 99% of damage taken but prevents movement or use of other actions Duration: 3s |
Limit Break[edit | edit source]
Astrologians' Limit Breaks focus on restoring the HP and MP of their allies. The amount of HP restored by each limit break is based on percentage and do not have a base potency. Astrologians have the same Level 1 and Level 2 limit breaks as other Healers.
Ability | Level | Description | Image |
---|---|---|---|
Healing Wind | 1 | Restores 25% of HP and MP of all nearby party members. | ![]() |
Breath of the Earth | 2 | Restores 60% of HP and MP of all nearby party members. | ![]() |
Astral Stasis | 3 | Restores 100% HP and MP of all nearby party members. Revives any KO'd allies in a weakened state. | ![]() |
Behind the scenes[edit | edit source]
Each card in Astrologian's divining deck, except for Lord and Lady, represent the six constellations of Hydaelyn's night sky. The symbols of The Twelve can be seen on the cards as well as the Divination ability introduced in Shadowbringers. When Astrologian was released, the night sky was simultaneously updated to clearly display the constellations.
Astrologian was originally planned to be Chemist. Due to balancing problems with the Mix command and the desire to implement an all-new weapon type, the idea was scrapped. Mixing items turned into drawing cards. The Stormblood expansion built upon this with the ability to turn standard buff cards into attack or heal cards, further echoing the use of Mix commands from other titles.
Gallery[edit | edit source]
- Arms and Gear sets
- Abilities
- Removed Abilities