Slip up behind an enemy to finish them off in one fell swoop!
Description
The Assassin is an Expert Job in Stranger of Paradise Final Fantasy Origin, available after unlocking the corresponding nodes in the Thief and Monk Job Trees. In addition, it is available to Jed after clearing the "Azure Memories: The Sacrifice" side mission.
Assassin is a glass cannon job that specializes in taking advantage of critical hits and keeping himself hidden. The job serves as the quintessential Agility job for dealing break damage to foes as it combines the Thief's evasion and the Monk's break damage and adds a surplus of Agility to dominate foes, even making use of the Monk's Lance and Mace capabilities to assail foes from a distance. However, if the Assassin fails attack discreetly or is overwhelmed, it can go down easily due to its poor health, strength, and defense. The passives remedy this by providing extended invulnerability frames while evading, increased break damage from critical hits, and increased break damage dealt via Soul Shielding.
Gameplay[]
Job Action[]
The Assassin's core ability is Assassinate, which deals slashing damage to enemies based on how many critical hits or "marks" have been landed on an enemy and even restoring MP when doing so, provided the player has unlocked the job's mastery ability. This action is good for dealing passive damage to immobilize enemies and finishing enemies by breaking them at anytime.
Equipment[]
The Assassin employs the use of daggers, knuckles, lances, guns, and even maces. Each of these weapons can capitalize off of the Assassins high Agility bonuses and excellent break damage with the combo bonuses thereof focusing on cancelling abilities early and enhancing each critical bonus.
Stats[]
The Assassin receives the largest stat bonus in its Agility, providing even higher break damage upon a critical hit.
Stat | Rating | Lvl 1 | Lvl 30 | Lvl 55 | Lvl 80 | Lvl 99 | Lvl 120 | Lvl 135 | Lvl 150+ |
---|---|---|---|---|---|---|---|---|---|
HP | D | 1325 | 1756 | 1904 | 2010 | 2098 | 2221 | 2309 | 2397 |
Strength | C | 19 | 28 | 28 | 28 | 28 | 28 | 28 | 28 |
Agility | S | 23 | 36 | 36 | 36 | 36 | 36 | 36 | 36 |
Stamina | C | 19 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
Intellect | D | 18 | 28 | 30 | 30 | 30 | 30 | 30 | 30 |
Spirit | D | 18 | 28 | 28 | 28 | 28 | 28 | 28 | 28 |
Luck | C | 19 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
Job Tree[]
These abilities can be bought by using Job Points which are accumulated by earning EXP and leveling up the Job:
Ability | Icon | Type | Job Points | MP Cost | Required Ability to Unlock | Description |
---|---|---|---|---|---|---|
Assassinate | ![]() |
Job Action | — | 200 | — | [Attack Type: ![]() [Stat Bonus: ![]() Deal damage based on the number of marks on an enemy. Land a critical hit to mark an enemy. [Any Link] Can be set to any link ability slot. |
Soul Shield Damage Dealt +4.0% | ![]() |
Passive | 1 | — | Assassinate | A successful soul shield grants an effect that increases damage dealt. |
Assassin Affinity +15% | ![]() |
Passive | 2 | — | Soul Shield Damage Dealt +4.0% | Increases assassin job affinity. |
Cloaked Fang | ![]() |
Dagger Combo | 4 | 200 | Assassin Affinity +15% | [Attack Type: ![]() [Stat Bonus: ![]() Disappear temporarily, then reappear to perform a slashing attack. [Link 3 Ability] Can be set to [Attack]>[Attack]>[Attack]>[Ability]. |
Strike Cancel | ![]() |
Combo Ability Effects | 5 | — | Cloaked Fang | [Weapon Type: Knuckles] [Charged Attack Link] Enhances abilities set to Hold [Attack]>[Ability]. Enables earlier dodging. |
Invisible | ![]() |
Command | 4 | 100 | Assassin Affinity +15% | Temporarily makes enemies less likely to attack you and boosts the effect of critical hits. |
Extend Evade Invincibility +16.7% | ![]() |
Passive | 5 | — | Invisible | Increases duration of invincibility when evading. |
Lance Cancel | ![]() |
Combo Ability Effects | 6 | — | Extend Evade Invincibility +16.7% | [Weapon Type: Lance] [Charged Attack Link] Enhances abilities set to Hold [Attack]>[Ability]. Enables earlier dodging. |
Falcon's Dive | ![]() |
Knuckle Combo | 7 | 200 | Extend Evade Invincibility +16.7% | [Attack Type: ![]() [Stat Bonus: ![]() Leap into the air and perform a series of heel drops, dealing heavy damage to the enemy. [Link 3 Ability] Can be set to [Attack]>[Attack]>[Attack]>[Ability]. |
Critical Break Damage +8.4% | ![]() |
Passive | 9 | — | Falcon's Dive | Increases critical break damage dealt. |
Assassin Affinity +10% | ![]() |
Passive | 1 | — | Assassinate | Increases assassin job affinity. |
Deadly Daggers | ![]() |
Combo Ability Effects | 2 | — | Assassin Affinity +10% | [Weapon Type: Daggers] [3rd Link] Enhances abilities set to [Attack]>[Attack]>[Attack]>[Ability] Enhances the critical bonus. |
Soul Shield Damage Dealt +10.4% | ![]() |
Passive | 4 | — | Deadly Daggers | A successful soul shield grants an effect that increases damage dealt. |
Maim | ![]() |
Dagger Combo | 3 | 200 | Assassin Affinity +10% | [Attack Type: ![]() [Stat Bonus: ![]() ![]() Pierce an enemy with your daggers, then tear them out violently. Critical hits will deal more damage than usual. [Link 1 Ability] Can be set to [Attack]>[Ability]. |
Sharp Strike | ![]() |
Combo Ability Effects | 4 | — | Maim | [Weapon Type: Knuckles] [3rd Link] Enhances abilities set to [Attack]>[Attack]>[Attack]>[Ability] Enhances the critical bonus. |
Assassinate Mastery | ![]() |
Passive | 5 | — | Maim | Restores MP based on damage dealt by assassinate. |
Dagger Cancel | ![]() |
Combo Ability Effects | 6 | — | Assassinate Mastery | [Weapon Type: Daggers] [Charged Attack Link] Enhances abilities set to Hold [Attack]>[Ability]. Enables earlier dodging. |
Critical Break Damage +4.6% | ![]() |
Passive | 7 | — | Dagger Cancel | Increases critical break damage dealt. |
Assassin Affinity +25% | ![]() |
Passive | 7 | — | Assassinate Mastery | Increases assassin job affinity. |
Tactical Thrust | ![]() |
Combo Ability Effects | 8 | — | Assassin Affinity +25% | [Weapon Type: Lance] [3rd Link] Enhances abilities set to [Attack]>[Attack]>[Attack]>[Ability] Enhances the critical bonus. |
Extend Evade Invincibility +16.7% | ![]() |
Passive | 10 | — | Tactical Thrust | Increases duration of invincibility when evading. |
New Class: Ravager | ![]() |
Class Unlock | — | — | All Assassin Tree abilities | Unlocks the Evocation Class for Assassin, Ravager. Only available in the Trials of the Dragon King DLC |
New Class: Phantom | ![]() |
Class Unlock | — | — | All Assassin Tree abilities | Unlocks the Ultima Class for Assassin, Phantom. Only available in the Trials of the Dragon King DLC |
Class Trees[]
Introduced in the Trials of the Dragon King DLC, These classes are unlocked after visiting Bahamut's Cave and completing the "A Token of Courage and Strength" conversation with Bahamut and the abilities thereof can be bought by using Rat Tails which are accumulated by completing missions on the Bahamut difficulty onward and purchasing them from the Bahamut Exchange Shop via Dragon Treasures:
Ravager[]
Ability | Icon | Type | Rat Tails | Required Ability to Unlock | Description |
---|---|---|---|---|---|
Requiem | ![]() |
Job Action | — | All Assassin tree abilities | Assassinate + [Class Change Effect: Evocation] When chain cancelling, automatically casts requiem without consuming MP. [Any Link] Can be set to any link ability slot. |
Luck +6 | ![]() |
Passive | 2 | Requiem | Increases luck. |
Strength +5 | ![]() |
Passive | 4 | Luck +6 | Increases strength. |
Elemental Vulnerability Resistance +40.0% | ![]() |
Passive | 6 | Strength +5 | Increases magic vulnerability resistances. |
Assassin Master Points +3 | ![]() |
Passive | 11 | Elemental Vulnerability Resistance +40.0% | Increases assassin master points acquired. |
Intellect +6 | ![]() |
Passive | 6 | Strength +5 | Increases intellect. |
Stamina +6 | ![]() |
Passive | 8 | Agility +9 | Increases stamina. |
Agility +9 | ![]() |
Passive | 2 | Requiem | Increases agility. |
Break +160 | ![]() |
Passive | 6 | Agility +9 | Increases break by 160. |
Status Ailment Resistance +18.0% | ![]() |
Passive | 8 | Break +160 | Increases resistance to status ailments. |
Spirit +5 | ![]() |
Passive | 10 | Status Ailment Resistance +18.0% | Increases spirit. |
Swift Swipes | ![]() |
Combo Ability Effects | 16 | Spirit +5 | [Weapon Type: Daggers] [Side Attack Link] Enhances abilities set to [Side] + [Attack] (Weapon Skill) > [Ability]. Increases attack speed. |
HP +192 | ![]() |
Passive | 12 | Status Ailment Resistance +18.0% | Increases HP by 192. |
Assassin Master Points +3 | ![]() |
Passive | 17 | HP +192 | Increases assassin master points acquired. |
Phantom[]
Ability | Icon | Type | Rat Tails | Required Ability to Unlock | Description |
---|---|---|---|---|---|
Exterminate | ![]() |
Job Action | — | All Assassin tree abilities | Assassinate + [Class Change Effect: Ultima] When triggered with no marks present, unleash a shockwave in the surrounding area that marks any enemies it touches. [Any Link] Can be set to any link ability slot. |
Luck +6 | ![]() |
Passive | 2 | Exterminate | Increases luck. |
Strength +5 | ![]() |
Passive | 4 | Luck +6 | Increases strength. |
Elemental Vulnerability Resistance +40.0% | ![]() |
Passive | 6 | Strength +5 | Increases magic vulnerability resistances. |
Assassin Master Points +3 | ![]() |
Passive | 11 | Elemental Vulnerability Resistance +40.0% | Increases assassin master points acquired. |
Intellect +6 | ![]() |
Passive | 6 | Strength +5 | Increases intellect. |
Stamina +6 | ![]() |
Passive | 8 | Agility +9 | Increases stamina. |
Agility +9 | ![]() |
Passive | 2 | Exterminate | Increases agility. |
Break +160 | ![]() |
Passive | 6 | Agility +9 | Increases break by 160. |
Status Ailment Resistance +18.0% | ![]() |
Passive | 8 | Break +160 | Increases resistance to status ailments. |
Spirit +5 | ![]() |
Passive | 10 | Status Ailment Resistance +18.0% | Increases spirit. |
Enlightened Fighting Spirit | ![]() |
Combo Ability Effects | 16 | Spirit +5 | [Weapon Type: Knuckles] [Forward Attack Link] Enhances abilities set to [Forward] + [Attack] (Weapon Skill) > [Ability]. Staggers nearby enemies. |
HP +192 | ![]() |
Passive | 12 | Status Ailment Resistance +18.0% | Increases HP by 192. |
Assassin Master Points +3 | ![]() |
Passive | 17 | HP +192 | Increases assassin master points acquired. |
Job Affinity bonuses[]
Most weapons and items of clothing have a certain percentage of Job Affinity for a certain job. By combining them together and raising this percentage, the character may not only gain extra EXP to that Job, but also unlock abilities and bonuses to their stats. The bonuses for the Assassin Job Affinity are:
Name | Job Ability Percentages | Description |
---|---|---|
Assassin's Wisdom I | 20% | Increases the corresponding stat(s). Agility+2 |
Assassin's Wisdom II | 30% | Increases the corresponding stat(s). Agility+4 |
Soul Shield Cost Bonus I | 50% | Reduces break gauge cost of a successful soul shield by 5.3%. |
Assassin's Wisdom III | 80% | Increases the corresponding stat(s). Stamina+2 Intellect+2 Agility+6 |
Soul Shield Cost Bonus II | 120% | Reduces break gauge cost of a successful soul shield by 8.6%. |
Assassin's Wisdom IV | 160% | Increases the corresponding stat(s). Stamina+4 Intellect+4 Agility+8 |
Ephemeral Thoughts | 250% | Applies an additional agility bonus to all abilities that grant stat bonuses. |
Final Moments | 400% | Increases break damage dealt the longer you avoid taking damage. |
Memories of a Shadowy Mercenary | 600% | A successful soul shield increases your agility. This effect can stack up to twenty times. Also enhances the effects of Assassin's Wisdom. |
Assassin's Essence | 800% | Enhances the effects of Assassin's Wisdom, and also boosts stats based on your affinity. |
Gallery[]
Etymology[]
assassin is often believed to derive from the word hashshashin (Arabic: حشّاشين, ħashshāshīyīn), and shares its etymological roots with hashish (/hæˈʃiːʃ/ or /ˈhæʃiːʃ/; from Arabic: حشيش ḥashīsh).
The wordThe meaning of the word Assassins is a secret order of Nizari Ismailis, particularly those of Persia and Syria, that formed in the late 11th century. Mentions of Assassins were preserved within European sources where they are depicted as trained killers, responsible for the systematic elimination of opposing figures.