Final Fantasy Wiki
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[[File:FF12 Char Model - Ashe.png|100px|right|Character model from ''Final Fantasy XII''.]]
 
[[File:FF12 Char Model - Ashe.png|100px|right|Character model from ''Final Fantasy XII''.]]
 
Ashe is a playable character in ''[[Final Fantasy XII]]'' and its sequel, ''[[Final Fantasy XII: Revenant Wings]]''. She is a magick-oriented character by her [[stat growth]], good for ranged combat and healing. She is the last character to join the [[party]] permanently in ''Final Fantasy XII'', and also joins late in ''Revenant Wings''.
 
Ashe is a playable character in ''[[Final Fantasy XII]]'' and its sequel, ''[[Final Fantasy XII: Revenant Wings]]''. She is a magick-oriented character by her [[stat growth]], good for ranged combat and healing. She is the last character to join the [[party]] permanently in ''Final Fantasy XII'', and also joins late in ''Revenant Wings''.
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__TOC__{{-}}
 
__TOC__{{-}}
 
==''[[Final Fantasy XII]]''==
 
==''[[Final Fantasy XII]]''==
  +
{{sideicon|FFXII}}
 
 
[[File:Ashe Maelstrom's Bolt.png|thumb|right|Ashe performing her Level 3 Quickening, Maelstrom's Bolt.]]
 
[[File:Ashe Maelstrom's Bolt.png|thumb|right|Ashe performing her Level 3 Quickening, Maelstrom's Bolt.]]
Ashe's [[List of Final Fantasy XII stats|stats]] make her similar to a [[Red Mage]] due to the high potential with [[Black Magicks (Final Fantasy XII)|Black]] and [[White Magicks (Final Fantasy XII)|White Magicks]]. Due to her low [[List of Final Fantasy XII stats#HP|HP]] and [[List of Final Fantasy XII stats#Vitality|Vitality]], one may want to equip her with [[Long Range|long-range]] weapons: [[List of Final Fantasy XII weapons#Bombs|bombs]], [[List of Final Fantasy XII weapons#Bows|bows]], or [[List of Final Fantasy XII weapons#Crossbows|crossbows]].
+
Ashe's [[Final Fantasy XII stats|stats]] make her similar to a [[Red Mage]] due to the high potential with [[Black Magicks (Final Fantasy XII)|Black]] and [[White Magicks (Final Fantasy XII)|White Magicks]]. Due to her low [[Final Fantasy XII stats#HP|HP]] and [[Final Fantasy XII stats#Vitality|Vitality]], one may want to equip her with [[Long Range|long-range]] weapons: [[Final Fantasy XII weapons#Bombs|bombs]], [[Final Fantasy XII weapons#Bows|bows]], or [[Final Fantasy XII weapons#Crossbows|crossbows]].
   
 
Ashe first joins as a [[guest]] under the guise of Amalia, and later joins permanently on [[Dreadnought Leviathan|Dreadnought ''Leviathan'']]. As she is the last of the six playable characters to join the party, she begins with the most [[License Board|licenses]]. Her [[level]] is determined by the current party's average level when she joins.
 
Ashe first joins as a [[guest]] under the guise of Amalia, and later joins permanently on [[Dreadnought Leviathan|Dreadnought ''Leviathan'']]. As she is the last of the six playable characters to join the party, she begins with the most [[License Board|licenses]]. Her [[level]] is determined by the current party's average level when she joins.
   
Since Ashe has high magickal stats but low HP growth she makes for a good [[Mage (job)|mage]]-type character, and is a good character to also learn [[Esper (Final Fantasy XII)|Espers]]. Teaching her mystic equipment allows Ashe to make the most of her magick-geared stats. Ashe's [[List of Final Fantasy XII stats#HP|HP]] growth is low, but her [[List of Final Fantasy XII stats#MP|MP]] growth is potentially the party's highest. Her [[List of Final Fantasy XII stats#Magick Power|Magick Power]] is tied with [[Penelo/Gameplay|Penelo]]'s as the highest, and her [[List of Final Fantasy XII stats#Strength|Strength]], Vitality, and [[List of Final Fantasy XII stats#Speed|Speed]] are average.
+
Since Ashe has high magickal stats but low HP growth she makes for a good [[Mage (job)|mage]]-type character, and is a good character to also learn [[Esper (Final Fantasy XII)|Espers]]. Teaching her mystic equipment allows Ashe to make the most of her magick-geared stats. Ashe's [[Final Fantasy XII stats#HP|HP]] growth is low, but her [[Final Fantasy XII stats#MP|MP]] growth is potentially the party's highest. Her [[Final Fantasy XII stats#Magick Power|Magick Power]] is tied with [[Penelo/Gameplay|Penelo]]'s as the highest, and her [[Final Fantasy XII stats#Strength|Strength]], Vitality, and [[Final Fantasy XII stats#Speed|Speed]] are average.
   
In the ''Zodiac'' versions, she has the highest magick stat out of all the party member at [[List of Final Fantasy XII stats#Level|level]] 99. She ties with [[Basch fon Ronsenburg/Gameplay|Basch]] and [[Vaan/Gameplay|Vaan]] in having the second highest Strength at level 99. Due to her all around high strength and magick, she can excel in both physical and magick oriented jobs. Her naturally high Magick Power can supplement [[Time Battlemage]] and combinations with that job that don't allow access to [[List of Final Fantasy XII armor#Mystic armor|mystic armor]].
+
In the ''Zodiac'' versions, she has the highest magick stat out of all the party member at [[Final Fantasy XII stats#Level|level]] 99. She ties with [[Basch fon Ronsenburg/Gameplay|Basch]] and [[Vaan/Gameplay|Vaan]] in having the second highest Strength at level 99. Due to her all around high strength and magick, she can excel in both physical and magick oriented jobs. Her naturally high Magick Power can supplement [[Time Battlemage]] and combinations with that job that don't allow access to [[Final Fantasy XII armor#Mystic armor|mystic armor]].
   
After winning a [[boss]] battle the currently alive members of the active party perform a [[List of Final Fantasy XII victory poses|victory pose]] depending on what [[List of Final Fantasy XII weapons|weapon]] they are equipped with.
+
After winning a [[boss]] battle the currently alive members of the active party perform a [[Final Fantasy XII victory poses|victory pose]] depending on what [[Final Fantasy XII weapons|weapon]] they are equipped with.
   
 
===Support character===
 
===Support character===
 
As Amalia in [[Garamsythe Waterway]], her initial equipment and stats are shared with her playable character equivalent. Even though she has a gambit to use Dark Motes on enemies weak to them, there are no such enemies to fight when she's a guest.
 
As Amalia in [[Garamsythe Waterway]], her initial equipment and stats are shared with her playable character equivalent. Even though she has a gambit to use Dark Motes on enemies weak to them, there are no such enemies to fight when she's a guest.
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====Stats====
 
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====Properties====
 
====Properties====
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====Equipment====
 
====Equipment====
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====''Final Fantasy XII'' original data====
 
====''Final Fantasy XII'' original data====
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====''Zodiac'' versions data====
 
====''Zodiac'' versions data====
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===Player character===
 
===Player character===
 
====''Final Fantasy XII'' original====
 
====''Final Fantasy XII'' original====
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=====Initial licenses=====
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=====Initial equipment=====
 
=====Initial equipment=====
 
Ashe and "Amalia" share the same initial equipment.
 
Ashe and "Amalia" share the same initial equipment.
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=====Stats=====
 
=====Stats=====
 
Ashe and "Amalia" share the same stats.
 
Ashe and "Amalia" share the same stats.
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![[List of Final Fantasy XII stats#HP|HP]]
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![[List of Final Fantasy XII stats#MP|MP]]
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![[List of Final Fantasy XII stats#Strength|Strength]]
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![[List of Final Fantasy XII stats#Magick Power|Magick Power]]
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![[List of Final Fantasy XII stats#Vitality|Vitality]]
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![[List of Final Fantasy XII stats#Speed|Speed]]
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====''Zodiac'' versions====
 
====''Zodiac'' versions====
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=====Initial equipment=====
 
=====Initial equipment=====
 
Ashe and "Amalia" share the same initial equipment.
 
Ashe and "Amalia" share the same initial equipment.
{|class="full-width FFXII table" style="text-align:center"
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Ashe and "Amalia" share the same stats.
 
Ashe and "Amalia" share the same stats.
   
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![[List of Final Fantasy XII stats#MP|MP]]
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![[List of Final Fantasy XII stats#Strength|Strength]]
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![[List of Final Fantasy XII stats#Magick Power|Magick Power]]
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![[List of Final Fantasy XII stats#Vitality|Vitality]]
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==''[[Final Fantasy XII: Revenant Wings]]''==
 
==''[[Final Fantasy XII: Revenant Wings]]''==
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{{sideicon|XIIRW}}
 
 
[[File:Mini Ashe.PNG|right|Ashe in ''Final Fantasy XII: Revenant Wings''.]]
 
[[File:Mini Ashe.PNG|right|Ashe in ''Final Fantasy XII: Revenant Wings''.]]
Ashe is a [[Time Mage]] who equips [[List of Final Fantasy XII: Revenant Wings weapons#Ashe's hand-bombs|hand-bombs]] as weapons, [[List of Final Fantasy XII: Revenant Wings armor#Ashe's coats|coats]] as armor and [[List of Final Fantasy XII: Revenant Wings accessories#Ashe's necklaces|necklaces]] as accessories. She has several [[Time Magick (Revenant Wings)|Time Magicks]] for skills both offensive and supportive. Her [[Quickening (ability)#Final Fantasy XII: Revenant Wings|Quickening]], Empyrean's Edict, stops the enemy team from summoning [[Esper (Revenant Wings)|Yarhi]] for a set amount of time. It can be obtained by defeating the Esper [[Famfrit (Revenant Wings)|Famfrit]].
+
Ashe is a [[Time Mage]] who equips [[Final Fantasy XII: Revenant Wings weapons#Ashe's hand-bombs|hand-bombs]] as weapons, [[Final Fantasy XII: Revenant Wings armor#Ashe's coats|coats]] as armor and [[Final Fantasy XII: Revenant Wings accessories#Ashe's necklaces|necklaces]] as accessories. She has several [[Time Magick (Revenant Wings)|Time Magicks]] for skills both offensive and supportive. Her [[Quickening (ability)#Final Fantasy XII: Revenant Wings|Quickening]], Empyrean's Edict, stops the enemy team from summoning [[Esper (Revenant Wings)|Yarhi]] for a set amount of time. It can be obtained by defeating the Esper [[Famfrit (Revenant Wings)|Famfrit]].
   
 
===Abilities===
 
===Abilities===
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[[Category:Final Fantasy XII player character gameplay]]
 
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[[Category:Character gameplay in Final Fantasy XII]]

Revision as of 18:54, 13 January 2019

Template:Sideicon

Character model from Final Fantasy XII.

Ashe is a playable character in Final Fantasy XII and its sequel, Final Fantasy XII: Revenant Wings. She is a magick-oriented character by her stat growth, good for ranged combat and healing. She is the last character to join the party permanently in Final Fantasy XII, and also joins late in Revenant Wings.


Final Fantasy XII

Ashe Maelstrom's Bolt

Ashe performing her Level 3 Quickening, Maelstrom's Bolt.

Ashe's stats make her similar to a Red Mage due to the high potential with Black and White Magicks. Due to her low HP and Vitality, one may want to equip her with long-range weapons: bombs, bows, or crossbows.

Ashe first joins as a guest under the guise of Amalia, and later joins permanently on Dreadnought Leviathan. As she is the last of the six playable characters to join the party, she begins with the most licenses. Her level is determined by the current party's average level when she joins.

Since Ashe has high magickal stats but low HP growth she makes for a good mage-type character, and is a good character to also learn Espers. Teaching her mystic equipment allows Ashe to make the most of her magick-geared stats. Ashe's HP growth is low, but her MP growth is potentially the party's highest. Her Magick Power is tied with Penelo's as the highest, and her Strength, Vitality, and Speed are average.

In the Zodiac versions, she has the highest magick stat out of all the party member at level 99. She ties with Basch and Vaan in having the second highest Strength at level 99. Due to her all around high strength and magick, she can excel in both physical and magick oriented jobs. Her naturally high Magick Power can supplement Time Battlemage and combinations with that job that don't allow access to mystic armor.

After winning a boss battle the currently alive members of the active party perform a victory pose depending on what weapon they are equipped with.

Support character

As Amalia in Garamsythe Waterway, her initial equipment and stats are shared with her playable character equivalent. Even though she has a gambit to use Dark Motes on enemies weak to them, there are no such enemies to fight when she's a guest.

Stats

Name Stat
Level 6
Weak
Target Info No
Max HP 280
Max MP 3
Strength 15
Magick Power 10
Vitality 26
Speed 17
Attack Power 16
Defense 6
Magick Resist 16
Evade 20
Magick Evade 5

Properties

Name Stat
Status Immunities X-Zone, Petrify, Doom, Disease, Lure, Berserk, Bubble
Innate Statuses
Augments Safety, Shield Block, Counter
Gambits (A)*(Very Often) Self: HP < 80% ⇛ Potion
(C)*(Rarely) Foe: nearest visible ⇛ Dark Mote*(only used when two or more enemies present)
(A)*(Very Often) Foe: nearest visible ⇛ Attack

Equipment

Category Name
Weapon Broadsword
Off-Hand Escutcheon

Final Fantasy XII original data

Name Initial Stats
Level Average of the two highest values +1
LP
Magicks/Technicks
Items
Gil
Gambits 1. Ally: HP < 40% ⇛ Potion
2. Ally: status = KO ⇛ Phoenix Down
3. Foe: dark-weak ⇛ Dark Mote
4. Foe: nearest visible ⇛ Attack

Zodiac versions data

Name Initial Stats
Level Average of the two highest values +1
LP
Magicks/Technicks Cure
Items Potion x10, Hi-Potion x1, Phoenix Down x2, Antidote x2, Eye Drops x3
Gil 1,230
Gambits 1. Ally: HP < 50% ⇛ Potion
2. Foe: nearest visible ⇛ Attack

Player character

Final Fantasy XII original

Initial data
Name Initial Stats
Level Average of the two highest values +1
LP Average of the two highest values -100
Magicks/Technicks
Items
Gil 0
Gambits 1. Ally: HP < 70% ⇛ Cure
2. Foe: nearest visible ⇛ Attack
Initial licenses
Name Permits use of
White Magick 1 Cure, Blindna
White Magick 2 Vox, Poisona
Swords 1 Broadsword, Longsword
Swords 2 Iron Sword, Zwill Blade, Ancient Sword
Shields 1 Escutcheon, Leather Shield
Shields 2 Buckler, Bronze Shield, Round Shield
Light Armor 1 Leather Cap, Leather Clothing
Mystic Armor 1 Cotton Cap, Magick Curch, Cotton Shirt, Light Woven Shirt
Heavy Armor 1 Leather Helm, Bronze Helm, Leather Armor, Bronze Armor
Heavy Armor 2 Sallet, Iron Helm, Scale Armor, Iron Armor
Accessories 1 Orrachea Armlet
Accessories 2 Bangle, Steel Gorget
Initial equipment

Ashe and "Amalia" share the same initial equipment.

Category Name Effect
Weapon Longsword Sword, Attack Power +19, Evade +5, CT 35, Multiple Hits 5
Off-Hand Escutcheon Evade +6
Helm Bronze Helm Magick Resist +6, Strength +2
Armor Bronze Armor Defense +7, Strength +2
Accessory Bangle Equip: Libra
Stats

Ashe and "Amalia" share the same stats.

Level HP MP Strength Magick Power Vitality Speed
3 100-106 31-34 22 22 24 23
10 253-284 43-54 26 25 26 24
20 589-679 66-94 31 30 29 25
30 1,020-1,189 89-135 36 35 33 26
40 1,428-1,671 117-186 42 40 36 28
50 2,081-2,445 142-270 47 45 40 29
60 2,656-3,127 165-298 52 50 43 30
70 2,982-3,511 182-320 58 55 47 32
80 3,359-3,955 199-327 63 60 50 33
90 3,872-4,563 210-344 68 65 53 34
99 4,452-5,827 216-349 73 69 57 36

Zodiac versions

Initial data
Name Initial Stats
Level Average of the two highest values +1
LP Average of the two highest values -1
Magicks/Technicks
Items High Potion x6, Phoenix Down x2
Gil 0
Gambits 1. Ally: HP < 50% ⇛ Potion
2. Foe: nearest visible ⇛ Attack
Initial licenses
Name Permits use of
Command Attack, Items
White Magick 1 Cure, Blindna
Swords 2 Longsword, Iron Sword
Shields 1 Leather Shield, Buckler
Heavy Armor 1 Leather Helm, Bronze Helm, Leather Armor, Bronze Armor
Accessories 2 Bangle, Firefly
Initial equipment

Ashe and "Amalia" share the same initial equipment.

Category Name Effect
Weapon Longsword Sword, Attack Power +20, Evade +5, CT 32, Multiple Hits 5
Off-Hand Buckler Evade +9
Helm Bronze Helm Magick Resist +6, Strength +2
Armor Bronze Armor Defense +7, Strength +2
Accessory Bangle Equip: Libra
Stats

Ashe and "Amalia" share the same stats.

Level HP MP Strength Magick Power Vitality Speed
3 99-106 56-65 22 25 24 23
10 251-282 87-116 26 29 26 24
20 584-674 146-219 31 34 29 25
30 1,013-1,180 205-324 36 40 33 26
40 1,418-1,659 278-455 42 45 36 28
50 2,065-2,427 341-566 47 51 40 29
60 2,637-3,104 400-668 52 56 43 30
70 2,960-3,485 443-741 58 62 47 32
80 3,334-3,926 487-814 63 67 50 33
90 3,844-4,530 516-858 68 73 53 34
99 4,420-5,512 529-871 73 78 57 36


Final Fantasy XII: Revenant Wings

Ashe in Final Fantasy XII: Revenant Wings.

Ashe is a Time Mage who equips hand-bombs as weapons, coats as armor and necklaces as accessories. She has several Time Magicks for skills both offensive and supportive. Her Quickening, Empyrean's Edict, stops the enemy team from summoning Yarhi for a set amount of time. It can be obtained by defeating the Esper Famfrit.

Abilities

Name Level Description Image
Slowga Slow the actions of all foes in range. RW Slowga
Combustion Increase attack radius. RW Combustion
Hastega 35 Increase Speed of all allies in range. RW Hastega
Regenga 37 Restore HP to all allies in range over time. RW Regenga
Pyrotechnics 41 Deal ranged damage to multiple foes. RW Pyrotechnicks
Teleport 45 Teleport group's Espers to user's position. RW Teleport
Comet 50 Deal heavy damage to all foes in range. RW Comet
Empyrean's Edict Prevent all foes from summoning Espers. RW Empyrean's Edict