The Ash is an enemy from Final Fantasy IX found in Memoria.
Stats[]
Battle[]
Ash will use Reflect on itself then reflect Stop from itself at the party. It also casts Doom and Death. Its strongest attack is Snowstorm, an attack which hits the entire party for Ice-elemental damage. Ash is weak to Wind-elemental attacks and is not immune to Heat, Freeze, or Instant KO,
Strategy[]
It is recommended to have Ice-absorbing equipment to avoid Snowstorm, as it can be devastating to a lower-leveled party. Demon Killer and Bird Killer are useful as is Reflect Nullify. Quina's Twister spell can deal heavy damage, especially with equipment that boosts Wind damage, and the LV3 Def-less also works, as do Iai Strike, Mustard Bomb, and Freeze.
AI script[]
Function Ash_Loop
if ( !initflag )
set initflag = TRUE
set firstsnowstormbonus = GetRandom & 1
set SV_FunctionEnemy[ATB] = SV_FunctionEnemy[MAX_ATB]
RunBattleCode( Enable ATB )
while ( GetBattleState != 4 )
Wait( 1 )
if ( reflectstep == 2 )
if ( !( #Matching(SV_FunctionEnemy[STATUS_CURRENT], REFLECT) ) )
set SV_FunctionEnemy[PREVENT_ATTACK] = 1
set SV_FunctionEnemy[ATB] = SV_FunctionEnemy[MAX_ATB]
set reflectstep = 0
set waitingcounteronself = FALSE
if ( GetAttacker == SV_FunctionEnemy )
if ( waitingcounteronself )
while ( GetAttacker == SV_FunctionEnemy )
Wait( 1 )
set waitingcounteronself = FALSE
else
set reflectstep = 0
if ( ( reflectstep == 1 ) && waitingcounteronself && ( GetAttacker == SV_FunctionEnemy ) )
while ( GetAttacker == SV_FunctionEnemy )
Wait( 1 )
set waitingcounteronself = FALSE
Wait( 1 )
loop
Function Ash_ATB
if ( !firstsnowstormbonus || #Matching(SV_FunctionEnemy[STATUS_CURRENT], SILENCE) || ( SV_FunctionEnemy[MP] < 6 ) )
set firstsnowstormbonus = TRUE
if ( GetRandom % 3 )
set SV_Target = SV_PlayerTeam
Attack( Snowstorm )
if ( reflectstep == 0 )
if ( !( #Matching(SV_FunctionEnemy[STATUS_CURRENT], REFLECT) ) )
set SV_Target = SV_FunctionEnemy
Attack( Reflect )
if ( !( GetRandom % 4 ) && ( SV_FunctionEnemy[MP] >= 12 ) )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | DOOM) )
if ( #SV_Target )
Attack( Doom )
set SV_Target = SV_PlayerTeam
Attack( Snowstorm )
elseif ( reflectstep == 1 )
if ( !( #Matching(SV_FunctionEnemy[STATUS_CURRENT], REFLECT) ) )
set reflectstep = 0
set SV_Target = SV_FunctionEnemy
Attack( Reflect )
set SV_Target = SV_FunctionEnemy
if ( SV_FunctionEnemy[MP] >= 8 )
if ( GetRandom & 1 )
set reflectstep = 2
Attack( Stop )
if ( SV_FunctionEnemy[MP] >= 26 )
set reflectstep = 2
Attack( Death )
set waitingcounteronself = FALSE
set reflectstep = 0
if ( ( GetRandom & 1 ) && ( SV_FunctionEnemy[MP] >= 12 ) )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | DOOM) )
if ( #SV_Target )
Attack( Doom )
set SV_Target = SV_PlayerTeam
Attack( Snowstorm )
Function Ash_Counter
if ( ( GetAttackCommandId == Skill ) && ( GetAttackId == What's That?! ) )
return
if ( !( #Matching(SV_FunctionEnemy[STATUS_CURRENT], REFLECT) ) )
return
if ( !( GetRandom % 3 ) )
if ( ( reflectstep == 1 ) || ( reflectstep == 2 ) )
if ( SV_FunctionEnemy[MP] >= 8 )
set waitingcounteronself = TRUE
set SV_Target = SV_FunctionEnemy
Attack( Stop )
else
set SV_Target = GetAttacker
if ( #SV_Target && !( #Matching(SV_Target[STATUS_CURRENT], DOOM) ) )
Attack( Doom )
Function Ash_CounterEx
if ( ( GetAttacker == SV_FunctionEnemy ) && ( GetAttackId == Reflect ) )
set reflectstep = 1
Tetra Master[]
Tetra Master |
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#041 Location: Black Mage N°56 (Black Mage Village cemetery), Genome in blue near Black Mage Village item shop. |
Other appearances[]
Final Fantasy XIV[]
Ash appears as the second boss in Haukke Manor (Hard Mode) in the game Final Fantasy XIV: A Realm Reborn.
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
Behind the scenes[]
Ash's design is based on Baphomet, an imagined pagan deity, product of Christian folklore concerning pagans. Goat's heads like those of the monster Ash also appear in an area in Memoria, surrounding the giant clock face.
The similarities between Ash and Baphomet notwithstanding, the hand gestures also bear similarities to both The Magician and The Devil Tarot cards. In all these aspects, Baphomet represents the binary nature of all things and the total sum of the universe: male and female, past and present, good and evil, and in this interpretation, Gaia and Terra.