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[[File:FFTA Astra.png|right|thumb|250px|Astra in ''[[Final Fantasy Tactics Advance]]''.]]
 
[[File:FFTA Astra.png|right|thumb|250px|Astra in ''[[Final Fantasy Tactics Advance]]''.]]
'''Astra''' {{J|アストラ|Asutora}}, also known as '''Veil''' {{j|ベール|Bēru?}} and '''Resist''' {{j|レジスト|Rejisuto}}, is an ability and positive status effect in the ''[[Final Fantasy (series)|Final Fantasy]]'' series. It generally deals with protecting or resisting [[status effect|status effects]].
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'''Astra''' {{J|アストラ|Asutora}} is an ability in the [[Final Fantasy series|series]], found primarily in the [[Ivalice Alliance]] series. It generally deals with protecting or resisting [[status effect]]s.
   
==Appearances==
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== Appearances ==
===''[[Final Fantasy VII]]''===
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=== ''[[Final Fantasy Tactics Advance]]'' ===
{{sideicon|FFVII}}
 
Resist is the third level spell on the [[Magic Materia#Heal|Heal Materia]]. It makes characters immune to all statuses including [[Instant Death|instant death]], as well as locking any statuses the character has on at the time the spell is cast on them (except for [[Protect (status)|Barrier]], [[Shell (status)|MBarrier]], [[Reflect (status)|Reflect]], [[Shield (status)|Shield]], [[Regen (status)|Regen]], and [[Invincible (status)|Peerless]]), and costs 120 MP to cast. The item [[Vaccine]] has the same effect as this spell. Resist status can be removed with [[Dispel|DeSpell]] spell or the [[White Wind]] [[Enemy Skill Materia|Enemy Skill]].
 
   
 
{{Q|Confers one-time status affliction protection.|Description}}
Resist does not protect against statuses gained from the handicap reels in the [[Battle Square]]. This can lead to a rather serious handicap, as once applied, the Resist status will prevent the player from removing the status with normal [[Esuna (ability)|Esuna]] spells and healing items.
 
 
If the player casts Reflect on all enemies and all party members, and then applies Resist status on them all, and tries to cast a spell to a target, the game will freeze.
 
 
===''[[Final Fantasy XIII]]''===
 
{{sideicon|FFXIII}}
 
[[File:Veil-ffxiii-icon.png|right]]
 
{{Q|Raise target's status ailment resistance.|Description}}
 
Veil status raises resistance to debuffing spells; when a [[status effect#Negative Status Ailments|negative status effect]] is "inflicted", it will instead be neutralized and the Veil status removed. Veil can be cast through the spell of the same name learned by the [[Synergist (Final Fantasy XIII)|Synergist]] role, or through the [[shroud]] Aegisol outside of [[Battle (term)|battle]].
 
 
Veil is a spell available to Synergists in Final Fantasy XIII. [[Oerba Dia Vanille|Vanille]] gets it at Crystarium Stage 10, [[Hope Estheim|Hope]] at Crystarium Stage 6, and [[Oerba Yun Fang|Fang]] at Crystarium Stage 7.
 
 
====''[[Final Fantasy XIII-2]]''====
 
{{sideicon|XIII2}}
 
''Final Fantasy XIII-2'' also has an upgraded version called Veilga. It imbues the Veil-status on the whole party, but has a shorter duration. [[Noel Kreiss|Noel]] learns Veil at [[Synergist (Final Fantasy XIII-2)|Synergist]] level 7, and [[Serah Farron|Serah]] learns it at 18. Many [[Paradigm Pack|recruitable monsters]] can also learn the spell. It imbues the target with the status of the same name.
 
{{Abil-stub|Final Fantasy XIII-2}}
 
 
===''[[Final Fantasy Tactics Advance]]''===
 
{{sideicon|FFTA}}
 
[[File:FFTA Astra Status Symbol.png|right]]
 
 
Astra costs 8 MP to cast, and is learned by the [[Templar (Tactics Advance)|Templar]] (from the [[Save the Queen]]) and [[Alchemist (Tactics Advance)|Alchemist]] (from the Sage Crosier) [[job system|job]] classes for 200 AP. The [[Hermetic]] [[Ezel Berbier]] also knows the ability automatically. When cast, Astra grants its positive status to all units in an X-shaped area. It costs 8 MP to cast, has a range of 4, and is stealable through the ability Steal: Ability.
 
Astra costs 8 MP to cast, and is learned by the [[Templar (Tactics Advance)|Templar]] (from the [[Save the Queen]]) and [[Alchemist (Tactics Advance)|Alchemist]] (from the Sage Crosier) [[job system|job]] classes for 200 AP. The [[Hermetic]] [[Ezel Berbier]] also knows the ability automatically. When cast, Astra grants its positive status to all units in an X-shaped area. It costs 8 MP to cast, has a range of 4, and is stealable through the ability Steal: Ability.
   
 
==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ====
Also, a [[Mog Knight]] can bestow Astra on a single ally with the Mog Shield ability (learned from the Pearl Blade for 300 AP).
 
 
The buff's presence is often indicated by a blue triangular prism over the unit's head.
 
 
====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
 
{{sideicon|FFTA2}}
 
The [[Templar (Tactics A2)|Templar]], [[Moogle Knight (Tactics A2)|Moogle Knight]], and [[Alchemist (Tactics A2)|Alchemist]] classes can give units the Astra status. [[Al-Cid Margrace]], as an [[Agent]], can also give a female unit Astra with the Reception ability. Astra can also be granted to units by the Shield of Steel Opportunity Command, which affects the user and the three ally surrounding it.
 
 
Astra not only prevents targets from being inflicted with the [[Doom (status)|Doom]] status, but targets that are already inflicted with Doom can be saved by Astra if Astra is used before the countdown reaches zero.
 
 
===''[[Bravely Default]]''===
 
{{sideicon|BravelyD}}
 
Veil is a level 3 Time Magic spell. It raises one target's evasion by 50% for four turns. Veil costs 8 MP to use and they can use it after learning Time Magic Lv.3 at Job Level 6.
 
 
Veilga is a level 4 Time Magic spell. It raises all targets' evasion by 50% for four turns. Veilga costs 24 MP and they can use it after learning Time Magic Lv.4 at Job Level 6. It is not affected by [[Reflect (status)|reflect]].
 
 
[[Spiritmaster]]s can learn the Fairy Ward ability that negates negative statuses on all allies for 5 turns. Fairy Ward costs 2 BP to use and is learned at Job Level 11.
 
{{Abil-stub|Bravely Default}}
 
 
===''[[Final Fantasy Dimensions]]''===
 
{{sideicon|FFD}}
 
{{Abil-stub|Final Fantasy Dimensions}}
 
   
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Astra is an [[Alchemist (Tactics A2)|Alchemist]] ability that renders all units in a small area to be immune to debuffs. It can be learned from the Sage Crosier for 200 AP. It costs 8 MP to cast and has a range of 4.
===''[[Final Fantasy Explorers]]''===
 
{{sideicon|FFE}}
 
{{Magic-stub|Final Fantasy Explorers}}
 
   
==Gallery==
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== Gallery ==
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<gallery>
{{Gallery|class=seriesa
 
|File:Resist.png|''[[Final Fantasy VII]]''.
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FFTA2 Astra.png|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
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</gallery>
|X|''[[Final Fantasy XIII]]''.
 
|X|''[[Final Fantasy XIII-2]]''.
 
|File:FFTA2 Astra.png|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
 
|File:Bravely Default - Veil.jpg|''[[Bravely Default]]''.
 
|X|''[[Final Fantasy Dimensions]]''.
 
}}
 
   
==Etymology==
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== Etymology ==
 
{{Etym|Astra}}
 
{{Etym|Astra}}
   
{{Magic}}
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{{navbox magic}}
[[Category:Final Fantasy XIII Synergist Abilities]]
 
[[Category:Final Fantasy XIII-2 Synergist Abilities]]
 
[[Category:Bravely Default Time Magic]]
 

Revision as of 04:32, 4 July 2018

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FFTA Astra

Astra in Final Fantasy Tactics Advance.

Astra (アストラ, Asutora?) is an ability in the series, found primarily in the Ivalice Alliance series. It generally deals with protecting or resisting status effects.

Appearances

Final Fantasy Tactics Advance

Confers one-time status affliction protection.

Description

Astra costs 8 MP to cast, and is learned by the Templar (from the Save the Queen) and Alchemist (from the Sage Crosier) job classes for 200 AP. The Hermetic Ezel Berbier also knows the ability automatically. When cast, Astra grants its positive status to all units in an X-shaped area. It costs 8 MP to cast, has a range of 4, and is stealable through the ability Steal: Ability.

Final Fantasy Tactics A2: Grimoire of the Rift

Astra is an Alchemist ability that renders all units in a small area to be immune to debuffs. It can be learned from the Sage Crosier for 200 AP. It costs 8 MP to cast and has a range of 4.

Gallery

Etymology

Astra means "stars" in Latin and Greek.